Area 51
This page is for the development of documentation for Lua API functions that are currently being worked on. Ideally the entries here can be created in the same format as will be eventually used in Lua Functions. There is a heavily commented (as Lua comments that won't work on a Wiki page!) template included here as a HTML comment that can be copied and pasted and used as a framework for a new entry; it probably does not cover every eventuality but I guess we can discuss revisions on the discussion page. --slysven (talk) 22:32, 12 May 2021 (UTC)
The following headings (under the following table of contents) reflect those present in the main Wiki area of the Lua API functions, it is suggested that new entries are added so as to maintain a sorted alphabetical order under the appropriate heading.
Basic Essential Functions
- These functions are generic functions used in normal scripting. These deal with mainly everyday things, like sending stuff and echoing to the screen.
Database Functions
- A collection of functions for helping deal with the database.
Date/Time Functions
- A collection of functions for handling date & time.
File System Functions
- A collection of functions for interacting with the file system.
Mapper Functions
- A collection of functions that manipulate the mapper and its related features.
Miscellaneous Functions
- Miscellaneous functions.
Scripting Object Functions
- A collection of arrows that manipulate Mudlets scripting objects - triggers, aliases, and so forth.
Networking Functions
- A collection of functions for managing networking.
String Functions
- These functions are used to manipulate strings.
Table Functions
- These functions are used to manipulate tables. Through them you can add to tables, remove values, check if a value is present in the table, check the size of a table, and more.
Text to Speech Functions
- These functions are used to create sound from written words. Check out our Text-To-Speech Manual for more detail on how this all works together.
UI Functions
- These functions are used to construct custom user GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation as well as displaying or formatting information on the screen.