Difference between revisions of "Manual:UI Functions"

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= UI Functions =
 
= UI Functions =
 
All functions that help you construct custom GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation as well as displaying or formatting information on the screen.
 
All functions that help you construct custom GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation as well as displaying or formatting information on the screen.
 +
 +
==addCommandLineMenuEvent==
 +
;addCommandLineMenuEvent([window,] label, eventName)
 +
 +
Adds item to right click menu associated with command line.
 +
 +
{{MudletVersion|4.14}}
 +
 +
;See also: [[Manual:Lua_Functions#removeCommandLineMenuEvent|removeCommandLineMenuEvent()]]
 +
 +
;Parameters
 +
* ''window:''
 +
: Window that command line belongs to. Optional, will default to "main" (main window console)
 +
* ''label:''
 +
: Label of item
 +
* ''eventName:''
 +
: Event name that will be fired when clicked.
 +
 +
;Returns
 +
* Returns ''true'' if the mouse event was added successfully.
 +
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
addCommandLineMenuEvent("My very own special paste from clipboard", "pasteFromClipboardWithoutLineBreaks" )
 +
registerAnonymousEventHandler("pasteFromClipboardWithoutLineBreaks", function()
 +
  local text = string.gsub(getClipboardText(), "[\r|\n]", "")
 +
  appendCmdLine(text)
 +
end)
 +
</syntaxhighlight>
 +
 +
==addMouseEvent==
 +
; addMouseEvent(uniqueName, eventName, [displayName, tooltipText])
 +
 +
:Registers a new context menu option when right-clicked on a console window. Will return ''true'' if the event was added successfully, otherwise ''nil''+''message'' will be returned. If the ''displayName'' isn't set, ''uniqueName'' will be used for the menu label. ''eventName'' should be a Mudlet event that will handle the click data that includes ''event'', ''unique name'', ''window name'', selection upper left ''column'' and ''row'' and selection bottom right ''column'' and ''row'' in that order. This is intended to be used with available cursor functions for any selection or processing needs.
 +
 +
{{MudletVersion|4.13}}
 +
 +
;See also: [[Manual:Lua_Functions#getMouseEvents|getMouseEvents()]], [[Manual:Lua_Functions#moveCursor|moveCursor()]]
 +
 +
;Parameters
 +
* ''uniqueName:''
 +
: A unique identifier for the mouse event.
 +
* ''eventName:''
 +
: Name of the Mudlet event that will handle the data.
 +
* ''displayName:''
 +
: (optional) Label text for the mouse context menu. If not set, the label defaults to ''uniqueName''.
 +
* ''tooltipText:''
 +
: (optional) Tooltip text when mouse is hovered on the option. If not set, no tooltip will be visible.
 +
 +
;Returns
 +
* Returns ''true'' if the mouse event was added successfully.
 +
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- An example showing implementing a hecho-friendly copy option:
 +
 +
addMouseEvent("hecho copy", "onMouseCopyExample")
 +
 +
function rgbToHex(r,g,b)
 +
    local rgb = (r * 0x10000) + (g * 0x100) + b
 +
    return string.format("#%x", rgb)
 +
end
 +
 +
function onMouseCopyExample(event, menu, window, startCol, startRow, endCol, endRow)
 +
  -- Check whether there's an actual selection
 +
  if startCol == endCol and startRow == endRow then return end
 +
  local parsed = ""
 +
  local lastColor = nil
 +
  -- Loop through each symbol within the range
 +
  for l = startRow, endRow do
 +
    local cStart = l == startRow and startCol or 0
 +
    moveCursor(window, cStart, l)
 +
    local cEnd = l == endRow and endCol or #getCurrentLine() - 1
 +
    for c = cStart, cEnd do
 +
      selectSection(window, c, 1)
 +
      local symbol = getSelection(window) or ""
 +
      -- Convert the foreground color to a hex format, suitable for hecho
 +
      local color = rgbToHex(getFgColor(window))
 +
      -- Don't repeat the color if previous one was the same
 +
      if color == lastColor then
 +
        parsed = parsed .. symbol
 +
      else
 +
        lastColor = color
 +
        parsed = parsed .. color .. symbol
 +
      end
 +
    end
 +
    if l ~= endRow then parsed = parsed .. "\n" end
 +
  end
 +
  setClipboardText(parsed)
 +
end
 +
 +
registerAnonymousEventHandler("onMouseCopyExample", "onMouseCopyExample")
 +
</syntaxhighlight>
  
 
==ansi2decho==
 
==ansi2decho==
 
;ansi2decho(text, default_colour)
 
;ansi2decho(text, default_colour)
: Converts ANSI colour sequences in <code>text</code> to colour tags that can be processed by the decho() function. Italics and underline not currently supported since decho doesn't support them.
+
:Converts ANSI colour sequences in <code>text</code> to colour tags that can be processed by the decho() function.
: See also: [[Manual:Lua_Functions#decho|decho()]]
+
:See also: [[Manual:Lua_Functions#decho|decho()]]
  
 +
{{MudletVersion|3.0}}
 
{{note}} ANSI bold is available since Mudlet 3.7.1+.
 
{{note}} ANSI bold is available since Mudlet 3.7.1+.
  
 +
{{note}} underline, italics, overline, and strikethrough supported since Mudlet 4.15+
  
 
;Parameters
 
;Parameters
* ''text:''
+
*''text:''
: String that contains ANSI colour sequences that should be replaced.
+
:String that contains ANSI colour sequences that should be replaced.
* ''default_colour:''
+
*''default_colour:''
: Optional - ANSI default colour code (used when handling orphan bold tags).
+
:Optional - ANSI default colour code (used when handling orphan bold tags).
  
;Return values
+
; Return values
* ''string text:''
+
*''string text:''
: The decho-valid converted text.
+
:The decho-valid converted text.
* ''string colour:''
+
*''string colour:''
: The ANSI code for the last used colour in the substitution (useful if you want to colour subsequent lines according to this colour).
+
:The ANSI code for the last used colour in the substitution (useful if you want to colour subsequent lines according to this colour).
  
 
;Example
 
;Example
Line 59: Line 154:
  
 
[[File:Squirrel-in-Mudlet.png|frameless]]
 
[[File:Squirrel-in-Mudlet.png|frameless]]
 
{{note}}
 
Available in Mudlet 3.0+
 
 
  
 
==ansi2string==
 
==ansi2string==
Line 68: Line 159:
 
: Strips ANSI colour sequences from a string (text)
 
: Strips ANSI colour sequences from a string (text)
 
: See also: [[Manual:Lua_Functions#ansi2decho|ansi2decho()]]
 
: See also: [[Manual:Lua_Functions#ansi2decho|ansi2decho()]]
 +
 +
{{MudletVersion|4.10}}
  
 
;Parameters
 
;Parameters
Line 77: Line 170:
 
: The plain text without ANSI colour sequences.
 
: The plain text without ANSI colour sequences.
  
{{note}}
+
;Example
Available in Mudlet 4.10+
 
 
 
 
 
;Example
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
local replaced = ansi2string('\27[0;1;36;40mYou say in a baritone voice, "Test."\27[0;37;40m')
 
local replaced = ansi2string('\27[0;1;36;40mYou say in a baritone voice, "Test."\27[0;37;40m')
Line 87: Line 176:
 
print(replaced)
 
print(replaced)
 
</syntaxhighlight>
 
</syntaxhighlight>
 
  
 
==appendBuffer==
 
==appendBuffer==
Line 154: Line 242:
  
 
==cecho==
 
==cecho==
;cecho([window], text)
+
; cecho([window], text)
: Echoes text that can be easily formatted with colour, italics, bold and underline tags. You can also include unicode art in it - try some examples from [http://1lineart.kulaone.com/#/ 1lineart].
+
:Echoes text that can be easily formatted with colour and the below tags. You can also include unicode art in it - try some examples from [http://1lineart.kulaone.com/#/ 1lineart].
: See also: [[Manual:Lua_Functions#decho|decho()]], [[Manual:Lua_Functions#hecho|hecho()]], [[Manual:UI Functions#creplaceLine|creplaceLine()]]
+
 
 +
;Formatting
 +
 
 +
<syntaxhighlight>
 +
<b>  - bold
 +
</b> - bold off
 +
<i>  - italics
 +
</i> - italics off
 +
<u>  - underline
 +
</u> - underline off
 +
<o>  - overline
 +
</o> - overline off
 +
<s>  - strikethrough
 +
</s> - strikethrough off
 +
</syntaxhighlight>
 +
 
 +
:See also: [[Manual:Lua_Functions#decho|decho()]], [[Manual:Lua_Functions#hecho|hecho()]], [[Manual:UI Functions#creplaceLine|creplaceLine()]]
 +
 
 +
{{Note}} Support for labels added in Mudlet 4.15; however, it does not turn a label into a miniconsole and every time you cecho it will erase any previous echo sent to the label.
  
 
;Parameters
 
;Parameters
* ''window:''
+
*''window:''
: Optional - the window name to echo to - can either be none or "main" for the main window, or the miniconsoles name.
+
:Optional - the window name to echo to - can either be none or "main" for the main window, or a miniconsole, userwindow, or label name.
* ''text:''
+
*''text:''
: The text to display, with color names inside angle brackets <>, ie ''<red>''. If you'd like to use a background color, put it after a colon : - ''<:red>''. You can use the ''<reset''> tag to reset to the default color. You can select any from this list: [[File:ShowColors.png|50px|frameless|Color Table]]
+
:The text to display, with color names inside angle brackets <>, ie ''<red>''. If you'd like to use a background color, put it after a colon : - ''<:red>''. You can use the ''<reset''> tag to reset to the default color. You can select any from this list: [[File:ShowColors.png|50px|frameless|Color Table]]
  
 
;Example
 
;Example
Line 172: Line 278:
 
cecho("<blue:yellow>Blue on yellow text!")
 
cecho("<blue:yellow>Blue on yellow text!")
  
cecho("\n<red>Red text with <i>italics</i>, <u>underline</u> and <b>bold</b>.")
+
cecho("\n<red>Red text with <i>italics</i>, <u>underline</u>, <s>strikethrough</s>, <o>overline</o>, and <b>bold</b>.")
 +
 
 +
cecho("\n<green><o><u>Green text with over and underline at the same time.</o></u>")
  
 
-- \n adds a new line
 
-- \n adds a new line
Line 205: Line 313:
 
: text to display in the echo. Same as a normal [[Manual:Lua_Functions#cecho|cecho()]].
 
: text to display in the echo. Same as a normal [[Manual:Lua_Functions#cecho|cecho()]].
 
* ''command:''
 
* ''command:''
: lua code to do when the link is clicked.
+
: Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
 
* ''hint:''
 
* ''hint:''
 
: text for the tooltip to be displayed when the mouse is over the link.
 
: text for the tooltip to be displayed when the mouse is over the link.
Line 214: Line 322:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
-- echo a link named 'press me!' that'll send the 'hi' command to the game
 
-- echo a link named 'press me!' that'll send the 'hi' command to the game
 +
cechoLink("<red>press <brown:white>me!", function() send("hi") end, "This is a tooltip", true)
 +
 +
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
 
cechoLink("<red>press <brown:white>me!", [[send("hi")]], "This is a tooltip", true)
 
cechoLink("<red>press <brown:white>me!", [[send("hi")]], "This is a tooltip", true)
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
 +
==cecho2ansi==
 +
;ansiFormattedString = cecho2ansi(text)
 +
 +
:Converts cecho formatted text to ansi formatted text. Used by cfeedTriggers, but useful if you want ansi formatted text for any other reason.
 +
 +
;See also:[[Manual:Lua_Functions#cecho|cecho()]], [[Manual:Lua_Functions#cfeedTriggers|cfeedTriggers()]]
 +
 +
{{MudletVersion|4.15}}
 +
 +
{{note}} This function uses the ansi short colors (0-15) for color names which have base 16 ansi equivalents, such as 'red', 'blue', "lightBlue", "cyan", etc rather than the values defined in the color_table. If there is no base ansi equivalent then it will use the rgb values from the color_table for the color.
 +
 +
;Parameters
 +
*''text:''
 +
:The cecho formatted text for conversion
 +
 +
;Returns
 +
*String converted to ansi formatting
 +
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- replicates the functionality of cfeedTriggers() for a single line.
 +
-- you would most likely just use cfeedTriggers, but it makes for a tidy example.
 +
feedTriggers(cecho2ansi("\n<red>This is red.<reset> <i>italic</i>, <b>bold</b>, <s>strikethrough</s>, <u>underline</u>\n"))
 +
</syntaxhighlight>
 +
  
 
==cechoPopup==
 
==cechoPopup==
 
;cechoPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
 
;cechoPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
 
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like [[#cecho|cecho()]]. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
 
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like [[#cecho|cecho()]]. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
 +
 +
{{MudletVersion|4.1}}
  
 
; Parameters
 
; Parameters
Line 227: Line 366:
 
: the text to display
 
: the text to display
 
* ''{commands}:''
 
* ''{commands}:''
: a table of lua code strings to do. ie, <syntaxhighlight lang="lua" inline="">{[[send("hello")]], [[echo("hi!"]]}</syntaxhighlight>
+
: a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. <syntaxhighlight lang="lua" inline="">{[[send("hello")]], function() echo("hi!") end}</syntaxhighlight>
 
* ''{hints}:''
 
* ''{hints}:''
 
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
 
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
Line 236: Line 375:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
-- Create some text as a clickable with a popup menu:
 
-- Create some text as a clickable with a popup menu:
 +
cechoPopup("<red>activities<reset> to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"}, true)
 +
 +
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
 
cechoPopup("<red>activities<reset> to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)
 
cechoPopup("<red>activities<reset> to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)
 
</syntaxhighlight>
 
</syntaxhighlight>
 
{{MudletVersion|4.1}}
 
  
 
==cinsertLink==
 
==cinsertLink==
Line 246: Line 386:
  
 
: See also: [[#insertLink|insertLink()]], [[#hinsertLink|hinsertLink()]]
 
: See also: [[#insertLink|insertLink()]], [[#hinsertLink|hinsertLink()]]
 +
 +
{{MudletVersion|4.1}}
  
 
;Parameters
 
;Parameters
Line 253: Line 395:
 
: text to display in the echo. Same as a normal [[Manual:Lua_Functions#cecho|cecho()]].
 
: text to display in the echo. Same as a normal [[Manual:Lua_Functions#cecho|cecho()]].
 
* ''command:''
 
* ''command:''
: lua code to do when the link is clicked.
+
: Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
 
* ''hint:''
 
* ''hint:''
 
: text for the tooltip to be displayed when the mouse is over the link.
 
: text for the tooltip to be displayed when the mouse is over the link.
Line 262: Line 404:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
-- echo a link named 'press me!' that'll send the 'hi' command to the game
 
-- echo a link named 'press me!' that'll send the 'hi' command to the game
 +
cinsertLink("<red>press <brown:white>me!", function() send("hi") end, "This is a tooltip", true)
 +
 +
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
 
cinsertLink("<red>press <brown:white>me!", [[send("hi")]], "This is a tooltip", true)
 
cinsertLink("<red>press <brown:white>me!", [[send("hi")]], "This is a tooltip", true)
 
</syntaxhighlight>
 
</syntaxhighlight>
 
{{MudletVersion|4.1}}
 
  
 
==cinsertPopup==
 
==cinsertPopup==
 
;cinsertPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
 
;cinsertPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
 
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current cursor position, like [[#cinsertText|cinsertText()]]. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
 
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current cursor position, like [[#cinsertText|cinsertText()]]. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
 +
 +
{{MudletVersion|4.1}}
  
 
; Parameters
 
; Parameters
Line 277: Line 422:
 
: the text to display
 
: the text to display
 
* ''{commands}:''
 
* ''{commands}:''
: a table of lua code strings to do. ie, <syntaxhighlight lang="lua" inline="">{[[send("hello")]], [[echo("hi!"]]}</syntaxhighlight>
+
: a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. <syntaxhighlight lang="lua" inline="">{[[send("hello")]], function() echo("hi!") end}</syntaxhighlight>
 
* ''{hints}:''
 
* ''{hints}:''
 
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
 
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
Line 286: Line 431:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
-- Create some text as a clickable with a popup menu:
 
-- Create some text as a clickable with a popup menu:
cinsertPopup("<red>activities<reset> to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)
+
cinsertPopup("<red>activities<reset> to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"}, true)
</syntaxhighlight>
 
  
{{MudletVersion|4.1}}
+
-- Create some text as a clickable with a popup menu:
 +
cinsertPopup("<red>activities<reset> to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)</syntaxhighlight>
  
 
==cinsertText==
 
==cinsertText==
Line 334: Line 479:
 
-- this can clear your whole main window
 
-- this can clear your whole main window
 
clearWindow()
 
clearWindow()
 +
</syntaxhighlight>
 +
 +
==closestColor==
 +
; closestColor(colorOrR[,G,B])
 +
 +
:Returns the closest color from the color_table to the one provided for use in cecho and associated functions.
 +
 +
{{MudletVersion|4.13}}
 +
 +
;Parameters
 +
* ''colorOrR:''
 +
: Either the string representation of a color from decho or hecho (IE "#ff0077" or "<255,0,128>"), a table of color values (IE {255,0,18}), or the Red component of RGB when followed by two next optional parameters
 +
* ''G:''
 +
: (optional) green component of RGB coordinates. Only needed if first parameter sent as the Red component only
 +
* ''B:''
 +
: (optional) blue component of RGB coordinates. Only needed if first parameter sent as the Red component only
 +
 +
;Returns
 +
* The closest color name from the color_table to the one supplied on success
 +
* nil + error if it cannot parse the parameters into a color.
 +
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
local colorName = closestColor(255, 0, 0) -- "ansi_light_red"
 +
local colorName = closestColor({127, 255, 127}) -- "ansi_120"
 +
local colorName = closestColor("<127, 127, 127>") -- "ansi_008"
 +
local colorName = closestColor("#a020e6") -- "purple"
 +
local colorName = closestColor("blue") -- "blue" (you wouldn't necessarily do this on purpose, but during automated color conversions this might occur)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Line 357: Line 530:
 
; copy2decho([window], [stringToCopy], [instanceToCopy])
 
; copy2decho([window], [stringToCopy], [instanceToCopy])
 
: Copies a string from the current line of window, including color information in decho format.
 
: Copies a string from the current line of window, including color information in decho format.
 +
: See also: [[#decho|decho()]]
 
{{MudletVersion|4.8}}
 
{{MudletVersion|4.8}}
  
Line 426: Line 600:
 
: Returns true or false.
 
: Returns true or false.
  
: See also: [[Manual:UI_Functions#enableCommandLine|enableCommandLine()]], [[Manual:UI_Functions#disableCommandLine|disableCommandLine()]], [[Manual:Mudlet_Object_Functions#clearCmdLine|clearCmdLine()]], [[Manual:Mudlet_Object_Functions#getCmdLine|getCmdLine()]], [[Manual:Mudlet_Object_Functions#printCmdLine|printCmdLine()]], [[Manual:Mudlet_Object_Functions#appendCmdLine|appendCmdLine()]]
+
: See also: [[Manual:UI_Functions#enableCommandLine|enableCommandLine()]], [[Manual:UI_Functions#disableCommandLine|disableCommandLine()]], [[Manual:Mudlet_Object_Functions#clearCmdLine|clearCmdLine()]], [[Manual:Mudlet_Object_Functions#getCmdLine|getCmdLine()]], [[Manual:Mudlet_Object_Functions#printCmdLine|printCmdLine()]], [[Manual:Mudlet_Object_Functions#appendCmdLine|appendCmdLine()]], , [[#selectCmdLineText|selectCmdLineText()]]
  
 
;Parameters
 
;Parameters
Line 434: Line 608:
 
: The name of the command line. Must be unique. Passed as a string.
 
: The name of the command line. Must be unique. Passed as a string.
 
* ''x'', ''y'', ''width'', ''height''
 
* ''x'', ''y'', ''width'', ''height''
: Parameters to set set the command line size and location - it is also possible to set them by using [[Manual:Lua_Functions#moveWindow|moveWindow()]] and [[Manual:Lua_Functions#resizeWindow|resizeWindow()]], as createCommandLine() will only set them once.
+
: Parameters to set the command line size and location - it is also possible to set them by using [[Manual:Lua_Functions#moveWindow|moveWindow()]] and [[Manual:Lua_Functions#resizeWindow|resizeWindow()]], as createCommandLine() will only set them once.
  
 
{{MudletVersion|4.10}}
 
{{MudletVersion|4.10}}
Line 501: Line 675:
 
: the name of color for the gauge. Passed as a string.
 
: the name of color for the gauge. Passed as a string.
 
* ''orientation:''
 
* ''orientation:''
: the gauge orientation. Can be horizontal, vertical, goofy, or batty.
+
: the gauge orientation. Can be horizontal (fills from left to right), vertical (fills bottom to top), goofy (fills right to left), or batty (fills top to bottom).
  
 
{{note}}
 
{{note}}
Line 593: Line 767:
 
* ''x'', ''y'', ''width'', ''height''
 
* ''x'', ''y'', ''width'', ''height''
 
: Parameters to set set the window size and location - in Mudlet version 2.1 and below it's best to set them via [[Manual:Lua_Functions#moveWindow|moveWindow()]] and [[Manual:Lua_Functions#resizeWindow|resizeWindow()]], as createMiniConsole() will only set them once. Starting with Mudlet version 3.0, however, that is fine and calling createMiniConsole() will re-position your miniconsole appropriately.
 
: Parameters to set set the window size and location - in Mudlet version 2.1 and below it's best to set them via [[Manual:Lua_Functions#moveWindow|moveWindow()]] and [[Manual:Lua_Functions#resizeWindow|resizeWindow()]], as createMiniConsole() will only set them once. Starting with Mudlet version 3.0, however, that is fine and calling createMiniConsole() will re-position your miniconsole appropriately.
 +
 +
==createScrollBox==
 +
;createScrollBox([name of parent window], name, x, y, width, height)
 +
 +
: creates a graphical elements able to hold other graphical elements such as labels, miniconsoles, command lines etc. in it.
 +
If the added elements don't fit into the ScrollBox scrollbars appear and allow scrolling.
 +
: Returns true or false.
 +
 +
: See also: [[Manual:Lua_Functions#createLabel|createLabel()]], [[Manual:Lua_Functions#hideWindow|hideWindow()]], [[Manual:Lua_Functions#showWindow|showWindow()]], [[Manual:Lua_Functions#resizeWindow|resizeWindow()]], [[Manual:Lua_Functions#moveWindow|moveWindow()]], [[Manual:Lua_Functions#setWindow|setWindow()]]
 +
 +
{{MudletVersion|4.15}}
 +
 +
;Parameters
 +
* ''name of parent window:''
 +
: (Optional) name of the parent window the scrollBox is created in. Defaults to the main window if not provided.
 +
* ''name:''
 +
: The name of the scrollBox. Must be unique. Passed as a string.
 +
* ''x'', ''y'', ''width'', ''height''
 +
: Parameters to set set the window size and location
  
 
;Example
 
;Example
 +
<syntaxhighlight lang="lua">
 +
-- create a ScrollBox with the name sBox
 +
createScrollBox("SBox",0,0,300,200)
 +
 +
-- create 3 Labels and put them into the ScrollBox
 +
createLabel("SBox","SBoxLabel",0,0,200,200,1)
 +
createLabel("SBox","SBoxLabel2",200,0,200,200,1)
 +
createLabel("SBox","SBoxLabel3",400,0,200,200,1)
 +
 +
-- put some text on the labels
 +
echo("SBoxLabel","Label")
 +
echo("SBoxLabel2","Label2")
 +
echo("SBoxLabel3","Label3")
 +
 +
-- change the colours of the labels to make it easier to distinguish them
 +
setBackgroundColor("SBoxLabel",255,0,0)
 +
setBackgroundColor("SBoxLabel2",0,255,0)
 +
setBackgroundColor("SBoxLabel3",0,0,255)
 +
</syntaxhighlight>
  
 
==creplace==
 
==creplace==
Line 614: Line 826:
  
 
==creplaceLine==
 
==creplaceLine==
;creplaceLine (text)
+
;creplaceLine ([window], text)
 
: Replaces the output line from the game with a colour-tagged string.
 
: Replaces the output line from the game with a colour-tagged string.
 
See Also: [[Manual:Lua_Functions#cecho|cecho()]], [[Manual:Lua_Functions#cinsertText|cinsertText()]]
 
See Also: [[Manual:Lua_Functions#cecho|cecho()]], [[Manual:Lua_Functions#cinsertText|cinsertText()]]
 
;Parameters
 
;Parameters
 +
* ''window'' (optional):
 +
:  the window to copy the text from. Defaults to "main". Only supported in Mudlet 4.12+
 
* ''text:''
 
* ''text:''
 
*: The text to display, with color names inside angle brackets <>, ie ''<red>''. If you'd like to use a background color, put it after a colon : - ''<:red>''. You can use the ''<reset''> tag to reset to the default color. You can select any from this list: [[File:ShowColors.png|50px|frameless|Color Table]]
 
*: The text to display, with color names inside angle brackets <>, ie ''<red>''. If you'd like to use a background color, put it after a colon : - ''<:red>''. You can use the ''<reset''> tag to reset to the default color. You can select any from this list: [[File:ShowColors.png|50px|frameless|Color Table]]
Line 628: Line 842:
 
==decho==
 
==decho==
 
;decho ([name of console,] text)
 
;decho ([name of console,] text)
: Color changes can be made using the format <FR,FG,FB:BR,BG,BB,[BA]> where each field is a number from 0 to 255. The background portion can be omitted using <FR,FG,FB> or the foreground portion can be omitted using <:BR,BG,BB,[BA]>. Arguments 2 and 3 set the default fore and background colors for the string using the same format as is used within the string, sans angle brackets, e.g. ''decho("<50,50,0:0,255,0>test")''. You can also include italics, bold and underline tags.
+
:Color changes can be made using the format <FR,FG,FB:BR,BG,BB,[BA]> where each field is a number from 0 to 255. The background portion can be omitted using <FR,FG,FB> or the foreground portion can be omitted using <:BR,BG,BB,[BA]>. Arguments 2 and 3 set the default fore and background colors for the string using the same format as is used within the string, sans angle brackets, e.g. ''decho("<50,50,0:0,255,0>test")''.
 +
:You can also include the below tags.
 +
 
 +
;Formatting
 +
 
 +
<syntaxhighlight lang="text">
 +
<b>  - bold
 +
</b> - bold off
 +
<i>  - italics
 +
</i> - italics off
 +
<u>  - underline
 +
</u> - underline off
 +
<o>  - overline
 +
</o> - overline off
 +
<s>  - strikethrough
 +
</s> - strikethrough off
 +
<r> - reset formatting
 +
</syntaxhighlight>
  
: See also: [[#cecho|cecho()]], [[#hecho|hecho()]]
+
{{Note}} Support for labels added in Mudlet 4.15; however, it does not turn a label into a miniconsole and every time you decho it will erase any previous echo sent to the label.
 +
 
 +
:See also: [[#cecho|cecho()]], [[#hecho|hecho()]], [[#copy2decho|copy2decho()]]
  
 
;Parameters
 
;Parameters
* ''name of console''
+
*''name of console''
: (Optional) Name of the console to echo to. If no name is given, this will defaults to the main window.
+
:(Optional) Name of the console to echo to. If no name is given, this will defaults to the main window.
* ''text:''
+
*''text:''
: The text that you’d like to echo with embedded color tags. Tags take the RGB values only, see below for an explanation.
+
:The text that you’d like to echo with embedded color tags. Tags take the RGB values only, see below for an explanation.
  
  
Line 648: Line 881:
 
decho("miniconsolename", "<50,50,0:0,255,0>test")
 
decho("miniconsolename", "<50,50,0:0,255,0>test")
  
decho("\n<255,0,0>Red text with <i>italics</i>, <u>underline</u> and <b>bold</b> formatting.")
+
decho("\n<255,0,0>Red text with <i>italics</i>, <u>underline</u>, <s>strikethrough</s>, and <b>bold</b> formatting.")
  
decho("<:0,0,0,130> This is a decho test with semi-transparent background\n")
+
decho("<\n<0,128,0><o><u>Green text with both over and underlines.</u></o>")
 +
</syntaxhighlight>
 +
 
 +
==decho2ansi==
 +
;ansiFormattedString = decho2ansi(text)
 +
 
 +
:Converts decho formatted text to ansi formatted text. Used by dfeedTriggers, but useful if you want ansi formatted text for any other reason.
 +
 
 +
;See also:[[Manual:Lua_Functions#decho|decho()]], [[Manual:Lua_Functions#dfeedTriggers|dfeedTriggers()]]
 +
 
 +
{{MudletVersion|4.10+}}
 +
 
 +
{{Note}} non-color formatting added in Mudlet 4.15+
 +
 
 +
; Parameters
 +
*''text:''
 +
:The decho formatted text for conversion
 +
 
 +
;Returns
 +
* String converted to ansi formatting
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- replicates the functionality of dfeedTriggers() for a single line.
 +
-- you would most likely just use dfeedTriggers, but it makes for a tidy example.
 +
feedTriggers(decho2ansi("\n<128,0,0>This is red.<r> <i>italic</i>, <b>bold</b>, <s>strikethrough</s>, <u>underline</u>\n"))
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Line 663: Line 921:
 
: text to display in the echo. Same as a normal [[Manual:Lua_Functions#decho|decho()]].
 
: text to display in the echo. Same as a normal [[Manual:Lua_Functions#decho|decho()]].
 
* ''command:''
 
* ''command:''
: lua code to do when the link is clicked.
+
: Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
 
* ''hint:''
 
* ''hint:''
 
: text for the tooltip to be displayed when the mouse is over the link.
 
: text for the tooltip to be displayed when the mouse is over the link.
Line 672: Line 930:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
-- echo a link named 'press me!' that'll send the 'hi' command to the game
 
-- echo a link named 'press me!' that'll send the 'hi' command to the game
 +
dechoLink("<50,50,0:0,255,0>press me!", function() send("hi") end, "This is a tooltip", true)
 +
 +
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
 
dechoLink("<50,50,0:0,255,0>press me!", [[send("hi")]], "This is a tooltip", true)
 
dechoLink("<50,50,0:0,255,0>press me!", [[send("hi")]], "This is a tooltip", true)
 
</syntaxhighlight>
 
</syntaxhighlight>
Line 678: Line 939:
 
;dechoPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
 
;dechoPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
 
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like [[#decho|decho()]]. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
 
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like [[#decho|decho()]]. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
 +
 +
{{MudletVersion|4.1}}
  
 
; Parameters
 
; Parameters
Line 685: Line 948:
 
: the text to display
 
: the text to display
 
* ''{commands}:''
 
* ''{commands}:''
: a table of lua code strings to do. ie, <syntaxhighlight lang="lua" inline="">{[[send("hello")]], [[echo("hi!"]]}</syntaxhighlight>
+
: a table of lua code strings to do or a functions (since Mudlet 4.11). ie, <syntaxhighlight lang="lua" inline="">{[[send("hello")]], function() echo("hi!") end}</syntaxhighlight>
 
* ''{hints}:''
 
* ''{hints}:''
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
+
: a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
 
* ''useCurrentFormatElseDefault:''
 
* ''useCurrentFormatElseDefault:''
 
: (optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
 
: (optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
Line 694: Line 957:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
-- Create some text as a clickable with a popup menu:
 
-- Create some text as a clickable with a popup menu:
 +
dechoPopup("<255,0,0>activities<r> to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"}, true)
 +
 +
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
 
dechoPopup("<255,0,0>activities<r> to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)
 
dechoPopup("<255,0,0>activities<r> to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)
 
</syntaxhighlight>
 
</syntaxhighlight>
 
{{MudletVersion|4.1}}
 
  
 
==dinsertLink==
 
==dinsertLink==
Line 704: Line 968:
  
 
: See also: [[#insertLink|insertLink()]], [[#hinsertLink|hinsertLink()]]
 
: See also: [[#insertLink|insertLink()]], [[#hinsertLink|hinsertLink()]]
 +
 +
{{MudletVersion|4.1}}
  
 
;Parameters
 
;Parameters
Line 711: Line 977:
 
: text to display in the echo. Same as a normal [[Manual:Lua_Functions#decho|decho()]].
 
: text to display in the echo. Same as a normal [[Manual:Lua_Functions#decho|decho()]].
 
* ''command:''
 
* ''command:''
: lua code to do when the link is clicked.
+
: Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
 
* ''hint:''
 
* ''hint:''
 
: text for the tooltip to be displayed when the mouse is over the link.
 
: text for the tooltip to be displayed when the mouse is over the link.
Line 720: Line 986:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
-- echo a link named 'press me!' that'll send the 'hi' command to the game
 
-- echo a link named 'press me!' that'll send the 'hi' command to the game
 +
dinsertLink("<255,0,0>press <165,42,42:255,255,255>me!", function() send("hi") end, "This is a tooltip", true)
 +
 +
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
 
dinsertLink("<255,0,0>press <165,42,42:255,255,255>me!", [[send("hi")]], "This is a tooltip", true)
 
dinsertLink("<255,0,0>press <165,42,42:255,255,255>me!", [[send("hi")]], "This is a tooltip", true)
 
</syntaxhighlight>
 
</syntaxhighlight>
 
{{MudletVersion|4.1}}
 
  
 
==dinsertPopup==
 
==dinsertPopup==
 
;dinsertPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
 
;dinsertPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
 
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current cursor position, like [[#dinsertText|dinsertText()]]. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
 
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current cursor position, like [[#dinsertText|dinsertText()]]. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
 +
 +
{{MudletVersion|4.1}}
  
 
; Parameters
 
; Parameters
Line 735: Line 1,004:
 
: the text to display
 
: the text to display
 
* ''{commands}:''
 
* ''{commands}:''
: a table of lua code strings to do. ie, <syntaxhighlight lang="lua" inline="">{[[send("hello")]], [[echo("hi!"]]}</syntaxhighlight>
+
: a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. <syntaxhighlight lang="lua" inline="">{[[send("hello")]], function() echo("hi!") end}</syntaxhighlight>
 
* ''{hints}:''
 
* ''{hints}:''
 
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
 
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
Line 744: Line 1,013:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
-- Create some text as a clickable with a popup menu:
 
-- Create some text as a clickable with a popup menu:
 +
dinsertPopup("<255,0,0>activities<r> to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"}, true)
 +
 +
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
 
dinsertPopup("<255,0,0>activities<r> to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)
 
dinsertPopup("<255,0,0>activities<r> to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)
 
</syntaxhighlight>
 
</syntaxhighlight>
 
{{MudletVersion|4.1}}
 
  
 
== deleteLabel ==
 
== deleteLabel ==
Line 877: Line 1,147:
 
     selectCaptureGroup(1)
 
     selectCaptureGroup(1)
 
     dreplace("<255,0,255>[ALERT!]: <r>"..matches[2])
 
     dreplace("<255,0,255>[ALERT!]: <r>"..matches[2])
 +
</syntaxhighlight>
 +
 +
==dreplaceLine==
 +
;dreplaceLine ([window], text)
 +
: Replaces the output line from the game with a colour-tagged string.
 +
{{MudletVersion|4.12}}
 +
See Also: [[Manual:Lua_Functions#decho|decho()]], [[Manual:Lua_Functions#dinsertText|dinsertText()]]
 +
;Parameters
 +
* ''window'' (optional):
 +
:  the window to copy the text from. Defaults to "main".
 +
* ''text:''
 +
*: The text to display, with RGB color values inside angle brackets <>, ie ''<128,0,0>''. If you'd like to use a background color, put it after a colon : - ''<:128,0,0>''. You can use the ''<r>'' tag to reset to the default color.
 +
:
 +
 +
;Example
 +
<syntaxhighlight lang="lua">dreplaceLine("<255,0,255>[ALERT!]: <r>"..line)
 
  </syntaxhighlight>
 
  </syntaxhighlight>
  
Line 891: Line 1,177:
 
: Text to display in the echo. Same as a normal echo().
 
: Text to display in the echo. Same as a normal echo().
 
* ''command:''
 
* ''command:''
: Lua code to do when the link is clicked.
+
: Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
 
* ''hint:''
 
* ''hint:''
 
: Text for the tooltip to be displayed when the mouse is over the link.
 
: Text for the tooltip to be displayed when the mouse is over the link.
Line 900: Line 1,186:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
-- echo a link named 'press me!' that'll send the 'hi' command to the game
 
-- echo a link named 'press me!' that'll send the 'hi' command to the game
 +
echoLink("press me!", function() send("hi") end, "This is a tooltip")
 +
 +
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
 
echoLink("press me!", [[send("hi")]], "This is a tooltip")
 
echoLink("press me!", [[send("hi")]], "This is a tooltip")
  
 
-- do the same, but send this link to a miniConsole
 
-- do the same, but send this link to a miniConsole
echoLink("my miniConsole", "press me!", [[send("hi")]], "This is a tooltip")
+
echoLink("my miniConsole", "press me!", function() send("hi") end, "This is a tooltip")
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
 +
{{note}} The ''hint'' can contain the same sort of "rich-text" as can be used for "labels" - and if the ''command'' is set to be the empty string ''""'' then this can be a means to show extra information for the text when the mouse is hovered over it but without a command being run should it be clicked upon, e.g.:
 +
 +
[[File:Screenshot showing example of fancy visual link.png|center|frame|link=|Screenshot showing example of fancy visual link]]
  
 
==echoUserWindow==
 
==echoUserWindow==
 
;echoUserWindow(windowName, text)
 
;echoUserWindow(windowName, text)
:This function will print text to both mini console windows, dock windows and labels. It is outdated however - [[#echo|echo()]] instead.
+
:This function will print text to both mini console windows, dock windows and labels. It is outdated however - [[Manual:Lua_Functions#echo|echo()]] instead.
  
 
==echoPopup==
 
==echoPopup==
Line 920: Line 1,213:
 
: the text to display
 
: the text to display
 
* ''{commands}:''
 
* ''{commands}:''
: a table of lua code strings to do. ie, <syntaxhighlight lang="lua" inline="">{[[send("hello")]], [[echo("hi!"]]}</syntaxhighlight>
+
: a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. <syntaxhighlight lang="lua" inline="">{[[send("hello")]], function() echo("hi!") end}</syntaxhighlight>
 
* ''{hints}:''
 
* ''{hints}:''
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
+
: a table of strings which will be shown on the popup and right-click menu. i.e. <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
 
* ''useCurrentFormatElseDefault:''
 
* ''useCurrentFormatElseDefault:''
 
: (optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
 
: (optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
Line 929: Line 1,222:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
-- Create some text as a clickable with a popup menu:
 
-- Create some text as a clickable with a popup menu:
 +
echoPopup("activities to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"})
 +
 +
-- alternatively, put commands as text (in [[ and ]] to use quotation marks inside)
 
echoPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})
 
echoPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})
 
</syntaxhighlight>
 
</syntaxhighlight>
Line 1,026: Line 1,322:
 
   setFontSize("my miniconsole", 16)
 
   setFontSize("my miniconsole", 16)
 
end
 
end
 +
</syntaxhighlight>
 +
 +
==getBackgroundColor==
 +
;getBackgroundColor([windowName])
 +
: Gets the background for the given label, miniconsole, or userwindow.
 +
: Returns 4 values - red, green, blue, transparency. Colors returned are from 0 to 255 (0 being black), and transparency is from 0 to 255 (0 being completely transparent).
 +
 +
;Parameters
 +
 +
* ''windowName:''
 +
: (optional) name of the label/miniconsole/userwindow to getthe background color from, or "main" for the main window.
 +
 +
: {{MudletVersion|4.15}}
 +
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
local r, g, b, a = getBackgroundColor()
 +
local rW, gW, bW, aW = getBackgroundColor("myWindow")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Line 1,228: Line 1,542:
 
local r,g,b = getFgColor()
 
local r,g,b = getFgColor()
 
if r == 255 and g == 0 and b == 0 then
 
if r == 255 and g == 0 and b == 0 then
   echo("HELP! troll is written in red letters, the monster is aggressive!\n");
+
   echo("HELP! troll is written in red letters, the monster is aggressive!\n")
 
end
 
end
 
</syntaxhighlight>
 
</syntaxhighlight>
Line 1,236: Line 1,550:
 
: Gets the current font of the given window or console name. Can be used to get font of the main console, dockable userwindows and miniconsoles.
 
: Gets the current font of the given window or console name. Can be used to get font of the main console, dockable userwindows and miniconsoles.
 
: See also: [[#setFont|setFont()]], [[#setFontSize|setFontSize()]], [[#openUserWindow|openUserWindow()]], [[#getAvailableFonts|getAvailableFonts()]]
 
: See also: [[#setFont|setFont()]], [[#setFontSize|setFontSize()]], [[#openUserWindow|openUserWindow()]], [[#getAvailableFonts|getAvailableFonts()]]
 +
 +
{{MudletVersion|3.4}}
 +
{{note}} Since Mudlet 3.10, returns the actual font that was used in case you didn't have the required font when using [[#setFont|setFont()]].
  
 
;Parameters
 
;Parameters
 
* ''windowName:''
 
* ''windowName:''
 
: The window name to get font size of - can either be none or "main" for the main console, or a miniconsole/userwindow name.
 
: The window name to get font size of - can either be none or "main" for the main console, or a miniconsole/userwindow name.
 
{{note}}
 
Available in Mudlet 3.4+. Since Mudlet 3.10, returns the actual font that was used in case you didn't have the required font when using [[#setFont|setFont()]].
 
  
 
;Example
 
;Example
Line 1,284: Line 1,598:
 
     display("Font size: " .. awesomeWindowFontSize)
 
     display("Font size: " .. awesomeWindowFontSize)
 
end
 
end
 +
</syntaxhighlight>
 +
 +
==getHTMLformat==
 +
;spanTag = getHTMLformat(formatTable)
 +
 +
:Takes in a table of formatting options in the same style as [[Manual:Lua_Functions#getTextFormat|getTextFormat()]] and returns a span tag which will format text after it as the table describes.
 +
 +
;See also:[[Manual:Lua_Functions#getTextFormat|getTextFormat()]], [[Manual:Lua_Functions#getLabelFormat|getLabelFormat()]]
 +
 +
{{MudletVersion|4.15}}
 +
 +
;Parameters
 +
*''formatTable:''
 +
:Table with formatting options configured. Keys are foreground, background, bold, underline, overline, strikeout, italic, and reverse. All except for foreground and background should be boolean (true/false) values. Foreground and background are either { r, g, b, a } tables, or strings with QSS formatting directives
 +
 +
;Returns
 +
*A string with the html span tag to format text in accordance with the format table.
 +
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- Returns a span tag for bold, red text on a green background
 +
local span = getHTMLformat({
 +
  foreground = { 255, 0, 0 },
 +
  background = "#00FF00",
 +
  bold = true
 +
})
 +
 +
-- span will be '<span style="color: rgb(255, 0, 0);background-color: #00FF00; font-weight: bold; font-style: normal; text-decoration: none;">'
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Line 1,313: Line 1,655:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==getLastLineNumber==
+
==getLabelFormat==
;getLastLineNumber(windowName)
+
;formatTable = getLabelFormat(labelName)
:Returns the latest line's number in the main window or the miniconsole. This could be different from [[Manual:UI_Functions#getLineNumber|getLineNumber()]] if the cursor was moved around.
+
 
 +
: Returns a format table like the one returned by getTextFormat and suitable for getHTMLformat which will format text the same way as simply doing an echo to the label would
 +
 
 +
;See also:[[Manual:Lua_Functions#getTextFormat|getTextFormat()]], [[Manual:Lua_Functions#getHTMLformat|getHTMLformat()]]
 +
 
 +
{{MudletVersion|4.15}}
  
 
;Parameters
 
;Parameters
* ''windowName:''
+
*''labelName:''
: name of the window to use. Either use ''main'' for the main window, or the name of the miniconsole.
+
: The name of the label to scan the format of
 +
 
 +
;Returns
 +
*A table with all the formatting options to achieve a default text format for label labelName.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- get the latest line's # in the buffer
+
-- creates a test label, sets a stylesheet, and then returns the default format table for that label.
local latestline = getLastLineNumber("main")
+
createLabel("testLabel", 10, 10, 300, 200, 1)
 +
setLabelStyleSheet([[
 +
  color: rgb(0,0,180);
 +
  border-width: 1px;
 +
  border-style: solid;
 +
  border-color: gold;
 +
  border-radius: 10px;
 +
  font-size: 12.0pt;
 +
  background: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #98f041, stop: 0.1 #8cf029, stop: 0.49 #66cc00, stop: 0.5 #52a300, stop: 1 #66cc00);
 +
]])
 +
local fmt = getLabelFormat("testLabel"))
 +
 
 +
--[[
 +
{
 +
  background = "rgba(0, 0, 0, 0)", -- this is transparent
 +
  bold = false,
 +
  foreground = "rgb(0,0,180)",
 +
  italic = false,
 +
  overline = false,
 +
  reverse = false,
 +
  strikeout = false,
 +
  underline = false
 +
}
 +
--]]
 +
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==getLineCount==
+
==getLabelSizeHint==
;getLineCount()
+
;width, height = getLabelSizeHint(labelName)
:Gets the absolute amount of lines in the current console buffer
+
 
 +
: Returns the suggested labelsize as width and height
  
; Parameters
+
;See also:[[Manual:Lua_Functions#getTextFormat|getTextFormat()]], [[Manual:Lua_Functions#getHTMLformat|getHTMLformat()]]
:None
 
  
;Example
+
{{MudletVersion|4.15}}
''Need example''
 
  
==getLines==
+
;Parameters
;getLines([windowName,] from_line_number, to_line_number)
+
*''labelName:''
: Returns a section of the content of the screen text buffer. Returns a Lua table with the content of the lines on a per line basis. The form value is ''result = {relative_linenumber = line}''.
+
: The name of the label to get the suggested size from
  
:Absolute line numbers are used.
+
;Returns
 +
*suggested width and height (to fit text and/or an image on a label)
  
;Parameters
+
;Example
* ''windowName''
 
: (optional) name of the miniconsole/userwindow to get lines for, or "main" for the main window (Mudlet 3.17+)
 
* ''from_line_number:''
 
: First line number
 
* ''to_line_number:''
 
: End line number
 
 
 
;Example
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- retrieve & echo the last line:
+
-- text resizing example
echo(getLines(getLineNumber()-1, getLineNumber())[1])
+
-- create the label
</syntaxhighlight>
+
createLabel("textLabel",400,400,300,300,1)
 +
-- put some text on it
 +
echo("textLabel", "This is my Test.\nAnother Test")
 +
-- resizes the label to fit the text
 +
resizeWindow("textLabel", getLabelSizeHint("textLabel"))
  
<syntaxhighlight lang="lua">
+
-- image resizing example
-- find out which server and port you are connected to (as per Mudlet settings dialog):
+
-- create the label
local t = getLines(0, getLineNumber())
+
createLabel("imageLabel",400,400,300,300,1)
 +
-- put some image on it
 +
setBackgroundImage("imageLabel", getMudletHomeDir.."/myLabelImage.png")
 +
-- resizes the label to fit the image
 +
resizeWindow("imageLabel", getLabelSizeHint("imageLabel"))
  
local server, port
+
</syntaxhighlight>
  
for i = 1, #t do
+
==getLabelStyleSheet==
  local s, p = t[i]:match("looking up the IP address of server:(.-):(%d+)")
+
;getLabelStyleSheet(labelName)
  if s then server, port = s, p break end
+
: Returns the stylesheet set on a given label, which is used to customise the labels look and feel.
end
 
  
display(server)
+
;See also:[[Manual:Lua_Functions#setLabelStyleSheet|getTextFormat()]]
display(port)
 
</syntaxhighlight>
 
  
==getLineNumber==
+
{{MudletVersion|4.15}}
;getLineNumber([windowName])
 
: Returns the absolute line number of the current user cursor (the y position). The cursor by default is on the current line the triggers are processing - which you can move around with [[Manual:Lua_Functions#moveCursor|moveCursor()]] and [[Manual:Lua_Functions#moveCursorEnd|moveCursorEnd()]]. This function can come in handy in combination when using with [[Manual:Lua_Functions#moveCursor|moveCursor()]] and [[Manual:Lua_Functions#getLines|getLines()]].
 
  
 
;Parameters
 
;Parameters
* ''windowName:''
+
*''labelName:''
: (optional) name of the miniconsole to operate on. If you'd like it to work on the main window, don't specify anything.
+
: The name of the label to get the stylesheet from
  
{{note}}
+
;Returns
The argument is available since Mudlet 3.0.
+
*stylesheet as a string
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- use getLines() in conjuction with getLineNumber() to check if the previous line has a certain word
+
createLabel("test", 50, 50, 100, 100, 0)
if getLines(getLineNumber()-1, getLineNumber())[1]:find("attacks") then echo("previous line had the word 'attacks' in it!\n") end
+
setLabelStyleSheet("test", [[
 +
  background-color: white;
 +
  border: 10px solid green;
 +
  font-size: 12px;
 +
  ]])
 +
echo("test", "test")
 +
 
 +
-- now retrieve it and display:
 +
local stylesheet = getLabelStyleSheet("test")
 +
cecho(f"<green>the label's stylesheet is now: \n<white>{stylesheet}\n")
 +
</syntaxhighlight>
  
-- check how many lines you've got in your miniconsole after echoing some text.
+
==getLastLineNumber==
-- Note the use of moveCursorEnd() to update getLineNumber()'s output
+
;getLastLineNumber(windowName)
HelloWorld = Geyser.MiniConsole:new({
+
:Returns the latest line's number in the main window or the miniconsole. This could be different from [[Manual:UI_Functions#getLineNumber|getLineNumber()]] if the cursor was moved around.
  name="HelloWorld",
 
  x="70%", y="50%",
 
  width="30%", height="50%",
 
})
 
  
print(getLineNumber("HelloWorld"))
+
;Parameters
 +
* ''windowName:''
 +
: name of the window to use. Either use ''main'' for the main window, or the name of the miniconsole.
  
HelloWorld:echo("hello!\n")
+
;Example
HelloWorld:echo("hello!\n")
+
<syntaxhighlight lang="lua">
HelloWorld:echo("hello!\n")
+
-- get the latest line's # in the buffer
 
+
local latestline = getLastLineNumber("main")
-- update the cursors position, as it seems to be necessary to do
 
moveCursorEnd("HelloWorld")
 
print(getLineNumber("HelloWorld"))
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==getMainConsoleWidth==
+
==getLineCount==
;getMainConsoleWidth()
+
;getLineCount([windowName])
: Returns a single number; the width of the main console (game output) in pixels. This also accounts for any borders that have been set.
+
:Gets the absolute amount of lines in the current console buffer
 
 
: See also: [[#getMainWindowSize|getMainWindowSize()]]
 
  
 
; Parameters
 
; Parameters
:None
+
*''windowName''
 +
: Optional name of the window to get the line count of. Defaults to the main window.
  
 
;Example
 
;Example
<syntaxhighlight lang="lua">
+
 
-- Save width of the main console to a variable for future use.
+
<syntaxhighlight>
consoleWidth = getMainConsoleWidth()
+
echo("Main window has " .. getLineCount() .. " lines of text in it.")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==getMousePosition==
+
==getLines==
;getMousePosition()
+
;getLines([windowName,] from_line_number, to_line_number)
: Returns the coordinates of the mouse's position, relative to the Mudlet window itself.
+
: Returns a section of the content of the screen text buffer. Returns a Lua table with the content of the lines on a per line basis. The form value is ''result = {relative_linenumber = line}''.
  
; Parameters
+
:Absolute line numbers are used.
:None
 
  
{{MudletVersion|3.1}}
+
;Parameters
 +
* ''windowName''
 +
: (optional) name of the miniconsole/userwindow to get lines for, or "main" for the main window (Mudlet 3.17+)
 +
* ''from_line_number:''
 +
: First line number
 +
* ''to_line_number:''
 +
: End line number
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Retrieve x and y position of the mouse to determine where to create a new label, then use that position to create a new label
+
-- retrieve & echo the last line:
local x, y = getMousePosition()
+
echo(getLines(getLineNumber()-1, getLineNumber())[1])
createLabel("clickGeneratedLabel", x, y, 100, 100, 1)
 
-- if the label already exists, just move it
 
moveWindow("clickGeneratedLabel", x, y)
 
-- and make it easier to notice
 
setBackgroundColor("clickGeneratedLabel", 255, 204, 0, 200)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==getProfileTabNumber==
+
<syntaxhighlight lang="lua">
;getProfileTabNumber()
+
-- find out which server and port you are connected to (as per Mudlet settings dialog):
: Returns the current tab number you're in. If you have just one profile loaded, it'll always return 1 - otherwise it'll be the nth tab that is currently open.
+
local t = getLines(0, getLineNumber())
  
; Parameters
+
local server, port
:None
 
  
{{MudletVersion|4.11}}
+
for i = 1, #t do
 +
  local s, p = t[i]:match("looking up the IP address of server:(.-):(%d+)")
 +
  if s then server, port = s, p break end
 +
end
  
;Example
+
display(server)
<syntaxhighlight lang="lua">
+
display(port)
print(f"Current playing in tab #{getProfileTabNumber()}.")
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==getMainWindowSize==
+
==getLineNumber==
;getMainWindowSize()
+
;getLineNumber([windowName])
: Returns two numbers, the width and height in pixels. This is useful for calculating the window dimensions and placement of custom GUI toolkit items like labels, buttons, mini consoles etc.
+
: Returns the absolute line number of the current user cursor (the y position). The cursor by default is on the current line the triggers are processing - which you can move around with [[Manual:Lua_Functions#moveCursor|moveCursor()]] and [[Manual:Lua_Functions#moveCursorEnd|moveCursorEnd()]]. This function can come in handy in combination when using with [[Manual:Lua_Functions#moveCursor|moveCursor()]] and [[Manual:Lua_Functions#getLines|getLines()]].
: See also: [[#getUserWindowSize|getUserWindowSize()]], [[#setMainWindowSize|setMainWindowSize()]], [[#getMainConsoleWidth|getMainConsoleWidth()]]
 
  
; Parameters
+
;Parameters
:None
+
* ''windowName:''
 +
: (optional) name of the miniconsole to operate on. If you'd like it to work on the main window, don't specify anything.
 +
 
 +
{{note}}
 +
The argument is available since Mudlet 3.0.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
--this will get the size of your main mudlet window and save them
+
-- use getLines() in conjuction with getLineNumber() to check if the previous line has a certain word
--into the variables mainHeight and mainWidth
+
if getLines(getLineNumber()-1, getLineNumber())[1]:find("attacks") then echo("previous line had the word 'attacks' in it!\n") end
mainWidth, mainHeight = getMainWindowSize()
 
</syntaxhighlight>
 
  
==getRowCount==
+
-- check how many lines you've got in your miniconsole after echoing some text.
;getRowCount([windowName])
+
-- Note the use of moveCursorEnd() to update getLineNumber()'s output
: Gets the maximum number of rows that a given window can display at once, taking into consideration factors such as window height, font type, spacing, etc.
+
HelloWorld = Geyser.MiniConsole:new({
 +
  name="HelloWorld",
 +
  x="70%", y="50%",
 +
  width="30%", height="50%",
 +
})
  
;Parameters:
+
print(getLineNumber("HelloWorld"))
* ''windowName'':
 
: (optional) name of the window whose maximum number of rows we want to calculate. By default it operates on the main window.
 
  
{{MudletVersion|3.7}}
+
HelloWorld:echo("hello!\n")
 +
HelloWorld:echo("hello!\n")
 +
HelloWorld:echo("hello!\n")
  
;Example
+
-- update the cursors position, as it seems to be necessary to do
<syntaxhighlight lang="lua">
+
moveCursorEnd("HelloWorld")
print("Maximum of rows on the main window "..getRowCount())
+
print(getLineNumber("HelloWorld"))
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==getSelection==
+
==getMainConsoleWidth==
;getSelection([windowName])
+
;getMainConsoleWidth()
: Returns the text currently selected with [[#selectString|selectString()]], [[#selectSection|selectSection()]], or [[#selectCurrentLine|selectCurrentLine()]]. Note that this isn't the text currently selected with the mouse.
+
: Returns a single number; the width of the main console (game output) in pixels. This also accounts for any borders that have been set.
: Also returns the start offset and length of the selection as second and third value.
 
  
;Parameters:
+
: See also: [[#getMainWindowSize|getMainWindowSize()]]
* ''windowName'':
 
: (optional) name of the window to get the selection from. By default it operates on the main window.
 
  
{{MudletVersion|3.16}}
+
; Parameters
 +
:None
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
selectCurrentLine()
+
-- Save width of the main console to a variable for future use.
print("Current line contains: "..getSelection())
+
consoleWidth = getMainConsoleWidth()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
;retrieving the selection
+
==getMouseEvents==
<syntaxhighlight lang="lua">
+
; events = getMouseEvents()
text,offset,len = getSelection()
 
-- manipulate the selection, e.g. to discover the color of characters other than the first
 
-- then restore it
 
selectSection(offset, len)
 
</syntaxhighlight>
 
  
==getTextFormat==
+
:Returns a table of registered mouse events, including any of the additional arguments they may have.
;getTextFormat([windowName])
 
: Gets the current text format of the currently selected text. May be used with other console windows. The returned values come in a table containing text attribute names and their values. The values given will be booleans for: bold, italics, underline, overline, strikeout, and reverse - followed by color triplet tables for the foreground and background colors.
 
: See Also: [[Manual:Lua_Functions#setTextFormat|setTextFormat()]]
 
  
;Parameters
+
{{MudletVersion|4.13}}
* ''windowName''
 
: (optional) Specify name of selected window. If no name or "main" is given, the format will be gathered from the main console.
 
  
{{MudletVersion|3.20}}
+
;See also: [[Manual:Lua_Functions#addMouseEvent|addMouseEvent()]], [[Manual:Lua_Functions#removeMouseEvent|removeMouseEvent()]]
  
;Example:
+
;Returns
<syntaxhighlight lang="lua">
+
* Returns a table with mouse event ''uniqueName'' as indexes, containing all the creation arguments as the sub-table members.
-- A suitable test for getTextFormat()
 
-- (copy it into an alias or a script)
 
  
clearWindow()
+
==getMousePosition==
 +
;getMousePosition()
 +
: Returns the coordinates of the mouse's position, relative to the Mudlet window itself.
  
echo("\n")
+
; Parameters
 +
:None
  
local SGR = string.char(27)..'['
+
{{MudletVersion|3.1}}
feedTriggers("Format attributes: '"..SGR.."1mBold"..SGR.."0m' '"..SGR.."3mItalic"..SGR.."0m' '"..SGR.."4mUnderline"..SGR.."0m' '"..SGR.."5mBlink"..SGR.."0m' '"..SGR.."6mF.Blink"..SGR.."0m' '"..SGR.."7mReverse"..SGR.."0m' '"..SGR.."9mStruckout"..SGR.."0m' '"..SGR.."53mOverline"..SGR.."0m'.\n")
 
  
moveCursor(1,1)
+
;Example
selectSection(1,1)
+
<syntaxhighlight lang="lua">
 +
-- Retrieve x and y position of the mouse to determine where to create a new label, then use that position to create a new label
 +
local x, y = getMousePosition()
 +
createLabel("clickGeneratedLabel", x, y, 100, 100, 1)
 +
-- if the label already exists, just move it
 +
moveWindow("clickGeneratedLabel", x, y)
 +
-- and make it easier to notice
 +
setBackgroundColor("clickGeneratedLabel", 255, 204, 0, 200)
 +
</syntaxhighlight>
  
local results = getTextFormat()
+
==getProfileTabNumber==
echo("For first character in test line:\nBold detected: " .. tostring(results["bold"]))
+
;getProfileTabNumber()
echo("\nItalic detected: " .. tostring(results["italic"]))
+
: Returns the current tab number you're in. If you have just one profile loaded, it'll always return 1 - otherwise it'll be the nth tab that is currently open.
echo("\nUnderline detected: " .. tostring(results["underline"]))
 
echo("\nReverse detected: " .. tostring(results["reverse"]))
 
echo("\nStrikeout detected: " .. tostring(results["strikeout"]))
 
echo("\nOverline detected: " .. tostring(results["overline"]))
 
echo("\nForeground color: (" .. results["foreground"][1] .. ", " .. results["foreground"][2] .. ", " .. results["foreground"][3] .. ")")
 
echo("\nBackground color: (" .. results["background"][1] .. ", " .. results["background"][2] .. ", " .. results["background"][3] .. ")")
 
  
selectSection(21,1)
+
; Parameters
echo("\n\nFor individual parts of test text:")
+
:None
echo("\nBold detected (character 21): " .. tostring(results["bold"]))
 
  
selectSection(28,1)
+
{{MudletVersion|4.11}}
echo("\nItalic detected (character 28): " .. tostring(results["italic"]))
 
  
selectSection(37,1)
+
;Example
echo("\nUnderline detected (character 37): " .. tostring(results["underline"]))
+
<syntaxhighlight lang="lua">
 +
print(f"Current playing in tab #{getProfileTabNumber()}.")
 +
</syntaxhighlight>
  
selectSection(67,1)
+
==getMainWindowSize==
echo("\nReverse detected (character 67): " .. tostring(results["reverse"]))
+
;getMainWindowSize()
 +
: Returns two numbers, the width and height in pixels of the main window.  
 +
: See also: [[#getUserWindowSize|getUserWindowSize()]], [[#setMainWindowSize|setMainWindowSize()]], [[#getMainConsoleWidth|getMainConsoleWidth()]]
  
selectSection(77,1)
+
; Parameters
echo("\nStrikeout detected (character 77): " .. tostring(results["strikeout"]))
+
:None
  
selectSection(89,1)
+
;Example
echo("\nOverline detected (character 89): " .. tostring(results["overline"]))
+
<syntaxhighlight lang="lua">
echo("\n")
+
--this will get the size of your main mudlet window and save them
 +
--into the variables mainHeight and mainWidth
 +
mainWidth, mainHeight = getMainWindowSize()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==getUserWindowSize==
+
==getRowCount==
;getUserWindowSize(windowName)
+
;getRowCount([windowName])
: Returns two numbers, the width and height in pixels. This is useful for calculating the given userwindow dimensions and placement of custom GUI toolkit items like labels, buttons, mini consoles etc.
+
: Gets the maximum number of rows that a given window can display at once, taking into consideration factors such as window height, font type, spacing, etc.
: See also: [[#getMainWindowSize|getMainWindowSize()]]
 
  
; Parameters
+
;Parameters:
* ''windowName''
+
* ''windowName'':
:the name of the userwindow we will get the dimensions from
+
: (optional) name of the window whose maximum number of rows we want to calculate. By default it operates on the main window.
  
{{MudletVersion|4.6.1}}
+
{{MudletVersion|3.7}}
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
--this will get the size of your userwindow named "ChatWindow" and save them
+
print("Maximum of rows on the main window "..getRowCount())
--into the variables mainHeight and mainWidth
 
mainWidth, mainHeight = getUserWindowSize("ChatWindow")
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 +
==getScroll==
 +
;getScroll([windowName])
 +
:Returns line that the window is currently scrolled to.
 +
:See also: [[Manual:Lua_Functions#scrollTo|scrollTo]], [[Manual:Lua_Functions#scrollUp|scrollUp]], [[Manual:Lua_Functions#scrollDown|scrollDown]]
  
==getWindowWrap==
+
; Parameters
;getWindowWrap(windowName)
+
*''windowName:''
: gets at what position in the line the will start word wrap.
+
:(optional) name of the window to ask about.  Default is the main window.
  
;Parameters
+
{{MudletVersion|4.17.0}}
* ''windowName:''
 
: Name of the "main" console or user-created miniconsole which you want to be wrapped differently. If you want to wrap the main window, use windowName "main" or leave empty.
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setWindowWrap("main", 10)
+
-- button to jump to next instance of "Timbo"
display(getWindowWrap("main"))
+
local current = getScroll()
 
+
local data = getLines(current, getLineCount())
-- The following output will result in the main window console:
+
for count, line in ipairs(data) do
-- 10
+
  local match = string.findPattern(line, "Timbo")
 +
  if match then
 +
    scrollTo(current + count)
 +
    break
 +
  end
 +
end
 
</syntaxhighlight>
 
</syntaxhighlight>
  
;Practical Example
+
==getSelection==
 +
;getSelection([windowName])
 +
: Returns the text currently selected with [[#selectString|selectString()]], [[#selectSection|selectSection()]], or [[#selectCurrentLine|selectCurrentLine()]]. Note that this isn't the text currently selected with the mouse.
 +
: Also returns the start offset and length of the selection as second and third value.
 +
 
 +
;Parameters:
 +
* ''windowName'':
 +
: (optional) name of the window to get the selection from. By default it operates on the main window.
 +
 
 +
{{MudletVersion|3.16}}
 +
 
 +
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- display ======== line with maximum possible width without wrapping
+
selectCurrentLine()
echo(string.rep("=", getWindowWrap("main")))
+
print("Current line contains: "..getSelection())
 
</syntaxhighlight>
 
</syntaxhighlight>
  
{{MudletVersion|4.11}}
+
;retrieving the selection
 +
<syntaxhighlight lang="lua">
 +
text,offset,len = getSelection()
 +
-- manipulate the selection, e.g. to discover the color of characters other than the first
 +
-- then restore it
 +
selectSection(offset, len)
 +
</syntaxhighlight>
  
==handleWindowResizeEvent==
+
==getTextFormat==
;handleWindowResizeEvent()
+
;getTextFormat([windowName])
: (''depreciated'') This function is depreciated and should not be used; it's only documented here for historical reference - use the [[Manual:Technical_Manual#sysWindowResizeEvent|sysWindowResizeEvent]] event instead.
+
: Gets the current text format of the currently selected text. May be used with other console windows. The returned values come in a table containing text attribute names and their values. The values given will be booleans for: bold, italics, underline, overline, strikeout, and reverse - followed by color triplet tables for the foreground and background colors.
 +
: See Also: [[Manual:Lua_Functions#setTextFormat|setTextFormat()]]
  
The standard implementation of this function does nothing. However, this function gets called whenever the main window is being manually resized. You can overwrite this function in your own scripts to handle window resize events yourself and e. g. adjust the screen position and size of your mini console windows, labels or other relevant GUI elements in your scripts that depend on the size of the main Window. To override this function you can simply put a function with the same name in one of your scripts thus overwriting the original empty implementation of this.
+
;Parameters
 +
* ''windowName''
 +
: (optional) Specify name of selected window. If no name or "main" is given, the format will be gathered from the main console.
  
; Parameters
+
{{MudletVersion|3.20}}
:None
 
  
; Example
+
;Example:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
function handleWindowResizeEvent()
+
-- A suitable test for getTextFormat()
  -- determine the size of your screen
+
-- (copy it into an alias or a script)
  WindowWidth=0;
 
  WindowHeight=0;
 
  WindowWidth, WindowHeight = getMainWindowSize();
 
  
  -- move mini console "sys" to the far right side of the screen whenever the screen gets resized
+
clearWindow()
  moveWindow("sys",WindowWidth-300,0)
 
end
 
</syntaxhighlight>
 
  
==hasFocus==
+
echo("\n")
;hasFocus()
 
: Returns ''true'' or ''false'' depending if Mudlet's main window is currently in focus (ie, the user isn't focused on another window, like a browser). If multiple profiles are loaded, this can also be used to check if a given profile is in focus.
 
  
; Parameters
+
local SGR = string.char(27)..'['
:None
+
feedTriggers("Format attributes: '"..SGR.."1mBold"..SGR.."0m' '"..SGR.."3mItalic"..SGR.."0m' '"..SGR.."4mUnderline"..SGR.."0m' '"..SGR.."5mBlink"..SGR.."0m' '"..SGR.."6mF.Blink"..SGR.."0m' '"..SGR.."7mReverse"..SGR.."0m' '"..SGR.."9mStruckout"..SGR.."0m' '"..SGR.."53mOverline"..SGR.."0m'.\n")
  
;Example
+
moveCursor(1,1)
<syntaxhighlight lang="lua">
+
selectSection(1,1)
if attacked and not hasFocus() then
 
  runaway()
 
else
 
  fight()
 
end
 
</syntaxhighlight>
 
  
==hecho==
+
local results = getTextFormat()
;hecho([windowName], text)
+
echo("For first character in test line:\nBold detected: " .. tostring(results["bold"]))
: Echoes text that can be easily formatted with colour tags in the hexadecimal format. You can also use italics, bold and underline tags.
+
echo("\nItalic detected: " .. tostring(results["italic"]))
: See Also: [[Manual:Lua_Functions#decho|decho()]], [[Manual:Lua_Functions#cecho|cecho()]]
+
echo("\nUnderline detected: " .. tostring(results["underline"]))
 +
echo("\nReverse detected: " .. tostring(results["reverse"]))
 +
echo("\nStrikeout detected: " .. tostring(results["strikeout"]))
 +
echo("\nOverline detected: " .. tostring(results["overline"]))
 +
echo("\nForeground color: (" .. results["foreground"][1] .. ", " .. results["foreground"][2] .. ", " .. results["foreground"][3] .. ")")
 +
echo("\nBackground color: (" .. results["background"][1] .. ", " .. results["background"][2] .. ", " .. results["background"][3] .. ")")
  
;Parameters
+
selectSection(21,1)
* ''windowName:''
+
echo("\n\nFor individual parts of test text:")
: (optional) name of the window to echo to. Can either be omitted or "main" for the main window, else specify the miniconsoles name.
+
echo("\nBold detected (character 21): " .. tostring(results["bold"]))
* ''text:''
+
 
: The text to display, with color changes made within the string using the format |cFRFGFB,BRBGBB or #FRFGFB,BRBGBB where FR is the foreground red value, FG is the foreground green value, FB is the foreground blue value, BR is the background red value, etc., BRBGBB is optional. |r or #r can be used within the string to reset the colors to default. Hexadecimal color codes can be found here: https://www.color-hex.com/
+
selectSection(28,1)
 +
echo("\nItalic detected (character 28): " .. tostring(results["italic"]))
 +
 
 +
selectSection(37,1)
 +
echo("\nUnderline detected (character 37): " .. tostring(results["underline"]))
 +
 
 +
selectSection(67,1)
 +
echo("\nReverse detected (character 67): " .. tostring(results["reverse"]))
  
{{note}}
+
selectSection(77,1)
Transparency for background in hex-format available in Mudlet 4.10+
+
echo("\nStrikeout detected (character 77): " .. tostring(results["strikeout"]))
  
;Example
+
selectSection(89,1)
<syntaxhighlight lang="lua">
+
echo("\nOverline detected (character 89): " .. tostring(results["overline"]))
hecho("\n#ffffff White text!")
+
echo("\n")
-- your text in white
 
hecho("\n#ca0004 Red text! And now reset #rit to the default color")
 
-- your text in red, then reset to default using #r
 
hecho("\n#ffffff,ca0004 White text with a red background!")
 
-- your text in white, against a red background
 
hecho("\n|c0000ff Blue text, this time using |c instead of #")
 
-- your text in blue, activated with |c vs #.
 
hecho("\n#ff0000Red text with #iitalics#/i, |uunderline|/u and #bbold#/b formatting.")
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==hechoLink==
+
==getUserWindowSize==
;hechoLink([windowName], text, command, hint, true)
+
;getUserWindowSize(windowName)
: Echos a piece of text as a clickable link, at the end of the current selected line - similar to [[Manual:Lua_Functions#hecho|hecho()]]. This version allows you to use colours within your link text.
+
: Returns two numbers, the width and height in pixels. This is useful for calculating the given userwindow dimensions.
 +
: See also: [[#getMainWindowSize|getMainWindowSize()]]
 +
 
 +
; Parameters
 +
* ''windowName''
 +
:the name of the userwindow we will get the dimensions from
  
: See also: [[#cechoLink|cechoLink()]], [[#dechoLink|dechoLink()]]
+
{{MudletVersion|4.6.1}}
  
;Parameters
+
;Example
* ''windowName:''
 
: (optional) - allows selection between sending the link to a miniconsole or the ''main'' window.
 
* ''text:''
 
: text to display in the echo. Same as a normal [[Manual:Lua_Functions#hecho|hecho()]].
 
* ''command:''
 
: lua code to do when the link is clicked.
 
* ''hint:''
 
: text for the tooltip to be displayed when the mouse is over the link.
 
* ''true:''
 
: requires argument for the colouring to work.
 
 
 
;Example
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- echo a link named 'press me!' that'll send the 'hi' command to the game
+
--this will get the size of your userwindow named "ChatWindow" and save them
hechoLink("|ca00040black!", [[send("hi")]], "This is a tooltip", true)
+
--into the variables mainHeight and mainWidth
-- # format also works
+
mainWidth, mainHeight = getUserWindowSize("ChatWindow")
hechoLink("#ca00040black!", [[send("hi")]], "This is a tooltip", true)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==hechoPopup==
+
==getWindowWrap==
;hechoPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
+
;getWindowWrap(windowName)
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like [[#hecho|hecho()]]. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
+
: gets at what position in the line the will start word wrap.
  
; Parameters
+
;Parameters
 
* ''windowName:''
 
* ''windowName:''
: (optional) name of the window to echo to. Use either ''main'' or omit for the main window, or the miniconsoles name otherwise.
+
: Name of the "main" console or user-created miniconsole which you want to be wrapped differently. If you want to wrap the main window, use windowName "main" or leave empty.
* ''text:''
 
: the text to display
 
* ''{commands}:''
 
: a table of lua code strings to do. ie, <syntaxhighlight lang="lua" inline="">{[[send("hello")]], [[echo("hi!"]]}</syntaxhighlight>
 
* ''{hints}:''
 
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
 
* ''useCurrentFormatElseDefault:''
 
: (optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Create some text as a clickable with a popup menu:
+
setWindowWrap("main", 10)
hechoPopup("#ff0000activities#r to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)
+
display(getWindowWrap("main"))
 +
 
 +
-- The following output will result in the main window console:
 +
-- 10
 
</syntaxhighlight>
 
</syntaxhighlight>
  
{{MudletVersion|4.1}}
+
;Practical Example
 
+
<syntaxhighlight lang="lua">
==hideGauge==
+
-- display ======== line with maximum possible width without wrapping
;hideGauge(gaugeName)
+
echo(string.rep("=", getWindowWrap("main")))
: hides the given gauge.
+
</syntaxhighlight>
 +
 
 +
{{MudletVersion|4.11}}
  
: See also: [[#showGauge|showGauge()]], [[#createGauge|createGauge()]]
+
==handleWindowResizeEvent==
 +
;handleWindowResizeEvent()
 +
: (''deprecated'') This function is deprecated and should not be used; it's only documented here for historical reference - use the [[Manual:Technical_Manual#sysWindowResizeEvent|sysWindowResizeEvent]] event instead.
  
;Parameters
+
The standard implementation of this function does nothing. However, this function gets called whenever the main window is being manually resized. You can overwrite this function in your own scripts to handle window resize events yourself and e. g. adjust the screen position and size of your mini console windows, labels or other relevant GUI elements in your scripts that depend on the size of the main Window. To override this function you can simply put a function with the same name in one of your scripts thus overwriting the original empty implementation of this.
* ''gaugeName:''
 
: name of the gauge to show.
 
  
;Example:
+
; Parameters
 +
:None
  
 +
; Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
hideGauge("my gauge")
+
function handleWindowResizeEvent()
showGauge("my gauge")
+
  -- determine the size of your screen
 +
  WindowWidth=0;
 +
  WindowHeight=0;
 +
  WindowWidth, WindowHeight = getMainWindowSize();
 +
 
 +
  -- move mini console "sys" to the far right side of the screen whenever the screen gets resized
 +
  moveWindow("sys",WindowWidth-300,0)
 +
end
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==hinsertLink==
+
==hasFocus==
;hinsertLink([windowName], text, command, hint, true)
+
;hasFocus()
: Echos a piece of text as a clickable link, at the end of the current cursor position - similar to [[#hinsertText|hinsertText()]]. This version allows you to use colours within your link text.
+
: Returns ''true'' or ''false'' depending if Mudlet's main window is currently in focus (ie, the user isn't focused on another window, like a browser). If multiple profiles are loaded, this can also be used to check if a given profile is in focus.
  
: See also: [[#insertLink|insertLink()]], [[#dinsertLink|dinsertLink()]]
+
; Parameters
 +
:None
  
;Parameters
+
;Example
* ''windowName:''
+
<syntaxhighlight lang="lua">
: optional parameter, allows selection between sending the link to a miniconsole or the main window.
+
if attacked and not hasFocus() then
* ''text:''
+
  runaway()
: text to display in the echo. Same as a normal [[Manual:Lua_Functions#hecho|hecho()]].
+
else
* ''command:''
+
  fight()
: lua code to do when the link is clicked.
+
end
* ''hint:''
+
</syntaxhighlight>
: text for the tooltip to be displayed when the mouse is over the link.
+
 
* ''true:''
+
==hecho==
: requires argument for the colouring to work.
+
;hecho([windowName], text)
 +
:Echoes text that can be easily formatted with colour tags in the hexadecimal format. You can also add the below tags.
 +
 
 +
;Formatting
  
;Example
+
<syntaxhighlight>
<syntaxhighlight lang="lua">
+
<b>  - bold
-- echo a link named 'press me!' that'll send the 'hi' command to the game
+
</b> - bold off
hinsertLink("#ff0000press #a52a2a,ffffffme!", [[send("hi")]], "This is a tooltip", true)
+
<i>  - italics
 +
</i> - italics off
 +
<u>  - underline
 +
</u> - underline off
 +
<o> - overline
 +
</o> - overline off
 +
<s>  - strikethrough
 +
</s> - strikethrough off
 
</syntaxhighlight>
 
</syntaxhighlight>
  
{{MudletVersion|4.1}}
+
:See Also: [[Manual:Lua_Functions#decho|decho()]], [[Manual:Lua_Functions#cecho|cecho()]]
 +
 
 +
{{Note}} Support for labels added in Mudlet 4.15; however, it does not turn a label into a miniconsole and every time you hecho it will erase any previous echo sent to the label.
  
==hinsertPopup==
+
;Parameters
;hinsertPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
+
*''windowName:''
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current cursor position, like [[#hinsertText|hinsertText()]]. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
+
:(optional) name of the window to echo to. Can either be omitted or "main" for the main window, else specify the miniconsoles name.
 +
*''text:''
 +
:The text to display, with color changes made within the string using the format |cFRFGFB,BRBGBB or #FRFGFB,BRBGBB where FR is the foreground red value, FG is the foreground green value, FB is the foreground blue value, BR is the background red value, etc., BRBGBB is optional. |r or #r can be used within the string to reset the colors to default. Hexadecimal color codes can be found here: https://www.color-hex.com/
  
; Parameters
+
{{note}}
* ''windowName:''
+
Transparency for background in hex-format available in Mudlet 4.10+
: (optional) name of the window to echo to. Use either ''main'' or omit for the main window, or the miniconsoles name otherwise.
 
* ''text:''
 
: the text to display
 
* ''{commands}:''
 
: a table of lua code strings to do. ie, <syntaxhighlight lang="lua" inline="">{[[send("hello")]], [[echo("hi!"]]}</syntaxhighlight>
 
* ''{hints}:''
 
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
 
* ''useCurrentFormatElseDefault:''
 
: (optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Create some text as a clickable with a popup menu:
+
hecho("\n#ffffff White text!")
hinsertPopup("#ff0000activities#r to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)
+
-- your text in white
 +
hecho("\n#ca0004 Red text! And now reset #rit to the default color")
 +
-- your text in red, then reset to default using #r
 +
hecho("\n#ffffff,ca0004 White text with a red background!")
 +
-- your text in white, against a red background
 +
hecho("\n|c0000ff Blue text, this time using |c instead of #")
 +
-- your text in blue, activated with |c vs #.
 +
hecho("\n#ff0000Red text with #iitalics#/i, |uunderline|/u, #ooverline#/o, #sstrikethrough#/s, and #bbold#/b formatting.")
 +
-- shows the various individual formatting options
 +
hecho("\n#008000#o#uGreen text with both over and underlines.#/o#/u")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
{{MudletVersion|4.1}}
+
==hecho2ansi==
 +
;ansiFormattedString = hecho2ansi(text)
  
==hreplace==
+
:Converts hecho formatted text to ansi formatted text. Used by hfeedTriggers, but useful if you want ansi formatted text for any other reason.
;hreplace([window, ]text)
 
: Replaces the output line from the game with a colour-tagged string.
 
See Also: [[Manual:Lua_Functions#hecho|hecho()]], [[Manual:Lua_Functions#hinsertText|hinsertText()]]
 
;Parameters
 
* ''window:''
 
*: The window to replace the selection in. Optional, defaults to the main window if not provided.
 
* ''text:''
 
*: The text to display, as with [[Manual:Lua_Functions#hecho|hecho()]]
 
:
 
  
;Example
+
;See also:[[Manual:Lua_Functions#hecho|hecho()]], [[Manual:Lua_Functions#hfeedTriggers|hfeedTriggers()]]
<syntaxhighlight lang="lua">
 
    selectCaptureGroup(1)
 
    hreplace("#EE00EE[ALERT!]: #r"..matches[2])
 
</syntaxhighlight>
 
  
{{MudletVersion|4.5}}
+
{{MudletVersion|4.10+}}
  
==hideToolBar==
+
{{Note}} non-color formatting added in Mudlet 4.15+
;hideToolBar(name)
 
: Hides the toolbar with the given name name and makes it disappear. If all toolbars of a tool bar area (top, left, right) are hidden, the entire tool bar area disappears automatically.
 
  
 
;Parameters
 
;Parameters
* ''name:''
+
*''text:''
: name of the button group to hide
+
:The hecho formatted text for conversion
 +
 
 +
;Returns
 +
*String converted to ansi formatting
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
hideToolBar("my offensive buttons")
+
-- replicates the functionality of hfeedTriggers() for a single line.
 +
-- you would most likely just use hfeedTriggers, but it makes for a tidy example.
 +
feedTriggers(hecho2ansi("\n#800000This is red.#r #iitalic#/i, #bbold#/b, #sstrikethrough#/s, #uunderline#/u\n"))
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==hideWindow==
+
==hechoLink==
;hideWindow(name)
+
;hechoLink([windowName], text, command, hint, true)
: This function hides a '''mini console''', a '''user window''' or a '''label''' with the given name. To show it again, use [[Manual:Lua_Functions#showWindow|showWindow()]].
+
: Echos a piece of text as a clickable link, at the end of the current selected line - similar to [[Manual:Lua_Functions#hecho|hecho()]]. This version allows you to use colours within your link text.
  
: See also: [[#createMiniConsole|createMiniConsole()]], [[#createLabel|createLabel()]], [[#deleteLabel|deleteLabel()]]
+
: See also: [[#cechoLink|cechoLink()]], [[#dechoLink|dechoLink()]]
  
 
;Parameters
 
;Parameters
* ''name''
+
* ''windowName:''
: specifies the label or console you want to hide.
+
: (optional) - allows selection between sending the link to a miniconsole or the ''main'' window.
 +
* ''text:''
 +
: text to display in the echo. Same as a normal [[Manual:Lua_Functions#hecho|hecho()]].
 +
* ''command:''
 +
: Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
 +
* ''hint:''
 +
: text for the tooltip to be displayed when the mouse is over the link.
 +
* ''true:''
 +
: requires argument for the colouring to work.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
function miniconsoleTest()
+
-- echo a link named 'press me!' that'll send the 'hi' command to the game
  local windowWidth, windowHeight = getMainWindowSize()
+
hechoLink("|ca00040black!", function() send("hi") end, "This is a tooltip", true)
  
  -- create the miniconsole
+
-- # format also works
  createMiniConsole("sys", windowWidth-650,0,650,300)
+
hechoLink("#ca00040black!", function() send("hi") end, "This is a tooltip", true)
  setBackgroundColor("sys",255,69,0,255)
 
  setMiniConsoleFontSize("sys", 8)
 
  -- wrap lines in window "sys" at 40 characters per line - somewhere halfway, as an example
 
  setWindowWrap("sys", 40)
 
  
  print("created red window top-right")
+
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
 +
hechoLink("#ca00040black!", [[send("hi")]], "This is a tooltip", true)
 +
</syntaxhighlight>
  
  tempTimer(1, function()
+
==hechoPopup==
    hideWindow("sys")
+
;hechoPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
    print("hid red window top-right")
+
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like [[#hecho|hecho()]]. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
  end)
 
  
  tempTimer(3, function()
+
{{MudletVersion|4.1}}
    showWindow("sys")
 
    print("showed red window top-right")
 
  end)
 
end
 
  
miniconsoleTest()
+
; Parameters
</syntaxhighlight>
 
 
 
==insertLink==
 
;insertLink([windowName], text, command, hint, [useCurrentLinkFormat])
 
: Inserts a piece of text as a clickable link at the current cursor position - similar to [[Manual:Lua_Functions#insertText|insertText()]].
 
 
 
;Parameters
 
 
* ''windowName:''
 
* ''windowName:''
: (optional) the window to insert the link in - use either "main" or omit for the main window.
+
: (optional) name of the window to echo to. Use either ''main'' or omit for the main window, or the miniconsoles name otherwise.
 
* ''text:''
 
* ''text:''
: text to display in the window. Same as a normal [[Manual:Lua_Functions#echo|echo()]].
+
: the text to display
* ''command:''
+
* ''{commands}:''
: lua code to do when the link is clicked.
+
: a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. <syntaxhighlight lang="lua" inline="">{[[send("hello")]], function() echo("hi!") end}</syntaxhighlight>
* ''hint:''
+
* ''{hints}:''
: text for the tooltip to be displayed when the mouse is over the link.
+
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
* ''useCurrentLinkFormat:''
+
* ''useCurrentFormatElseDefault:''
: (optional) true or false. If true, then the link will use the current selection style (colors, underline, etc). If missing or false, it will use the default link style - blue on black underlined text.
+
: (optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- link with the default blue on white colors
+
-- Create some text as a clickable with a popup menu:
insertLink("hey, click me!", [[echo("you clicked me!\n")]], "Click me popup")
+
hechoPopup("#ff0000activities#r to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"}, true)
  
-- use current cursor colors by adding true at the end
+
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
fg("red")
+
hechoPopup("#ff0000activities#r to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)
insertLink("hey, click me!", [[echo("you clicked me!\n")]], "Click me popup", true)
 
resetFormat()
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==insertPopup==
+
==hideGauge==
;insertPopup([windowName], text, {commands}, {hints}, [useCurrentLinkFormat])
+
;hideGauge(gaugeName)
: Creates text with a left-clickable link, and a right-click menu for more options exactly where the cursor position is, similar to [[Manual:Lua_Functions#insertText|insertText()]]. The inserted text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
+
: hides the given gauge.
 +
 
 +
: See also: [[#showGauge|showGauge()]], [[#createGauge|createGauge()]]
 +
 
 +
;Parameters
 +
* ''gaugeName:''
 +
: name of the gauge to show.
  
; Parameters
+
;Example:
* ''windowName:''
 
: (optional) name of the window to echo to - use either ''main'' or omit for the main window, or the miniconsoles name otherwise.
 
* ''name:''
 
: the name of the console to operate on. If not using this in a miniConsole, use "main" as the name.
 
* ''{lua code}:''
 
: a table of lua code strings to do. ie, <syntaxhighlight lang="lua" inline="">{[[send("hello")]], [[echo("hi!"]]}</syntaxhighlight>.
 
* ''{hints}:''
 
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>.
 
* ''useCurrentLinkFormat:''
 
: (optional) boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
 
  
;Example
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Create some text as a clickable with a popup menu:
+
hideGauge("my gauge")
insertPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})
+
showGauge("my gauge")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==insertText==
+
==hinsertLink==
;insertText([windowName], text)
+
;hinsertLink([windowName], text, command, hint, true)
: Inserts text at cursor postion in window - unlike [[Manual:Lua_Functions#echo|echo()]], which inserts the text at the end of the last line in the buffer (typically the one being processed by the triggers). You can use [[Manual:Lua_Functions#moveCursor|moveCursor()]] to move the cursor into position first.
+
: Echos a piece of text as a clickable link, at the end of the current cursor position - similar to [[#hinsertText|hinsertText()]]. This version allows you to use colours within your link text.
  
: insertHTML() also does the same thing as insertText, if you ever come across it.
+
: See also: [[#insertLink|insertLink()]], [[#dinsertLink|dinsertLink()]]
  
: See also: [[Manual:Lua_Functions#cinsertText|cinsertText()]]
+
{{MudletVersion|4.1}}
  
; Parameters
+
;Parameters
 
* ''windowName:''
 
* ''windowName:''
: (optional) The window to insert the text to.
+
: optional parameter, allows selection between sending the link to a miniconsole or the main window.
 
* ''text:''
 
* ''text:''
: The text you will insert into the current cursor position.
+
: text to display in the echo. Same as a normal [[Manual:Lua_Functions#hecho|hecho()]].
 +
* ''command:''
 +
: Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
 +
* ''hint:''
 +
: text for the tooltip to be displayed when the mouse is over the link.
 +
* ''true:''
 +
: requires argument for the colouring to work.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- move the cursor to the end of the previous line and insert some text
+
-- echo a link named 'press me!' that'll send the 'hi' command to the game
 +
hinsertLink("#ff0000press #a52a2a,ffffffme!", function() send("hi") end, "This is a tooltip", true)
  
-- move to the previous line
+
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
moveCursor(0, getLineNumber()-1)
+
hinsertLink("#ff0000press #a52a2a,ffffffme!", [[send("hi")]], "This is a tooltip", true)
-- move the end the of the previous line
+
</syntaxhighlight>
moveCursor(#getCurrentLine(), getLineNumber())
 
  
fg("dark_slate_gray")
+
==hinsertPopup==
insertText(' <- that looks nice.')
+
;hinsertPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
 +
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current cursor position, like [[#hinsertText|hinsertText()]]. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
  
deselect()
+
{{MudletVersion|4.1}}
resetFormat()
 
moveCursorEnd()
 
</syntaxhighlight>
 
  
==ioprint==
+
; Parameters
;ioprint(text, some more text, ...)
+
* ''windowName:''
:Prints text to the to the stdout. This is only available if you [http://www.wikihow.com/Run-a-Program-on-Command-Prompt launched Mudlet from cmd.exe] on Windows, [http://www.wikihow.com/Open-Applications-Using-Terminal-on-Mac from the terminal] on Mac, or from the terminal on a Linux OS (launch the terminal program, type ''mudlet'' and press enter).
+
: (optional) name of the window to echo to. Use either ''main'' or omit for the main window, or the miniconsoles name otherwise.
 +
* ''text:''
 +
: the text to display
 +
* ''{commands}:''
 +
: a table of lua code strings to do or a functions (since Mudlet 4.11). ie, <syntaxhighlight lang="lua" inline="">{[[send("hello")]], function() echo("hi!") end}</syntaxhighlight>
 +
* ''{hints}:''
 +
: a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>
 +
* ''useCurrentFormatElseDefault:''
 +
: (optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
  
Similar to [[Manual:Lua_Functions#echo|echo()]], but does not require a "\n" at the end for a newline and can print several items given to it. It cannot print whole tables. This function works similarly to the print() you will see in guides for Lua.
+
;Example
 +
<syntaxhighlight lang="lua">
 +
-- Create some text as a clickable with a popup menu:
 +
hinsertPopup("#ff0000activities#r to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"}, true)
  
This function is useful in working out potential crashing problems with Mudlet due to your scripts - as you will still see whatever it printed when Mudlet crashes.
+
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
 +
hinsertPopup("#ff0000activities#r to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)
 +
</syntaxhighlight>
  
 +
==hreplaceLine==
 +
;hreplaceLine ([window], text)
 +
: Replaces the output line from the game with a colour-tagged string.
 +
{{MudletVersion|4.12}}
 +
See Also: [[Manual:Lua_Functions#hecho|hecho()]], [[Manual:Lua_Functions#hinsertText|hinsertText()]]
 
;Parameters
 
;Parameters
 +
* ''window'' (optional):
 +
:  the window to copy the text from. Defaults to "main".
 
* ''text:''
 
* ''text:''
: The information you want to display.
+
*: The text to display, with hex color values , ie ''#ff00ff''. If you'd like to use a background color, put it after a comma , - ''#,ff99ff''. You can use the ''#r'' tag to reset to the default color.
;Example:
+
:
<syntaxhighlight lang="lua">
 
ioprint("hi!")
 
ioprint(1,2,3)
 
ioprint(myvariable, someothervariable, yetanothervariable)
 
</syntaxhighlight>
 
  
==isAnsiBgColor==
+
;Example
; isAnsiBgColor(bgColorCode)
+
<syntaxhighlight lang="lua">hreplaceLine("#ff00ff[ALERT!]: #r"..line)
: This function tests if the first character of '''the current selection''' in the main console has the background color specified by bgColorCode.
+
</syntaxhighlight>
  
 +
==hreplace==
 +
;hreplace([window, ]text)
 +
: Replaces the output line from the game with a colour-tagged string.
 +
See Also: [[Manual:Lua_Functions#hecho|hecho()]], [[Manual:Lua_Functions#hinsertText|hinsertText()]]
 
;Parameters
 
;Parameters
* ''bgColorCode:''
+
* ''window:''
: A color code to test for, possible codes are:
+
*: The window to replace the selection in. Optional, defaults to the main window if not provided.
 +
* ''text:''
 +
*: The text to display, as with [[Manual:Lua_Functions#hecho|hecho()]]
 +
:
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
    selectCaptureGroup(1)
 +
    hreplace("#EE00EE[ALERT!]: #r"..matches[2])
 +
</syntaxhighlight>
 +
 
 +
{{MudletVersion|4.5}}
 +
 
 +
==hideToolBar==
 +
;hideToolBar(name)
 +
: Hides the toolbar with the given name name and makes it disappear. If all toolbars of a tool bar area (top, left, right) are hidden, the entire tool bar area disappears automatically.
  
<syntaxhighlight lang="lua">
+
;Parameters
0 = default text color
+
* ''name:''
1 = light black
+
: name of the button group to hide
2 = dark black
 
3 = light red
 
4 = dark red
 
5 = light green
 
6 = dark green
 
7 = light yellow
 
8 = dark yellow
 
9 = light blue
 
10 = dark blue
 
11 = light magenta
 
12 = dark magenta
 
13 = light cyan
 
14 = dark cyan
 
15 = light white
 
16 = dark white
 
</syntaxhighlight>
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
selectString( matches[1], 1 )
+
hideToolBar("my offensive buttons")
if isAnsiBgColor( 5 ) then
+
</syntaxhighlight>
    bg( "red" );
 
    resetFormat();
 
    echo( "yes, the background of the text is light green" )
 
else
 
    echo( "no sorry, some other background color" )
 
end
 
</syntaxhighlight>
 
  
{{note}}
+
==hideWindow==
The variable named matches[1] holds the matched trigger pattern - even in substring, exact match, begin of line substring trigger patterns or even color triggers that do not know about the concept of capture groups. Consequently, you can always test if the text that has fired the trigger has a certain color and react accordingly. This function is faster than using getBgColor() and then handling the color comparison in Lua.
+
;hideWindow(name)
 +
: This function hides a '''mini console''', a '''user window''' or a '''label''' with the given name. To show it again, use [[Manual:Lua_Functions#showWindow|showWindow()]].
  
''Also note that the color code numbers are Mudlet specific, though they do represent the colors in the 16 ANSI color-set for the main console they are not in the same order and they additionally have the default background color in the zeroth position.''
+
: See also: [[#createMiniConsole|createMiniConsole()]], [[#createLabel|createLabel()]], [[#deleteLabel|deleteLabel()]]
 
 
==isAnsiFgColor==
 
; isAnsiFgColor(fgColorCode)
 
: This function tests if the first character of '''the current selection''' in the main console has the foreground color specified by fgColorCode.
 
  
 
;Parameters
 
;Parameters
* ''fgColorCode:''
+
* ''name''
: A color code to test for, possible codes are:
+
: specifies the label or console you want to hide.
 
 
<syntaxhighlight lang="lua">
 
0 = default text color
 
1 = light black
 
2 = dark black
 
3 = light red
 
4 = dark red
 
5 = light green
 
6 = dark green
 
7 = light yellow
 
8 = dark yellow
 
9 = light blue
 
10 = dark blue
 
11 = light magenta
 
12 = dark magenta
 
13 = light cyan
 
14 = dark cyan
 
15 = light white
 
16 = dark white
 
</syntaxhighlight>
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
selectString( matches[1], 1 )
+
function miniconsoleTest()
if isAnsiFgColor( 5 ) then
+
  local windowWidth, windowHeight = getMainWindowSize()
     bg( "red" );
+
 
    resetFormat();
+
  -- create the miniconsole
     echo( "yes, the text is light green" )
+
  createMiniConsole("sys", windowWidth-650,0,650,300)
else
+
  setBackgroundColor("sys",255,69,0,255)
     echo( "no sorry, some other foreground color" )
+
  setMiniConsoleFontSize("sys", 8)
 +
  -- wrap lines in window "sys" at 40 characters per line - somewhere halfway, as an example
 +
  setWindowWrap("sys", 40)
 +
 
 +
  print("created red window top-right")
 +
 
 +
  tempTimer(1, function()
 +
    hideWindow("sys")
 +
     print("hid red window top-right")
 +
  end)
 +
 
 +
  tempTimer(3, function()
 +
     showWindow("sys")
 +
     print("showed red window top-right")
 +
  end)
 
end
 
end
 +
 +
miniconsoleTest()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
{{note}}
+
==insertLink==
The variable named matches[1] holds the matched trigger pattern - even in substring, exact match, begin of line substring trigger patterns or even color triggers that do not know about the concept of capture groups. Consequently, you can always test if the text that has fired the trigger has a certain color and react accordingly. This function is faster than using getFgColor() and then handling the color comparison in Lua.
+
;insertLink([windowName], text, command, hint, [useCurrentLinkFormat])
 +
: Inserts a piece of text as a clickable link at the current cursor position - similar to [[Manual:Lua_Functions#insertText|insertText()]].
  
''Also note that the color code numbers are Mudlet specific, though they do represent the colors in the 16 ANSI color-set for the main console they are not in the same order and they additionally have the default foreground color in the zeroth position.''
+
: See also: [[#echoLink|echoLink()]], [[#insertText|insertText()]], [[#cinsertLink|cinsertLink()]], [[#dinsertLink|dinsertLink()]], [[#hinsertLink|hinsertLink()]]
 
 
==lowerWindow==
 
;lowerWindow(labelName)
 
:Moves the referenced label/console below all other labels/consoles. For the opposite effect, see: [[#raiseWindow | raiseWindow()]].
 
  
 
;Parameters
 
;Parameters
* ''labelName:''
+
* ''windowName:''
: the name of the label/console you wish to move below the rest.
+
: (optional) the window to insert the link in - use either "main" or omit for the main window.
 
+
* ''text:''
{{MudletVersion|3.1}}
+
: text to display in the window. Same as a normal [[Manual:Lua_Functions#echo|echo()]].
 
+
* ''command:''
; Example:
+
: Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
 +
* ''hint:''
 +
: text for the tooltip to be displayed when the mouse is over the link.
 +
* ''useCurrentLinkFormat:''
 +
: (optional) true or false. If true, then the link will use the current selection style (colors, underline, etc). If missing or false, it will use the default link style - blue on black underlined text.
 +
 
 +
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
createLabel("blueLabel", 300, 300, 100, 100, 1)   --creates a blue label
+
-- link with the default blue on white colors
setBackgroundColor("blueLabel", 50, 50, 250, 255)
+
insertLink("hey, click me!", function() echo("you clicked me!\n") end, "Click me popup")
  
createLabel("redLabel", 350, 350, 100, 100, 1)    --creates a red label which is placed on TOP of the blue label, as the last made label will sit at the top of the rest
+
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
setBackgroundColor("redLabel", 250, 50, 50, 255)
+
insertLink("hey, click me!", [[echo("you clicked me!\n")]], "Click me popup")
  
lowerWindow("redLabel")                         --lowers redLabel, causing blueLabel to be back on top
+
-- use current cursor colors by adding true at the end
 +
fg("red")
 +
insertLink("hey, click me!", function() echo("you clicked me!\n") end, "Click me popup", true)
 +
resetFormat()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==moveCursor==
+
{{note}} The ''hint'' can contain the same sort of "rich-text" as can be used for "labels" - and if the ''command'' is set to be the empty string ''""'' then this can be a means to show extra information for the text when the mouse is hovered over it but without a command being run should it be clicked upon, e.g.:
;moveCursor([windowName], x, y)
+
 
: Moves the user cursor of the window windowName, or the main window, to the absolute point (x,y). This function returns false if such a move is impossible e.g. the coordinates don’t exist. To determine the correct coordinates use [[Manual:Lua_Functions#getLineNumber|getLineNumber()]], [[Manual:Lua_Functions#getColumnNumber|getColumnNumber()]] and [[Manual:Lua_Functions#getLastLineNumber|getLastLineNumber()]]. The trigger engine will always place the user cursor at the beginning of the current line before the script is run. If you omit the windowName argument, the main screen will be used.
+
[[File:Screenshot showing example of fancy visual link.png|center|frame|link=|Screenshot showing example of fancy visual link]]
  
: Returns ''true'' or ''false'' depending on if the cursor was moved to a valid position. Check this before doing further cursor operations - because things like deleteLine() might invalidate this.
+
==insertPopup==
 +
;insertPopup([windowName,] text, {commands}, {hints}[, useCurrentLinkFormat])
 +
: Creates text with a left-clickable link, and a right-click menu for more options exactly where the cursor position is, similar to [[Manual:Lua_Functions#insertText|insertText()]]. The inserted text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
  
;Parameters
+
; Parameters
 
* ''windowName:''
 
* ''windowName:''
: (optional) The window you are going to move the cursor in.
+
: (optional) name of the window to echo to - use either ''main'' or omit for the main window, or the miniconsoles name otherwise.
* ''x:''
+
* ''text:''
: The horizontal axis in the window - that is, the letter position within the line.
+
: the text inserted for the popup to be applied to.
* ''y:''
+
* ''{commands}:''
: The vertical axis in the window - that is, the line number.
+
: a table of lua code commands to do, in text strings or as functions (since Mudlet 4.11), i.e. <syntaxhighlight lang="lua" inline="">{[[send("hello")]], function() echo("hi!") end}</syntaxhighlight>.
 +
* ''{hints}:''
 +
: a table of strings which will be shown when the pointer hovers over the popup's text and on the right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>.
 +
* ''useCurrentLinkFormat:''
 +
: (optional) boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- move cursor to the start of the previous line and insert -<(
+
-- Create some text as a clickable with a popup menu:
-- the first 0 means we want the cursor right at the start of the line,
+
insertPopup("activities to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"})
-- and getLineNumber()-1 means we want the cursor on the current line# - 1 which
 
-- equals to the previous line
 
moveCursor(0, getLineNumber()-1)
 
insertText("-<(")
 
  
-- now we move the cursor at the end of the previous line. Because the
+
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
-- cursor is on the previous line already, we can use #getCurrentLine()
+
insertPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})
-- to see how long it is. We also just do getLineNumber() because getLineNumber()
 
-- returns the current line # the cursor is on
 
moveCursor(#getCurrentLine(), getLineNumber())
 
insertText(")>-")
 
 
 
-- finally, reset it to the end where it was after our shenaningans - other scripts
 
-- could expect the cursor to be at the end
 
moveCursorEnd()
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
<syntaxhighlight lang="lua">
+
==insertText==
-- a more complicated example showing how to work with Mudlet functions
+
;insertText([windowName], text)
 +
: Inserts text at cursor postion in window - unlike [[Manual:Lua_Functions#echo|echo()]], which inserts the text at the end of the last line in the buffer (typically the one being processed by the triggers). You can use [[Manual:Lua_Functions#moveCursor|moveCursor()]] to move the cursor into position first.
  
-- set up the small system message window in the top right corner
+
: insertHTML() also does the same thing as insertText, if you ever come across it.
-- determine the size of your screen
 
local WindowWidth, WindowHeight = getMainWindowSize()
 
  
-- define a mini console named "sys" and set its background color
+
: See also: [[Manual:Lua_Functions#cinsertText|cinsertText()]]
createMiniConsole("sys",WindowWidth-650,0,650,300)
 
setBackgroundColor("sys",85,55,0,255)
 
  
-- you *must* set the font size, otherwise mini windows will not work properly
+
; Parameters
setMiniConsoleFontSize("sys", 12)
+
* ''windowName:''
-- wrap lines in window "sys" at 65 characters per line
+
: (optional) The window to insert the text to.
setWindowWrap("sys", 60)
+
* ''text:''
-- set default font colors and font style for window "sys"
+
: The text you will insert into the current cursor position.
setTextFormat("sys",0,35,255,50,50,50,0,0,0)
 
-- clear the window
 
clearUserWindow("sys")
 
  
moveCursorEnd("sys")
+
;Example
setFgColor("sys", 10,10,0)
+
<syntaxhighlight lang="lua">
setBgColor("sys", 0,0,255)
+
-- move the cursor to the end of the previous line and insert some text
echo("sys", "test1---line1\n<this line is to be deleted>\n<this line is to be deleted also>\n")
 
echo("sys", "test1---line2\n")
 
echo("sys", "test1---line3\n")
 
setTextFormat("sys",158,0,255,255,0,255,0,0,0);
 
--setFgColor("sys",255,0,0);
 
echo("sys", "test1---line4\n")
 
echo("sys", "test1---line5\n")
 
moveCursor("sys", 1,1)
 
  
-- deleting lines 2+3
+
-- move to the previous line
deleteLine("sys")
+
moveCursor(0, getLineNumber()-1)
deleteLine("sys")
+
-- move the end the of the previous line
 +
moveCursor(#getCurrentLine(), getLineNumber())
  
-- inserting a line at pos 5,2
+
fg("dark_slate_gray")
moveCursor("sys", 5,2)
+
insertText(' <- that looks nice.')
setFgColor("sys", 100,100,0)
 
setBgColor("sys", 255,100,0)
 
insertText("sys","############## line inserted at pos 5/2 ##############")
 
  
-- inserting a line at pos 0,0
+
deselect()
moveCursor("sys", 0,0)
+
resetFormat()
selectCurrentLine("sys")
+
moveCursorEnd()
setFgColor("sys", 255,155,255)
+
</syntaxhighlight>
setBold( "sys", true );
 
setUnderline( "sys", true )
 
setItalics( "sys", true )
 
insertText("sys", "------- line inserted at: 0/0 -----\n")
 
  
setBold( "sys", true )
+
==ioprint==
setUnderline( "sys", false )
+
;ioprint(text, some more text, ...)
setItalics( "sys", false )
+
:Prints text to the to the stdout. This is only available if you [http://www.wikihow.com/Run-a-Program-on-Command-Prompt launched Mudlet from cmd.exe] on Windows, [http://www.wikihow.com/Open-Applications-Using-Terminal-on-Mac from the terminal] on Mac, or from the terminal on a Linux OS (launch the terminal program, type ''mudlet'' and press enter).
setFgColor("sys", 255,100,0)
+
 
setBgColor("sys", 155,155,0)
+
Similar to [[Manual:Lua_Functions#echo|echo()]], but does not require a "\n" at the end for a newline and can print several items given to it. It cannot print whole tables. This function works similarly to the print() you will see in guides for Lua.
echo("sys", "*** This is the end. ***\n")
 
</syntaxhighlight>
 
  
==moveCursorDown==
+
This function is useful in working out potential crashing problems with Mudlet due to your scripts - as you will still see whatever it printed when Mudlet crashes.
;moveCursorDown([windowName,] [lines,] [keepHorizontal])
 
: Moves the cursor in the given window down a specified number of lines.
 
: See also: [[#moveCursor|moveCursor()]], [[#moveCursorUp|moveCursorUp()]], [[#moveCursorEnd|moveCursorEnd()]]
 
  
 
;Parameters
 
;Parameters
* ''windowName:''
+
* ''text:''
: (optional) name of the miniconsole/userwindow, or "main" for the main window.
+
: The information you want to display.
 +
;Example:
 +
<syntaxhighlight lang="lua">
 +
ioprint("hi!")
 +
ioprint(1,2,3)
 +
ioprint(myvariable, someothervariable, yetanothervariable)
 +
</syntaxhighlight>
  
* ''lines:''
+
==isAnsiBgColor==
: (optional) number of lines to move cursor down by, or 1 by default.
+
; isAnsiBgColor(bgColorCode)
 +
: This function tests if the first character of '''the current selection''' in the main console has the background color specified by bgColorCode.
  
* ''keepHorizontal:''
+
;Parameters
: (optional) true/false to specify if horizontal position should be retained, or reset to the start of the line otherwise.
+
* ''bgColorCode:''
 +
: A color code to test for, possible codes are:
  
{{MudletVersion|3.17}}
+
<syntaxhighlight lang="lua">
 
+
0 = default text color
;Example
+
1 = light black
'' Need example''
+
2 = dark black
 
+
3 = light red
==moveCursorUp==
+
4 = dark red
;moveCursorUp([windowName,] [lines,] [keepHorizontal])
+
5 = light green
: Moves the cursor in the given window up a specified number of lines.
+
6 = dark green
: See also: [[#moveCursor|moveCursor()]], [[#moveCursorDown|moveCursorDown()]], [[#moveCursorEnd|moveCursorEnd()]]
+
7 = light yellow
 +
8 = dark yellow
 +
9 = light blue
 +
10 = dark blue
 +
11 = light magenta
 +
12 = dark magenta
 +
13 = light cyan
 +
14 = dark cyan
 +
15 = light white
 +
16 = dark white
 +
</syntaxhighlight>
  
;Parameters
+
;Example
* ''windowName:''
+
<syntaxhighlight lang="lua">
: (optional) name of the miniconsole/userwindow, or "main" for the main window.
+
selectString( matches[1], 1 )
 +
if isAnsiBgColor( 5 ) then
 +
    bg( "red" );
 +
    resetFormat();
 +
    echo( "yes, the background of the text is light green" )
 +
else
 +
    echo( "no sorry, some other background color" )
 +
end
 +
</syntaxhighlight>
  
* ''lines:''
+
{{note}}
: (optional) number of lines to move cursor up by, or 1 by default.
+
The variable named matches[1] holds the matched trigger pattern - even in substring, exact match, begin of line substring trigger patterns or even color triggers that do not know about the concept of capture groups. Consequently, you can always test if the text that has fired the trigger has a certain color and react accordingly. This function is faster than using getBgColor() and then handling the color comparison in Lua.
  
* ''keepHorizontal:''
+
''Also note that the color code numbers are Mudlet specific, though they do represent the colors in the 16 ANSI color-set for the main console they are not in the same order and they additionally have the default background color in the zeroth position.''
: (optional) true/false to specify if horizontal position should be retained, or reset to the start of the line otherwise.
 
  
{{MudletVersion|3.17}}
+
==isAnsiFgColor==
 +
; isAnsiFgColor(fgColorCode)
 +
: This function tests if the first character of '''the current selection''' in the main console has the foreground color specified by fgColorCode.
  
;Example
+
;Parameters
'' Need example''
+
* ''fgColorCode:''
 +
: A color code to test for, possible codes are:
  
==moveCursorEnd==
+
<syntaxhighlight lang="lua">
;moveCursorEnd([windowName])
+
0 = default text color
: Moves the cursor to the end of the buffer. "main" is the name of the main window, otherwise use the name of your user window.
+
1 = light black
: See Also: [[Manual:Lua_Functions#moveCursor|moveCursor()]]
+
2 = dark black
 
+
3 = light red
: Returns true or false
+
4 = dark red
 
+
5 = light green
;Parameters
+
6 = dark green
* ''windowName:''
+
7 = light yellow
: (optional) name of the miniconsole/userwindow, or "main" for the main window.
+
8 = dark yellow
 
+
9 = light blue
;Example
+
10 = dark blue
'' Need example''
+
11 = light magenta
 
+
12 = dark magenta
==moveGauge==
+
13 = light cyan
;moveGauge(gaugeName, newX, newY)
+
14 = dark cyan
:Moves a gauge created with createGauge to the new x,y coordinates. Remember the coordinates are relative to the top-left corner of the output window.
+
15 = light white
 
+
16 = dark white
;Parameters
+
</syntaxhighlight>
* ''gaugeName:''
 
: The name of your gauge
 
* ''newX:''
 
: The horizontal pixel location
 
* ''newY:''
 
: The vertical pixel location
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- This would move the health bar gauge to the location 1200, 400
+
selectString( matches[1], 1 )
moveGauge("healthBar", 1200, 400)
+
if isAnsiFgColor( 5 ) then
 +
    bg( "red" );
 +
    resetFormat();
 +
    echo( "yes, the text is light green" )
 +
else
 +
    echo( "no sorry, some other foreground color" )
 +
end
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==moveWindow==
+
{{note}}
;moveWindow(name, x, y)
+
The variable named matches[1] holds the matched trigger pattern - even in substring, exact match, begin of line substring trigger patterns or even color triggers that do not know about the concept of capture groups. Consequently, you can always test if the text that has fired the trigger has a certain color and react accordingly. This function is faster than using getFgColor() and then handling the color comparison in Lua.
:This function moves window name to the given x/y coordinate. The main screen cannot be moved. Instead you’ll have to set appropriate border values → preferences to move the main screen e.g. to make room for chat or information mini consoles, or other GUI elements. In the future moveWindow() will set the border values automatically if the name parameter is omitted.
+
 
 +
''Also note that the color code numbers are Mudlet specific, though they do represent the colors in the 16 ANSI color-set for the main console they are not in the same order and they additionally have the default foreground color in the zeroth position.''
  
:See Also: [[#createMiniConsole | createMiniConsole()]], [[#createLabel | createLabel()]], [[#handleWindowResizeEvent | handleWindowResizeEvent()]], [[#resizeWindow | resizeWindow()]], [[#setBorderSizes | setBorderSizes()]], [[#openUserWindow | openUserWindow()]]
+
==loadWindowLayout==
 +
;loadWindowLayout()
 +
:Resets the layout of userwindows (floating miniconsoles) to the last saved state.
  
;Parameters
+
:See also: [[#saveWindowLayout|saveWindowLayout()]], [[#openUserWindow|openUserWindow()]]
* ''name:''
 
: The name of your window
 
* ''newX:''
 
: The horizontal pixel location
 
* ''newY:''
 
: The vertical pixel location
 
  
{{note}}
+
{{MudletVersion|3.2}}
Since Mudlet 3.7 this method can also be used on UserWindow consoles.
 
  
==openUserWindow==
+
;Example
;openUserWindow(windowName, [restoreLayout], [autoDock], [dockingArea])
+
<syntaxhighlight lang="lua">
: Opens a user dockable console window for user output e.g. statistics, chat etc. If a window of such a name already exists, nothing happens. You can move these windows (even to a different screen on a system with a multi-screen display), dock them on any of the four sides of the main application window, make them into notebook tabs or float them.
+
loadWindowLayout()
 +
</syntaxhighlight>
  
;Parameters
+
==lowerWindow==
* ''windowName:''
+
;lowerWindow(labelName)
: name of your window, it must be unique across ALL profiles if more than one is open (for multi-playing).
+
:Moves the referenced label/console below all other labels/consoles. For the opposite effect, see: [[#raiseWindow | raiseWindow()]].
* ''restoreLayout:'' (available in Mudlet 3.2+)
+
 
: (optional) - only relevant, if ''false'' is provided. Then the window won't be restored to its last known position.
+
;Parameters
* ''autoDock:'' (available in Mudlet 4.7+)
+
* ''labelName:''
: (optional) - only relevant, if ''false'' is provided. Then the window won't dock automatically at the corners.
+
: the name of the label/console you wish to move below the rest.
* ''dockingArea:'' (available in Mudlet 4.7+)
 
: (optional) - the area your UserWindow will be docked at. possible docking areas your UserWindow will be created in (f" floating "t" top "b" bottom "r" right and "l" left). Docking area is "right" if not given any value.
 
  
{{note}}
+
{{MudletVersion|3.1}}
Since Mudlet version 3.2, Mudlet will automatically remember the window's last position.
 
  
;Examples
+
; Example:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
openUserWindow("My floating window")
+
createLabel("blueLabel", 300, 300, 100, 100, 1)   --creates a blue label
cecho("My floating window", "<red>hello <blue>bob!")
+
setBackgroundColor("blueLabel", 50, 50, 250, 255)
 +
 
 +
createLabel("redLabel", 350, 350, 100, 100, 1)    --creates a red label which is placed on TOP of the blue label, as the last made label will sit at the top of the rest
 +
setBackgroundColor("redLabel", 250, 50, 50, 255)
  
-- if you don't want Mudlet to remember its last position:
+
lowerWindow("redLabel")                          --lowers redLabel, causing blueLabel to be back on top
openUserWindow("My floating window", false)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
: See also: [[#resetUserWindowTitle|resetUserWindowTitle()]], [[#setUserWindowTitle|setUserWindowTitle()]]
+
==moveCursor==
 +
;moveCursor([windowName], x, y)
 +
: Moves the user cursor of the window windowName, or the main window, to the absolute point (x,y). This function returns false if such a move is impossible e.g. the coordinates don’t exist. To determine the correct coordinates use [[Manual:Lua_Functions#getLineNumber|getLineNumber()]], [[Manual:Lua_Functions#getColumnNumber|getColumnNumber()]] and [[Manual:Lua_Functions#getLastLineNumber|getLastLineNumber()]]. The trigger engine will always place the user cursor at the beginning of the current line before the script is run. If you omit the windowName argument, the main screen will be used.
  
==paste==
+
: Returns ''true'' or ''false'' depending on if the cursor was moved to a valid position. Check this before doing further cursor operations - because things like deleteLine() might invalidate this.
;paste(windowName)
 
: Pastes the previously copied text including all format codes like color, font etc. at the current user cursor position. The [[#copy | copy()]] and [[#paste | paste()]] functions can be used to copy formated text from the main window to a user window without losing colors e. g. for chat windows, map windows etc.
 
  
 
;Parameters
 
;Parameters
 
* ''windowName:''
 
* ''windowName:''
: The name of your window
+
: (optional) The window you are going to move the cursor in.
 +
* ''x:''
 +
: The horizontal axis in the window - that is, the letter position within the line.
 +
* ''y:''
 +
: The vertical axis in the window - that is, the line number.
  
==prefix==
+
;Example
;prefix(text, [writingFunction], [foregroundColor], [backgroundColor], [windowName])
+
<syntaxhighlight lang="lua">
:Prefixes text at the beginning of the current line when used in a trigger.
+
-- move cursor to the start of the previous line and insert -<(
 +
-- the first 0 means we want the cursor right at the start of the line,
 +
-- and getLineNumber()-1 means we want the cursor on the current line# - 1 which
 +
-- equals to the previous line
 +
moveCursor(0, getLineNumber()-1)
 +
insertText("-<(")
 +
 
 +
-- now we move the cursor at the end of the previous line. Because the
 +
-- cursor is on the previous line already, we can use #getCurrentLine()
 +
-- to see how long it is. We also just do getLineNumber() because getLineNumber()
 +
-- returns the current line # the cursor is on
 +
moveCursor(#getCurrentLine(), getLineNumber())
 +
insertText(")>-")
  
;Parameters
+
-- finally, reset it to the end where it was after our shenaningans - other scripts
* ''text:''
+
-- could expect the cursor to be at the end
: the information you want to prefix
+
moveCursorEnd()
* "writingFunction:"
 
: optional parameter, allows the selection of different functions to be used to write the text, valid options are: echo, cecho, decho, and hecho.
 
* "foregroundColor:"
 
: optional parameter, allows a foreground color to be specified if using the echo function using a color name, as with the fg() function
 
* "backgroundColor:"
 
: optional parameter, allows a background color to be specified if using the echo function using a color name, as with the bg() function
 
* "windowName:"
 
: optional parameter, allows the selection a miniconsole or the main window for the line that will be prefixed
 
;Example:
 
<syntaxhighlight lang="lua">
 
-- Prefix the hours, minutes and seconds onto our prompt even though Mudlet has a button for that
 
prefix(os.date("%H:%M:%S "))
 
-- Prefix the time in red into a miniconsole named "my_console"
 
prefix(os.date("<red>%H:%M:%S<reset>", cecho, nil, nil, "my_console"))
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
: See also: [[#suffix | suffix()]]
+
<syntaxhighlight lang="lua">
 +
-- a more complicated example showing how to work with Mudlet functions
  
==print==
+
-- set up the small system message window in the top right corner
;print(text, some more text, ...)
+
-- determine the size of your screen
:Prints text to the main window. Similar to [[Manual:Lua_Functions#echo|echo()]], but does not require a "\n" at the end for a newline and can print several items given to it. It cannot print whole tables - use [[Manual:Lua_Functions#display|display()]] for those. This function works similarly to the print() you will see in guides for Lua.
+
local WindowWidth, WindowHeight = getMainWindowSize()
  
;Parameters
+
-- define a mini console named "sys" and set its background color
* ''text:''
+
createMiniConsole("sys",WindowWidth-650,0,650,300)
: The information you want to display.
+
setBackgroundColor("sys",85,55,0,255)
;Example:
 
<syntaxhighlight lang="lua">
 
print("hi!")
 
print(1,2,3)
 
print(myvariable, someothervariable, yetanothervariable)
 
</syntaxhighlight>
 
  
==raiseWindow==
+
-- you *must* set the font size, otherwise mini windows will not work properly
;raiseWindow(labelName)
+
setMiniConsoleFontSize("sys", 12)
:Raises the referenced label/console above all over labels/consoles. For the opposite effect, see: [[#lowerWindow | lowerWindow()]].
+
-- wrap lines in window "sys" at 65 characters per line
 +
setWindowWrap("sys", 60)
 +
-- set default font colors and font style for window "sys"
 +
setTextFormat("sys",0,35,255,50,50,50,0,0,0)
 +
-- clear the window
 +
clearUserWindow("sys")
  
;Parameters
+
moveCursorEnd("sys")
* ''labelName:''
+
setFgColor("sys", 10,10,0)
: the name of the label/console you wish to bring to the top of the rest.
+
setBgColor("sys", 0,0,255)
 +
echo("sys", "test1---line1\n<this line is to be deleted>\n<this line is to be deleted also>\n")
 +
echo("sys", "test1---line2\n")
 +
echo("sys", "test1---line3\n")
 +
setTextFormat("sys",158,0,255,255,0,255,0,0,0);
 +
--setFgColor("sys",255,0,0);
 +
echo("sys", "test1---line4\n")
 +
echo("sys", "test1---line5\n")
 +
moveCursor("sys", 1,1)
  
{{MudletVersion|3.1}}
+
-- deleting lines 2+3
 +
deleteLine("sys")
 +
deleteLine("sys")
  
; Example:
+
-- inserting a line at pos 5,2
<syntaxhighlight lang="lua">
+
moveCursor("sys", 5,2)
createLabel("blueLabel", 300, 300, 100, 100, 1)   --creates a blue label
+
setFgColor("sys", 100,100,0)
setBackgroundColor("blueLabel", 50, 50, 250, 255)
+
setBgColor("sys", 255,100,0)
 +
insertText("sys","############## line inserted at pos 5/2 ##############")
  
createLabel("redLabel", 350, 350, 100, 100, 1)   --creates a red label which is placed on TOP of the bluewindow, as the last made label will sit at the top of the rest
+
-- inserting a line at pos 0,0
setBackgroundColor("redLabel", 250, 50, 50, 255)
+
moveCursor("sys", 0,0)
 +
selectCurrentLine("sys")
 +
setFgColor("sys", 255,155,255)
 +
setBold( "sys", true );
 +
setUnderline( "sys", true )
 +
setItalics( "sys", true )
 +
insertText("sys", "------- line inserted at: 0/0 -----\n")
  
raiseWindow("blueLabel")                         --raises blueLabel back at the top, above redLabel
+
setBold( "sys", true )
 +
setUnderline( "sys", false )
 +
setItalics( "sys", false )
 +
setFgColor("sys", 255,100,0)
 +
setBgColor("sys", 155,155,0)
 +
echo("sys", "*** This is the end. ***\n")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==replace==
+
==moveCursorDown==
;replace([windowName], with, [keepcolor])
+
;moveCursorDown([windowName,] [lines,] [keepHorizontal])
:Replaces the currently selected text with the new text. To select text, use [[#selectString | selectString()]], [[#selectSection | selectSection()]] or a similar function.
+
: Moves the cursor in the given window down a specified number of lines.
 
+
: See also: [[#moveCursor|moveCursor()]], [[#moveCursorUp|moveCursorUp()]], [[#moveCursorEnd|moveCursorEnd()]]
{{note}}
 
If you’d like to delete/gag the whole line, use [[#deleteLine | deleteLine()]] instead.
 
 
 
{{note}}
 
when used outside of a trigger context (for example, in a timer instead of a trigger), replace() won't trigger the screen to refresh. Instead, use ''replace("")'' and ''insertText("new text")'' as [[#insertText | insertText()]] does.
 
 
 
See also: [[#creplace|creplace]]
 
  
 
;Parameters
 
;Parameters
 
* ''windowName:''
 
* ''windowName:''
: (optional) name of window (a miniconsole)
+
: (optional) name of the miniconsole/userwindow, or "main" for the main window.
* ''with:''
+
 
: the new text to display.
+
* ''lines:''
* ''keepcolor:''
+
: (optional) number of lines to move cursor down by, or 1 by default.
: (optional) argument, setting this to ''true'' will keep the existing colors (since Mudlet 3.0+)
+
 
 +
* ''keepHorizontal:''
 +
: (optional) true/false to specify if horizontal position should be retained, or reset to the start of the line otherwise.
  
; Example:
+
{{MudletVersion|3.17}}
<syntaxhighlight lang="lua">
 
-- replace word "troll" with "cute trolly"
 
selectString("troll",1)
 
replace("cute trolly")
 
  
-- replace the whole line
+
;Example
selectCurrentLine()
+
'' Need example''
replace("Out with the old, in with the new!")
 
</syntaxhighlight>
 
  
==replaceAll==
+
==moveCursorUp==
;replaceAll(what, with, [keepcolor])
+
;moveCursorUp([windowName,] [lines,] [keepHorizontal])
: Replaces all occurrences of ''what'' in the current line with ''with''.
+
: Moves the cursor in the given window up a specified number of lines.
 +
: See also: [[#moveCursor|moveCursor()]], [[#moveCursorDown|moveCursorDown()]], [[#moveCursorEnd|moveCursorEnd()]]
  
 
;Parameters
 
;Parameters
* ''what:''
+
* ''windowName:''
: the text to replace
+
: (optional) name of the miniconsole/userwindow, or "main" for the main window.
{{note}}
 
This accepts [https://www.lua.org/pil/20.2.html Lua patterns]
 
* ''with:''
 
: the new text to have in place
 
* ''keepcolor:''
 
: setting this to true will keep the existing colors.
 
{{note}} keepcolor is available in Mudlet 4.10+
 
  
;Examples:
+
* ''lines:''
<syntaxhighlight lang="lua">
+
: (optional) number of lines to move cursor up by, or 1 by default.
-- replace all occurrences of the word "south" in the line with "north"
+
 
replaceAll("south", "north")
+
* ''keepHorizontal:''
</syntaxhighlight>
+
: (optional) true/false to specify if horizontal position should be retained, or reset to the start of the line otherwise.
 +
 
 +
{{MudletVersion|3.17}}
  
<syntaxhighlight lang="lua">
+
;Example
-- replace all occurrences of the text that the variable "target" has
+
'' Need example''
replaceAll(target, "The Bad Guy")
 
</syntaxhighlight>
 
  
==replaceWildcard==
+
==moveCursorEnd==
;replaceWildcard(which, replacement, [keepcolor])
+
;moveCursorEnd([windowName])
: Replaces the given wildcard (as a number) with the given text. Equivalent to doing:
+
: Moves the cursor to the end of the buffer. "main" is the name of the main window, otherwise use the name of your user window.
 +
: See Also: [[Manual:Lua_Functions#moveCursor|moveCursor()]]
  
<syntaxhighlight lang="lua">
+
: Returns true or false
selectString(matches[2], 1)
 
replace("text")
 
</syntaxhighlight>
 
  
 
;Parameters
 
;Parameters
* ''which:''
+
* ''windowName:''
: Wildcard to replace.
+
: (optional) name of the miniconsole/userwindow, or "main" for the main window.
* ''replacement:''
 
: Text to replace the wildcard with.
 
* ''keepcolor:''
 
: setting this to true will keep the existing colors
 
{{note}} keepcolor available in Mudlet 4.10+
 
  
 
;Example
 
;Example
<syntaxhighlight lang="lua">
+
'' Need example''
replaceWildcard(2, "hello") -- on a perl regex trigger of ^You wave (goodbye)\.$, it will make it seem like you waved hello
 
</syntaxhighlight>
 
  
==resetCmdLineAction==
+
==moveGauge==
;resetCmdLineAction(commandLineName)
+
;moveGauge(gaugeName, newX, newY)
: Resets the action on the command line so the it behaves like the main command line again.
+
:Moves a gauge created with createGauge to the new x,y coordinates. Remember the coordinates are relative to the top-left corner of the output window.
;Parameters
 
  
* ''commandLineName''
 
: The name of the command line the action will be resetet.
 
: See also: [[#setCmdLineAction | setCmdLineAction()]]
 
{{MudletVersion|4.10}}
 
 
==resetBackgroundImage==
 
;resetBackgroundImage([windowName])
 
: Resets the console background-image
 
 
;Parameters
 
;Parameters
 
+
* ''gaugeName:''
* ''windowName''
+
: The name of your gauge
: (optional) name of the console the image will be reset
+
* ''newX:''
: See also: [[#setBackgroundImage | setBackgroundImage()]]
+
: The horizontal pixel location
{{MudletVersion|4.10}}
+
* ''newY:''
 
+
: The vertical pixel location
==resetFormat==
 
;resetFormat()
 
: Resets the colour/bold/italics formatting. Always use this function when done adjusting formatting, so make sure what you've set doesn't 'bleed' onto other triggers/aliases.
 
 
 
; Parameters
 
:None
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- select and set the 'Tommy' to red in the line
+
-- This would move the health bar gauge to the location 1200, 400
if selectString("Tommy", 1) ~= -1 then fg("red") end
+
moveGauge("healthBar", 1200, 400)
 +
</syntaxhighlight>
 +
 
 +
==moveWindow==
 +
;moveWindow(name, x, y)
 +
:This function moves window name to the given x/y coordinate. The main screen cannot be moved. Instead you’ll have to set appropriate border values → preferences to move the main screen e.g. to make room for chat or information mini consoles, or other GUI elements. In the future moveWindow() will set the border values automatically if the name parameter is omitted.
  
-- now reset the formatting, so our echo isn't red
+
:See Also: [[#createMiniConsole | createMiniConsole()]], [[#createLabel | createLabel()]], [[#handleWindowResizeEvent | handleWindowResizeEvent()]], [[#resizeWindow | resizeWindow()]], [[#setBorderSizes | setBorderSizes()]], [[#openUserWindow | openUserWindow()]]
resetFormat()
 
echo(" Hi Tommy!")
 
  
-- another example: just highlighting some words
+
;Parameters
for _, word in ipairs{"he", "she", "her", "their"} do
+
* ''name:''
  if selectString(word, 1) ~= -1 then
+
: The name of your window
    bg("blue")
+
* ''newX:''
  end
+
: The horizontal pixel location
end
+
* ''newY:''
resetFormat()
+
: The vertical pixel location
</syntaxhighlight>
 
  
==resetLabelCursor==
+
{{note}}
;resetLabelCursor(labelName)
+
Since Mudlet 3.7 this method can also be used on UserWindow consoles.
: Resets your mouse cursor to the default one.
 
  
: See also: [[#setLabelCursor|setLabelCursor()]], [[#setLabelCustomCursor|setLabelCustomCursor()]]
+
==openUserWindow==
 +
;openUserWindow(windowName, [restoreLayout], [autoDock], [dockingArea])
 +
: Opens a user dockable console window for user output e.g. statistics, chat etc. If a window of such a name already exists, nothing happens. You can move these windows (even to a different screen on a system with a multi-screen display), dock them on any of the four sides of the main application window, make them into notebook tabs or float them.
  
{{MudletVersion|4.8}}
+
: See also: [[#resetUserWindowTitle|resetUserWindowTitle()]], [[#setUserWindowTitle|setUserWindowTitle()]], [[#saveWindowLayout|saveWindowLayout()]], [[#loadWindowLayout|loadWindowLayout()]]
  
 
;Parameters
 
;Parameters
* ''labelName'': label for which to reset the cursor for.
+
* ''windowName:''
 +
: name of your window, it must be unique across ALL profiles if more than one is open (for multi-playing).
 +
* ''restoreLayout:'' (available in Mudlet 3.2+)
 +
: (optional) - only relevant, if ''false'' is provided. Then the window won't be restored to its last known position.
 +
* ''autoDock:'' (available in Mudlet 4.7+)
 +
: (optional) - only relevant, if ''false'' is provided. Then the window won't dock automatically at the corners.
 +
* ''dockingArea:'' (available in Mudlet 4.7+)
 +
: (optional) - the area your UserWindow will be docked at. possible docking areas your UserWindow will be created in (f" floating "t" top "b" bottom "r" right and "l" left). Docking area is "right" if not given any value.
 +
 
 +
{{note}}
 +
Since Mudlet version 3.2, Mudlet will automatically remember the window's last position.
  
;Example
+
;Examples
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
resetLabelCursor("myLabel")
+
openUserWindow("My floating window")
-- This will reset the mouse cursor over myLabel to the default one
+
cecho("My floating window", "<red>hello <blue>bob!")
</syntaxhighlight>
+
 
 +
-- if you don't want Mudlet to remember its last position:
 +
openUserWindow("My floating window", false)
 +
</syntaxhighlight>
 +
 
 +
==paste==
 +
;paste(windowName)
 +
: Pastes the previously copied text including all format codes like color, font etc. at the current user cursor position. The [[#copy | copy()]] and [[#paste | paste()]] functions can be used to copy formated text from the main window to a user window without losing colors e. g. for chat windows, map windows etc.
  
==resetLabelToolTip==
 
;resetLabelToolTip(labelName)
 
: Resets the tooltip on the given label.
 
{{MudletVersion|4.6.1}}
 
 
;Parameters
 
;Parameters
 +
* ''windowName:''
 +
: The name of your window
  
* ''labelName:''
+
==pauseMovie==
: The name of the label the tooltip will be reseted.
+
;pauseMovie(label name)
: See also: [[#setLabelToolTip | setLabelToolTip()]]
 
  
==resetMapWindowTitle==
+
: Pauses the gif animation on the label
;resetMapWindowTitle()
+
: Returns true
: resets the title of the popped out map window to default.
 
  
{{MudletVersion|4.8}}
+
: See also: [[Manual:Lua_Functions#setMovie|setMovie()]], [[Manual:Lua Functions#startMovie|startMovie()]], [[Manual:Lua_Functions#setMovieFrame|setMovieFrame()]], [[Manual:Lua_Functions#setMovieSpeed|setMovieSpeed()]]
  
: See also: [[#setMapWindowTitle|setMapWindowTitle()]]
+
{{MudletVersion|4.15}}
  
==resetUserWindowTitle==
+
;Parameters
;resetUserWindowTitle(windowName)
+
* ''label name:''
: resets the title of the UserWindow windowName
+
: name of the gif label
  
;Parameters
+
;Example
* ''windowName:''
+
<syntaxhighlight lang="lua">
: Name of the userwindow for which the title will be resetet
+
-- create a label with the name myMovie
 +
createLabel("myMovie",0,0,200,200,0)
  
{{MudletVersion|4.8}}
+
-- puts the gif on the label and animates it
 +
setMovie("myMovie", getMudletHomeDir().."/movie.gif")
 +
--stops the animation
 +
pauseMovie("myMovie")
  
: See also: [[#setUserWindowTitle|setUserWindowTitle()]], [[#openUserWindow|openUserWindow()]]
+
</syntaxhighlight>
  
==resizeWindow==
+
==prefix==
;resizeWindow(windowName, width, height)
+
;prefix(text, [writingFunction], [foregroundColor], [backgroundColor], [windowName])
: Resizes a mini console, label, or floating User Windows.
+
:Prefixes text at the beginning of the current line when used in a trigger.
:See also: [[#createMiniConsole | createMiniConsole()]], [[#createLabel | createLabel()]], [[#handleWindowResizeEvent | handleWindowResizeEvent()]], [[#resizeWindow | resizeWindow()]], [[#setBorderSizes | setBorderSizes()]], [[#openUserWindow | openUserWindow()]]
 
  
 
;Parameters
 
;Parameters
* ''windowName:''
+
* ''text:''
: The name of your window
+
: the information you want to prefix
* ''width:''
+
* "writingFunction:"
: The new width you want
+
: optional parameter, allows the selection of different functions to be used to write the text, valid options are: echo, cecho, decho, and hecho.
* ''height:''
+
* "foregroundColor:"
: The new height you want
+
: optional parameter, allows a foreground color to be specified if using the echo function using a color name, as with the fg() function
 +
* "backgroundColor:"
 +
: optional parameter, allows a background color to be specified if using the echo function using a color name, as with the bg() function
 +
* "windowName:"
 +
: optional parameter, allows the selection a miniconsole or the main window for the line that will be prefixed
 +
;Example:
 +
<syntaxhighlight lang="lua">
 +
-- Prefix the hours, minutes and seconds onto our prompt even though Mudlet has a button for that
 +
prefix(os.date("%H:%M:%S "))
 +
-- Prefix the time in red into a miniconsole named "my_console"
 +
prefix(os.date("<red>%H:%M:%S<reset>", cecho, nil, nil, "my_console"))
 +
</syntaxhighlight>
  
{{note}}
+
: See also: [[#suffix | suffix()]]
Since Mudlet 3.7 this method can also be used on UserWindow consoles, only if they are floating.
 
  
==selectCaptureGroup==
+
==print==
;selectCaptureGroup(groupNumber)
+
;print(text, some more text, ...)
: Selects the content of the capture group number in your Perl regular expression (from matches[]). It does not work with multimatches.
+
:Prints text to the main window. Similar to [[Manual:Lua_Functions#echo|echo()]], but does not require a "\n" at the end for a newline and can print several items given to it. It cannot print whole tables - use [[Manual:Lua_Functions#display|display()]] for those. This function works similarly to the print() you will see in guides for Lua.
 
 
:See also: [[#selectCurrentLine| selectCurrentLine()]]
 
  
 
;Parameters
 
;Parameters
* ''groupNumber:''
+
* ''text:''
: number of the capture group you want to select
+
: The information you want to display.
 
+
;Example:
;Example
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
--First, set a Perl Reqular expression e.g. "you have (\d+) Euro".
+
print("hi!")
--If you want to color the amount of money you have green you do:
+
print(1,2,3)
 
+
print(myvariable, someothervariable, yetanothervariable)
selectCaptureGroup(1)
 
setFgColor(0,255,0)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==selectCurrentLine==
+
==raiseWindow==
; selectCurrentLine([windowName])
+
;raiseWindow(labelName)
: Selects the content of the current line that the cursor at. By default, the cursor is at the start of the current line that the triggers are processing, but you can move it with the moveCursor() function.
+
:Raises the referenced label/console above all over labels/consoles. For the opposite effect, see: [[#lowerWindow | lowerWindow()]].
  
{{note}}
+
;Parameters
This selects the whole line, including the linebreak - so it has a subtle difference from the slightly slower ''selectString(line, 1)'' selection method.
+
* ''labelName:''
: See also: [[Manual:Lua_Functions#selectString|selectString()]],  [[#selectCurrentLine| selectCurrentLine()]],  [[#getSelection| getSelection()]], [[Manual:Lua_Functions#getCurrentLine|getCurrentLine()]]
+
: the name of the label/console you wish to bring to the top of the rest.
  
; Parameters
+
{{MudletVersion|3.1}}
* ''windowName:''
 
: (optional) name of the window in which to select text.
 
  
;Example
+
; Example:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- color the whole line green!
+
createLabel("blueLabel", 300, 300, 100, 100, 1)  --creates a blue label
selectCurrentLine()
+
setBackgroundColor("blueLabel", 50, 50, 250, 255)
fg("green")
 
deselect()
 
resetFormat()
 
  
-- to select the previous line, you can do this:
+
createLabel("redLabel", 350, 350, 100, 100, 1)   --creates a red label which is placed on TOP of the bluewindow, as the last made label will sit at the top of the rest
moveCursor(0, getLineNumber()-1)
+
setBackgroundColor("redLabel", 250, 50, 50, 255)
selectCurrentLine()
 
 
 
-- to select two lines back, this:
 
moveCursor(0, getLineNumber()-2)
 
selectCurrentLine()
 
  
 +
raiseWindow("blueLabel")                          --raises blueLabel back at the top, above redLabel
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==selectSection==
+
==removeCommandLineMenuEvent==
;selectSection( [windowName], fromPosition, length )
+
;removeCommandLineMenuEvent([window,] label)
: Selects the specified parts of the line starting ''from'' the left and extending to the right for however ''how long''. The line starts from 0.
 
: Returns true if the selection was successful, and false if the line wasn't actually long enough or the selection couldn't be done in general.
 
  
:See also:[[#selectString| selectString()]], [[#selectCurrentLine| selectCurrentLine()]], [[#getSelection| getSelection()]]
+
:Removes an existing command line menu event.
  
 
;Parameters
 
;Parameters
* "windowName:"
+
* ''window:''
: (optional) name of the window in which to select text. By default the main window, if no windowName is given.
+
: Window that item is associated with. Optional, defaults to "main" (main window console).
: Will not work if "main" is given as the windowName to try to select from the main window.
+
* ''label:''
* ''fromPosition:''
+
: Label under which element is registered
: number to specify at which position in the line to begin selecting
 
* ''length:''
 
: number to specify the amount of characters you want to select
 
  
;Example
+
;Returns
<syntaxhighlight lang="lua">
+
* Returns ''True'' If the mouse event was removed successfully.
-- select and colour the first character in the line red
 
if selectSection(0,1) then fg("red") end
 
  
-- select and colour the second character green (start selecting from the first character, and select 1 character)
+
==removeMouseEvent==
if selectSection(1,1) then fg("green") end
+
; removeMouseEvent(uniqueName)
  
-- select and colour three character after the first two grey (start selecting from the 2nd character for 3 characters long)
+
:Removes an existing mouse event. Returns ''True'' If the event exists and was removed successfully, throws a warning if the event doesn't exist.
if selectSection(2,3) then fg("grey") end
 
</syntaxhighlight>
 
  
==selectString==
+
{{MudletVersion|4.13}}
;selectString( [windowName], text, number_of_match )
 
: Selects a substring from the line where the user cursor is currently positioned - allowing you to edit selected text (apply colour, make it be a link, copy to other windows or other things).
 
  
{{note}}
+
;See also: [[Manual:Lua_Functions#getMouseEvents|getMouseEvents()]], [[Manual:Lua_Functions#addMouseEvent|addMouseEvent()]]
You can move the user cursor with [[#moveCursor | moveCursor()]]. When a new line arrives from the game, the user cursor is positioned at the beginning of the line. However, if one of your trigger scripts moves the cursor around you need to take care of the cursor position yourself and make sure that the cursor is in the correct line if you want to call one of the select functions. To deselect text, see [[#deselect | deselect()]].
 
  
 
;Parameters
 
;Parameters
* ''windowName:''
+
* ''uniqueName:''
: (optional) name of the window in which to select text. By default the main window, if no windowName or an empty string is given.
+
: A unique identifier that the mouse event was registered under.
* ''text:''
+
 
: The text to select. It is matched as a substring match (so the text anywhere within the line will get selected).
+
;Returns
* ''number_of_match:''
+
* Returns ''True'' If the mouse event was removed successfully.
: The occurrence of text on the line that you'd like to select. For example, if the line was "Bob and Bob", 1 would select the first Bob, and 2 would select the second Bob.
 
  
: Returns position in line or -1 on error (text not found in line)
+
==replace==
 +
;replace([windowName], with, [keepcolor])
 +
:Replaces the currently selected text with the new text. To select text, use [[#selectString | selectString()]], [[#selectSection | selectSection()]] or a similar function.
  
 
{{note}}
 
{{note}}
To prevent working on random text if your selection didn't actually select anything, check the -1 return code before doing changes:
+
If you’d like to delete/gag the whole line, use [[#deleteLine | deleteLine()]] instead.
  
;Example
+
{{note}}
<syntaxhighlight lang="lua">
+
when used outside of a trigger context (for example, in a timer instead of a trigger), replace() won't trigger the screen to refresh. Instead, use ''replace("")'' and ''insertText("new text")'' as [[#insertText | insertText()]] does.
if selectString( "big monster", 1 ) > -1 then fg("red") end
 
</syntaxhighlight>
 
  
==setAppStyleSheet==
+
See also: [[#creplace|creplace]]
;setAppStyleSheet(stylesheet [, tag])
 
: Sets a stylesheet for the entire Mudlet application and every open profile. Because it affects other profiles that might not be related to yours, it's better to use [[#setProfileStyleSheet|setProfileStyleSheet()]] instead of this function.
 
 
 
: Raises the sysAppStyleSheetChange event which comes with two arguments in addition to the event name. The first is the optional tag which was passed into the function, or "" if nothing was given. The second is the profile which made the stylesheet changes.
 
 
 
: See also: [[#setProfileStyleSheet|setProfileStyleSheet()]]
 
  
 
;Parameters
 
;Parameters
 +
* ''windowName:''
 +
: (optional) name of window (a miniconsole)
 +
* ''with:''
 +
: the new text to display.
 +
* ''keepcolor:''
 +
: (optional) argument, setting this to ''true'' will keep the existing colors (since Mudlet 3.0+)
 +
 +
; Example:
 +
<syntaxhighlight lang="lua">
 +
-- replace word "troll" with "cute trolly"
 +
selectString("troll",1)
 +
replace("cute trolly")
  
* ''stylesheet:''
+
-- replace the whole line
: The entire stylesheet you'd like to use.
+
selectCurrentLine()
 +
replace("Out with the old, in with the new!")
 +
</syntaxhighlight>
  
* ''tag:'' (available in Mudlet 3.19+)
+
==replaceAll==
: (optional) string tag or identifier that will be passed as a second argument in the ''sysAppStyleSheetChange'' event
+
;replaceAll(what, with, [keepcolor])
 +
: Replaces all occurrences of ''what'' in the current line with ''with''.
  
;References
+
;Parameters
: See [http://qt-project.org/doc/qt-5/stylesheet-reference.html Qt Style Sheets Reference] for the list of widgets you can style and CSS properties you can apply on them.
+
* ''what:''
: See also [https://github.com/vadi2/QDarkStyleSheet/blob/master/qdarkstyle/style.qss QDarkStyleSheet], a rather extensive stylesheet that shows you all the different configuration options you could apply, available as an [http://forums.mudlet.org/viewtopic.php?f=6&t=17624 mpackage here].
+
: the text to replace
 +
{{note}}
 +
This accepts [https://www.lua.org/pil/20.2.html Lua patterns]
 +
* ''with:''
 +
: the new text to have in place
 +
* ''keepcolor:''
 +
: setting this to true will keep the existing colors.
 +
{{note}} keepcolor is available in Mudlet 4.10+
  
;Example
+
;Examples:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- credit to Akaya @ http://forums.mudlet.org/viewtopic.php?f=5&t=4610&start=10#p21770
+
-- replace all occurrences of the word "south" in the line with "north"
local background_color = "#26192f"
+
replaceAll("south", "north")
local border_color = "#b8731b"
+
</syntaxhighlight>
  
setAppStyleSheet([[
+
<syntaxhighlight lang="lua">
  QMainWindow {
+
-- replace all occurrences of the text that the variable "target" has
    background: ]]..background_color..[[;
+
replaceAll(target, "The Bad Guy")
  }
 
  QToolBar {
 
    background: ]]..background_color..[[;
 
  }
 
  QToolButton {
 
    background: ]]..background_color..[[;
 
    border-style: solid;
 
    border-width: 2px;
 
    border-color: ]]..border_color..[[;
 
    border-radius: 5px;
 
    font-family: BigNoodleTitling;
 
    color: white;
 
    margin: 2px;
 
    font-size: 12pt;
 
  }
 
  QToolButton:hover { background-color: grey;}
 
  QToolButton:focus { background-color: grey;}
 
]])
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
{{MudletVersion|3.0}}
+
==replaceLine==
 +
;replaceLine ([window], text)
 +
: Replaces the output line from the game with your own text.
 +
See Also: [[Manual:Lua_Functions#echo|echo()]], [[Manual:Lua_Functions#insertText|insertText()]]
  
{{note}} Enhanced in Mudlet version 3.19.0 to generate an event that profiles/packages can utilise to redraw any parts of the UI that they themselves had previously styled so their effects can be re-applied to the new application style.
+
;Parameters
 +
* ''window'' (optional):
 +
:  the window to copy the text from. Defaults to "main".
 +
* ''text:''
 +
*: The text to display
  
It is anticipated that the Mudlet application itself will make further use of application styling effects and two strings are provisionally planned for the second parameter in the ''sysAppStyleSheetChange'' event: "''mudlet-theme-dark''" and "''mudlet-theme-light''"; it will also set the third parameter to "''system''".
+
;Example
 +
<syntaxhighlight lang="lua">replaceLine("[ALERT!]: "..line)
 +
</syntaxhighlight>
  
==setBackgroundColor==
+
==replaceWildcard==
;setBackgroundColor([windowName], r, g, b, [transparency])
+
;replaceWildcard(which, replacement, [keepcolor])
: Sets the background for the given label, miniconsole, or userwindow. Colors are from 0 to 255 (0 being black), and transparency is from 0 to 255 (0 being completely transparent).
+
: Replaces the given wildcard (as a number) with the given text. Equivalent to doing:
  
;Parameters
+
<syntaxhighlight lang="lua">
 +
selectString(matches[2], 1)
 +
replace("text")
 +
</syntaxhighlight>
  
* ''windowName:''
+
;Parameters
: (optional) name of the label/miniconsole/userwindow to change the background color on, or "main" for the main window.
+
* ''which:''
* ''r:''
+
: Wildcard to replace.
: Amount of red to use, from 0 (none) to 255 (full).
+
* ''replacement:''
* ''g:''
+
: Text to replace the wildcard with.
: Amount of green to use, from 0 (none) to 255 (full).
+
* ''keepcolor:''
* ''b:''
+
: setting this to true will keep the existing colors
: Amount of red to use, from 0 (none) to 255 (full).
+
{{note}} keepcolor available in Mudlet 4.10+
* ''transparency:''
 
: (optional) amount of transparency to use, from 0 (fully transparent) to 255 (fully opaque). Defaults to 255 if omitted.
 
 
 
{{note}}
 
Transparency also available for main/miniconsoles in Mudlet 4.10+
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- make a red label that's somewhat transparent
+
replaceWildcard(2, "hello") -- on a perl regex trigger of ^You wave (goodbye)\.$, it will make it seem like you waved hello
setBackgroundColor("some label",255,0,0,200)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setBackgroundImage==
+
==resetCmdLineAction==
;setBackgroundImage(labelName, imageLocation)
+
;resetCmdLineAction(commandLineName)
;setBackgroundImage([windowname], imageLocation, [mode])
+
: Resets the action on the command line so the it behaves like the main command line again.
: Loads an image file (png) as a background image for a label or console. This can be used to display clickable buttons in combination with [[Manual:Lua_Functions#setLabelClickCallback|setLabelClickCallback()]] and such.
+
;Parameters
  
{{note}}
+
* ''commandLineName''
You can also load images on labels via [[Manual:Lua_Functions#setLabelStyleSheet|setLabelStyleSheet()]].
+
: The name of the command line the action will be resetet.
 +
: See also: [[#setCmdLineAction | setCmdLineAction()]]
 +
{{MudletVersion|4.10}}
  
;Parameters (label)
+
==resetBackgroundImage==
 +
;resetBackgroundImage([windowName])
 +
: Resets the console background-image
 +
;Parameters
  
* ''labelName:''
+
* ''windowName''
: The name of the label to change it's background color.
+
: (optional) name of the console the image will be reset
* ''imageLocation:''
+
: See also: [[#setBackgroundImage | setBackgroundImage()]]
: The full path to the image location. It's best to use [[ ]] instead of "" for it - because for Windows paths, backslashes need to be escaped.
+
{{MudletVersion|4.10}}
  
;Parameters (consoles)
+
==resetFormat==
 +
;resetFormat([windowName])
 +
: Resets the colour/bold/italics formatting. Always use this function when done adjusting formatting, so make sure what you've set doesn't 'bleed' onto other triggers/aliases.
  
* ''windowName:''
+
; Parameters
: (optional) name of the miniconsole/userwindow to change the background image on, or "main" for the main window.
+
* ''windowName''
* ''imageLocation:''
+
: (optional) name of the console to reset formatting. Defaults to "main" if missing.
: The full path to the image location. It's best to use [[ ]] instead of "" for it - because for Windows paths, backslashes need to be escaped.
 
* ''mode:''
 
: (optional) allows different modes for drawing the background image. Possible modes areː
 
  
** border - the background image is stretched (1)
+
;Example
** center - the background image is in the center (2),
 
** tile - the background image is 'tiled' (3)
 
** style - choose your own background image stylesheet, see example below (4)
 
 
 
: See also: [[#resetBackgroundImage | resetBackgroundImage()]]
 
 
 
;Example (label)
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- give the top border a nice look
+
-- select and set the 'Tommy' to red in the line
setBackgroundImage("top bar", [[/home/vadi/Games/Mudlet/games/top_bar.png]])
+
if selectString("Tommy", 1) ~= -1 then fg("red") end
</syntaxhighlight>
 
  
;Example (main/miniconsole)
+
-- now reset the formatting, so our echo isn't red
<syntaxhighlight lang="lua">
+
resetFormat()
-- give the main window a background image
+
echo(" Hi Tommy!")
setBackgroundImage("main", [[:/Mudlet_splashscreen_development.png]], "center")
 
  
-- or use your own for the main window:
+
-- another example: just highlighting some words
setBackgroundImage("main", [[C:\Documents and Settings\bub\Desktop\mypicture.png]], "center")
+
for _, word in ipairs{"he", "she", "her", "their"} do
 
+
  if selectString(word, 1) ~= -1 then
-- give my_miniconsole a nice background image and put it in the center
+
    bg("blue")
setBackgroundImage("my_miniconsole", [[:/Mudlet_splashscreen_development.png]], "center")
+
  end
 
+
end
-- give my_miniconsole a nice background image with own stylesheet option
+
resetFormat()
setBackgroundImage("my_miniconsole", [[background-image: url(:/Mudlet_splashscreen_development.png); background-repeat: no-repeat; background-position: right;]], "style")
 
 
</syntaxhighlight>
 
</syntaxhighlight>
{{note}} setBackgroundImage for main/miniconsoles and userwindows available in Mudlet 4.10+
 
  
==setBgColor==
+
==resetLabelCursor==
;setBgColor([windowName], r, g, b, [transparency])
+
;resetLabelCursor(labelName)
:Sets the current text background color in the main window unless windowName parameter given. If you have selected text prior to this call, the selection will be highlighted otherwise the current text background color will be changed. If you set a foreground or background color, the color will be used until you call resetFormat() on all further print commands.
+
: Resets your mouse cursor to the default one.
  
:If you'd like to change the background color of a window, see [[#setBackgroundColor|setBackgroundColor()]].
+
: See also: [[#setLabelCursor|setLabelCursor()]], [[#setLabelCustomCursor|setLabelCustomCursor()]]
  
: ''See also:'' [[#cecho|cecho()]], [[#setBackgroundColor|setBackgroundColor()]]
+
{{MudletVersion|4.8}}
  
 
;Parameters
 
;Parameters
* ''windowName:''
+
* ''labelName'': label for which to reset the cursor for.
: (optional) either be none or "main" for the main console, or a miniconsole / userwindow name.
 
* ''r:''
 
: The red component of the gauge color. Passed as an integer number from 0 to 255
 
* ''g:''
 
: The green component of the gauge color. Passed as an integer number from 0 to 255
 
* ''b:''
 
: The blue component of the gauge color. Passed as an integer number from 0 to 255
 
* ''transparency:''
 
: Amount of transparency to use, from 0 (fully transparent) to 255 (fully opaque). Optional, if not used color is fully opaque
 
 
 
 
 
 
 
{{note}}
 
Transparency parameter available in Mudlet 4.10+
 
  
 
;Example
 
;Example
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
--highlights the first occurrence of the string "Tom" in the current line with a red background color.
+
resetLabelCursor("myLabel")
selectString( "Tom", 1 )
+
-- This will reset the mouse cursor over myLabel to the default one
setBgColor( 255,0,0 )
 
</syntaxhighlight>
 
<syntaxhighlight lang="lua">
 
--prints "Hello" on red background and "You" on blue.
 
setBgColor(255,0,0)
 
echo("Hello")
 
setBgColor(0,0,255)
 
echo(" You!")
 
resetFormat()
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setBold==
+
==resetLabelToolTip==
;setBold(windowName, boolean)
+
;resetLabelToolTip(labelName)
: Sets the current text font to bold (true) or non-bold (false) mode. If the windowName parameters omitted, the main screen will be used. If you've got text currently selected in the Mudlet buffer, then the selection will be bolded. Any text you add after with [[Manual:Lua_Functions#echo|echo()]] or [[Manual:Lua_Functions#insertText|insertText()]] will be bolded until you use [[Manual:Lua_Functions#resetFormat|resetFormat()]].
+
: Resets the tooltip on the given label.
 +
{{MudletVersion|4.6.1}}
 +
;Parameters
 +
 
 +
* ''labelName:''
 +
: The name of the label the tooltip will be reseted.
 +
: See also: [[#setLabelToolTip | setLabelToolTip()]]
  
* ''windowName:''
+
==resetMapWindowTitle==
: Optional parameter set the current text background color in windowname given.
+
;resetMapWindowTitle()
 +
: resets the title of the popped out map window to default.
  
* ''boolean:''
+
{{MudletVersion|4.8}}
: A <code>true</code> or <code>false</code> that enables or disables bolding of text
 
  
;Example
+
: See also: [[#setMapWindowTitle|setMapWindowTitle()]]
<syntaxhighlight lang="lua">
 
-- enable bold formatting
 
setBold(true)
 
-- the following echo will be bolded
 
echo("hi")
 
-- turns off bolding, italics, underlines and colouring. It's good practice to clean up after you're done with the formatting, so other your formatting doesn't "bleed" into other echoes.
 
resetFormat()
 
</syntaxhighlight>
 
  
==setBorderBottom==
+
==resetUserWindowTitle==
;setBorderBottom(size)
+
;resetUserWindowTitle(windowName)
: Sets the size of the bottom border of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
+
: resets the title of the UserWindow windowName
: See Also: [[Manual:Lua_Functions#setBorderSizes|setBorderSizes()]], [[Manual:Lua_Functions#setBorderColor|setBorderColor()]], [[Manual:Lua_Functions#getBorderBottom|getBorderBottom()]]
+
 
 +
;Parameters
 +
* ''windowName:''
 +
: Name of the userwindow for which the title will be resetet
 +
 
 +
{{MudletVersion|4.8}}
 +
 
 +
: See also: [[#setUserWindowTitle|setUserWindowTitle()]], [[#openUserWindow|openUserWindow()]]
 +
 
 +
==resizeWindow==
 +
;resizeWindow(windowName, width, height)
 +
: Resizes a mini console, label, or floating User Windows.
 +
:See also: [[#createMiniConsole | createMiniConsole()]], [[#createLabel | createLabel()]], [[#handleWindowResizeEvent | handleWindowResizeEvent()]], [[#resizeWindow | resizeWindow()]], [[#setBorderSizes | setBorderSizes()]], [[#openUserWindow | openUserWindow()]]
  
 
;Parameters
 
;Parameters
* ''size:''
+
* ''windowName:''
: Height of the border in pixels - with 0 indicating no border.
+
: The name of your window
 +
* ''width:''
 +
: The new width you want
 +
* ''height:''
 +
: The new height you want
 +
 
 +
{{note}}
 +
Since Mudlet 3.7 this method can also be used on User Window consoles if they are floating.
 +
 
 +
==saveWindowLayout==
 +
;saveWindowLayout()
 +
:Saves the layout of userwindows (floating miniconsoles), in case you'd like to load them again later.
 +
 
 +
:See also: [[#loadWindowLayout|loadWindowLayout()]], [[#openUserWindow|openUserWindow()]]
 +
 
 +
{{MudletVersion|3.2}}
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setBorderBottom(150)
+
saveWindowLayout()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setBorderColor==
+
==scaleMovie==
;setBorderColor(red, green, blue)
+
;scaleMovie(label name, [autoscale])
: Sets the color of the main windows border that you can create either with lua commands, or via the main window settings.
+
:Resizes the gif to fill the full size of its label
: See Also: [[Manual:Lua_Functions#setBorderSizes|setBorderSizes()]]
+
 
 +
:See also: [[#setMovie|setMovie()]], [[#startMovie|startMovie()]]
  
 
;Parameters
 
;Parameters
* ''red:''
+
* ''label name:''  
: Amount of red color to use, from 0 to 255.
+
: name of the label the gif will be scaled upon
* ''green:''
+
* ''autoscale:''
: Amount of green color to use, from 0 to 255.
+
: (optional) if false the gif will only be scaled once, resizing the label won't rescale the image
* ''blue:''
+
 
: Amount of blue color to use, from 0 to 255.
+
{{MudletVersion|4.15}}
 +
 
 +
==selectCaptureGroup==
 +
;selectCaptureGroup(groupNumber)
 +
: Selects the content of the capture group number in your Perl regular expression (from matches[]). Also works with named capture group. It does not work with multimatches.
 +
 
 +
:See also: [[#selectCurrentLine| selectCurrentLine()]]
 +
 
 +
;Parameters
 +
* ''groupNumberOrName:''
 +
: number of the capture group you want to select, or the name of the capture group as a string
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- set the border to be completely blue
+
--First, set a Perl Reqular expression e.g. "you have (\d+) Euro".
setBorderColor(0, 0, 255)
+
--If you want to color the amount of money you have green you do:
 +
 
 +
selectCaptureGroup(1)
 +
setFgColor(0,255,0)
  
-- or red, using a name
+
-- Or perhaps instead if you were to use "you have (?<euro>\d+) Euro"
setBorderColor( unpack(color_table.red) )
+
selectCaptureGroup("euro")
 +
fg("green")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setBorderLeft==
+
==selectCmdLineText==
;setBorderLeft(size)
+
;selectCmdLineText([commandLine])
: Sets the size of the left border of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
+
: Selects the text in your command line. You can specify which one, if you got many.
: See Also: [[Manual:Lua_Functions#setBorderSizes|setBorderSizes()]], [[Manual:Lua_Functions#setBorderColor|setBorderColor()]], [[Manual:Lua_Functions#getBorderLeft|getBorderLeft()]]
+
 
 +
:See also: [[#createCommandLine| createCommandLine()]]
 +
 
 +
{{MudletVersion|4.13}}
  
 
;Parameters
 
;Parameters
* ''size:''
+
* ''commandLine:''
: Width of the border in pixels - with 0 indicating no border.
+
: (optional) name of the command line you want to have selected
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setBorderLeft(5)
+
-- First, create an extra commandline with the following lua script:
</syntaxhighlight>
+
inputContainer = inputContainer or Adjustable.Container:new({
 +
  x = 0, y = "-4c",
 +
  name = "InputContainer", padding = 2,
 +
  width = "100%", height = "4c",
 +
  autoLoad = false
 +
})
 +
extraCmdLine = extraCmdLine or Geyser.CommandLine:new({
 +
  name = "extraCmdLine",
 +
  x = 0, y = 0, width = "100%", height = "100%"
 +
}, inputContainer)
 +
inputContainer:attachToBorder("bottom")
  
==setBorderRight==
+
-- Now you can send the following lua code with your main command line.
;setBorderRight(size)
+
-- It will give 2 seconds time to click around, unselect its text, etc. before selecting its text for you:
: Sets the size of the right border of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
+
lua tempTimer(2, function() selectCmdLineText() end)
: See Also: [[Manual:Lua_Functions#setBorderSizes|setBorderSizes()]], [[Manual:Lua_Functions#setBorderColor|setBorderColor()]], [[Manual:Lua_Functions#getBorderRight|getBorderRight()]]
 
  
;Parameters
+
-- This will instead select the text in the command line named extraCmdLine:
* ''size:''
+
lua selectCmdLineText('extraCmdLine')
: Width of the border in pixels - with 0 indicating no border.
 
  
;Example
+
-- Same as before, but using the Geyser.CommandLine function instead:
<syntaxhighlight lang="lua">
+
lua extraCmdLine:selectText()  
setBorderRight(50)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setBorderSizes==
+
==selectCurrentLine==
;setBorderSizes(top, right, bottom, left)
+
; selectCurrentLine([windowName])
: Sets the size of all borders of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
+
: Selects the content of the current line that the cursor at. By default, the cursor is at the start of the current line that the triggers are processing, but you can move it with the moveCursor() function.
: The exact result of this function depends on how many numbers you give to it as arguments.
 
: See also: [[Manual:Lua_Functions#getBorderSizes|getBorderSizes()]], [[Manual:Lua_Functions#setBorderTop|setBorderTop()]], [[Manual:Lua_Functions#setBorderRight|setBorderRight()]], [[Manual:Lua_Functions#setBorderBottom|setBorderBottom()]], [[Manual:Lua_Functions#setBorderLeft|setBorderLeft()]], [[Manual:Lua_Functions#setBorderColor|setBorderColor()]]
 
  
: {{MudletVersion|4.0}}
+
{{note}}
 +
This selects the whole line, including the linebreak - so it has a subtle difference from the slightly slower ''selectString(line, 1)'' selection method.
 +
: See also: [[Manual:Lua_Functions#selectString|selectString()]],  [[#selectCurrentLine| selectCurrentLine()]],  [[#getSelection| getSelection()]], [[Manual:Lua_Functions#getCurrentLine|getCurrentLine()]], [[#deselect|deselect()]]
  
;Arguments
+
; Parameters
* '''setBorderSizes(top, right, bottom, left)'''
+
* ''windowName:''
: ''4 arguments:'' All borders will be set to their new given size.
+
: (optional) name of the window in which to select text.
* '''setBorderSizes(top, width, bottom)'''  
 
: ''3 arguments:'' Top and bottom borders will be set to their new given size, and right and left will gain the same width.
 
* '''setBorderSizes(height, width)'''
 
: ''2 arguments:'' Top and bottom borders will gain the same height, and right and left borders gain the same width.
 
* '''setBorderSizes(size)'''
 
: ''1 argument:'' All borders will be set to the same size.
 
* '''setBorderSizes()'''
 
: ''0 arguments:'' All borders will be hidden or set to size of 0 = no border.
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setBorderSizes(100, 50, 150, 0)  
+
-- color the whole line green!
-- big border at the top, bigger at the bottom, small at the right, none at the left
+
selectCurrentLine()
 +
fg("green")
 +
deselect()
 +
resetFormat()
  
setBorderSizes(100, 50, 150)
+
-- to select the previous line, you can do this:
-- big border at the top, bigger at the bottom, small at the right and the left
+
moveCursor(0, getLineNumber()-1)
 +
selectCurrentLine()
  
setBorderSizes(100, 50)  
+
-- to select two lines back, this:
-- big border at the top and the bottom, small at the right and the left
+
moveCursor(0, getLineNumber()-2)
 +
selectCurrentLine()
  
setBorderSizes(100)
+
</syntaxhighlight>
-- big borders at all four sides
 
  
setBorderSizes()  
+
==selectSection==
-- no borders at all four sides
+
;selectSection( [windowName], fromPosition, length )
</syntaxhighlight>
+
: Selects the specified parts of the line starting ''from'' the left and extending to the right for however ''how long''. The line starts from 0.
 +
: Returns true if the selection was successful, and false if the line wasn't actually long enough or the selection couldn't be done in general.
  
==setBorderTop==
+
:See also:[[#selectString| selectString()]], [[#selectCurrentLine| selectCurrentLine()]], [[#getSelection| getSelection()]]
;setBorderTop(size)
 
: Sets the size of the top border of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
 
: See Also: [[Manual:Lua_Functions#setBorderSizes|setBorderSizes()]], [[Manual:Lua_Functions#setBorderColor|setBorderColor()]], [[Manual:Lua_Functions#getBorderTop|getBorderTop()]]
 
  
 
;Parameters
 
;Parameters
* ''size:''
+
* "windowName:"
: Height of the border in pixels - with 0 indicating no border.
+
: (optional) name of the window in which to select text. By default the main window, if no windowName is given.
 +
: Will not work if "main" is given as the windowName to try to select from the main window.
 +
* ''fromPosition:''
 +
: number to specify at which position in the line to begin selecting
 +
* ''length:''
 +
: number to specify the amount of characters you want to select
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setBorderTop(100)
+
-- select and colour the first character in the line red
 +
if selectSection(0,1) then fg("red") end
 +
 
 +
-- select and colour the second character green (start selecting from the first character, and select 1 character)
 +
if selectSection(1,1) then fg("green") end
 +
 
 +
-- select and colour three character after the first two grey (start selecting from the 2nd character for 3 characters long)
 +
if selectSection(2,3) then fg("grey") end
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setFgColor==
+
==selectString==
;setFgColor([windowName], red, green, blue)
+
;selectString([windowName], text, number_of_match)
:Sets the current text foreground color in the main window unless windowName parameter given.
+
: Selects a substring from the line where the user cursor is currently positioned - allowing you to edit selected text (apply colour, make it be a link, copy to other windows or other things).
 +
 
 +
{{note}}
 +
You can move the user cursor with [[#moveCursor | moveCursor()]]. When a new line arrives from the game, the user cursor is positioned at the beginning of the line. However, if one of your trigger scripts moves the cursor around you need to take care of the cursor position yourself and make sure that the cursor is in the correct line if you want to call one of the select functions. To deselect text, see [[#deselect | deselect()]].
 +
 
 +
: See also: [[#deselect|deselect()]]
  
 +
;Parameters
 
* ''windowName:''
 
* ''windowName:''
: (optional) either be none or "main" for the main console, or a miniconsole / userwindow name.
+
: (optional) name of the window in which to select text. By default the main window, if no windowName or an empty string is given.
* ''red:''
+
* ''text:''
: The red component of the gauge color. Passed as an integer number from 0 to 255
+
: The text to select. It is matched as a substring match (so the text anywhere within the line will get selected).
* ''green:''
+
* ''number_of_match:''
: The green component of the gauge color. Passed as an integer number from 0 to 255
+
: The occurrence of text on the line that you'd like to select. For example, if the line was "Bob and Bob", 1 would select the first Bob, and 2 would select the second Bob.
* ''blue:''
+
 
: The blue component of the gauge color. Passed as an integer number from 0 to 255
+
Returns position in line or -1 on error (text not found in line)
  
: See also: [[#setBgColor | setBgColor()]], [[#setHexFgColor | setHexFgColor()]], [[#setHexBgColor | setHexBgColor()]], [[#resetFormat | resetFormat()]]
+
{{note}}
 +
To prevent working on random text if your selection didn't actually select anything, check the -1 return code before doing changes:
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
--highlights the first occurrence of the string "Tom" in the current line with a red foreground color.
+
if selectString("big monster", 1) > -1 then fg("red") end
selectString( "Tom", 1 )
 
setFgColor( 255, 0, 0 )
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setButtonStyleSheet==
+
==setAppStyleSheet==
;setButtonStyleSheet(button, markup)
+
;setAppStyleSheet(stylesheet [, tag])
: Applies Qt style formatting to a button via a special markup language.
+
: Sets a stylesheet for the entire Mudlet application and every open profile. Because it affects other profiles that might not be related to yours, it's better to use [[#setProfileStyleSheet|setProfileStyleSheet()]] instead of this function.
 +
 
 +
: Raises the sysAppStyleSheetChange event which comes with two arguments in addition to the event name. The first is the optional tag which was passed into the function, or "" if nothing was given. The second is the profile which made the stylesheet changes.
 +
 
 +
: See also: [[#setProfileStyleSheet|setProfileStyleSheet()]]
 +
 
 +
;Parameters
 +
 
 +
* ''stylesheet:''
 +
: The entire stylesheet you'd like to use.
  
; Parameters
+
* ''tag:'' (available in Mudlet 3.19+)
* ''button:''
+
: (optional) string tag or identifier that will be passed as a second argument in the ''sysAppStyleSheetChange'' event
: The name of the button to be formatted.
 
* ''markup:''
 
: The string instructions, as specified by the Qt Style Sheet reference.
 
: Note: You can instead use QWidget { markup }. QWidget will reference 'button', allowing the use of pseudostates like QWidget:hover and QWidget:selected
 
  
 
;References
 
;References
: http://qt-project.org/doc/qt-5/stylesheet-reference.html
+
: See [http://qt-project.org/doc/qt-5/stylesheet-reference.html Qt Style Sheets Reference] for the list of widgets you can style and CSS properties you can apply on them.
 +
: See also [https://github.com/vadi2/QDarkStyleSheet/blob/master/qdarkstyle/style.qss QDarkStyleSheet], a rather extensive stylesheet that shows you all the different configuration options you could apply, available as an [http://forums.mudlet.org/viewtopic.php?f=6&t=17624 mpackage here].
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setButtonStyleSheet("my test button", [[
+
-- credit to Akaya @ http://forums.mudlet.org/viewtopic.php?f=5&t=4610&start=10#p21770
   QWidget {
+
local background_color = "#26192f"
    background-color: #999999;
+
local border_color = "#b8731b"
    border: 3px #777777;
+
 
 +
setAppStyleSheet([[
 +
   QMainWindow {
 +
    background: ]]..background_color..[[;
 
   }
 
   }
   QWidget:hover {
+
   QToolBar {
    background-color: #bbbbbb;
+
    background: ]]..background_color..[[;
 
   }
 
   }
   QWidget:checked {
+
   QToolButton {
    background-color: #77bb77;
+
    background: ]]..background_color..[[;
    border: 3px #559955;
+
    border-style: solid;
 +
    border-width: 2px;
 +
    border-color: ]]..border_color..[[;
 +
    border-radius: 5px;
 +
    font-family: BigNoodleTitling;
 +
    color: white;
 +
    margin: 2px;
 +
    font-size: 12pt;
 
   }
 
   }
   QWidget:hover:checked {
+
   QToolButton:hover { background-color: grey;}
    background-color: #99dd99;
+
   QToolButton:focus { background-color: grey;}
   } ]])</syntaxhighlight>
+
]])
 +
</syntaxhighlight>
  
==setClipboardText==
+
{{MudletVersion|3.0}}
;setClipboardText(textContent)
 
: Sets the value of the computer's clipboard to the string data provided.
 
: See also: [[#getClipboardText | getClipboardText()]]
 
  
; Parameters
+
{{note}} Enhanced in Mudlet version 3.19.0 to generate an event that profiles/packages can utilise to redraw any parts of the UI that they themselves had previously styled so their effects can be re-applied to the new application style.
* ''textContent:''
 
: The text to be put into the clipboard.
 
  
: {{note}} Note: Available in Mudlet 4.10+
+
It is anticipated that the Mudlet application itself will make further use of application styling effects and two strings are provisionally planned for the second parameter in the ''sysAppStyleSheetChange'' event: "''mudlet-theme-dark''" and "''mudlet-theme-light''"; it will also set the third parameter to "''system''".
  
;Example
+
==setBackgroundColor==
<syntaxhighlight lang="lua">
+
;setBackgroundColor([windowName], r, g, b, [transparency])
setClipboardText("New Clipboard Contents")
+
: Sets the background for the given label, miniconsole, or userwindow. Colors are from 0 to 255 (0 being black), and transparency is from 0 to 255 (0 being completely transparent).
echo("Clipboard: " .. getClipboardText()) -- should echo "Clipboard: New Clipboard Contents"
+
 
</syntaxhighlight>
+
;Parameters
  
==setCmdLineAction==
+
* ''windowName:''
;setCmdLineAction(commandLineName, luaFunctionName, [any arguments])
+
: (optional) name of the label/miniconsole/userwindow to change the background color on, or "main" for the main window.
: Specifies a Lua function to be called if the user sends text to the command line. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the command line action. Additionally, this function passes the command line input text as the final argument.
+
* ''r:''
{{note}} If no action is set the command line behaves like the main command line and sends commands directly to the game or alias engine.
+
: Amount of red to use, from 0 (none) to 255 (full).
 +
* ''g:''
 +
: Amount of green to use, from 0 (none) to 255 (full).
 +
* ''b:''
 +
: Amount of red to use, from 0 (none) to 255 (full).
 +
* ''transparency:''
 +
: (optional) amount of transparency to use, from 0 (fully transparent) to 255 (fully opaque). Defaults to 255 if omitted.
  
The function specified in ''luaFunctionName'' is called like so:
+
{{note}}
 +
Transparency also available for main/miniconsoles in Mudlet 4.10+
  
 +
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
luaFuncName(optional number of arguments, text)
+
-- make a red label that's somewhat transparent
 +
setBackgroundColor("some label",255,0,0,200)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
: See also: [[Manual:UI_Functions#resetCmdLineAction|resetCmdLineAction()]]
+
==setBackgroundImage==
 +
;setBackgroundImage(labelName, imageLocation)
 +
;setBackgroundImage([windowname], imageLocation, [mode])
 +
: Loads an image file (png) as a background image for a label or console. This can be used to display clickable buttons in combination with [[Manual:Lua_Functions#setLabelClickCallback|setLabelClickCallback()]] and such.
 +
 
 +
{{note}}
 +
You can also load images on labels via [[Manual:Lua_Functions#setLabelStyleSheet|setLabelStyleSheet()]].
  
;Parameters
+
;Parameters (label)
  
* ''commandLineName:''
+
* ''labelName:''
: The name of the command line to attach the action function to.
+
: The name of the label to change it's background color.
* ''luaFunctionName:''
+
* ''imageLocation:''
: The Lua function name to call, as a string.
+
: The full path to the image location. It's best to use [[ ]] instead of "" for it - because for Windows paths, backslashes need to be escaped.
* ''any arguments:''
 
: (optional) Any amount of arguments you'd like to pass to the calling function.
 
  
{{note}} You can also pass a function directly instead of using a string
+
;Parameters (consoles)
  
{{MudletVersion|4.10}}
+
* ''windowName:''
 +
: (optional) name of the miniconsole/userwindow to change the background image on, or "main" for the main window.
 +
* ''imageLocation:''
 +
: The full path to the image location. It's best to use [[ ]] instead of "" for it - because for Windows paths, backslashes need to be escaped.
 +
* ''mode:''
 +
: (optional) allows different modes for drawing the background image. Possible modes areː
  
;Example
+
** border - the background image is stretched (1)
<syntaxhighlight lang="lua">
+
** center - the background image is in the center (2),
function sendTextToMiniConsole(miniConsoleName, cmdLineText)
+
** tile - the background image is 'tiled' (3)
  echo(miniConsoleName, cmdLineText.."\n")
+
** style - choose your own background image stylesheet, see example below (4)
end
 
  
setCmdLineAction("myCmdLine", "sendTextToMiniConsole", "myMiniConsole")
+
: See also: [[#resetBackgroundImage | resetBackgroundImage()]]
  
 +
;Example (label)
 +
<syntaxhighlight lang="lua">
 +
-- give the top border a nice look
 +
setBackgroundImage("top bar", [[/home/vadi/Games/Mudlet/games/top_bar.png]])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setCmdLineStyleSheet==
+
;Example (main/miniconsole)
;setCmdLineStyleSheet([commandLineName], markup)
+
<syntaxhighlight lang="lua">
: Applies Qt style formatting to a command line via a special markup language.
+
-- give the main window a background image
 +
setBackgroundImage("main", [[:/Mudlet_splashscreen_development.png]], "center")
  
;Parameters
+
-- or use your own for the main window:
* ''commandLineName:''
+
setBackgroundImage("main", [[C:\Documents and Settings\bub\Desktop\mypicture.png]], "center")
: (optional) Name of the command line (or miniconsole the command line is in). If not given the stylesheet will be applied to the main command line.
 
* ''markup''
 
: The string instructions, as specified by the Qt Style Sheet reference.
 
  
{{MudletVersion|4.10}}
+
-- give my_miniconsole a nice background image and put it in the center
 +
setBackgroundImage("my_miniconsole", [[:/Mudlet_splashscreen_development.png]], "center")
  
: See also: [[Manual:UI_Functions#enableCommandLine|enableCommandLine()]], [[Manual:UI_Functions#createCommandLine|createCommandLine()]]
+
-- give my_miniconsole a nice background image with own stylesheet option
 +
setBackgroundImage("my_miniconsole", [[background-image: url(:/Mudlet_splashscreen_development.png); background-repeat: no-repeat; background-position: right;]], "style")
 +
</syntaxhighlight>
 +
{{note}} setBackgroundImage for main/miniconsoles and userwindows available in Mudlet 4.10+
  
;Examples
+
==setBgColor==
<syntaxhighlight lang="lua">
+
;setBgColor([windowName], r, g, b, [transparency])
-- move the main command line over to the right
+
:Sets the current text background color in the main window unless windowName parameter given. If you have selected text prior to this call, the selection will be highlighted otherwise the current text background color will be changed. If you set a foreground or background color, the color will be used until you call resetFormat() on all further print commands.
setCmdLineStyleSheet("main", [[
 
  QPlainTextEdit {
 
    padding-left: 100px; /* change 100 to your number */
 
    background-color: black; /* change it to your background color */
 
  }
 
]])
 
  
--only change font-size of your main command line
+
:If you'd like to change the background color of a window, see [[#setBackgroundColor|setBackgroundColor()]].
setCmdLineStyleSheet("main", [[
 
  QPlainTextEdit {
 
    font-sizeː20pt;
 
  }
 
]])
 
  
--change bg/fg color of your miniconsole command line (name of the miniconsole is 'myMiniconsole'
+
: ''See also:'' [[#cecho|cecho()]], [[#setBackgroundColor|setBackgroundColor()]]
--the command line in the miniconsole has to be enabled
+
 
setCmdLineStyleSheet("myMiniConsole", [[
+
;Parameters
  QPlainTextEdit {
+
* ''windowName:''
    background: rgb(0,100,0);
+
: (optional) either be none or "main" for the main console, or a miniconsole / userwindow name.
    color: rgb(0,200,255);
+
* ''r:''
    font-size: 10pt;
+
: The red component of the gauge color. Passed as an integer number from 0 to 255
  }
+
* ''g:''
]])
+
: The green component of the gauge color. Passed as an integer number from 0 to 255
</syntaxhighlight>
+
* ''b:''
 +
: The blue component of the gauge color. Passed as an integer number from 0 to 255
 +
* ''transparency:''
 +
: Amount of transparency to use, from 0 (fully transparent) to 255 (fully opaque). Optional, if not used color is fully opaque
  
==setFont==
 
;setFont(name, font)
 
: Sets the font on the given window or console name. Can be used to change font of the main console, miniconsoles, and userwindows. Prefer a monospaced font - those work best with text games. See here [https://doc.qt.io/qt-5/qfont.html#setFamily for more].
 
: See also: [[#getFont|getFont()]], [[#setFontSize|setFontSize()]], [[#getFontSize|getFontSize()]], [[#openUserWindow|openUserWindow()]], [[#getAvailableFonts|getAvailableFonts()]]
 
  
;Parameters
 
* ''name:''
 
: Optional - the window name to set font size of - can either be none or "main" for the main console, or a miniconsole / userwindow name.
 
* ''font:''
 
: The font to use.
 
  
{{MudletVersion|3.9}}
+
{{note}}
 +
Transparency parameter available in Mudlet 4.10+
  
 
;Example
 
;Example
 +
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- The following will set the "main" console window font to Ubuntu Mono, another font included in Mudlet.
+
--highlights the first occurrence of the string "Tom" in the current line with a red background color.
setFont("Ubuntu Mono")
+
selectString( "Tom", 1 )
setFont("main", "Ubuntu Mono")
+
setBgColor( 255,0,0 )
 
+
</syntaxhighlight>
-- This will set the font size of a miniconsole named "combat" to Ubuntu Mono.
+
<syntaxhighlight lang="lua">
setFont("combat", "Ubuntu Mono")
+
--prints "Hello" on red background and "You" on blue.
 +
setBgColor(255,0,0)
 +
echo("Hello")
 +
setBgColor(0,0,255)
 +
echo(" You!")
 +
resetFormat()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setFontSize==
+
==setBold==
;setFontSize(name, size)
+
;setBold(windowName, boolean)
: Sets a font size on the given window or console name. Can be used to change font size of the Main console as well as dockable UserWindows.
+
: Sets the current text font to bold (true) or non-bold (false) mode. If the windowName parameters omitted, the main screen will be used. If you've got text currently selected in the Mudlet buffer, then the selection will be bolded. Any text you add after with [[Manual:Lua_Functions#echo|echo()]] or [[Manual:Lua_Functions#insertText|insertText()]] will be bolded until you use [[Manual:Lua_Functions#resetFormat|resetFormat()]].
: See Also: [[#getFontSize|getFontSize()]], [[#openUserWindow|openUserWindow()]]
 
  
;Parameters
+
* ''windowName:''
* ''name:''
+
: Optional parameter set the current text background color in windowname given.
: Optional - the window name to set font size of - can either be none or "main" for the main console, or a UserWindow name.
 
* ''size:''
 
: The font size to apply to the window.
 
  
{{MudletVersion|3.4}}
+
* ''boolean:''
 +
: A <code>true</code> or <code>false</code> that enables or disables bolding of text
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- The following will set the "main" console window font to 12-point font.
+
-- enable bold formatting
setFontSize(12)
+
setBold(true)
setFontSize("main", 12)
+
-- the following echo will be bolded
 
+
echo("hi")
-- This will set the font size of a user window named "uw1" to 12-point font.
+
-- turns off bolding, italics, underlines and colouring. It's good practice to clean up after you're done with the formatting, so other your formatting doesn't "bleed" into other echoes.
setFontSize("uw1", 12)
+
resetFormat()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setGauge==
+
==setBorderBottom==
;setGauge(gaugeName, currentValue, maxValue, gaugeText)
+
;setBorderBottom(size)
: Use this function when you want to change the gauges look according to your values. Typical usage would be in a prompt with your current health or whatever value, and throw in some variables instead of the numbers.
+
: Sets the size of the bottom border of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
 +
: See Also: [[Manual:Lua_Functions#setBorderSizes|setBorderSizes()]], [[Manual:Lua_Functions#setBorderColor|setBorderColor()]], [[Manual:Lua_Functions#getBorderBottom|getBorderBottom()]]
  
: See also: [[Manual:Lua_Functions#moveGauge|moveGauge()]], [[Manual:Lua_Functions#createGauge|createGauge()]], [[Manual:Lua_Functions#setGaugeText|setGaugeText()]]
+
;Parameters
 +
* ''size:''
 +
: Height of the border in pixels - with 0 indicating no border.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- create a gauge
+
setBorderBottom(150)
createGauge("healthBar", 300, 20, 30, 300, nil, "green")
 
 
 
--Change the looks of the gauge named healthBar and make it
 
--fill to half of its capacity. The height is always remembered.
 
setGauge("healthBar", 200, 400)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
<syntaxhighlight lang="lua">
+
==setBorderColor==
--If you wish to change the text on your gauge, you’d do the following:
+
;setBorderColor(red, green, blue)
setGauge("healthBar", 200, 400, "some text")
+
: Sets the color of the main windows border that you can create either with lua commands, or via the main window settings.
</syntaxhighlight>
+
: See Also: [[Manual:Lua_Functions#setBorderSizes|setBorderSizes()]]
  
==setGaugeStyleSheet==
+
;Parameters
;setGaugeStyleSheet(gaugeName, css, cssback, csstext)
+
* ''red:''
: Sets the CSS stylesheets on a gauge - one on the front (the part that resizes accoding to the values on the gauge) and one in the back. You can use [https://build-system.fman.io/qt-designer-download Qt Designer] to create stylesheets.
+
: Amount of red color to use, from 0 to 255.
 +
* ''green:''
 +
: Amount of green color to use, from 0 to 255.
 +
* ''blue:''
 +
: Amount of blue color to use, from 0 to 255.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setGaugeStyleSheet("hp_bar", [[background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #f04141, stop: 0.1 #ef2929, stop: 0.49 #cc0000, stop: 0.5 #a40000, stop: 1 #cc0000);
+
-- set the border to be completely blue
border-top: 1px black solid;
+
setBorderColor(0, 0, 255)
border-left: 1px black solid;
+
 
border-bottom: 1px black solid;
+
-- or red, using a name
border-radius: 7;
+
setBorderColor( unpack(color_table.red) )
padding: 3px;]],
 
[[background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #bd3333, stop: 0.1 #bd2020, stop: 0.49 #990000, stop: 0.5 #700000, stop: 1 #990000);
 
border-width: 1px;
 
border-color: black;
 
border-style: solid;
 
border-radius: 7;
 
padding: 3px;]])
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setGaugeText==
+
==setBorderLeft==
;setGaugeText(gaugename, css, ccstext )
+
;setBorderLeft(size)
: Set the formatting of the text used inside the inserted gaugename.
+
: Sets the size of the left border of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
 +
: See Also: [[Manual:Lua_Functions#setBorderSizes|setBorderSizes()]], [[Manual:Lua_Functions#setBorderColor|setBorderColor()]], [[Manual:Lua_Functions#getBorderLeft|getBorderLeft()]]
  
;Example:
+
;Parameters
<syntaxhighlight lang="lua">
+
* ''size:''
setGaugeText("healthBar", [[<p style="font-weight:bold;color:#C9C9C9;letter-spacing:1pt;word-spacing:2pt;font-size:12px;text-align:center;font-family:arial black, sans-serif;">]]..MY_NUMERIC_VARIABLE_HERE..[[</p>]])</syntaxhighlight>
+
: Width of the border in pixels - with 0 indicating no border.
 
 
;Useful resources:
 
:http://csstxt.com - Generate the text exactly how you like it before pasting it into the css slot.
 
:https://www.w3schools.com/colors/colors_picker.asp - Can help you choose colors for your text!
 
 
 
==setHexBgColor==
 
;setHexBgColor([windowName], hexColorString)
 
:Sets the current text nackground color in the main window unless windowName parameter given. This function allows to specify the color as a 6 character hexadecimal string.
 
 
 
* ''windowName:''
 
: Optional parameter set the current text background color in windowname given.
 
* ''hexColorString''
 
: 6 character long hexadecimal string to set the color to. The first two characters 00-FF represent the red part of the color, the next two the green and the last two characters stand for the blue part of the color
 
 
 
: See also: [[#setBgColor | setBgColor()]], [[#setHexFgColor | setHexFgColor()]]
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
--highlights the first occurrence of the string "Tom" in the current line with a red Background color.
+
setBorderLeft(5)
selectString( "Tom", 1 )
 
setHexBgColor( "FF0000" )
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setHexFgColor==
+
==setBorderRight==
;setHexFgColor([windowName], hexColorString)
+
;setBorderRight(size)
:Sets the current text foreground color in the main window unless windowName parameter given. This function allows to specify the color as a 6 character hexadecimal string.
+
: Sets the size of the right border of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
 +
: See Also: [[Manual:Lua_Functions#setBorderSizes|setBorderSizes()]], [[Manual:Lua_Functions#setBorderColor|setBorderColor()]], [[Manual:Lua_Functions#getBorderRight|getBorderRight()]]
  
* ''windowName:''
+
;Parameters
: Optional parameter set the current text foreground color in windowname given.
+
* ''size:''
* ''hexColorString''
+
: Width of the border in pixels - with 0 indicating no border.
: 6 character long hexadecimal string to set the color to. The first two characters 00-FF represent the red part of the color, the next two the green and the last two characters stand for the blue part of the color
 
 
 
: See also: [[#setFgColor | setFgColor()]], [[#setHexBgColor | setHexBgColor()]]
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
--highlights the first occurrence of the string "Tom" in the current line with a red foreground color.
+
setBorderRight(50)
selectString( "Tom", 1 )
 
setHexFgColor( "FF0000" )
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setItalics==
+
==setBorderSizes==
;setItalics(windowName, bool)
+
;setBorderSizes(top, right, bottom, left)
: Sets the current text font to italics/non-italics mode. If the windowName parameters omitted, the main screen will be used.
+
: Sets the size of all borders of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
 +
: The exact result of this function depends on how many numbers you give to it as arguments.
 +
: See also: [[Manual:Lua_Functions#getBorderSizes|getBorderSizes()]], [[Manual:Lua_Functions#setBorderTop|setBorderTop()]], [[Manual:Lua_Functions#setBorderRight|setBorderRight()]], [[Manual:Lua_Functions#setBorderBottom|setBorderBottom()]], [[Manual:Lua_Functions#setBorderLeft|setBorderLeft()]], [[Manual:Lua_Functions#setBorderColor|setBorderColor()]]
  
==setLabelToolTip==
+
: {{MudletVersion|4.0}}
;setLabelToolTip(labelName, text, [duration])
 
: Sets a tooltip on the given label.
 
{{MudletVersion|4.6.1}}
 
;Parameters
 
  
* ''labelName:''
+
;Arguments
: The name of the label to set the tooltip to.
+
* '''setBorderSizes(top, right, bottom, left)'''
* ''text:''
+
: ''4 arguments:'' All borders will be set to their new given size.
: The text to be shown. Can contain Qt rich text formats.
+
* '''setBorderSizes(top, width, bottom)'''
* ''duration:''
+
: ''3 arguments:'' Top and bottom borders will be set to their new given size, and right and left will gain the same width.  
: Duration of the tooltip timeout in seconds. Optional, if not set the default duration will be set.
+
* '''setBorderSizes(height, width)'''
 +
: ''2 arguments:'' Top and bottom borders will gain the same height, and right and left borders gain the same width.  
 +
* '''setBorderSizes(size)'''
 +
: ''1 argument:'' All borders will be set to the same size.
 +
* '''setBorderSizes()'''
 +
: ''0 arguments:'' All borders will be hidden or set to size of 0 = no border.
  
: See also: [[Manual:UI_Functions#resetLabelToolTip|resetLabelToolTip()]]
+
;Example
 +
<syntaxhighlight lang="lua">
 +
setBorderSizes(100, 50, 150, 0)  
 +
-- big border at the top, bigger at the bottom, small at the right, none at the left
  
==setLabelClickCallback==
+
setBorderSizes(100, 50, 150)  
;setLabelClickCallback(labelName, luaFunctionName, [any arguments])
+
-- big border at the top, bigger at the bottom, small at the right and the left
: Specifies a Lua function to be called if the user clicks on the label/image. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument. This table contains information about the mouse button clicked, other buttons that were pressed at the time, and the mouse cursor's local (relative to the label) and global (relative to the Mudlet window) position. The function specified in ''luaFunctionName'' is called like so:
 
  
<syntaxhighlight lang="lua">
+
setBorderSizes(100, 50)  
luaFuncName(optional number of arguments, event)
+
-- big border at the top and the bottom, small at the right and the left
</syntaxhighlight>
 
  
where '''event''' has the following structure:
+
setBorderSizes(100)
 +
-- big borders at all four sides
  
<syntaxhighlight lang="lua">
+
setBorderSizes()
event = {
+
-- no borders at all four sides
  x = 100,
 
  y = 200,
 
  globalX = 300,
 
  globalY = 320,
 
  button = "LeftButton",
 
  buttons = {"RightButton", "MidButton"},
 
}
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
: See also: [[Manual:UI_Functions#setLabelDoubleClickCallback|setLabelDoubleClickCallback()]], [[Manual:UI_Functions#setLabelReleaseCallback|setLabelReleaseCallback()]], [[Manual:UI_Functions#setLabelMoveCallback|setLabelMoveCallback()]], [[Manual:UI_Functions#setLabelWheelCallback|setLabelWheelCallback()]],[[Manual:UI_Functions#setLabelOnEnter|setLabelOnEnter()]], [[Manual:UI_Functions#setLabelOnLeave|setLabelOnLeave()]]
+
==setBorderTop==
 +
;setBorderTop(size)
 +
: Sets the size of the top border of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
 +
: See Also: [[Manual:Lua_Functions#setBorderSizes|setBorderSizes()]], [[Manual:Lua_Functions#setBorderColor|setBorderColor()]], [[Manual:Lua_Functions#getBorderTop|getBorderTop()]]
  
 
;Parameters
 
;Parameters
 +
* ''size:''
 +
: Height of the border in pixels - with 0 indicating no border.
  
* ''labelName:''
+
;Example
: The name of the label to attach a callback function to.
+
<syntaxhighlight lang="lua">
* ''luaFunctionName:''
+
setBorderTop(100)
: Lua function to call, or the function name, as a string.
+
</syntaxhighlight>
* ''any arguments:''
 
: (optional) Any amount of arguments you'd like to pass to the calling function.
 
  
{{note}} Event argument is available in 3.6+, and in 4.8+ you can pass a function directly instead of a string.
+
==setFgColor==
 +
;setFgColor([windowName], red, green, blue)
 +
:Sets the current text foreground color in the main window unless windowName parameter given.
 +
 
 +
* ''windowName:''
 +
: (optional) either be none or "main" for the main console, or a miniconsole / userwindow name.
 +
* ''red:''
 +
: The red component of the gauge color. Passed as an integer number from 0 to 255
 +
* ''green:''
 +
: The green component of the gauge color. Passed as an integer number from 0 to 255
 +
* ''blue:''
 +
: The blue component of the gauge color. Passed as an integer number from 0 to 255
 +
 
 +
: See also: [[#setBgColor | setBgColor()]], [[#setHexFgColor | setHexFgColor()]], [[#setHexBgColor | setHexBgColor()]], [[#resetFormat | resetFormat()]]
  
{{note}}
 
While '''event.button''' may contain a single string of any listed below, '''event.buttons''' will only ever contain some combination of "LeftButton", "MidButton", and "RightButton"
 
:The following mouse button strings are defined:
 
<pre>
 
"LeftButton"        "RightButton"        "MidButton"
 
"BackButton"        "ForwardButton"      "TaskButton"
 
"ExtraButton4"      "ExtraButton5"      "ExtraButton6"
 
"ExtraButton7"      "ExtraButton8"      "ExtraButton9"
 
"ExtraButton10"    "ExtraButton11"      "ExtraButton12"
 
"ExtraButton13"    "ExtraButton14"      "ExtraButton15"
 
"ExtraButton16"    "ExtraButton17"      "ExtraButton18"
 
"ExtraButton19"    "ExtraButton20"      "ExtraButton21"
 
"ExtraButton22"    "ExtraButton23"      "ExtraButton24"
 
</pre>
 
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
createLabel("testLabel", 50, 50, 100, 100, 0)
+
--highlights the first occurrence of the string "Tom" in the current line with a red foreground color.
 +
selectString( "Tom", 1 )
 +
setFgColor( 255, 0, 0 )
 +
</syntaxhighlight>
  
function onClickGoNorth(event)
+
==setButtonStyleSheet==
  if event.button == "LeftButton" then
+
;setButtonStyleSheet(button, markup)
    send("walk north")
+
: Applies Qt style formatting to a button via a special markup language.
  elseif event.button == "RightButton" then
 
    send("swim north")
 
  elseif event.button == "MidButton" then
 
    send("gallop north")
 
  end
 
end
 
  
setLabelClickCallback("testLabel", "onClickGoNorth")
+
; Parameters
 
+
* ''button:''
-- you can also use them within tables:
+
: The name of the button to be formatted.
mynamespace =
+
* ''markup:''
  {
+
: The string instructions, as specified by the Qt Style Sheet reference.
    onClickGoNorth =
+
: Note: You can instead use QWidget { markup }. QWidget will reference 'button', allowing the use of pseudostates like QWidget:hover and QWidget:selected
      function()
 
        echo("the north button was clicked!")
 
      end,
 
  }
 
setLabelClickCallback("testLabel", "mynamespace.onClickGoNorth")
 
  
-- or by passing the function directly:
+
;References
setLabelClickCallback("testLabel", onClickGoNorth)
+
: https://doc.qt.io/qt-5/stylesheet-reference.html
</syntaxhighlight>
 
  
==setLabelDoubleClickCallback==
+
;Example
;setLabelDoubleClickCallback(labelName, luaFunctionName, [any arguments])
+
<syntaxhighlight lang="lua">
: Specifies a Lua function to be called if the user double clicks on the label/image. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, as in [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]]
+
setButtonStyleSheet("my test button", [[
 +
  QWidget {
 +
    background-color: #999999;
 +
    border: 3px #777777;
 +
  }
 +
  QWidget:hover {
 +
    background-color: #bbbbbb;
 +
  }
 +
  QWidget:checked {
 +
    background-color: #77bb77;
 +
    border: 3px #559955;
 +
  }
 +
  QWidget:hover:checked {
 +
    background-color: #99dd99;
 +
  } ]])</syntaxhighlight>
  
{{MudletVersion|3.6}}
+
==setClipboardText==
 +
;setClipboardText(textContent)
 +
: Sets the value of the computer's clipboard to the string data provided.
 +
: See also: [[#getClipboardText | getClipboardText()]]
  
: See also: [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], [[Manual:UI_Functions#setLabelReleaseCallback|setLabelReleaseCallback()]], [[Manual:UI_Functions#setLabelMoveCallback|setLabelMoveCallback()]], [[Manual:UI_Functions#setLabelWheelCallback|setLabelWheelCallback()]], [[Manual:UI_Functions#setLabelOnEnter|setLabelOnEnter()]], [[Manual:UI_Functions#setLabelOnLeave|setLabelOnLeave()]]
+
; Parameters
 +
* ''textContent:''
 +
: The text to be put into the clipboard.
 +
 
 +
: {{note}} Note: Available in Mudlet 4.10+
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
setClipboardText("New Clipboard Contents")
 +
echo("Clipboard: " .. getClipboardText()) -- should echo "Clipboard: New Clipboard Contents"
 +
</syntaxhighlight>
  
;Parameters
+
==setCmdLineAction==
 +
;setCmdLineAction(commandLineName, luaFunctionName, [any arguments])
 +
: Specifies a Lua function to be called if the user sends text to the command line. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the command line action. Additionally, this function passes the command line input text as the final argument.
 +
{{note}} If no action is set the command line behaves like the main command line and sends commands directly to the game or alias engine.
  
* ''labelName:''
+
The function specified in ''luaFunctionName'' is called like so:
: The name of the label to attach a callback function to.
 
* ''luaFunctionName:''
 
: The Lua function name to call, as a string.
 
* ''any arguments:''
 
: (optional) Any amount of arguments you'd like to pass to the calling function.
 
  
==setLabelMoveCallback==
+
<syntaxhighlight lang="lua">
;setLabelMoveCallback(labelName, luaFunctionName, [any arguments])
+
luaFuncName(optional number of arguments, text)
: Specifies a Lua function to be called when the mouse moves while inside the specified label/console. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, as in [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]]
+
</syntaxhighlight>
  
: See Also: [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], [[Manual:UI_Functions#setLabelDoubleClickCallback|setLabelDoubleClickCallback()]], [[Manual:UI_Functions#setLabelReleaseCallback|setLabelReleaseCallback()]], [[Manual:UI_Functions#setLabelWheelCallback|setLabelWheelCallback()]], [[Manual:UI_Functions#setLabelOnEnter|setLabelOnEnter()]], [[Manual:UI_Functions#setLabelOnLeave|setLabelOnLeave()]]
+
: See also: [[Manual:UI_Functions#resetCmdLineAction|resetCmdLineAction()]]
  
 
;Parameters
 
;Parameters
  
* ''labelName:''
+
* ''commandLineName:''
: The name of the label to attach a callback function to.
+
: The name of the command line to attach the action function to.
 
* ''luaFunctionName:''
 
* ''luaFunctionName:''
 
: The Lua function name to call, as a string.
 
: The Lua function name to call, as a string.
Line 3,366: Line 3,782:
 
: (optional) Any amount of arguments you'd like to pass to the calling function.
 
: (optional) Any amount of arguments you'd like to pass to the calling function.
  
{{MudletVersion|3.6}}
+
{{note}} You can also pass a function directly instead of using a string
  
==setLabelOnEnter==
+
{{MudletVersion|4.10}}
;setLabelOnEnter(labelName, luaFunctionName, [any arguments])
 
: Specifies a Lua function to be called when the mouse enters within the labels borders. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, similar to [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], but with slightly different information.
 
: For this callback, the '''event''' argument has the following structure:
 
  
 +
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
event = {
+
function sendTextToMiniConsole(miniConsoleName, cmdLineText)
   x = 100,
+
   echo(miniConsoleName, cmdLineText.."\n")
  y = 200,
+
end
  globalX = 300,
+
 
  globalY = 320,
+
setCmdLineAction("myCmdLine", "sendTextToMiniConsole", "myMiniConsole")
}
+
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
: See Also: [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], [[Manual:UI_Functions#setLabelDoubleClickCallback|setLabelDoubleClickCallback()]], [[Manual:UI_Functions#setLabelReleaseCallback|setLabelReleaseCallback()]], [[Manual:UI_Functions#setLabelMoveCallback|setLabelMoveCallback()]], [[Manual:UI_Functions#setLabelWheelCallback|setLabelWheelCallback()]], [[Manual:UI_Functions#setLabelOnLeave|setLabelOnLeave()]]
+
==setCmdLineStyleSheet==
 +
;setCmdLineStyleSheet([commandLineName], markup)
 +
: Applies Qt style formatting to a command line via a special markup language.
  
 
;Parameters
 
;Parameters
 +
* ''commandLineName:''
 +
: (optional) Name of the command line (or miniconsole the command line is in). If not given the stylesheet will be applied to the main command line.
 +
* ''markup''
 +
: The string instructions, as specified by the Qt Style Sheet reference.
  
* ''labelName:''
+
{{note}} Moving the command line over can adjust the other elements on the same horizontal axis, such as the search feature, buttons and network latency monitor.  These additional components can take up to 30% of the screen size (400px when <code>getMainWindowSize()</code> was returning 1216px width).  Don't go too aggressive with the numbers at first otherwise it will push elements off screen.  Moving the command line over 250px on the above monitor also needed modifying of the <code>width</code> and <code>max-width</code> CSS properties.
: The name of the label to attach a callback function to.
+
<code>setCmdLineStyleSheet("main", [[QPlainTextEdit {margin-left: 250px; max-width: 562px; width: 562px}]])</code>
* ''luaFunctionName:''
+
 
: The Lua function name to call, as a string - it must be registered as a global function, and not inside any namespaces (tables).
+
{{MudletVersion|4.10}}
* ''any arguments:''
 
: (optional) Any amount of arguments you'd like to pass to the calling function.
 
  
;Example
+
: See also: [[Manual:UI_Functions#enableCommandLine|enableCommandLine()]], [[Manual:UI_Functions#createCommandLine|createCommandLine()]]
  
 +
;Examples
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
function onMouseOver()
+
-- move the main command line over to the right
  echo("The mouse is hovering over the label!\n")
+
setCmdLineStyleSheet("main", [[
end
+
  QPlainTextEdit {
 +
    margin-left: 100px; /* change 100 to your number */
 +
    background-color: black; /* change it to your background color */
 +
  }
 +
]])
  
setLabelOnEnter( "compassNorthImage", "onMouseOver" )
+
--only change font-size of your main command line
</syntaxhighlight>
+
setCmdLineStyleSheet("main", [[
 +
  QPlainTextEdit {
 +
    font-sizeː20pt;
 +
  }
 +
]])
  
==setLabelOnLeave==
+
--change bg/fg color of your miniconsole command line (name of the miniconsole is 'myMiniconsole'
;setLabelOnLeave(labelName, luaFunctionName, [any arguments])
+
--the command line in the miniconsole has to be enabled
: Specifies a Lua function to be called when the mouse leaves the labels borders. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button.
+
setCmdLineStyleSheet("myMiniConsole", [[
 +
  QPlainTextEdit {
 +
    background: rgb(0,100,0);
 +
    color: rgb(0,200,255);
 +
    font-size: 10pt;
 +
  }
 +
]])
 +
</syntaxhighlight>
  
: See Also: [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], [[Manual:UI_Functions#setLabelOnEnter|setLabelOnEnter()]]
+
==setFont==
 +
;setFont(name, font)
 +
: Sets the font on the given window or console name. Can be used to change font of the main console, miniconsoles, and userwindows. Prefer a monospaced font - those work best with text games. See here [https://doc.qt.io/qt-5/qfont.html#setFamily for more].
 +
: See also: [[#getFont|getFont()]], [[#setFontSize|setFontSize()]], [[#getFontSize|getFontSize()]], [[#openUserWindow|openUserWindow()]], [[#getAvailableFonts|getAvailableFonts()]]
  
 
;Parameters
 
;Parameters
 +
* ''name:''
 +
: Optional - the window name to set font size of - can either be none or "main" for the main console, or a miniconsole / userwindow name.
 +
* ''font:''
 +
: The font to use.
  
* ''labelName:''
+
{{MudletVersion|3.9}}
: The name of the label to attach a callback function to.
 
* ''luaFunctionName:''
 
: The Lua function name to call, as a string - it must be registered as a global function, and not inside any namespaces (tables).
 
* ''any arguments:''
 
: (optional) Any amount of arguments you'd like to pass to the calling function.
 
  
 
;Example
 
;Example
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
function onMouseLeft(argument)
+
-- The following will set the "main" console window font to Ubuntu Mono, another font included in Mudlet.
  echo("The mouse quit hovering over the label the label! We also got this as data on the function: "..argument)
+
setFont("Ubuntu Mono")
end
+
setFont("main", "Ubuntu Mono")
  
setLabelOnLeave( "compassNorthImage", "onMouseLeft", "argument to pass to function" )
+
-- This will set the font size of a miniconsole named "combat" to Ubuntu Mono.
 +
setFont("combat", "Ubuntu Mono")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setLabelReleaseCallback==
+
==setFontSize==
;setLabelReleaseCallback(labelName, luaFunctionName, [any arguments])
+
;setFontSize(name, size)
: Specifies a Lua function to be called when a mouse click ends that originated on the specified label/console. This function is called even if you drag the mouse off of the label/console before releasing the click. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, as in [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]]
+
: Sets a font size on the given window or console name. Can be used to change font size of the Main console as well as dockable UserWindows.
 +
: See Also: [[#getFontSize|getFontSize()]], [[#openUserWindow|openUserWindow()]]
 +
 
 +
;Parameters
 +
* ''name:''
 +
: Optional - the window name to set font size of - can either be none or "main" for the main console, or a UserWindow name.
 +
* ''size:''
 +
: The font size to apply to the window.
  
: See Also: [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], [[Manual:UI_Functions#setLabelDoubleClickCallback|setLabelDoubleClickCallback()]], [[Manual:UI_Functions#setLabelMoveCallback|setLabelMoveCallback()]], [[Manual:UI_Functions#setLabelWheelCallback|setLabelWheelCallback()]], [[Manual:UI_Functions#setLabelOnEnter|setLabelOnEnter()]], [[Manual:UI_Functions#setLabelOnLeave|setLabelOnLeave()]]
+
{{MudletVersion|3.4}}
  
;Parameters
+
;Example
 +
<syntaxhighlight lang="lua">
 +
-- The following will set the "main" console window font to 12-point font.
 +
setFontSize(12)
 +
setFontSize("main", 12)
  
* ''labelName:''
+
-- This will set the font size of a user window named "uw1" to 12-point font.
: The name of the label to attach a callback function to.
+
setFontSize("uw1", 12)
* ''luaFunctionName:''
+
</syntaxhighlight>
: The Lua function name to call, as a string.
 
* ''any arguments:''
 
: (optional) Any amount of arguments you'd like to pass to the calling function.
 
  
{{note}}
+
==setGauge==
This command was added in version 3.0.0
+
;setGauge(gaugeName, currentValue, maxValue, gaugeText)
 +
: Use this function when you want to change the gauges look according to your values. Typical usage would be in a prompt with your current health or whatever value, and throw in some variables instead of the numbers.
  
{{note}}
+
: See also: [[Manual:Lua_Functions#moveGauge|moveGauge()]], [[Manual:Lua_Functions#createGauge|createGauge()]], [[Manual:Lua_Functions#setGaugeText|setGaugeText()]]
The ''event'' argument only available since Mudlet 3.6
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
function onReleaseNorth()
+
-- create a gauge
  echo("the north button was released!")
+
createGauge("healthBar", 300, 20, 30, 300, nil, "green")
end
 
  
setLabelReleaseCallback( "compassNorthImage", "onReleaseNorth" )
+
--Change the looks of the gauge named healthBar and make it
 
+
--fill to half of its capacity. The height is always remembered.
-- you can also use them within tables:
+
setGauge("healthBar", 200, 400)
mynamespace = {
+
</syntaxhighlight>
  onReleaseNorth = function()
 
    echo("the north button was released!")
 
  end
 
}
 
  
setLabelReleaseCallback( "compassNorthImage", "mynamespace.onReleaseNorth" )
+
<syntaxhighlight lang="lua">
 +
--If you wish to change the text on your gauge, you’d do the following:
 +
setGauge("healthBar", 200, 400, "some text")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setLabelStyleSheet==
+
==setGaugeStyleSheet==
;setLabelStyleSheet(label, markup)
+
;setGaugeStyleSheet(gaugeName, css, cssback, csstext)
: Applies Qt style formatting to a label via a special markup language.
+
: Sets the CSS stylesheets on a gauge - one on the front (the part that resizes accoding to the values on the gauge) and one in the back. You can use [https://build-system.fman.io/qt-designer-download Qt Designer] to create stylesheets.
 
 
; Parameters
 
* ''label:''
 
: The name of the label to be formatted (passed when calling createLabel).
 
* ''markup:''
 
: The string instructions, as specified by the Qt Style Sheet reference.
 
: Note that when specifying a file path for styling purposes, forward slashes, / , must be used, even if your OS uses backslashes, \ , normally.
 
 
 
;References
 
: http://qt-project.org/doc/qt-5/stylesheet-reference.html
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- This creates a label with a white background and a green border, with the text "test"
+
setGaugeStyleSheet("hp_bar", [[background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #f04141, stop: 0.1 #ef2929, stop: 0.49 #cc0000, stop: 0.5 #a40000, stop: 1 #cc0000);
-- inside.
+
border-top: 1px black solid;
createLabel("test", 50, 50, 100, 100, 0)
+
border-left: 1px black solid;
setLabelStyleSheet("test", [[
+
border-bottom: 1px black solid;
  background-color: white;
+
border-radius: 7;
  border: 10px solid green;
+
padding: 3px;]],
  font-size: 12px;
+
[[background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #bd3333, stop: 0.1 #bd2020, stop: 0.49 #990000, stop: 0.5 #700000, stop: 1 #990000);
  ]])
+
border-width: 1px;
echo("test", "test")
+
border-color: black;
 +
border-style: solid;
 +
border-radius: 7;
 +
padding: 3px;]])
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
 +
==setGaugeText==
 +
;setGaugeText(gaugename, css, ccstext )
 +
: Set the formatting of the text used inside the inserted gaugename.
 +
 +
;Example:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- This creates a label with a single image, that will tile or clip depending on the
+
setGaugeText("healthBar", [[<p style="font-weight:bold;color:#C9C9C9;letter-spacing:1pt;word-spacing:2pt;font-size:12px;text-align:center;font-family:arial black, sans-serif;">]]..MY_NUMERIC_VARIABLE_HERE..[[</p>]])</syntaxhighlight>
-- size of the label. To use this example, please supply your own image.
+
 
createLabel("test5", 50, 353, 164, 55, 0)
+
;Useful resources:
setLabelStyleSheet("test5", [[
+
:http://csstxt.com - Generate the text exactly how you like it before pasting it into the css slot.
  background-image: url("C:/Users/Administrator/.config/mudlet/profiles/Midkemia Online/Vyzor/MkO_logo.png");
+
:https://www.w3schools.com/colors/colors_picker.asp - Can help you choose colors for your text!
  ]])
+
 
</syntaxhighlight>
+
==setHexBgColor==
<syntaxhighlight lang="lua">
+
;setHexBgColor([windowName], hexColorString)
-- This creates a label with a single image, that can be resized (such as during a
+
:Sets the current text background color in the main window unless windowName parameter given. This function allows to specify the color as a 6 character hexadecimal string.
-- sysWindowResizeEvent). To use this example, please supply your own image.
 
createLabel("test9", 215, 353, 100, 100, 0)
 
setLabelStyleSheet("test9", [[
 
  border-image: url("C:/Users/Administrator/.config/mudlet/profiles/Midkemia Online/Vyzor/MkO_logo.png");
 
  ]])
 
</syntaxhighlight>
 
<syntaxhighlight lang="lua">
 
--This creates a label whose background changes when the users mouse hovers over it.
 
  
--putting the styleSheet in a variable allows us to easily change the styleSheet. We also are placing colors in variables that have been preset. 
+
* ''windowName:''
local labelBackgroundColor = "#123456"
+
: Optional parameter set the current text background color in windowname given.
local labelHoverColor = "#654321"
+
* ''hexColorString''
local labelFontSize = 12
+
: 6 character long hexadecimal string to set the color to. The first two characters 00-FF represent the red part of the color, the next two the green and the last two characters stand for the blue part of the color
local labelName = "HoverLabel"
+
 
local ourLabelStyle = [[
+
: See also: [[#setBgColor | setBgColor()]], [[#setHexFgColor | setHexFgColor()]]
QLabel{
 
background-color: ]]..labelBackgroundColor..[[;
 
font-size: ]]..labelFontSize..[[px;
 
qproperty-alignment: 'AlignCenter | AlignCenter';
 
}
 
QLabel::hover{
 
background-color: ]]..labelHoverColor..[[;
 
font-size: ]]..labelFontSize..[[px;
 
qproperty-alignment: 'AlignCenter | AlignCenter';
 
}
 
]]
 
  
--Creating the label using the labelName and ourLabelStyle variables created above.
+
;Example
createLabel(labelName,0,0,400,400,1)
+
<syntaxhighlight lang="lua">
setLabelStyleSheet(labelName, ourLabelStyle)
+
--highlights the first occurrence of the string "Tom" in the current line with a red Background color.
echo("HoverLabel","This text shows while mouse is or is not over the label.")
+
selectString( "Tom", 1 )
 +
setHexBgColor( "FF0000" )
 
</syntaxhighlight>
 
</syntaxhighlight>
<syntaxhighlight lang="lua">
 
--Using QLabel::hover mentioned above. Lets "trick" the label into changing it's text.
 
--Please keep in mind that the setLabelMoveCallback allows for much more control over not just your label but your entire project.
 
  
--putting the styleSheet in a variable allows us to easily change the styleSheet. We also are placing colors in variables that have been preset. 
+
==setHexFgColor==
local labelBackgroundColor = "#123456"
+
;setHexFgColor([windowName], hexColorString)
local labelHoverColor = "#654321"
+
:Sets the current text foreground color in the main window unless windowName parameter given. This function allows to specify the color as a 6 character hexadecimal string.
local labelFontSize = 12
+
 
local labelName = "HoverLabel"
+
* ''windowName:''
--Notice we are adding a string returned from a function. In this case, the users profile directory.
+
: Optional parameter set the current text foreground color in windowname given.
local ourLabelStyle = [[
+
* ''hexColorString''
QLabel{
+
: 6 character long hexadecimal string to set the color to. The first two characters 00-FF represent the red part of the color, the next two the green and the last two characters stand for the blue part of the color
border-image: url("]]..getMudletHomeDir()..[[/imagewithtext.png");
 
}
 
QLabel::hover{
 
border-image: url("]]..getMudletHomeDir()..[[/imagewithhovertext.png");
 
}
 
]]
 
  
--Creating the label using the labelName and ourLabelStyle variables created above.
+
: See also: [[#setFgColor | setFgColor()]], [[#setHexBgColor | setHexBgColor()]]
createLabel(labelName,0,0,400,400,1)
 
setLabelStyleSheet(labelName, ourLabelStyle)
 
--This is just to example that echos draw on top of the label. You would not want to echo onto a label you were drawing text on with images, because echos would draw on top of them.
 
echo("HoverLabel","This text shows while mouse is or is not over the label.")
 
</syntaxhighlight>
 
  
==setLabelCursor==
 
;setLabelCursor(labelName, cursorShape)
 
: Changes how the mouse cursor looks like when over the label. To reset the cursor shape, use [[#resetLabelCursor|resetLabelCursor()]].
 
 
: See also: [[#resetLabelCursor|resetLabelCursor()]], [[#setLabelCustomCursor|setLabelCustomCursor()]]
 
 
{{MudletVersion|4.8}}
 
 
;Parameters
 
* ''labelName:''
 
: Name of the label which you want the mouse cursor change at.
 
* ''cursorShape''
 
: Shape of the mouse cursor. List of possible cursor shapes is [[CursorShapes| available here]].
 
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setLabelCursor("myLabel", "Cross")
+
--highlights the first occurrence of the string "Tom" in the current line with a red foreground color.
-- This will change the mouse cursor to a cross if it's over the label myLabel
+
selectString( "Tom", 1 )
 +
setHexFgColor( "FF0000" )
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setLabelCustomCursor==
+
==setItalics==
;setLabelCustomCursor(labelName, custom cursor, [hotX, hotY])
+
;setItalics(windowName, bool)
: Changes the mouse cursor shape over your label to a custom cursor. To reset the cursor shape, use [[#resetLabelCursor|resetLabelCursor()]].
+
: Sets the current text font to italics/non-italics mode. If the windowName parameters omitted, the main screen will be used.
  
: See also: [[#resetLabelCursor|resetLabelCursor()]], [[#setLabelCursor|setLabelCursor()]]
+
==setLabelToolTip==
 +
;setLabelToolTip(labelName, text, [duration])
 +
: Sets a tooltip on the given label.
 +
{{MudletVersion|4.6.1}}
 +
;Parameters
 +
 
 +
* ''labelName:''
 +
: The name of the label to set the tooltip to.
 +
* ''text:''
 +
: The text to be shown. Can contain Qt rich text formats.
 +
* ''duration:''
 +
: Duration of the tooltip timeout in seconds. Optional, if not set the default duration will be set.
 +
 
 +
: See also: [[Manual:UI_Functions#resetLabelToolTip|resetLabelToolTip()]]
  
{{MudletVersion|4.8}}
+
==setLabelClickCallback==
 +
;setLabelClickCallback(labelName, luaFunctionName, [any arguments])
 +
: Specifies a Lua function to be called if the user clicks on the label/image. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument. This table contains information about the mouse button clicked, other buttons that were pressed at the time, and the mouse cursor's local (relative to the label) and global (relative to the Mudlet window) position. The function specified in ''luaFunctionName'' is called like so:
  
;Parameters
 
* ''labelName:''
 
: Name of the label which you want the mouse cursor change at.
 
* ''custom cursor''
 
: Location of your custom cursor file. To be compatible with all systems it is recommended to use png files with size of 32x32.
 
* ''hotX''
 
: X-coordinate of the cursors hotspot position. Optional, if not set it is set to -1 which is in the middle of your custom cursor.
 
* ''hotY''
 
: Y-coordinate of the cursors hotspot position. Optional, if not set it is set to -1 which is in the middle of your custom cursor.
 
;Example
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setLabelCustomCursor("myLabel", getMudletHomeDir().."/custom_cursor.png")
+
luaFuncName(optional number of arguments, event)
-- This will change the mouse cursor to your custom cursor if it's over the label myLabel
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setLabelWheelCallback==
+
where '''event''' has the following structure:
;setLabelWheelCallback(labelName, luaFunctionName, [any arguments])
 
: Specifies a Lua function to be called when the mouse wheel is scrolled while inside the specified label/console. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, similar to [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], but with slightly different information.
 
: For this callback, the ''event'' argument has the following structure:
 
  
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
Line 3,614: Line 4,011:
 
   globalX = 300,
 
   globalX = 300,
 
   globalY = 320,
 
   globalY = 320,
 +
  button = "LeftButton",
 
   buttons = {"RightButton", "MidButton"},
 
   buttons = {"RightButton", "MidButton"},
  angleDeltaX = 0,
 
  angleDeltaY = 120
 
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>
  
: Keys ''angleDeltaX'' and ''angleDeltaY'' correspond with the horizontal and vertical scroll distance, respectively. For most mice, these values will be multiples of 120.
+
: See also: [[Manual:UI_Functions#setLabelDoubleClickCallback|setLabelDoubleClickCallback()]], [[Manual:UI_Functions#setLabelReleaseCallback|setLabelReleaseCallback()]], [[Manual:UI_Functions#setLabelMoveCallback|setLabelMoveCallback()]], [[Manual:UI_Functions#setLabelWheelCallback|setLabelWheelCallback()]],[[Manual:UI_Functions#setLabelOnEnter|setLabelOnEnter()]], [[Manual:UI_Functions#setLabelOnLeave|setLabelOnLeave()]]
 
 
: See Also: [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], [[Manual:UI_Functions#setLabelDoubleClickCallback|setLabelDoubleClickCallback()]], [[Manual:UI_Functions#setLabelReleaseCallback|setLabelReleaseCallback()]], [[Manual:UI_Functions#setLabelMoveCallback|setLabelMoveCallback()]], [[Manual:UI_Functions#setLabelOnEnter|setLabelOnEnter()]], [[Manual:UI_Functions#setLabelOnLeave|setLabelOnLeave()]]
 
  
 
;Parameters
 
;Parameters
Line 3,629: Line 4,023:
 
: The name of the label to attach a callback function to.
 
: The name of the label to attach a callback function to.
 
* ''luaFunctionName:''
 
* ''luaFunctionName:''
: The Lua function name to call, as a string.
+
: Lua function to call, or the function name, as a string.
 
* ''any arguments:''
 
* ''any arguments:''
 
: (optional) Any amount of arguments you'd like to pass to the calling function.
 
: (optional) Any amount of arguments you'd like to pass to the calling function.
  
{{MudletVersion|3.6}}
+
{{note}} Event argument is available in 3.6+, and in 4.8+ you can pass a function directly instead of a string.
  
 +
{{note}}
 +
While '''event.button''' may contain a single string of any listed below, '''event.buttons''' will only ever contain some combination of "LeftButton", "MidButton", and "RightButton"
 +
:The following mouse button strings are defined:
 +
<pre>
 +
"LeftButton"        "RightButton"        "MidButton"
 +
"BackButton"        "ForwardButton"      "TaskButton"
 +
"ExtraButton4"      "ExtraButton5"      "ExtraButton6"
 +
"ExtraButton7"      "ExtraButton8"      "ExtraButton9"
 +
"ExtraButton10"    "ExtraButton11"      "ExtraButton12"
 +
"ExtraButton13"    "ExtraButton14"      "ExtraButton15"
 +
"ExtraButton16"    "ExtraButton17"      "ExtraButton18"
 +
"ExtraButton19"    "ExtraButton20"      "ExtraButton21"
 +
"ExtraButton22"    "ExtraButton23"      "ExtraButton24"
 +
</pre>
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
function onWheelNorth(event)
+
createLabel("testLabel", 50, 50, 100, 100, 0)
   if event.angleDeltaY > 0 then
+
 
     echo("the north button was wheeled forwards over!")
+
function onClickGoNorth(event)
   else
+
   if event.button == "LeftButton" then
     echo("the north button was wheeled backwards over!")
+
     send("walk north")
 +
  elseif event.button == "RightButton" then
 +
    send("swim north")
 +
   elseif event.button == "MidButton" then
 +
     send("gallop north")
 
   end
 
   end
 
end
 
end
  
setLabelWheelCallback( "compassNorthImage", "onWheelNorth" )
+
setLabelClickCallback("testLabel", "onClickGoNorth")
  
 
-- you can also use them within tables:
 
-- you can also use them within tables:
mynamespace = {
+
mynamespace =
  onWheelNorth = function()
+
  {
    echo("the north button was wheeled over!")
+
    onClickGoNorth =
  end
+
      function()
}
+
        echo("the north button was clicked!")
 +
      end,
 +
  }
 +
setLabelClickCallback("testLabel", "mynamespace.onClickGoNorth")
  
setWheelReleaseCallback( "compassNorthImage", "mynamespace.onWheelNorth" )
+
-- or by passing the function directly:
 +
setLabelClickCallback("testLabel", onClickGoNorth)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setLink==
+
==setLabelDoubleClickCallback==
;setLink([windowName], command, tooltip)
+
;setLabelDoubleClickCallback(labelName, luaFunctionName, [any arguments])
: Turns the [[Manual:Lua_Functions#selectString|selected()]] text into a clickable link - upon being clicked, the link will do the command code. Tooltip is a string which will be displayed when the mouse is over the selected text.
+
: Specifies a Lua function to be called if the user double clicks on the label/image. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, as in [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]]
 +
 
 +
{{MudletVersion|3.6}}
 +
 
 +
: See also: [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], [[Manual:UI_Functions#setLabelReleaseCallback|setLabelReleaseCallback()]], [[Manual:UI_Functions#setLabelMoveCallback|setLabelMoveCallback()]], [[Manual:UI_Functions#setLabelWheelCallback|setLabelWheelCallback()]], [[Manual:UI_Functions#setLabelOnEnter|setLabelOnEnter()]], [[Manual:UI_Functions#setLabelOnLeave|setLabelOnLeave()]]
  
 
;Parameters
 
;Parameters
* ''windowName:''
 
: (optional) name of a miniconsole or a userwindow in which to select the text in.
 
* ''command:''
 
: command to do when the text is clicked.
 
* ''tooltip:''
 
: tooltip to show when the mouse is over the text - explaining what would clicking do.
 
  
;Example
+
* ''labelName:''
 +
: The name of the label to attach a callback function to.
 +
* ''luaFunctionName:''
 +
: The Lua function name to call, as a string.
 +
* ''any arguments:''
 +
: (optional) Any amount of arguments you'd like to pass to the calling function.
 +
 
 +
==setLabelMoveCallback==
 +
;setLabelMoveCallback(labelName, luaFunctionName, [any arguments])
 +
: Specifies a Lua function to be called when the mouse moves while inside the specified label/console. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, as in [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]]
  
<syntaxhighlight lang="lua">
+
: See Also: [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], [[Manual:UI_Functions#setLabelDoubleClickCallback|setLabelDoubleClickCallback()]], [[Manual:UI_Functions#setLabelReleaseCallback|setLabelReleaseCallback()]], [[Manual:UI_Functions#setLabelWheelCallback|setLabelWheelCallback()]], [[Manual:UI_Functions#setLabelOnEnter|setLabelOnEnter()]], [[Manual:UI_Functions#setLabelOnLeave|setLabelOnLeave()]]
-- you can clickify a lot of things to save yourself some time - for example, you can change
 
--  the line where you receive a message to be clickable to read it!
 
-- prel regex trigger:
 
-- ^You just received message #(\w+) from \w+\.$
 
-- script:
 
selectString(matches[2], 1)
 
setUnderline(true) setLink([[send("msg read ]]..matches[2]..[[")]], "Read #"..matches[2])
 
resetFormat()
 
  
-- example of selecting text in a miniconsole and turning it into a link:
+
;Parameters
HelloWorld = Geyser.MiniConsole:new({
+
 
  name="HelloWorld",
+
* ''labelName:''
  x="70%", y="50%",
+
: The name of the label to attach a callback function to.
  width="30%", height="50%",
+
* ''luaFunctionName:''
})
+
: The Lua function name to call, as a string.
HelloWorld:echo("hi")
+
* ''any arguments:''
selectString("HelloWorld", "hi", 1)
+
: (optional) Any amount of arguments you'd like to pass to the calling function.
setLink("HelloWorld", "echo'you clicked hi!'", "click me!")
 
</syntaxhighlight>
 
  
==setMainWindowSize==
+
{{MudletVersion|3.6}}
;setMainWindowSize(mainWidth, mainHeight)
 
: Changes the size of your main Mudlet window to the values given.
 
: See Also: [[Manual:Lua_Functions#getMainWindowSize|getMainWindowSize()]]
 
  
; Parameters
+
==setLabelOnEnter==
* ''mainWidth:''
+
;setLabelOnEnter(labelName, luaFunctionName, [any arguments])
: The new width in pixels.
+
: Specifies a Lua function to be called when the mouse enters within the labels borders. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, similar to [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], but with slightly different information.
* ''mainHeight:''
+
: For this callback, the '''event''' argument has the following structure:
: The new height in pixels.
 
  
;Example
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
--this will resize your main Mudlet window
+
event = {
setMainWindowSize(1024, 768)
+
  x = 100,
 +
  y = 200,
 +
  globalX = 300,
 +
  globalY = 320,
 +
}
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setMapWindowTitle==
+
: See Also: [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], [[Manual:UI_Functions#setLabelDoubleClickCallback|setLabelDoubleClickCallback()]], [[Manual:UI_Functions#setLabelReleaseCallback|setLabelReleaseCallback()]], [[Manual:UI_Functions#setLabelMoveCallback|setLabelMoveCallback()]], [[Manual:UI_Functions#setLabelWheelCallback|setLabelWheelCallback()]], [[Manual:UI_Functions#setLabelOnLeave|setLabelOnLeave()]]
;setMapWindowTitle(text)
 
: Changes the title shown in the mapper window when it's popped out.
 
: See also: [[#resetMapWindowTitle|resetMapWindowTitle()]]
 
  
; Parameters
+
;Parameters
* ''text:''
 
: New window title to set.
 
  
{{MudletVersion|4.8}}
+
* ''labelName:''
 +
: The name of the label to attach a callback function to.
 +
* ''luaFunctionName:''
 +
: The Lua function name to call, as a string - it must be registered as a global function, and not inside any namespaces (tables).
 +
* ''any arguments:''
 +
: (optional) Any amount of arguments you'd like to pass to the calling function.
  
 
;Example
 
;Example
 +
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setMapWindowTitle("my cool game map")
+
function onMouseOver()
 +
  echo("The mouse is hovering over the label!\n")
 +
end
 +
 
 +
setLabelOnEnter( "compassNorthImage", "onMouseOver" )
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setMiniConsoleFontSize==
+
==setLabelOnLeave==
;setMiniConsoleFontSize(name, fontSize)
+
;setLabelOnLeave(labelName, luaFunctionName, [any arguments])
: Sets the font size of the mini console. see also: [[#setFontSize | setFontSize()]], [[#createMiniConsole | createMiniConsole()]], [[#createLabel | createLabel()]]
+
: Specifies a Lua function to be called when the mouse leaves the labels borders. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button.
  
==setOverline==
+
: See Also: [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], [[Manual:UI_Functions#setLabelOnEnter|setLabelOnEnter()]]
;setOverline([windowName], boolean)
 
: Sets the current text font to be overlined (true) or not overlined (false) mode. If the windowName parameters omitted, the main screen will be used. If you've got text currently selected in the Mudlet buffer, then the selection will be overlined. Any text you add after with [[Manual:Lua_Functions#echo|echo()]] or [[Manual:Lua_Functions#insertText|insertText()]] will be overlined until you use [[Manual:Lua_Functions#resetFormat|resetFormat()]].
 
  
* ''windowName:''
+
;Parameters
: (optional) name of the window to set the text to be overlined or not.
 
  
* ''boolean:''
+
* ''labelName:''
: A ''true'' or ''false'' that enables or disables overlining of text
+
: The name of the label to attach a callback function to.
 +
* ''luaFunctionName:''
 +
: The Lua function name to call, as a string - it must be registered as a global function, and not inside any namespaces (tables).
 +
* ''any arguments:''
 +
: (optional) Any amount of arguments you'd like to pass to the calling function.
  
 
;Example
 
;Example
  
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- enable overlined text
+
function onMouseLeft(argument)
setOverline(true)
+
  echo("The mouse quit hovering over the label the label! We also got this as data on the function: "..argument)
-- the following echo will be have an overline
+
end
echo("hi")
+
 
-- turns off bolding, italics, underlines, colouring, and strikethrough (and, after this and reverse have been added, them as well). It's good practice to clean up after you're done with the formatting, so other your formatting doesn't "bleed" into other echoes.
+
setLabelOnLeave( "compassNorthImage", "onMouseLeft", "argument to pass to function" )
resetFormat()
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
{{MudletVersion|3.17}}
+
==setLabelReleaseCallback==
 +
;setLabelReleaseCallback(labelName, luaFunctionName, [any arguments])
 +
: Specifies a Lua function to be called when a mouse click ends that originated on the specified label/console. This function is called even if you drag the mouse off of the label/console before releasing the click. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, as in [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]]
 +
 
 +
{{MudletVersion|3.0}}
 +
 
 +
: See Also: [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], [[Manual:UI_Functions#setLabelDoubleClickCallback|setLabelDoubleClickCallback()]], [[Manual:UI_Functions#setLabelMoveCallback|setLabelMoveCallback()]], [[Manual:UI_Functions#setLabelWheelCallback|setLabelWheelCallback()]], [[Manual:UI_Functions#setLabelOnEnter|setLabelOnEnter()]], [[Manual:UI_Functions#setLabelOnLeave|setLabelOnLeave()]]
  
==setPopup==
+
;Parameters
;setPopup([windowName], {lua code}, {hints})
 
: Turns the [[Manual:Lua_Functions#selectString|selected()]] text into a left-clickable link, and a right-click menu for more options. The selected text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
 
  
; Parameters
+
* ''labelName:''
* ''windowName:''
+
: The name of the label to attach a callback function to.
: the name of the console to operate on. If not using this in a miniConsole, use "main" as the name.
+
* ''luaFunctionName:''
: This argument was ignored before Mudlet 4.11.
+
: The Lua function name to call, as a string.
* ''{lua code}:''
+
* ''any arguments:''
: a table of lua code strings to do. ie, <syntaxhighlight lang="lua" inline="">{[[send("hello")]], [[echo("hi!"]]}</syntaxhighlight>
+
: (optional) Any amount of arguments you'd like to pass to the calling function.
* ''{hints}:''
 
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>.
 
  
 +
{{note}}
 +
The ''event'' argument only available since Mudlet 3.6
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- In a `Raising your hand in greeting, you say "Hello!"` exact match trigger,
+
function onReleaseNorth()
-- the following code will make left-clicking on `Hello` show you an echo, while right-clicking
+
  echo("the north button was released!")
-- will show some commands you can do.
+
end
  
selectString("Hello", 1)
+
setLabelReleaseCallback( "compassNorthImage", "onReleaseNorth" )
setPopup("main", {[[send("bye")]], [[echo("hi!")]]}, {"send 'bye' to the MUD", "click to echo 'hi!'"})
 
</syntaxhighlight>
 
  
==setProfileStyleSheet==
+
-- you can also use them within tables:
;setProfileStyleSheet(stylesheet)
+
mynamespace = {
: Sets a stylesheet for the current Mudlet profile - allowing you to customise content outside of the main window (the profile tabs, the scrollbar, and so on). This function is better than setAppStyleSheet() because it affects only the current profile and not every other one as well.
+
  onReleaseNorth = function()
 +
    echo("the north button was released!")
 +
  end
 +
}
 +
 
 +
setLabelReleaseCallback( "compassNorthImage", "mynamespace.onReleaseNorth" )
 +
</syntaxhighlight>
  
: See also: [[#setAppStyleSheet|setAppStyleSheet()]]
+
==setLabelStyleSheet==
 +
;setLabelStyleSheet(label, markup)
 +
: Applies Qt style formatting to a label via a special markup language.
  
;Parameters
+
; Parameters
 +
* ''label:''
 +
: The name of the label to be formatted (passed when calling createLabel).
 +
* ''markup:''
 +
: The string instructions, as specified by the Qt Style Sheet reference.
 +
: Note that when specifying a file path for styling purposes, forward slashes, / , must be used, even if your OS uses backslashes, \ , normally.
  
* ''stylesheet:''
+
;References
: The entire stylesheet you'd like to use. See [http://qt-project.org/doc/qt-5/stylesheet-reference.html Qt Style Sheets Reference] for the list of widgets you can style and CSS properties you can apply on them.
+
: https://doc.qt.io/qt-5/stylesheet-reference.html
 
: See also [https://github.com/vadi2/QDarkStyleSheet/blob/master/qdarkstyle/style.qss QDarkStyleSheet], a rather extensive stylesheet that shows you all the different configuration options you could apply, available as an [http://forums.mudlet.org/viewtopic.php?f=6&t=17624 mpackage here].
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- credit to Akaya @ http://forums.mudlet.org/viewtopic.php?f=5&t=4610&start=10#p21770
+
-- This creates a label with a white background and a green border, with the text "test"
local background_color = "#26192f"
+
-- inside.
local border_color = "#b8731b"
+
createLabel("test", 50, 50, 100, 100, 0)
 
+
setLabelStyleSheet("test", [[
setProfileStyleSheet([[
+
   background-color: white;
   QMainWindow {
+
   border: 10px solid green;
    background: ]]..background_color..[[;
+
   font-size: 12px;
   }
+
  ]])
   QToolBar {
+
echo("test", "test")
    background: ]]..background_color..[[;
+
</syntaxhighlight>
  }
+
<syntaxhighlight lang="lua">
   QToolButton {
+
-- This creates a label with a single image, that will tile or clip depending on the
    background: ]]..background_color..[[;
+
-- size of the label. To use this example, please supply your own image.
    border-style: solid;
+
createLabel("test5", 50, 353, 164, 55, 0)
    border-width: 2px;
+
setLabelStyleSheet("test5", [[
    border-color: ]]..border_color..[[;
+
   background-image: url("C:/Users/Administrator/.config/mudlet/profiles/Midkemia Online/Vyzor/MkO_logo.png");
    border-radius: 5px;
+
  ]])
    font-family: BigNoodleTitling;
+
</syntaxhighlight>
    color: white;
+
<syntaxhighlight lang="lua">
    margin: 2px;
+
-- This creates a label with a single image, that can be resized (such as during a
    font-size: 12pt;
+
-- sysWindowResizeEvent). To use this example, please supply your own image.
  }
+
createLabel("test9", 215, 353, 100, 100, 0)
  QToolButton:hover { background-color: grey;}
+
setLabelStyleSheet("test9", [[
  QToolButton:focus { background-color: grey;}
+
  border-image: url("C:/Users/Administrator/.config/mudlet/profiles/Midkemia Online/Vyzor/MkO_logo.png");
 +
  ]])
 +
</syntaxhighlight>
 +
<syntaxhighlight lang="lua">
 +
--This creates a label whose background changes when the users mouse hovers over it.
  
  QTreeView {
+
--putting the styleSheet in a variable allows us to easily change the styleSheet. We also are placing colors in variables that have been preset. 
    background: ]]..background_color..[[;
+
local labelBackgroundColor = "#123456"
    color: white;
+
local labelHoverColor = "#654321"
  }
+
local labelFontSize = 12
 +
local labelName = "HoverLabel"
 +
local ourLabelStyle = [[
 +
QLabel{
 +
background-color: ]]..labelBackgroundColor..[[;
 +
font-size: ]]..labelFontSize..[[px;
 +
qproperty-alignment: 'AlignCenter | AlignCenter';
 +
}
 +
QLabel::hover{
 +
background-color: ]]..labelHoverColor..[[;
 +
font-size: ]]..labelFontSize..[[px;
 +
qproperty-alignment: 'AlignCenter | AlignCenter';
 +
}
 +
]]
  
  QMenuBar{ background-color: ]]..background_color..[[;}
+
--Creating the label using the labelName and ourLabelStyle variables created above.
 +
createLabel(labelName,0,0,400,400,1)
 +
setLabelStyleSheet(labelName, ourLabelStyle)
 +
echo("HoverLabel","This text shows while mouse is or is not over the label.")
 +
</syntaxhighlight>
 +
<syntaxhighlight lang="lua">
 +
--Using QLabel::hover mentioned above. Lets "trick" the label into changing it's text.
 +
--Please keep in mind that the setLabelMoveCallback allows for much more control over not just your label but your entire project.
  
  QMenuBar::item{ background-color: ]]..background_color..[[;}
+
--putting the styleSheet in a variable allows us to easily change the styleSheet. We also are placing colors in variables that have been preset. 
 +
local labelBackgroundColor = "#123456"
 +
local labelHoverColor = "#654321"
 +
local labelFontSize = 12
 +
local labelName = "HoverLabel"
 +
--Notice we are adding a string returned from a function. In this case, the users profile directory.
 +
local ourLabelStyle = [[
 +
QLabel{
 +
border-image: url("]]..getMudletHomeDir()..[[/imagewithtext.png");
 +
}
 +
QLabel::hover{
 +
border-image: url("]]..getMudletHomeDir()..[[/imagewithhovertext.png");
 +
}
 +
]]
  
  QDockWidget::title {
+
--Creating the label using the labelName and ourLabelStyle variables created above.
    background: ]]..border_color..[[;
+
createLabel(labelName,0,0,400,400,1)
  }
+
setLabelStyleSheet(labelName, ourLabelStyle)
  QStatusBar {
+
--This is just to example that echos draw on top of the label. You would not want to echo onto a label you were drawing text on with images, because echos would draw on top of them.
    background: ]]..border_color..[[;
+
echo("HoverLabel","This text shows while mouse is or is not over the label.")
  }
+
</syntaxhighlight>
  QScrollBar:vertical {
+
 
    background: ]]..background_color..[[;
+
==setLabelCursor==
    width: 15px;
+
;setLabelCursor(labelName, cursorShape)
    margin: 22px 0 22px 0;
+
: Changes how the mouse cursor looks like when over the label. To reset the cursor shape, use [[#resetLabelCursor|resetLabelCursor()]].
  }
+
 
  QScrollBar::handle:vertical {
+
: See also: [[#resetLabelCursor|resetLabelCursor()]], [[#setLabelCustomCursor|setLabelCustomCursor()]]
    background-color: ]]..background_color..[[;
+
 
    min-height: 20px;
+
{{MudletVersion|4.8}}
    border-width: 2px;
+
 
    border-style: solid;
+
;Parameters
    border-color: ]]..border_color..[[;
+
* ''labelName:''
    border-radius: 7px;
+
: Name of the label which you want the mouse cursor change at.
  }
+
* ''cursorShape''
  QScrollBar::add-line:vertical {
+
: Shape of the mouse cursor. List of possible cursor shapes is [[CursorShapes| available here]].
  background-color: ]]..background_color..[[;
+
;Example
  border-width: 2px;
+
<syntaxhighlight lang="lua">
  border-style: solid;
+
setLabelCursor("myLabel", "Cross")
  border-color: ]]..border_color..[[;
+
-- This will change the mouse cursor to a cross if it's over the label myLabel
  border-bottom-left-radius: 7px;
+
</syntaxhighlight>
  border-bottom-right-radius: 7px;
+
 
        height: 15px;
+
==setLabelCustomCursor==
        subcontrol-position: bottom;
+
;setLabelCustomCursor(labelName, custom cursor, [hotX, hotY])
        subcontrol-origin: margin;
+
: Changes the mouse cursor shape over your label to a custom cursor. To reset the cursor shape, use [[#resetLabelCursor|resetLabelCursor()]].
  }
+
 
  QScrollBar::sub-line:vertical {
+
: See also: [[#resetLabelCursor|resetLabelCursor()]], [[#setLabelCursor|setLabelCursor()]]
  background-color: ]]..background_color..[[;
 
  border-width: 2px;
 
  border-style: solid;
 
  border-color: ]]..border_color..[[;
 
  border-top-left-radius: 7px;
 
  border-top-right-radius: 7px;
 
        height: 15px;
 
        subcontrol-position: top;
 
        subcontrol-origin: margin;
 
  }
 
  QScrollBar::up-arrow:vertical, QScrollBar::down-arrow:vertical {
 
    background: white;
 
    width: 4px;
 
    height: 3px;
 
  }
 
  QScrollBar::add-page:vertical, QScrollBar::sub-page:vertical {
 
    background: none;
 
  }
 
]])
 
  
-- if you'd like to reset it, use:
+
{{MudletVersion|4.8}}
setProfileStyleSheet("")
 
  
-- to only affect scrollbars within the main window and miniconsoles, prefix them with 'TConsole':
+
;Parameters
setProfileStyleSheet[[
+
* ''labelName:''
  TConsole QScrollBar:vertical {
+
: Name of the label which you want the mouse cursor change at.
      border: 2px solid grey;
+
* ''custom cursor''
      background: #32CC99;
+
: Location of your custom cursor file. To be compatible with all systems it is recommended to use png files with size of 32x32.
      width: 15px;
+
* ''hotX''
      margin: 22px 0 22px 0;
+
: X-coordinate of the cursors hotspot position. Optional, if not set it is set to -1 which is in the middle of your custom cursor.
  }
+
* ''hotY''
  TConsole QScrollBar::handle:vertical {
+
: Y-coordinate of the cursors hotspot position. Optional, if not set it is set to -1 which is in the middle of your custom cursor.
      background: white;
+
;Example
      min-height: 20px;
+
<syntaxhighlight lang="lua">
  }
+
setLabelCustomCursor("myLabel", getMudletHomeDir().."/custom_cursor.png")
  TConsole QScrollBar::add-line:vertical {
+
-- This will change the mouse cursor to your custom cursor if it's over the label myLabel
      border: 2px solid grey;
 
      background: #32CC99;
 
      height: 20px;
 
      subcontrol-position: bottom;
 
      subcontrol-origin: margin;
 
  }
 
  TConsole QScrollBar::sub-line:vertical {
 
      border: 2px solid grey;
 
      background: #32CC99;
 
      height: 20px;
 
      subcontrol-position: top;
 
      subcontrol-origin: margin;
 
  }
 
  TConsole QScrollBar::up-arrow:vertical, QScrollBar::down-arrow:vertical {
 
      border: 2px solid grey;
 
      width: 3px;
 
      height: 3px;
 
      background: white;
 
  }
 
  TConsole QScrollBar::add-page:vertical, QScrollBar::sub-page:vertical {
 
      background: none;
 
  }
 
]]
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
{{MudletVersion|4.6}}
+
==setLabelWheelCallback==
 
+
;setLabelWheelCallback(labelName, luaFunctionName, [any arguments])
==setReverse==
+
: Specifies a Lua function to be called when the mouse wheel is scrolled while inside the specified label/console. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, similar to [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], but with slightly different information.
;setReverse([windowName], boolean)
+
: For this callback, the ''event'' argument has the following structure:
: Sets the current text to swap foreground and background color settings (true) or not (false) mode. If the windowName parameters omitted, the main screen will be used. If you've got text currently selected in the Mudlet buffer, then the selection will have it's colors swapped. Any text you add after with [[Manual:Lua_Functions#echo|echo()]] or [[Manual:Lua_Functions#insertText|insertText()]] will have their foreground and background colors swapped until you use [[Manual:Lua_Functions#resetFormat|resetFormat()]].
 
 
 
* ''windowName:''
 
: (optional) name of the window to set the text colors to be reversed or not.
 
 
 
* ''boolean:''
 
: A ''true'' or ''false'' that enables or disables reversing of the fore- and back-ground colors of text
 
 
 
;Example
 
  
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- enable fore/back-ground color reversal of text
+
event = {
setReverse(true)
+
  x = 100,
-- the following echo will have the text colors reversed
+
  y = 200,
echo("hi")
+
  globalX = 300,
-- turns off bolding, italics, underlines, colouring, and strikethrough (and, after this and overline have been added, them as well). It's good practice to clean up after you're done with the formatting, so other your formatting doesn't "bleed" into other echoes.
+
  globalY = 320,
resetFormat()
+
  buttons = {"RightButton", "MidButton"},
 +
  angleDeltaX = 0,
 +
  angleDeltaY = 120
 +
}
 
</syntaxhighlight>
 
</syntaxhighlight>
  
{{MudletVersion|3.17}}
+
: Keys ''angleDeltaX'' and ''angleDeltaY'' correspond with the horizontal and vertical scroll distance, respectively. For most mice, these values will be multiples of 120.
  
{{note}} Although the visual effect on-screen is the same as that of text being selected if both apply to a piece of text they neutralise each other - however the effect of the reversal ''will'' be carried over in copies made by the "Copy to HTML" and in logs made in HTML format log file mode.
+
: See Also: [[Manual:UI_Functions#setLabelClickCallback|setLabelClickCallback()]], [[Manual:UI_Functions#setLabelDoubleClickCallback|setLabelDoubleClickCallback()]], [[Manual:UI_Functions#setLabelReleaseCallback|setLabelReleaseCallback()]], [[Manual:UI_Functions#setLabelMoveCallback|setLabelMoveCallback()]], [[Manual:UI_Functions#setLabelOnEnter|setLabelOnEnter()]], [[Manual:UI_Functions#setLabelOnLeave|setLabelOnLeave()]]
  
==setStrikeOut==
+
;Parameters
;setStrikeOut([windowName], boolean)
 
: Sets the current text font to be striken out (true) or not striken out (false) mode. If the windowName parameters omitted, the main screen will be used. If you've got text currently selected in the Mudlet buffer, then the selection will be bolded. Any text you add after with [[Manual:Lua_Functions#echo|echo()]] or [[Manual:Lua_Functions#insertText|insertText()]] will be striken out until you use [[Manual:Lua_Functions#resetFormat|resetFormat()]].
 
  
* ''windowName:''
+
* ''labelName:''
: (optional) name of the window to set the text to be stricken out or not.
+
: The name of the label to attach a callback function to.
 +
* ''luaFunctionName:''
 +
: The Lua function name to call, as a string.
 +
* ''any arguments:''
 +
: (optional) Any amount of arguments you'd like to pass to the calling function.
  
* ''boolean:''
+
{{MudletVersion|3.6}}
: A ''true'' or ''false'' that enables or disables striking out of text
 
  
 
;Example
 
;Example
 +
<syntaxhighlight lang="lua">
 +
function onWheelNorth(event)
 +
  if event.angleDeltaY > 0 then
 +
    echo("the north button was wheeled forwards over!")
 +
  else
 +
    echo("the north button was wheeled backwards over!")
 +
  end
 +
end
  
<syntaxhighlight lang="lua">
+
setLabelWheelCallback( "compassNorthImage", "onWheelNorth" )
-- enable striken-out text
+
 
setStrikeOut(true)
+
-- you can also use them within tables:
-- the following echo will be have a strikethrough
+
mynamespace = {
echo("hi")
+
  onWheelNorth = function()
-- turns off bolding, italics, underlines, colouring, and strikethrough. It's good practice to clean up after you're done with the formatting, so other your formatting doesn't "bleed" into other echoes.
+
    echo("the north button was wheeled over!")
resetFormat()
+
  end
 +
}
 +
 
 +
setWheelReleaseCallback( "compassNorthImage", "mynamespace.onWheelNorth" )
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setTextFormat==
+
==setLink==
;setTextFormat(windowName, r1, g1, b1, r2, g2, b2, bold, underline, italics, [strikeout], [overline], [reverse])
+
;setLink([windowName], command, tooltip)
: Sets current text format of selected window. This is a more convenient means to set all the individual features at once compared to using [[#setFgColor|setFgColor]]( windowName, r,g,b ), [[#setBold|setBold]]( windowName, true ), [[#setItalics|setItalics]]( windowName, true ), [[#setUnderline|setUnderline]]( windowName, true ), [[#setStrikeOut|setStrikeOut]]( windowName, true ).
+
: Turns the [[Manual:Lua_Functions#selectString|selected]] text into a clickable link - upon being clicked, the link will do the command code. Tooltip is a string which will be displayed when the mouse is over the selected text.
: See Also: [[Manual:Lua_Functions#getTextFormat|getTextFormat()]]
 
  
 
;Parameters
 
;Parameters
* ''windowName''
+
* ''windowName:''
: Specify name of selected window. If empty string "" or "main" format will be applied to the main console
+
: (optional) name of a miniconsole or a userwindow in which to select the text in.
* ''r1,g1,b1''
+
* ''command:''
: To color text background, give number values in RBG style
+
: command to do when the text is clicked, as text or Lua function.
* ''r2,g2,b2''
+
* ''tooltip:''
: To color text foreground, give number values in RBG style
+
: tooltip to show when the mouse is over the text - explaining what would clicking do.
* ''bold''
+
 
: To format text bold, set to 1 or true, otherwise 0 or false
+
;Example
* ''underline''
 
: To underline text, set to 1 or true, otherwise 0 or false
 
* ''italics''
 
: To format text italic, set to 1 or true, otherwise 0 or false
 
* ''strikeout
 
: (optional) To strike text out, set to 1 or true, otherwise 0 or false or simply no argument
 
* ''overline
 
: (optional) To use overline, set to 1 or true, otherwise 0 or false or simply no argument
 
* ''reverse
 
: (optional) To swap foreground and background colors, set to 1 or true, otherwise 0 or false or simply no argument
 
  
;Example:
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
--This script would create a mini text console and write with bold, struck-out, yellow foreground color and blue background color "This is a test".
+
-- you can clickify a lot of things to save yourself some time - for example, you can change
createMiniConsole( "con1", 0,0,300,100);
+
--  the line where you receive a message to be clickable to read it!
setTextFormat("con1",0,0,255,255,255,0,true,0,false,1);
+
-- perl regex trigger:
echo("con1","This is a test")
+
-- ^You just received message #(\w+) from \w+\.$
 +
-- script:
 +
selectString(matches[2], 1)
 +
setUnderline(true) setLink([[send("msg read ]]..matches[2]..[[")]], "Read #"..matches[2])
 +
resetFormat()
 +
 
 +
-- example of selecting text in a miniconsole and turning it into a link:
 +
HelloWorld = Geyser.MiniConsole:new({
 +
  name="HelloWorld",
 +
  x="70%", y="50%",
 +
  width="30%", height="50%",
 +
})
 +
HelloWorld:echo("hi")
 +
selectString("HelloWorld", "hi", 1)
 +
setLink("HelloWorld", "echo'you clicked hi!'", "click me!")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
{{note}} In versions prior to 3.7.0 the error messages ''and this wiki'' were wrong in that they had the foreground color parameters as r1, g1 and b1 and the background ones as r2, g2 and b2.
+
==setMainWindowSize==
 +
;setMainWindowSize(mainWidth, mainHeight)
 +
: Changes the size of your main Mudlet window to the values given.
 +
: See Also: [[Manual:Lua_Functions#getMainWindowSize|getMainWindowSize()]]
 +
 
 +
; Parameters
 +
* ''mainWidth:''
 +
: The new width in pixels.
 +
* ''mainHeight:''
 +
: The new height in pixels.
  
==setUnderline==
+
;Example
;setUnderline(windowName, bool)
+
<syntaxhighlight lang="lua">
: Sets the current text font to underline/non-underline mode. If the windowName parameters omitted, the main screen will be used.
+
--this will resize your main Mudlet window
 +
setMainWindowSize(1024, 768)
 +
</syntaxhighlight>
  
==setUserWindowTitle==
+
==setMapWindowTitle==
;setUserWindowTitle(windowName, text)
+
;setMapWindowTitle(text)
: sets a new title text for the UserWindow windowName
+
: Changes the title shown in the mapper window when it's popped out.
 +
: See also: [[#resetMapWindowTitle|resetMapWindowTitle()]]
  
;Parameters
+
; Parameters
* ''windowName:''
+
* ''text:''
: Name of the userwindow
+
: New window title to set.
* ''text''
 
: new title text
 
  
 
{{MudletVersion|4.8}}
 
{{MudletVersion|4.8}}
  
: See also: [[#resetUserWindowTitle|resetUserWindowTitle()]], [[#openUserWindow|openUserWindow()]]
+
;Example
 +
<syntaxhighlight lang="lua">
 +
setMapWindowTitle("my cool game map")
 +
</syntaxhighlight>
  
==setUserWindowStyleSheet==
+
==setMiniConsoleFontSize==
;setUserWindowStyleSheet(windowName, markup)
+
;setMiniConsoleFontSize(name, fontSize)
: Applies Qt style formatting to the border/title area of a userwindow via a special markup language.
+
: Sets the font size of the mini console. see also: [[#setFontSize | setFontSize()]], [[#createMiniConsole | createMiniConsole()]], [[#createLabel | createLabel()]]
  
;Parameters
+
==setMovie==
* ''windowName:''
+
;setMovie(label name, path to gif)
: Name of the userwindow
 
* ''markup''
 
: The string instructions, as specified by the Qt Style Sheet reference.
 
: Note that when you dock the userwindow the border style is not provided by this
 
  
{{MudletVersion|4.10}}
+
: Adds a gif to the selected label and animates it. Note that gifs are pretty expensive to play, so don't add too many at once.
 +
: Some websites you can get gifs from are [https://tenor.com/search/stickers-gifs Tenor] and [https://giphy.com/stickers Giphy] (not officially endorsed).
  
;Example
+
: Returns true
<syntaxhighlight lang="lua">
 
-- changes the title area style of the UserWindow 'myUserWindow'
 
setUserWindowStyleSheet("myUserWindow", [[QDockWidget::title{
 
    background-color: rgb(0,255,150);
 
    border: 2px solid red;
 
    border-radius: 8px;
 
    text-align: center;   
 
    }]])
 
</syntaxhighlight>
 
  
: See also: [[#openUserWindow|openUserWindow()]]
+
: See also: [[Manual:Lua_Functions#startMovie|startMovie()]], [[Manual:Lua_Functions#pauseMovie|pauseMovie()]], [[Manual:Lua_Functions#setMovieFrame|setMovieFrame()]], [[Manual:Lua_Functions#setMovieSpeed|setMovieSpeed()]]
  
==setWindow==
+
{{MudletVersion|4.15}}
;setWindow(windowName, name, [Xpos, Ypos, show])
 
: Changes the parent window of an element.
 
{{MudletVersion|4.8}}
 
  
 
;Parameters
 
;Parameters
* ''windowName:''
+
* ''label name:''  
: Name of the userwindow which you want the element put in. If you want to put the element into the main window, use windowName "main".
+
: name of the label the gif will be animated on
* ''name''
+
* ''path:''
: Name of the element which you want to switch the parent from. Elements can be labels, miniconsoles and the embedded mapper. If you want to move the mapper use the name "mapper"
+
: path of the gif file
* ''Xpos:''
+
 
: X position of the element. Measured in pixels, with 0 being the very left. Passed as an integer number. Optional, if not given it will be 0.
 
* ''Ypos:''
 
: Y position of the element. Measured in pixels, with 0 being the very top. Passed as an integer number. Optional, if not given it will be 0.
 
* ''show:''
 
: true or false to decide if the element will be shown or not in the new parent window. Optional, if not given it will be true.
 
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setWindow("myuserwindow", "mapper")
+
-- download & show a gif within mudlet
-- This will put your embedded mapper in your userwindow "myuserwindow".
+
local saveto = getMudletHomeDir().."/kymip.gif"
 +
-- animation credit to https://opengameart.org/content/kymiball-ii-third-prototype-scraps
 +
local url = "https://opengameart.org/sites/default/files/kymip_0.gif"
 +
 
 +
if downloadHandler then killAnonymousEventHandler(downloadHandler) end
 +
downloadHandler = registerAnonymousEventHandler("sysDownloadDone",
 +
  function(_, filename)
 +
    if filename ~= saveto then
 +
      return true
 +
    end
 +
   
 +
    local width, height = getImageSize(saveto)
 +
 
 +
    createLabel("kymip", 300, 300, width, height, 0)
 +
    setMovie("kymip", saveto)
 +
    setLabelReleaseCallback("kymip", function() deleteLabel("kymip") end)
 +
  end, true)
 +
 
 +
downloadFile(saveto, url)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setWindowWrap==
+
<syntaxhighlight lang="lua">
;setWindowWrap(windowName, wrapAt)
+
local gifpath = getMudletHomeDir().."/movie.gif"
: sets at what position in the line the will start word wrap.
+
 
 +
local width, height = getImageSize(gifpath)
 +
 
 +
-- create a label with the name mygif
 +
createLabel("mygif", 0, 0, width, height,0)
 +
-- put the gif on the label and animate it
 +
setMovie("mygif", gifpath)
 +
</syntaxhighlight>
 +
 
 +
==setMovieFrame==
 +
;setMovieFrame(label name, frame nr)
 +
 
 +
: Jump to a specific frame in the gif.
 +
: Returns true if successful, and false if frame doesn't exist.
 +
 
 +
: See also: [[Manual:Lua_Functions#setMovie|setMovie()]], [[Manual:Lua_Functions#startMovie|startMovie()]], [[Manual:Lua_Functions#pauseMovie|pauseMovie()]], [[Manual:Lua_Functions#setMovieSpeed|setMovieSpeed()]]
 +
 
 +
{{MudletVersion|4.15}}
  
 
;Parameters
 
;Parameters
* ''windowName:''
+
* ''label name:''  
: Name of the "main" console or user-created miniconsole which you want to be wrapped differently. If you want to wrap the main window, use windowName "main".
+
: name of the gif label
* ''wrapAt:''
+
* ''frame nr:''
: Number of characters at which the wrap must happen at the latest. This means, it probably will be wrapped earlier than that.
+
: the gif animations frame nr to jump to
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setWindowWrap("main", 10)
+
-- create a label with the name myMovie
display("This is just a test")
+
createLabel("myMovie",0,0,200,200,0)
 +
 
 +
-- puts the gif on the label and animates it
 +
setMovie("myMovie", getMudletHomeDir().."/movie.gif")
 +
--stops the animation
 +
pauseMovie("myMovie")
 +
-- jumps to frame 12 of the animation
 +
setMovieFrame("myMovie", 12)
 +
--start the animation
 +
startMovie("myMovie")
  
-- The following output will result in the main window console:
 
"This is
 
just a
 
test"
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setWindowWrapIndent==
+
==setMovieSpeed==
;setWindowWrapIndent(windowName, wrapTo)
+
;setMovieSpeed(label name, speed in percent)
: sets how many spaces wrapped text will be indented with (after the first line of course).
+
 
 +
: Set the animation speed, in percent.
 +
: Returns true
 +
 
 +
: See also: [[Manual:Lua_Functions#setMovie|setMovie()]], [[Manual:Lua_Functions#startMovie|startMovie()]], [[Manual:Lua_Functions#pauseMovie|pauseMovie()]], [[Manual:Lua_Functions#setMovieFrame|setMovieFrame()]]
 +
 
 +
{{MudletVersion|4.15}}
  
 
;Parameters
 
;Parameters
* ''windowName:''
+
* ''label name:''  
: Name of the "main" console or user-created miniconsole which you want to be wrapped differently. If you want to wrap the main window, use windowName "main".
+
: name of the gif label
* ''wrapTo:''
+
* ''speed in percent:''
: Number of spaces which wrapped lines are prefixed with.
+
: the gif animations speed in percent for example 50 for 50% speed
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
setWindowWrap("main", 10)
+
-- create a label with the name myMovie
setWindowWrapIndent("main", 3)
+
createLabel("myMovie",0,0,200,200,0)
display("This is just a test")
 
  
-- The following output will result in the main window console:
+
-- puts the gif on the label and animates it
"This is
+
setMovie("myMovie", getMudletHomeDir().."/movie.gif")
  just a
+
--accelerates the animation to a speed of 150%
  test"
+
setMovieSpeed("myMovie",150)
</syntaxhighlight>
 
  
==showCaptureGroups==
 
;showCaptureGroups()
 
:Lua debug function that highlights in random colors all capture groups in your trigger regex on the screen. This is very handy if you make complex regex and want to see what really matches in the text. This function is defined in DebugTools.lua.
 
  
;Example:
+
</syntaxhighlight>
:Make a trigger with the regex (\w+) and call this function in a trigger. All words in the text will be highlighted in random colors.
 
  
==showMultimatches==
+
==setOverline==
;showMultimatches()
+
;setOverline([windowName], boolean)
:Lua helper function to show you what the table multimatches[n][m] contains. This is very useful when debugging multiline triggers - just doing showMultimatches() in your script will make it give the info. This function is defined in DebugTools.lua.
+
: Sets the current text font to be overlined (true) or not overlined (false) mode. If the windowName parameters omitted, the main screen will be used. If you've got text currently selected in the Mudlet buffer, then the selection will be overlined. Any text you add after with [[Manual:Lua_Functions#echo|echo()]] or [[Manual:Lua_Functions#insertText|insertText()]] will be overlined until you use [[Manual:Lua_Functions#resetFormat|resetFormat()]].
  
;Example:
+
* ''windowName:''
See [[Manual:Advanced_Lua#How_to_use_multimatches.5Bn.5D.5Bm.5D|How to use multimatches[n][m]]] for a more thorough explanation including examples.
+
: (optional) name of the window to set the text to be overlined or not.
  
==showWindow==
+
* ''boolean:''
;showWindow(name)
+
: A ''true'' or ''false'' that enables or disables overlining of text
: Makes a hidden window (label or miniconsole) be shown again.
 
  
: See also: [[#hideWindow | hideWindow()]]
+
;Example
  
==showColors==
+
<syntaxhighlight lang="lua">
;showColors([columns], [filterColor], [sort])
+
-- enable overlined text
: shows the named colors currently available in Mudlet's color table. These colors are stored in '''color_table''', in table form. The format is ''color_table.colorName = {r, g, b}''.
+
setOverline(true)
 +
-- the following echo will be have an overline
 +
echo("hi")
 +
-- turns off bolding, italics, underlines, colouring, and strikethrough (and, after this and reverse have been added, them as well). It's good practice to clean up after you're done with the formatting, so other your formatting doesn't "bleed" into other echoes.
 +
resetFormat()
 +
</syntaxhighlight>
  
: See Also: [[Manual:Lua_Functions#bg|bg()]], [[Manual:Lua_Functions#fg|fg()]], [[Manual:Lua_Functions#cecho|cecho()]]
+
{{MudletVersion|3.17}}
  
;Parameters
+
==setPopup==
* ''columns:''
+
;setPopup([windowName], {lua code}, {hints})
: (optional) number of columns to print the color table in.
+
: Turns the [[Manual:Lua_Functions#selectString|selected()]] text into a left-clickable link, and a right-click menu for more options. The selected text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
* ''filterColor:''
 
: (optional) filter text. If given, the colors displayed will be limited to only show colors containing this text.
 
* ''sort:''
 
: (optional) sort colors alphabetically.
 
 
 
;Example:
 
  
 +
; Parameters
 +
* ''windowName:''
 +
: the name of the console to operate on. If not using this in a miniConsole, use "main" as the name.
 +
: This argument was ignored before Mudlet 4.11.
 +
* ''{lua code}:''
 +
: a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. <syntaxhighlight lang="lua" inline="">{[[send("hello")]], function() echo("hi!") end}</syntaxhighlight>
 +
* ''{hints}:''
 +
: a table of strings which will be shown on the popup and right-click menu. ie, <syntaxhighlight lang="lua" inline="">{"send the hi command", "echo hi to yourself"}</syntaxhighlight>.
 +
 +
 +
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- display as four columns:
+
-- In a `Raising your hand in greeting, you say "Hello!"` exact match trigger,
showColors(4)
+
-- the following code will make left-clicking on `Hello` show you an echo, while right-clicking
 +
-- will show some commands you can do.
 +
 
 +
selectString("Hello", 1)
 +
setPopup("main", {function() send("bye") end, function() echo("hi!") end}, {"send 'bye' to the MUD", "click to echo 'hi!'"})
 +
 
 +
-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
 +
setPopup("main", {[[send("bye")]], [[echo("hi!")]]}, {"send 'bye' to the MUD", "click to echo 'hi!'"})
  
-- show only red colours:
 
showColors("red")
 
 
</syntaxhighlight>
 
</syntaxhighlight>
The output for this is:
 
  
[[File:ShowColors.png|showColors(4)|thumb|center]]
+
==setProfileStyleSheet==
 +
;setProfileStyleSheet(stylesheet)
 +
: Sets a stylesheet for the current Mudlet profile - allowing you to customise content outside of the main window (the profile tabs, the scrollbar, and so on). This function is better than setAppStyleSheet() because it affects only the current profile and not every other one as well.
 +
 
 +
: See also: [[#setAppStyleSheet|setAppStyleSheet()]]
 +
 
 +
;Parameters
 +
 
 +
* ''stylesheet:''
 +
: The entire stylesheet you'd like to use. See [http://qt-project.org/doc/qt-5/stylesheet-reference.html Qt Style Sheets Reference] for the list of widgets you can style and CSS properties you can apply on them.
 +
 +
: See also [https://github.com/vadi2/QDarkStyleSheet/blob/master/qdarkstyle/style.qss QDarkStyleSheet], a rather extensive stylesheet that shows you all the different configuration options you could apply, available as an [http://forums.mudlet.org/viewtopic.php?f=6&t=17624 mpackage here].
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- credit to Akaya @ http://forums.mudlet.org/viewtopic.php?f=5&t=4610&start=10#p21770
 +
local background_color = "#26192f"
 +
local border_color = "#b8731b"
 +
 
 +
setProfileStyleSheet([[
 +
  QMainWindow {
 +
    background: ]]..background_color..[[;
 +
  }
 +
  QToolBar {
 +
    background: ]]..background_color..[[;
 +
  }
 +
  QToolButton {
 +
    background: ]]..background_color..[[;
 +
    border-style: solid;
 +
    border-width: 2px;
 +
    border-color: ]]..border_color..[[;
 +
    border-radius: 5px;
 +
    font-family: BigNoodleTitling;
 +
    color: white;
 +
    margin: 2px;
 +
    font-size: 12pt;
 +
  }
 +
  QToolButton:hover { background-color: grey;}
 +
  QToolButton:focus { background-color: grey;}
 +
 
 +
  QTreeView {
 +
    background: ]]..background_color..[[;
 +
    color: white;
 +
  }
 +
 
 +
  QMenuBar{ background-color: ]]..background_color..[[;}
 +
 
 +
  QMenuBar::item{ background-color: ]]..background_color..[[;}
 +
 
 +
  QDockWidget::title {
 +
    background: ]]..border_color..[[;
 +
  }
 +
  QStatusBar {
 +
    background: ]]..border_color..[[;
 +
  }
 +
  QScrollBar:vertical {
 +
    background: ]]..background_color..[[;
 +
    width: 15px;
 +
    margin: 22px 0 22px 0;
 +
  }
 +
  QScrollBar::handle:vertical {
 +
    background-color: ]]..background_color..[[;
 +
    min-height: 20px;
 +
    border-width: 2px;
 +
    border-style: solid;
 +
    border-color: ]]..border_color..[[;
 +
    border-radius: 7px;
 +
  }
 +
  QScrollBar::add-line:vertical {
 +
  background-color: ]]..background_color..[[;
 +
  border-width: 2px;
 +
  border-style: solid;
 +
  border-color: ]]..border_color..[[;
 +
  border-bottom-left-radius: 7px;
 +
  border-bottom-right-radius: 7px;
 +
        height: 15px;
 +
        subcontrol-position: bottom;
 +
        subcontrol-origin: margin;
 +
  }
 +
  QScrollBar::sub-line:vertical {
 +
  background-color: ]]..background_color..[[;
 +
  border-width: 2px;
 +
  border-style: solid;
 +
  border-color: ]]..border_color..[[;
 +
  border-top-left-radius: 7px;
 +
  border-top-right-radius: 7px;
 +
        height: 15px;
 +
        subcontrol-position: top;
 +
        subcontrol-origin: margin;
 +
  }
 +
  QScrollBar::up-arrow:vertical, QScrollBar::down-arrow:vertical {
 +
    background: white;
 +
    width: 4px;
 +
    height: 3px;
 +
  }
 +
  QScrollBar::add-page:vertical, QScrollBar::sub-page:vertical {
 +
    background: none;
 +
  }
 +
]])
 +
 
 +
-- if you'd like to reset it, use:
 +
setProfileStyleSheet("")
 +
 
 +
-- to only affect scrollbars within the main window and miniconsoles, prefix them with 'TConsole':
 +
setProfileStyleSheet[[
 +
  TConsole QScrollBar:vertical {
 +
      border: 2px solid grey;
 +
      background: #32CC99;
 +
      width: 15px;
 +
      margin: 22px 0 22px 0;
 +
  }
 +
  TConsole QScrollBar::handle:vertical {
 +
      background: white;
 +
      min-height: 20px;
 +
  }
 +
  TConsole QScrollBar::add-line:vertical {
 +
      border: 2px solid grey;
 +
      background: #32CC99;
 +
      height: 20px;
 +
      subcontrol-position: bottom;
 +
      subcontrol-origin: margin;
 +
  }
 +
  TConsole QScrollBar::sub-line:vertical {
 +
      border: 2px solid grey;
 +
      background: #32CC99;
 +
      height: 20px;
 +
      subcontrol-position: top;
 +
      subcontrol-origin: margin;
 +
  }
 +
  TConsole QScrollBar::up-arrow:vertical, QScrollBar::down-arrow:vertical {
 +
      border: 2px solid grey;
 +
      width: 3px;
 +
      height: 3px;
 +
      background: white;
 +
  }
 +
  TConsole QScrollBar::add-page:vertical, QScrollBar::sub-page:vertical {
 +
      background: none;
 +
  }
 +
]]
 +
</syntaxhighlight>
 +
 
 +
{{MudletVersion|4.6}}
 +
 
 +
==setReverse==
 +
;setReverse([windowName], boolean)
 +
: Sets the current text to swap foreground and background color settings (true) or not (false) mode. If the windowName parameters omitted, the main screen will be used. If you've got text currently selected in the Mudlet buffer, then the selection will have it's colors swapped. Any text you add after with [[Manual:Lua_Functions#echo|echo()]] or [[Manual:Lua_Functions#insertText|insertText()]] will have their foreground and background colors swapped until you use [[Manual:Lua_Functions#resetFormat|resetFormat()]].
 +
 
 +
* ''windowName:''
 +
: (optional) name of the window to set the text colors to be reversed or not.
 +
 
 +
* ''boolean:''
 +
: A ''true'' or ''false'' that enables or disables reversing of the fore- and back-ground colors of text
 +
 
 +
;Example
 +
 
 +
<syntaxhighlight lang="lua">
 +
-- enable fore/back-ground color reversal of text
 +
setReverse(true)
 +
-- the following echo will have the text colors reversed
 +
echo("hi")
 +
-- turns off bolding, italics, underlines, colouring, and strikethrough (and, after this and overline have been added, them as well). It's good practice to clean up after you're done with the formatting, so other your formatting doesn't "bleed" into other echoes.
 +
resetFormat()
 +
</syntaxhighlight>
 +
 
 +
{{MudletVersion|3.17}}
 +
 
 +
{{note}} Although the visual effect on-screen is the same as that of text being selected if both apply to a piece of text they neutralise each other - however the effect of the reversal ''will'' be carried over in copies made by the "Copy to HTML" and in logs made in HTML format log file mode.
 +
 
 +
==setStrikeOut==
 +
;setStrikeOut([windowName], boolean)
 +
: Sets the current text font to be striken out (true) or not striken out (false) mode. If the windowName parameters omitted, the main screen will be used. If you've got text currently selected in the Mudlet buffer, then the selection will be bolded. Any text you add after with [[Manual:Lua_Functions#echo|echo()]] or [[Manual:Lua_Functions#insertText|insertText()]] will be striken out until you use [[Manual:Lua_Functions#resetFormat|resetFormat()]].
 +
 
 +
* ''windowName:''
 +
: (optional) name of the window to set the text to be stricken out or not.
 +
 
 +
* ''boolean:''
 +
: A ''true'' or ''false'' that enables or disables striking out of text
 +
 
 +
;Example
 +
 
 +
<syntaxhighlight lang="lua">
 +
-- enable striken-out text
 +
setStrikeOut(true)
 +
-- the following echo will be have a strikethrough
 +
echo("hi")
 +
-- turns off bolding, italics, underlines, colouring, and strikethrough. It's good practice to clean up after you're done with the formatting, so other your formatting doesn't "bleed" into other echoes.
 +
resetFormat()
 +
</syntaxhighlight>
 +
 
 +
==setTextFormat==
 +
;setTextFormat(windowName, r1, g1, b1, r2, g2, b2, bold, underline, italics, [strikeout], [overline], [reverse])
 +
: Sets current text format of selected window. This is a more convenient means to set all the individual features at once compared to using [[#setFgColor|setFgColor]](windowName, r,g,b), [[#setBold|setBold]](windowName, true), [[#setItalics|setItalics]](windowName, true), [[#setUnderline|setUnderline]](windowName, true), [[#setStrikeOut|setStrikeOut]](windowName, true).
 +
: See Also: [[Manual:Lua_Functions#getTextFormat|getTextFormat()]]
 +
 
 +
;Parameters
 +
* ''windowName''
 +
: Specify name of selected window. If empty string "" or "main" format will be applied to the main console
 +
* ''r1,g1,b1''
 +
: To color text background, give number values in RBG style
 +
* ''r2,g2,b2''
 +
: To color text foreground, give number values in RBG style
 +
* ''bold''
 +
: To format text bold, set to 1 or true, otherwise 0 or false
 +
* ''underline''
 +
: To underline text, set to 1 or true, otherwise 0 or false
 +
* ''italics''
 +
: To format text italic, set to 1 or true, otherwise 0 or false
 +
* ''strikeout
 +
: (optional) To strike text out, set to 1 or true, otherwise 0 or false or simply no argument
 +
* ''overline
 +
: (optional) To use overline, set to 1 or true, otherwise 0 or false or simply no argument
 +
* ''reverse
 +
: (optional) To swap foreground and background colors, set to 1 or true, otherwise 0 or false or simply no argument
 +
 
 +
;Example:
 +
<syntaxhighlight lang="lua">
 +
--This script would create a mini text console and write with bold, struck-out, yellow foreground color and blue background color "This is a test".
 +
createMiniConsole( "con1", 0,0,300,100);
 +
setTextFormat("con1",0,0,255,255,255,0,true,0,false,1);
 +
echo("con1","This is a test")
 +
</syntaxhighlight>
 +
 
 +
{{note}} In versions prior to 3.7.0 the error messages ''and this wiki'' were wrong in that they had the foreground color parameters as r1, g1 and b1 and the background ones as r2, g2 and b2.
 +
 
 +
==setUnderline==
 +
;setUnderline(windowName, bool)
 +
: Sets the current text font to underline/non-underline mode. If the windowName parameters omitted, the main screen will be used.
 +
 
 +
==setUserWindowTitle==
 +
;setUserWindowTitle(windowName, text)
 +
: sets a new title text for the UserWindow windowName
 +
 
 +
;Parameters
 +
* ''windowName:''
 +
: Name of the userwindow
 +
* ''text''
 +
: new title text
 +
 
 +
{{MudletVersion|4.8}}
 +
 
 +
: See also: [[#resetUserWindowTitle|resetUserWindowTitle()]], [[#openUserWindow|openUserWindow()]]
 +
 
 +
==setUserWindowStyleSheet==
 +
;setUserWindowStyleSheet(windowName, markup)
 +
: Applies Qt style formatting to the border/title area of a userwindow via a special markup language.
 +
 
 +
;Parameters
 +
* ''windowName:''
 +
: Name of the userwindow
 +
* ''markup''
 +
: The string instructions, as specified by the Qt Style Sheet reference.
 +
: Note that when you dock the userwindow the border style is not provided by this
 +
 
 +
{{MudletVersion|4.10}}
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- changes the title area style of the UserWindow 'myUserWindow'
 +
setUserWindowStyleSheet("myUserWindow", [[QDockWidget::title{
 +
    background-color: rgb(0,255,150);
 +
    border: 2px solid red;
 +
    border-radius: 8px;
 +
    text-align: center;   
 +
    }]])
 +
</syntaxhighlight>
 +
 
 +
: See also: [[#openUserWindow|openUserWindow()]]
 +
 
 +
==setWindow==
 +
;setWindow(windowName, name, [Xpos, Ypos, show])
 +
: Changes the parent window of an element.
 +
{{MudletVersion|4.8}}
 +
 
 +
;Parameters
 +
* ''windowName:''
 +
: Name of the userwindow which you want the element put in. If you want to put the element into the main window, use windowName "main".
 +
* ''name''
 +
: Name of the element which you want to switch the parent from. Elements can be labels, miniconsoles and the embedded mapper. If you want to move the mapper use the name "mapper"
 +
* ''Xpos:''
 +
: X position of the element. Measured in pixels, with 0 being the very left. Passed as an integer number. Optional, if not given it will be 0.
 +
* ''Ypos:''
 +
: Y position of the element. Measured in pixels, with 0 being the very top. Passed as an integer number. Optional, if not given it will be 0.
 +
* ''show:''
 +
: true or false to decide if the element will be shown or not in the new parent window. Optional, if not given it will be true.
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
setWindow("myuserwindow", "mapper")
 +
-- This will put your embedded mapper in your userwindow "myuserwindow".
 +
</syntaxhighlight>
 +
 
 +
==setWindowWrap==
 +
;setWindowWrap(windowName, wrapAt)
 +
: sets at what position in the line the will start word wrap.
 +
 
 +
;Parameters
 +
* ''windowName:''
 +
: Name of the "main" console or user-created miniconsole which you want to be wrapped differently. If you want to wrap the main window, use windowName "main".
 +
* ''wrapAt:''
 +
: Number of characters at which the wrap must happen at the latest. This means, it probably will be wrapped earlier than that.
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
setWindowWrap("main", 10)
 +
display("This is just a test")
 +
 
 +
-- The following output will result in the main window console:
 +
"This is
 +
just a
 +
test"
 +
</syntaxhighlight>
 +
 
 +
==setWindowWrapIndent==
 +
;setWindowWrapIndent(windowName, wrapTo)
 +
: sets how many spaces wrapped text will be indented with (after the first line of course).
 +
 
 +
;Parameters
 +
* ''windowName:''
 +
: Name of the "main" console or user-created miniconsole which you want to be wrapped differently. If you want to wrap the main window, use windowName "main".
 +
* ''wrapTo:''
 +
: Number of spaces which wrapped lines are prefixed with.
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
setWindowWrap("main", 10)
 +
setWindowWrapIndent("main", 3)
 +
display("This is just a test")
 +
 
 +
-- The following output will result in the main window console:
 +
"This is
 +
  just a
 +
  test"
 +
</syntaxhighlight>
 +
 
 +
==showCaptureGroups==
 +
;showCaptureGroups()
 +
:Lua debug function that highlights in random colors all capture groups in your trigger regex on the screen. This is very handy if you make complex regex and want to see what really matches in the text. This function is defined in DebugTools.lua.
 +
 
 +
;Example:
 +
:Make a trigger with the regex (\w+) and call this function in a trigger. All words in the text will be highlighted in random colors.
 +
 
 +
==showMultimatches==
 +
;showMultimatches()
 +
:Lua helper function to show you what the table multimatches[n][m] contains. This is very useful when debugging multiline triggers - just doing showMultimatches() in your script will make it give the info. This function is defined in DebugTools.lua.
 +
 
 +
;Example:
 +
See [[Manual:Advanced_Lua#How_to_use_multimatches.5Bn.5D.5Bm.5D|How to use multimatches[n][m]]] for a more thorough explanation including examples.
 +
 
 +
==showWindow==
 +
;showWindow(name)
 +
: Makes a hidden window (label or miniconsole) be shown again.
 +
 
 +
: See also: [[#hideWindow | hideWindow()]]
 +
 
 +
==startMovie==
 +
;startMovie(label name)
 +
 
 +
: Starts the gif animation - if it was previously stopped or paused.
 +
: Returns true
 +
 
 +
: See also: [[Manual:Lua_Functions#setMovie|setMovie()]], [[Manual:Lua_Functions#pauseMovie|pauseMovie()]], [[Manual:Lua_Functions#setMovieFrame|setMovieFrame()]], [[Manual:Lua_Functions#setMovieSpeed|setMovieSpeed()]]
 +
 
 +
{{MudletVersion|4.15}}
 +
 
 +
;Parameters
 +
* ''label name:''
 +
: name of the gif label
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- create a label with the name myMovie
 +
createLabel("myMovie",0,0,200,200,0)
 +
 
 +
-- puts the gif on the label and animates it
 +
setMovie("myMovie", getMudletHomeDir().."/movie.gif")
 +
--stops the animation
 +
pauseMovie("myMovie")
 +
--restart the animation
 +
startMovie("myMovie")
 +
 
 +
</syntaxhighlight>
 +
 
 +
==showColors==
 +
;showColors([columns], [filterColor], [sort])
 +
: shows the named colors currently available in Mudlet's color table. These colors are stored in '''color_table''', in table form. The format is ''color_table.colorName = {r, g, b}''.
 +
 
 +
: See Also: [[Manual:Lua_Functions#bg|bg()]], [[Manual:Lua_Functions#fg|fg()]], [[Manual:Lua_Functions#cecho|cecho()]]
 +
 
 +
;Parameters
 +
* ''columns:''
 +
: (optional) number of columns to print the color table in.
 +
* ''filterColor:''
 +
: (optional) filter text. If given, the colors displayed will be limited to only show colors containing this text.
 +
* ''sort:''
 +
: (optional) sort colors alphabetically.
 +
 
 +
;Example:
 +
 
 +
<syntaxhighlight lang="lua">
 +
-- display as four columns:
 +
showColors(4)
 +
 
 +
-- show only red colours:
 +
showColors("red")
 +
</syntaxhighlight>
 +
The output for this is:
 +
 
 +
[[File:ShowColors.png|showColors(4)|thumb|center]]
  
 
==showGauge==
 
==showGauge==
;showGauge(gaugeName)
+
;showGauge(gaugeName)
: shows the given gauge, in case it was hidden previously.
+
: shows the given gauge, in case it was hidden previously.
 
+
 
: See also: [[#hideGauge|hideGauge()]], [[#createGauge|createGauge()]]
+
: See also: [[#hideGauge|hideGauge()]], [[#createGauge|createGauge()]]
 
+
 
;Parameters
+
;Parameters
* ''gaugeName:''
+
* ''gaugeName:''
: name of the gauge to show.
+
: name of the gauge to show.
 
+
 
;Example:
+
;Example:
 
+
 
<syntaxhighlight lang="lua">
+
<syntaxhighlight lang="lua">
hideGauge("my gauge")
+
hideGauge("my gauge")
showGauge("my
+
showGauge("my gauge")
 +
</syntaxhighlight>
 +
 
 +
==showToolBar==
 +
;showToolBar(name)
 +
: Makes a toolbar (a button group) appear on the screen.
 +
 
 +
;Parameters
 +
* ''name:''
 +
: name of the button group to display
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
showToolBar("my attack buttons")
 +
</syntaxhighlight>
 +
 
 +
==suffix==
 +
;suffix(text, [writingFunction], [foregroundColor], [backgroundColor], [windowName])
 +
: Suffixes text at the end of the current line. This is similar to [[Manual:Lua_Functions#echo | echo()]], which also suffixes text at the end of the line, but different - [[Manual:Lua_Functions#echo | echo()]] makes sure to do it on the last line in the buffer, while suffix does it on the line the cursor is currently on.
 +
 
 +
;Parameters
 +
* ''text''
 +
: the information you want to prefix
 +
* ''writingFunction''
 +
: optional parameter, allows the selection of different functions to be used to write the text, valid options are: echo, cecho, decho, and hecho.
 +
* ''foregroundColor''
 +
: optional parameter, allows a foreground color to be specified if using the echo function using a color name, as with the fg() function
 +
* ''backgroundColor''
 +
: optional parameter, allows a background color to be specified if using the echo function using a color name, as with the bg() function
 +
* ''windowName''
 +
: optional parameter, allows the selection a miniconsole or the main window for the line that will be prefixed
 +
 
 +
: See also: [[#prefix | prefix()]], [[Manual:Lua_Functions#echo | echo()]]
 +
 
 +
==setCommandBackgroundColor==
 +
;setCommandBackgroundColor([windowName], r, g, b, [transparency])
 +
:Sets the background color for echo of commands. Colors are from 0 to 255 (0 being black), and transparency is from 0 to 255 (0 being completely transparent).
 +
 
 +
;Parameters
 +
 
 +
*''windowName:''
 +
: (optional) name of the label/miniconsole/userwindow to change the background color on, or "main" for the main window.
 +
*''r:''
 +
:Amount of red to use, from 0 (none) to 255 (full).
 +
*''g:''
 +
:Amount of green to use, from 0 (none) to 255 (full).
 +
*''b:''
 +
:Amount of red to use, from 0 (none) to 255 (full).
 +
*''transparency:''
 +
:(optional) amount of transparency to use, from 0 (fully transparent) to 255 (fully opaque). Defaults to 255 if omitted.
 +
 
 +
{{MudletVersion|4.17.0}}
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- make a red command background color in main console.
 +
setCommandBackgroundColor(255,0,0,200)
 +
</syntaxhighlight>
 +
 
 +
==setCommandForegroundColor==
 +
;setCommandForegroundColor([windowName], r, g, b, [transparency])
 +
:Sets the foreground color for echo of commands. Colors are from 0 to 255 (0 being black), and transparency is from 0 to 255 (0 being completely transparent).
 +
 
 +
;Parameters
 +
 
 +
*''windowName:''
 +
: (optional) name of the label/miniconsole/userwindow to change the background color on, or "main" for the main window.
 +
*''r:''
 +
:Amount of red to use, from 0 (none) to 255 (full).
 +
*''g:''
 +
:Amount of green to use, from 0 (none) to 255 (full).
 +
*''b:''
 +
:Amount of red to use, from 0 (none) to 255 (full).
 +
*''transparency:''
 +
:(optional) amount of transparency to use, from 0 (fully transparent) to 255 (fully opaque). Defaults to 255 if omitted.
 +
 
 +
{{MudletVersion|4.17.0}}
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- make a red command foreground color in main console.
 +
setCommandForegroundColor(255,0,0,200)
 +
</syntaxhighlight>
 +
 
 +
==scrollDown==
 +
;scrollDown([windowName,] [lines])
 +
:Scrolls down in window by a certain number of lines.
 +
:See also: [[Manual:Lua_Functions#getScroll|getScroll]], [[Manual:Lua_Functions#scrollTo|scrollTo]], [[Manual:Lua_Functions#scrollUp|scrollUp]]
 +
 
 +
;Parameters
 +
*''windowName:''
 +
:(optional) name of the window in which to scroll.  Default is the main window.
 +
*''lines:''
 +
:(optional) how many lines to scroll by.  Default is 1.
 +
 
 +
{{MudletVersion|4.17.0}}
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- scroll down by 7 lines
 +
scrollDown(7)
 +
</syntaxhighlight>
 +
 
 +
==scrollUp==
 +
;scrollUp([windowName,] [lines])
 +
:Scrolls up in window by a certain number of lines.
 +
:See also: [[Manual:Lua_Functions#getScroll|getScroll]], [[Manual:Lua_Functions#scrollTo|scrollTo]], [[Manual:Lua_Functions#scrollDown|scrollDown]]
 +
 
 +
;Parameters
 +
*''windowName:''
 +
:(optional) name of the window in which to scroll.  Default is the main window.
 +
*''lines:''
 +
:(optional) how many lines to scroll by.  Default is 1.
 +
 
 +
{{MudletVersion|4.17.0}}
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- scroll up by 7 lines
 +
scrollUp(7)
 +
</syntaxhighlight>
 +
 
 +
==scrollTo==
 +
;scrollTo([windowName,] [lineNumber])
 +
: Scrolls window to a specific line in the buffer.
 +
; Parameters
 +
*''windowName:''
 +
:(optional) name of the window in which to scroll.  Default is the main window.
 +
*''lineNumber:''
 +
:(optional) target line to scroll to, counting from the top of buffer or with negative numbers to count from the end of buffer.  Default is the end of the buffer, to stop scrolling.
 +
:See also: [[Manual:Lua_Functions#getScroll|getScroll]], [[Manual:Lua_Functions#scrollUp|scrollUp]], [[Manual:Lua_Functions#scrollDown|scrollDown]]
 +
 
 +
{{MudletVersion|4.17.0}}
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- scroll to line 42 in buffer
 +
scrollTo(42)
 +
 
 +
-- start of session
 +
scrollTo(0)
 +
 
 +
-- 20 lines ago
 +
scrollTo(-20)
 +
 
 +
-- chat window to line 30
 +
scrollTo("chat", 30)
 +
 
 +
-- stop scrolling main window
 +
scrollTo()
 +
 
 +
-- stop scrolling chat window
 +
scrollTo("chat")
 +
</syntaxhighlight>
 +
 
 +
==windowType==
 +
;typeOfWindow = windowType(windowName)
 +
 
 +
:Given the name of a window, will return if it's a label, miniconsole, userwindow or a commandline.
 +
 
 +
;See also:[[Manual:Lua_Functions#createLabel|createLabel()]], [[Manual:Lua_Functions#openUserWindow|openUserWindow()]]
 +
 
 +
{{MudletVersion|4.15}}
 +
 
 +
;Parameters
 +
*''windowName:''
 +
:The name used to create the window element. Use "main" for the main console
 +
 
 +
 
 +
;Returns
 +
*Window type as string ("label", "miniconsole", "userwindow", or "commandline") or nil+error if it does not exist.
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- Create a Geyser label and and check its type
 +
testLabel = Geyser.Label:new({name = "testLabel"})
 +
display(windowType(testLabel.name))  -- displays "label"
 +
 
 +
-- the main console returns "miniconsole" because it uses the same formatting functions
 +
display(windowType("main")) -- displays "miniconsole"
 +
 
 +
-- check for the existence of a window
 +
local windowName = "this thing does not exist"
 +
local ok, err = windowType(windowName)
 +
if ok then
 +
  -- do things with it, as it does exist.
 +
  -- the ok variable will hold the type of window it is ("label", "commandline", etc)
 +
else
 +
  cecho("<red>ALERT!! window does not exist")
 +
end
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==showToolBar==
+
;Additional development notes
;showToolBar(name)
 
: Makes a toolbar (a button group) appear on the screen.
 
 
 
;Parameters
 
* ''name:''
 
: name of the button group to display
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
showToolBar("my attack buttons")
 
</syntaxhighlight>
 
 
 
==suffix==
 
;suffix(text, [writingFunction], [foregroundColor], [backgroundColor], [windowName])
 
: Suffixes text at the end of the current line. This is similar to [[Manual:Lua_Functions#echo | echo()]], which also suffixes text at the end of the line, but different - [[Manual:Lua_Functions#echo | echo()]] makes sure to do it on the last line in the buffer, while suffix does it on the line the cursor is currently on.
 
 
 
;Parameters
 
* ''text''
 
: the information you want to prefix
 
* ''writingFunction''
 
: optional parameter, allows the selection of different functions to be used to write the text, valid options are: echo, cecho, decho, and hecho.
 
* ''foregroundColor''
 
: optional parameter, allows a foreground color to be specified if using the echo function using a color name, as with the fg() function
 
* ''backgroundColor''
 
: optional parameter, allows a background color to be specified if using the echo function using a color name, as with the bg() function
 
* ''windowName''
 
: optional parameter, allows the selection a miniconsole or the main window for the line that will be prefixed
 
 
 
: See also: [[#prefix | prefix()]], [[Manual:Lua_Functions#echo | echo()]]
 
  
 
==wrapLine==
 
==wrapLine==

Latest revision as of 14:10, 17 October 2024

UI Functions

All functions that help you construct custom GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation as well as displaying or formatting information on the screen.

addCommandLineMenuEvent

addCommandLineMenuEvent([window,] label, eventName)

Adds item to right click menu associated with command line.

Mudlet VersionAvailable in Mudlet4.14+
See also
removeCommandLineMenuEvent()
Parameters
  • window:
Window that command line belongs to. Optional, will default to "main" (main window console)
  • label:
Label of item
  • eventName:
Event name that will be fired when clicked.
Returns
  • Returns true if the mouse event was added successfully.
Example
addCommandLineMenuEvent("My very own special paste from clipboard", "pasteFromClipboardWithoutLineBreaks" )
registerAnonymousEventHandler("pasteFromClipboardWithoutLineBreaks", function()
  local text = string.gsub(getClipboardText(), "[\r|\n]", "")
  appendCmdLine(text)
end)

addMouseEvent

addMouseEvent(uniqueName, eventName, [displayName, tooltipText])
Registers a new context menu option when right-clicked on a console window. Will return true if the event was added successfully, otherwise nil+message will be returned. If the displayName isn't set, uniqueName will be used for the menu label. eventName should be a Mudlet event that will handle the click data that includes event, unique name, window name, selection upper left column and row and selection bottom right column and row in that order. This is intended to be used with available cursor functions for any selection or processing needs.
Mudlet VersionAvailable in Mudlet4.13+
See also
getMouseEvents(), moveCursor()
Parameters
  • uniqueName:
A unique identifier for the mouse event.
  • eventName:
Name of the Mudlet event that will handle the data.
  • displayName:
(optional) Label text for the mouse context menu. If not set, the label defaults to uniqueName.
  • tooltipText:
(optional) Tooltip text when mouse is hovered on the option. If not set, no tooltip will be visible.
Returns
  • Returns true if the mouse event was added successfully.
Example
-- An example showing implementing a hecho-friendly copy option:

addMouseEvent("hecho copy", "onMouseCopyExample")

function rgbToHex(r,g,b)
    local rgb = (r * 0x10000) + (g * 0x100) + b
    return string.format("#%x", rgb)
end

function onMouseCopyExample(event, menu, window, startCol, startRow, endCol, endRow)
  -- Check whether there's an actual selection
  if startCol == endCol and startRow == endRow then return end
  local parsed = ""
  local lastColor = nil
  -- Loop through each symbol within the range
  for l = startRow, endRow do
    local cStart = l == startRow and startCol or 0
    moveCursor(window, cStart, l)
    local cEnd = l == endRow and endCol or #getCurrentLine() - 1
    for c = cStart, cEnd do
      selectSection(window, c, 1)
      local symbol = getSelection(window) or ""
      -- Convert the foreground color to a hex format, suitable for hecho
      local color = rgbToHex(getFgColor(window))
      -- Don't repeat the color if previous one was the same
      if color == lastColor then
        parsed = parsed .. symbol
      else
        lastColor = color
        parsed = parsed .. color .. symbol
      end
    end
    if l ~= endRow then parsed = parsed .. "\n" end
  end
  setClipboardText(parsed)
end

registerAnonymousEventHandler("onMouseCopyExample", "onMouseCopyExample")

ansi2decho

ansi2decho(text, default_colour)
Converts ANSI colour sequences in text to colour tags that can be processed by the decho() function.
See also: decho()
Mudlet VersionAvailable in Mudlet3.0+

Note Note: ANSI bold is available since Mudlet 3.7.1+.

Note Note: underline, italics, overline, and strikethrough supported since Mudlet 4.15+

Parameters
  • text:
String that contains ANSI colour sequences that should be replaced.
  • default_colour:
Optional - ANSI default colour code (used when handling orphan bold tags).
Return values
  • string text:
The decho-valid converted text.
  • string colour:
The ANSI code for the last used colour in the substitution (useful if you want to colour subsequent lines according to this colour).
Example
local replaced = ansi2decho('\27[0;1;36;40mYou say in a baritone voice, "Test."\27[0;37;40m')
-- 'replaced' should now contain <r><0,255,255:0,0,0>You say in a baritone voice, "Test."<r><192,192,192:0,0,0>
decho(replaced)

Or show a complete colourful squirrel! It's a lotta code to do all the colours, so click the Expand button on the right to show it:

decho(ansi2decho([[
                                                  �[38;5;95m▄�[48;5;95;38;5;130m▄▄▄�[38;5;95m█�[49m▀�[0m    �[0m
╭───────────────────────╮          �[38;5;95m▄▄�[0m          �[38;5;95m▄�[48;5;95;38;5;130m▄▄�[48;5;130m█�[38;5;137m▄�[48;5;137;38;5;95m▄�[49m▀�[0m      �[0m
│                       │         �[48;5;95;38;5;95m█�[48;5;137;38;5;137m██�[48;5;95m▄�[49;38;5;95m▄▄▄�[48;5;95;38;5;137m▄▄▄�[49;38;5;95m▄▄�[48;5;95;38;5;130m▄�[48;5;130m███�[38;5;137m▄�[48;5;137m█�[48;5;95;38;5;95m█�[0m       �[0m
│  Encrypt everything!  │       �[38;5;95m▄�[48;5;187;38;5;16m▄�[48;5;16;38;5;187m▄�[38;5;16m█�[48;5;137;38;5;137m███�[38;5;187m▄�[38;5;16m▄▄�[38;5;137m██�[48;5;95;38;5;95m█�[48;5;130;38;5;130m█████�[48;5;137;38;5;137m██�[48;5;95;38;5;95m█�[0m       �[0m
│                       ├────  �[38;5;95m▄�[48;5;95;38;5;137m▄�[48;5;16m▄▄▄�[48;5;137m███�[48;5;16;38;5;16m█�[48;5;187m▄�[48;5;16m█�[48;5;137;38;5;137m█�[48;5;95;38;5;95m█�[48;5;130;38;5;130m██████�[48;5;137;38;5;137m███�[48;5;95;38;5;95m█�[0m      �[0m
╰───────────────────────╯      �[48;5;95;38;5;95m█�[48;5;137;38;5;137m██�[48;5;16m▄�[38;5;16m█�[38;5;137m▄�[48;5;137m██████�[48;5;95;38;5;95m█�[48;5;130;38;5;130m██████�[48;5;137;38;5;137m████�[48;5;95m▄�[49;38;5;95m▄�[0m    �[0m
                                �[38;5;95m▀�[48;5;137m▄�[38;5;137m███████�[38;5;95m▄�[49m▀�[0m �[48;5;95;38;5;95m█�[48;5;130;38;5;130m██████�[48;5;137;38;5;137m████�[48;5;95m▄�[49;38;5;95m▄�[0m   �[0m
                                  �[48;5;95;38;5;187m▄▄▄�[38;5;137m▄�[48;5;137m██�[48;5;95;38;5;95m█�[0m    �[48;5;95;38;5;95m█�[48;5;130;38;5;130m███████�[48;5;137;38;5;137m███�[48;5;95m▄�[49;38;5;95m▄�[0m  �[0m
                                 �[38;5;187m▄�[48;5;187m███�[48;5;137;38;5;137m████�[48;5;95;38;5;95m█�[0m   �[48;5;95;38;5;95m█�[48;5;130;38;5;130m█████████�[48;5;137;38;5;137m███�[48;5;95;38;5;95m█�[0m �[0m
                                �[38;5;187m▄�[48;5;187m███�[38;5;137m▄�[48;5;137m█�[48;5;95;38;5;95m█�[48;5;137;38;5;137m███�[48;5;95m▄�[49;38;5;95m▄�[0m  �[38;5;95m▀�[48;5;130m▄�[38;5;130m███████�[48;5;137;38;5;137m████�[48;5;95;38;5;95m█�[0m�[0m
                               �[48;5;95;38;5;95m█�[48;5;187;38;5;187m████�[48;5;137;38;5;137m██�[48;5;95m▄�[48;5;137;38;5;95m▄�[38;5;137m██�[38;5;95m▄�[38;5;137m█�[48;5;95m▄�[49;38;5;95m▄�[0m �[48;5;95;38;5;95m█�[48;5;130;38;5;130m███████�[48;5;137;38;5;137m████�[48;5;95;38;5;95m█�[0m�[0m
                              �[38;5;95m▄�[48;5;95;38;5;137m▄�[48;5;187;38;5;187m████�[48;5;137;38;5;137m███�[48;5;95;38;5;95m█�[48;5;137;38;5;137m██�[48;5;95;38;5;95m█�[48;5;137;38;5;137m██�[48;5;95m▄�[49;38;5;95m▄�[0m �[48;5;95;38;5;95m█�[48;5;130;38;5;130m██████�[48;5;137;38;5;137m████�[48;5;95;38;5;95m█�[0m�[0m
                           �[38;5;95m▄�[48;5;95m██�[48;5;137m▄▄�[48;5;187;38;5;187m████�[48;5;137;38;5;95m▄▄�[48;5;95;38;5;137m▄�[48;5;137m█�[38;5;95m▄�[48;5;95;38;5;137m▄�[48;5;137m████�[48;5;95;38;5;95m█�[0m �[48;5;95;38;5;95m█�[48;5;130;38;5;130m██████�[48;5;137;38;5;137m████�[48;5;95;38;5;95m█�[0m�[0m
                                �[48;5;187;38;5;187m███�[48;5;95m▄�[38;5;137m▄▄▄▄�[48;5;137m██████�[48;5;95;38;5;95m█�[49m▄�[48;5;95;38;5;130m▄�[48;5;130m██████�[48;5;137;38;5;137m███�[38;5;95m▄�[49m▀�[0m�[0m
                                �[48;5;187;38;5;95m▄�[38;5;187m████�[48;5;137;38;5;137m█�[38;5;95m▄�[48;5;95;38;5;137m▄�[48;5;137m█████�[48;5;95;38;5;95m█�[48;5;130;38;5;130m███████�[38;5;137m▄�[48;5;137m████�[48;5;95;38;5;95m█�[0m �[0m
                                �[48;5;95;38;5;95m█�[48;5;187;38;5;137m▄�[38;5;187m███�[48;5;95;38;5;95m█�[48;5;137;38;5;137m██████�[48;5;95m▄▄�[48;5;130m▄▄▄▄▄�[48;5;137m██████�[48;5;95;38;5;95m█�[0m  �[0m
                              �[38;5;95m▄▄▄�[48;5;95;38;5;137m▄�[48;5;187m▄�[38;5;187m██�[48;5;95m▄�[48;5;137;38;5;95m▄�[38;5;137m█████�[38;5;95m▄�[38;5;137m███████████�[48;5;95;38;5;95m█�[0m   �[0m
                            �[38;5;95m▀▀▀▀▀▀▀▀�[48;5;187m▄▄▄�[48;5;95;38;5;137m▄�[48;5;137m██�[38;5;95m▄�[49m▀�[0m �[38;5;95m▀▀�[48;5;137m▄▄▄▄▄▄�[49m▀▀▀�[0m    �[0m
                                  �[38;5;95m▀▀▀▀▀▀▀▀▀�[0m                 �[0m
                                                                    ]]))

Squirrel-in-Mudlet.png

ansi2string

ansi2string(text)
Strips ANSI colour sequences from a string (text)
See also: ansi2decho()
Mudlet VersionAvailable in Mudlet4.10+
Parameters
  • text:
String that contains ANSI colour sequences that should be removed.
Return values
  • string text:
The plain text without ANSI colour sequences.
Example
local replaced = ansi2string('\27[0;1;36;40mYou say in a baritone voice, "Test."\27[0;37;40m')
-- 'replaced' should now contain You say in a baritone voice, "Test."
print(replaced)

appendBuffer

appendBuffer(name)
Pastes the previously copied rich text (including text formats like color etc.) into user window name.
See also: selectCurrentLine(), copy(), paste()
Parameters
  • name:
The name of the user window to paste into. Passed as a string.
Example
--selects and copies an entire line to user window named "Chat"
selectCurrentLine()
copy()
appendBuffer("Chat")

bg

bg([window, ]colorName)
Changes the background color of the text. Useful for highlighting text.
See Also: fg(), setBgColor()
Parameters
  • window:
The miniconsole to operate on - optional. If you'd like it to work on the main window, don't specify anything, or use main (since Mudlet 3.0).
  • colorName:
The name of the color to set the background to. Color Table
Example
--This would change the background color of the text on the current line to magenta
selectCurrentLine()
bg("magenta")

-- or echo text with a green background to a miniconsole
bg("my window", "green")
echo("my window", "some green text\n")

calcFontSize

calcFontSize(window_or_fontsize, [fontname])
Returns the average height and width of characters in a particular window, or a font name and size combination. Helpful if you want to size a miniconsole to specific dimensions.
Returns two numbers, width/height
See also: setMiniConsoleFontSize(), getMainWindowSize()
Parameters
  • window_or_fontsize:
The miniconsole or font size you are wanting to calculate pixel sizes for.
  • fontname:
Specific font name (along with the size as the first argument) to calculate for.

Note Note: Window as an argument is available in Mudlet 3.10+, and font name in Mudlet 4.1+.

Example
--this snippet will calculate how wide and tall a miniconsole designed to hold 4 lines of text 20 characters wide
--would need to be at 9 point font, and then changes miniconsole Chat to be that size
local width,height = calcFontSize(9)
width = width * 20
height = height * 4
resizeWindow("Chat", width, height)

cecho

cecho([window], text)
Echoes text that can be easily formatted with colour and the below tags. You can also include unicode art in it - try some examples from 1lineart.
Formatting
<b>  - bold
</b> - bold off
<i>  - italics
</i> - italics off
<u>  - underline
</u> - underline off
<o>  - overline
</o> - overline off
<s>  - strikethrough
</s> - strikethrough off
See also: decho(), hecho(), creplaceLine()

Note Note: Support for labels added in Mudlet 4.15; however, it does not turn a label into a miniconsole and every time you cecho it will erase any previous echo sent to the label.

Parameters
  • window:
Optional - the window name to echo to - can either be none or "main" for the main window, or a miniconsole, userwindow, or label name.
  • text:
The text to display, with color names inside angle brackets <>, ie <red>. If you'd like to use a background color, put it after a colon : - <:red>. You can use the <reset> tag to reset to the default color. You can select any from this list: Color Table
Example
cecho("Hi! This text is <red>red, <blue>blue, <green> and green.")

cecho("<:green>Green background on normal foreground. Here we add an <ivory>ivory foreground.")

cecho("<blue:yellow>Blue on yellow text!")

cecho("\n<red>Red text with <i>italics</i>, <u>underline</u>, <s>strikethrough</s>, <o>overline</o>, and <b>bold</b>.")

cecho("\n<green><o><u>Green text with over and underline at the same time.</o></u>")

-- \n adds a new line
cecho("<red>one line\n<green>another line\n<blue>last line")

cecho("myinfo", "<green>All of this text is green in the myinfo miniconsole.")

cecho("<green>(╯°□°)<dark_green>╯︵ ┻━┻")

cecho("°º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸¸,ø¤º°`°º¤ø,¸")

cecho([[
 ██╗    ██╗     ██╗███╗   ██╗███████╗     █████╗ ██████╗ ████████╗
███║    ██║     ██║████╗  ██║██╔════╝    ██╔══██╗██╔══██╗╚══██╔══╝
╚██║    ██║     ██║██╔██╗ ██║█████╗      ███████║██████╔╝   ██║
 ██║    ██║     ██║██║╚██╗██║██╔══╝      ██╔══██║██╔══██╗   ██║
 ██║    ███████╗██║██║ ╚████║███████╗    ██║  ██║██║  ██║   ██║
 ╚═╝    ╚══════╝╚═╝╚═╝  ╚═══╝╚══════╝    ╚═╝  ╚═╝╚═╝  ╚═╝   ╚═╝
]])

cechoLink

cechoLink([windowName], text, command, hint, true)
Echos a piece of text as a clickable link, at the end of the current selected line - similar to cecho(). This version allows you to use colours within your link text.
See also: echoLink(), dechoLink(), hechoLink()
Parameters
  • windowName:
optional parameter, allows selection between sending the link to a miniconsole or the main window.
  • text:
text to display in the echo. Same as a normal cecho().
  • command:
Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
  • hint:
text for the tooltip to be displayed when the mouse is over the link.
  • true:
requires argument for the colouring to work.
Example
-- echo a link named 'press me!' that'll send the 'hi' command to the game
cechoLink("<red>press <brown:white>me!", function() send("hi") end, "This is a tooltip", true)

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
cechoLink("<red>press <brown:white>me!", [[send("hi")]], "This is a tooltip", true)

cecho2ansi

ansiFormattedString = cecho2ansi(text)
Converts cecho formatted text to ansi formatted text. Used by cfeedTriggers, but useful if you want ansi formatted text for any other reason.
See also
cecho(), cfeedTriggers()
Mudlet VersionAvailable in Mudlet4.15+

Note Note: This function uses the ansi short colors (0-15) for color names which have base 16 ansi equivalents, such as 'red', 'blue', "lightBlue", "cyan", etc rather than the values defined in the color_table. If there is no base ansi equivalent then it will use the rgb values from the color_table for the color.

Parameters
  • text:
The cecho formatted text for conversion
Returns
  • String converted to ansi formatting
Example
-- replicates the functionality of cfeedTriggers() for a single line.
-- you would most likely just use cfeedTriggers, but it makes for a tidy example.
feedTriggers(cecho2ansi("\n<red>This is red.<reset> <i>italic</i>, <b>bold</b>, <s>strikethrough</s>, <u>underline</u>\n"))


cechoPopup

cechoPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like cecho(). The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
Mudlet VersionAvailable in Mudlet4.1+
Parameters
  • windowName:
(optional) name of the window to echo to. Use either main or omit for the main window, or the miniconsoles name otherwise.
  • text:
the text to display
  • {commands}:
a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. {[[send("hello")]], function() echo("hi!") end}
  • {hints}:
a table of strings which will be shown on the popup and right-click menu. ie, {"send the hi command", "echo hi to yourself"}
  • useCurrentFormatElseDefault:
(optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
Example
-- Create some text as a clickable with a popup menu:
cechoPopup("<red>activities<reset> to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"}, true)

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
cechoPopup("<red>activities<reset> to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)

cinsertLink

cinsertLink([windowName], text, command, hint, true)
Echos a piece of text as a clickable link, at the end of the current cursor position - similar to cinsertText(). This version allows you to use colours within your link text.
See also: insertLink(), hinsertLink()
Mudlet VersionAvailable in Mudlet4.1+
Parameters
  • windowName:
optional parameter, allows selection between sending the link to a miniconsole or the main window.
  • text:
text to display in the echo. Same as a normal cecho().
  • command:
Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
  • hint:
text for the tooltip to be displayed when the mouse is over the link.
  • true:
requires argument for the colouring to work.
Example
-- echo a link named 'press me!' that'll send the 'hi' command to the game
cinsertLink("<red>press <brown:white>me!", function() send("hi") end, "This is a tooltip", true)

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
cinsertLink("<red>press <brown:white>me!", [[send("hi")]], "This is a tooltip", true)

cinsertPopup

cinsertPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
Creates text with a left-clickable link, and a right-click menu for more options at the end of the current cursor position, like cinsertText(). The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
Mudlet VersionAvailable in Mudlet4.1+
Parameters
  • windowName:
(optional) name of the window to echo to. Use either main or omit for the main window, or the miniconsoles name otherwise.
  • text:
the text to display
  • {commands}:
a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. {[[send("hello")]], function() echo("hi!") end}
  • {hints}:
a table of strings which will be shown on the popup and right-click menu. ie, {"send the hi command", "echo hi to yourself"}
  • useCurrentFormatElseDefault:
(optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
Example
-- Create some text as a clickable with a popup menu:
cinsertPopup("<red>activities<reset> to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"}, true)

-- Create some text as a clickable with a popup menu:
cinsertPopup("<red>activities<reset> to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)

cinsertText

cinsertText([window], text)
inserts text at the current cursor position, with the possibility for color tags.
See Also: cecho(), creplaceLine()
Parameters
  • window:
Optional - the window name to echo to - can either be none or "main" for the main window, or the miniconsoles name.
  • text:
The text to display, with color names inside angle brackets <>, ie <red>. If you'd like to use a background color, put it after a double colon : - <:red>. You can use the <reset> tag to reset to the default color. You can select any from this list: Color Table
Example
cinsertText("Hi! This text is <red>red, <blue>blue, <green> and green.")

cinsertText("<:green>Green background on normal foreground. Here we add an <ivory>ivory foreground.")

cinsertText("<blue:yellow>Blue on yellow text!")

cinsertText("myinfo", "<green>All of this text is green in the myinfo miniconsole.")

clearUserWindow

clearUserWindow([name])
This is (now) identical to clearWindow().

clearWindow

clearWindow([windowName])
Clears the label, mini console, or user window with the name given as argument (removes all text from it). If you don't give it a name, it will clear the main window.
Parameters
  • windowName:
(optional) The name of the label, mini console, or user window to clear. Passed as a string.
Example
--This would clear a label, user window, or miniconsole with the name "Chat"
clearWindow("Chat")
-- this can clear your whole main window
clearWindow()

closestColor

closestColor(colorOrR[,G,B])
Returns the closest color from the color_table to the one provided for use in cecho and associated functions.
Mudlet VersionAvailable in Mudlet4.13+
Parameters
  • colorOrR:
Either the string representation of a color from decho or hecho (IE "#ff0077" or "<255,0,128>"), a table of color values (IE {255,0,18}), or the Red component of RGB when followed by two next optional parameters
  • G:
(optional) green component of RGB coordinates. Only needed if first parameter sent as the Red component only
  • B:
(optional) blue component of RGB coordinates. Only needed if first parameter sent as the Red component only
Returns
  • The closest color name from the color_table to the one supplied on success
  • nil + error if it cannot parse the parameters into a color.
Example
local colorName = closestColor(255, 0, 0) -- "ansi_light_red"
local colorName = closestColor({127, 255, 127}) -- "ansi_120"
local colorName = closestColor("<127, 127, 127>") -- "ansi_008"
local colorName = closestColor("#a020e6") -- "purple"
local colorName = closestColor("blue") -- "blue" (you wouldn't necessarily do this on purpose, but during automated color conversions this might occur)

copy

copy([windowName])
Copies the current selection to the lua virtual clipboard. This function operates on rich text, i. e. the selected text including all its format codes like colors, fonts etc. in the lua virtual clipboard until it gets overwritten by another copy operation.
See also: selectString(), selectCurrentLine(), paste(), appendBuffer(), replace(), createMiniConsole(), openUserWindow()
Parameters
  • windowName (optional):
the window from which to copy text - use the main console if not specified.
Example
-- This script copies the current line on the main screen to a window (miniconsole or userwindow) called 'chat' and gags the output on the main screen.
selectString(line, 1)
copy()
appendBuffer("chat")
replace("This line has been moved to the chat window!")

copy2decho

copy2decho([window], [stringToCopy], [instanceToCopy])
Copies a string from the current line of window, including color information in decho format.
See also: decho()
Mudlet VersionAvailable in Mudlet4.8+
Parameters
  • window (optional):
the window to copy the text from. Defaults to "main".
  • stringToCopy (optional):
the string to copy. Defaults to copying the entire line.
  • instanceToCopy (optional):
the instance of the string to copy. Defaults to 1.
Example
-- This copies the current line on the main console and dechos it to a miniconsole named "test"
decho("test", copy2decho())
-- This when put into a trigger would copy matches[2] with color information and decho it to a Geyser miniconsole stored as the variable enemylist
enemylist:decho(copy2decho(matches[2]))

copy2html

copy2html([window], [stringToCopy], [instanceToCopy])
Copies a string from the current line of window, including color information in html format for echoing to a label.
Mudlet VersionAvailable in Mudlet4.8+
Parameters
  • window (optional):
the window to copy the text from. Defaults to "main"
  • stringToCopy (optional):
the string to copy. Defaults to copying the entire line
  • instanceToCopy (optional):
the instance of the string to copy. Defaults to 1
Example
-- This copies the current line on the main console and echos it to a label named "TestLabel"
echo("TestLabel", copy2html())
-- This when put into a trigger would copy matches[2] with color information and echo it to a Geyser label stored as the variable enemylist
enemylist:echo(copy2html(matches[2]))

createBuffer

createBuffer(name)
Creates a named buffer for formatted text, much like a miniconsole, but the buffer is not intended to be shown on the screen - use it for formatting text or storing formatted text.
See also: selectString(), selectCurrentLine(), copy(), paste()
Parameters
  • name:
The name of the buffer to create.
Example
--This creates a named buffer called "scratchpad"
createBuffer("scratchpad")

createCommandLine

createCommandLine([name of userwindow], name, x, y, width, height)
Creates a new command line inside the main window of Mudlet. If only a command line inside a miniConsole/UserWindow is needed see enableCommandLine().
You can use appendCmdLine() / getCmdLine() and other command line functions to customize the input.

Note Note: setCmdLineAction allows you to attach an action to your command line input.

Returns true or false.
See also: enableCommandLine(), disableCommandLine(), clearCmdLine(), getCmdLine(), printCmdLine(), appendCmdLine(), , selectCmdLineText()
Parameters
  • name of userwindow:
Name of userwindow the command line is created in. Optional, defaults to the main window if not provided.
  • name:
The name of the command line. Must be unique. Passed as a string.
  • x, y, width, height
Parameters to set the command line size and location - it is also possible to set them by using moveWindow() and resizeWindow(), as createCommandLine() will only set them once.
Mudlet VersionAvailable in Mudlet4.10+

createConsole

createConsole([name of userwindow], consoleName, fontSize, charsPerLine, numberOfLines, Xpos, Ypos)
Makes a new miniconsole which can be sized based upon the width of a 'W' character and the extreme top and bottom positions any character of the font should use. The background will be black, and the text color white.
Parameters
  • name of userwindow:
Name of userwindow your new miniconsole is created in. Optional, defaults to the main window if not provided.
  • consoleName:
The name of your new miniconsole. Passed as a string.
  • fontSize:
The font size to use for the miniconsole. Passed as an integer number.
  • charsPerLine:
How many characters wide to make the miniconsole. Passed as an integer number.
  • numberOfLines:
How many lines high to make the miniconsole. Passed as an integer number.
  • Xpos:
X position of miniconsole. Measured in pixels, with 0 being the very left. Passed as an integer number.
  • Ypos:
Y position of miniconsole. Measured in pixels, with 0 being the very top. Passed as an integer number.

Note Note: userwindow argument only available in 4.6.1+

Example
-- this will create a console with the name of "myConsoleWindow", font size 8, 80 characters wide,
-- 20 lines high, at coordinates 300x,400y
createConsole("myConsoleWindow", 8, 80, 20, 200, 400)

Note Note:

(For Mudlet Makers) This function is implemented outside the application's core via the GUIUtils.lua file of the Mudlet supporting Lua code using createMiniConsole() and other functions to position and size the mini-console and configure the font.

createGauge

createGauge([name of userwindow], name, width, height, Xpos, Ypos, gaugeText, r, g, b, orientation)
createGauge([name of userwindow], name, width, height, Xpos, Ypos, gaugeText, colorName, orientation)
Creates a gauge that you can use to express completion with. For example, you can use this as your healthbar or xpbar.
See also: moveGauge(), setGauge(), setGaugeText(), setGaugeStyleSheet()
Parameters
  • name of userwindow:
Name of userwindow the gauge is created in. Optional, defaults to the main window if not provided.
  • name:
The name of the gauge. Must be unique, you can not have two or more gauges with the same name. Passed as a string.
  • width:
The width of the gauge, in pixels. Passed as an integer number.
  • height:
The height of the gauge, in pixels. Passed as an integer number.
  • Xpos:
X position of gauge. Measured in pixels, with 0 being the very left. Passed as an integer number.
  • Ypos:
Y position of gauge. Measured in pixels, with 0 being the very top. Passed as an integer number.
  • gaugeText:
Text to display on the gauge. Passed as a string, unless you do not wish to have any text, in which case you pass nil
  • r:
The red component of the gauge color. Passed as an integer number from 0 to 255
  • g:
The green component of the gauge color. Passed as an integer number from 0 to 255
  • b:
The blue component of the gauge color. Passed as an integer number from 0 to 255
  • colorName:
the name of color for the gauge. Passed as a string.
  • orientation:
the gauge orientation. Can be horizontal (fills from left to right), vertical (fills bottom to top), goofy (fills right to left), or batty (fills top to bottom).

Note Note: userwindow argument only available in 4.6.1+

Example
-- This would make a gauge at that's 300px width, 20px in height, located at Xpos and Ypos and is green.
-- The second example is using the same names you'd use for something like [[fg]]() or [[bg]]().
createGauge("healthBar", 300, 20, 30, 300, nil, 0, 255, 0)
createGauge("healthBar", 300, 20, 30, 300, nil, "green")


-- If you wish to have some text on your label, you'll change the nil part and make it look like this:
createGauge("healthBar", 300, 20, 30, 300, "Now with some text", 0, 255, 0)
-- or
createGauge("healthBar", 300, 20, 30, 300, "Now with some text", "green")

Note Note:

If you want to put text on the back of the gauge when it's low, use an echo with the <gauge name>_back.
echo("healthBar_back", "This is a test of putting text on the back of the gauge!")

createLabel

createLabel([name of userwindow], name, Xpos, Ypos, width, height, fillBackground, [enableClickthrough])
Creates a highly manipulable overlay which can take some css and html code for text formatting. Labels are clickable, and as such can be used as a sort of button. Labels are meant for small variable or prompt displays, messages, images, and the like. You should not use them for larger text displays or things which will be updated rapidly and in high volume, as they are much slower than miniconsoles.
Returns true or false.
See also: hideWindow(), showWindow(), resizeWindow(), setLabelClickCallback(), setTextFormat(), getTextFormat(), moveWindow(), setBackgroundColor(), getMainWindowSize(), calcFontSize(), deleteLabel()
Parameters
  • name of userwindow: Name of userwindow label is created in. Optional, defaults to the main window if not provided.
  • name: name of the label. Must be unique, you can not have two or more labels with the same name. Passed as a string.
  • Xpos: X position of the label. Measured in pixels, with 0 being the very left. Passed as an integer number.
  • Ypos: Y position of the label. Measured in pixels, with 0 being the very top. Passed as an integer number.
  • width: width of the label, in pixels. Passed as an integer number.
  • height: height of the label, in pixels. Passed as an integer number.
  • fillBackground: whether or not to display the background. Passed as integer number (1 or 0) or as boolean (true, false). 1 or true will display the background color, 0 or false will not.
  • enableClickthrough: whether or not enable clickthrough on this label. Passed as integer number (1 or 0) or as boolean (true, false). 1 or true will enable clickthrough, 0 or false will not. Optional, defaults to clickthrough not enabled if not provided.

Note Note: userwindow argument only available in 4.6.1+

Example
-- a label situated at x=300 y=400 with dimensions 100x200
createLabel("a very basic label",300,400,100,200,1)
-- this example creates a transparent overlay message box to show a big warning message "You are under attack!" in the middle
-- of the screen. Because the background color has a transparency level of 150 (0-255, with 0 being completely transparent
-- and 255 opaque) the background text can still be read through.
local width, height = getMainWindowSize()
createLabel("messageBox",(width/2)-300,(height/2)-100,250,150,1)
resizeWindow("messageBox",500,70)
moveWindow("messageBox", (width/2)-300,(height/2)-100 )
setBackgroundColor("messageBox", 255, 204, 0, 200)
echo("messageBox", [[<p style="font-size:35px"><b><center><font color="red">You are under attack!</font></center></b></p>]])

-- you can also make it react to clicks!
mynamespace = {
  messageBoxClicked = function()
    echo("hey you've clicked the box!\n")
  end
}

setLabelClickCallback("messageBox", "mynamespace.messageBoxClicked")


-- uncomment code below to make it also hide after a short while
-- tempTimer(2.3, [[hideWindow("messageBox")]] ) -- close the warning message box after 2.3 seconds

createMiniConsole

createMiniConsole([name of userwindow], name, x, y, width, height)
Opens a miniconsole window inside the main window of Mudlet. This is the ideal fast colored text display for everything that requires a bit more text, such as status screens, chat windows, etc. Unlike labels, you cannot have transparency in them.
You can use clearWindow() / moveCursor() and other functions for this window for custom printing as well as copy & paste functions for colored text copies from the main window. setWindowWrap() will allow you to set word wrapping, and move the main window to make room for miniconsole windows on your screen (if you want to do this as you can also layer mini console and label windows) see setBorderSizes(), setBorderColor() functions.
Returns true or false.
See also: createLabel(), hideWindow(), showWindow(), resizeWindow(), setTextFormat(), getTextFormat(), moveWindow(), setMiniConsoleFontSize(), handleWindowResizeEvent(), setBorderSizes(), setWindowWrap(), getMainWindowSize(), setMainWindowSize(), calcFontSize()
Parameters
  • name of userwindow: (available in Mudlet 4.6.1+)
(Optional) name of userwindow the miniconsole is created in. Defaults to the main window if not provided.
  • name:
The name of the miniconsole. Must be unique. Passed as a string.
  • x, y, width, height
Parameters to set set the window size and location - in Mudlet version 2.1 and below it's best to set them via moveWindow() and resizeWindow(), as createMiniConsole() will only set them once. Starting with Mudlet version 3.0, however, that is fine and calling createMiniConsole() will re-position your miniconsole appropriately.

createScrollBox

createScrollBox([name of parent window], name, x, y, width, height)
creates a graphical elements able to hold other graphical elements such as labels, miniconsoles, command lines etc. in it.

If the added elements don't fit into the ScrollBox scrollbars appear and allow scrolling.

Returns true or false.
See also: createLabel(), hideWindow(), showWindow(), resizeWindow(), moveWindow(), setWindow()
Mudlet VersionAvailable in Mudlet4.15+
Parameters
  • name of parent window:
(Optional) name of the parent window the scrollBox is created in. Defaults to the main window if not provided.
  • name:
The name of the scrollBox. Must be unique. Passed as a string.
  • x, y, width, height
Parameters to set set the window size and location
Example
-- create a ScrollBox with the name sBox
createScrollBox("SBox",0,0,300,200)

-- create 3 Labels and put them into the ScrollBox
createLabel("SBox","SBoxLabel",0,0,200,200,1)
createLabel("SBox","SBoxLabel2",200,0,200,200,1)
createLabel("SBox","SBoxLabel3",400,0,200,200,1)

-- put some text on the labels
echo("SBoxLabel","Label")
echo("SBoxLabel2","Label2")
echo("SBoxLabel3","Label3")

-- change the colours of the labels to make it easier to distinguish them
setBackgroundColor("SBoxLabel",255,0,0)
setBackgroundColor("SBoxLabel2",0,255,0)
setBackgroundColor("SBoxLabel3",0,0,255)

creplace

creplace([window, ]text)
Replaces the output line from the game with a colour-tagged string.

See Also: cecho(), cinsertText()

Parameters
  • window:
    The window to replace the selection in. Optional, defaults to the main window if not provided.
  • text:
    The text to display, with color names inside angle brackets as with cecho(). You can select any from this list: Color Table
Example
selectCaptureGroup(1)
creplace("<magenta>[ALERT!]: <reset>"..matches[2])

creplaceLine

creplaceLine ([window], text)
Replaces the output line from the game with a colour-tagged string.

See Also: cecho(), cinsertText()

Parameters
  • window (optional):
the window to copy the text from. Defaults to "main". Only supported in Mudlet 4.12+
  • text:
    The text to display, with color names inside angle brackets <>, ie <red>. If you'd like to use a background color, put it after a colon : - <:red>. You can use the <reset> tag to reset to the default color. You can select any from this list: Color Table
Example
creplaceLine("<magenta>[ALERT!]: <reset>"..line)

decho

decho ([name of console,] text)
Color changes can be made using the format <FR,FG,FB:BR,BG,BB,[BA]> where each field is a number from 0 to 255. The background portion can be omitted using <FR,FG,FB> or the foreground portion can be omitted using <:BR,BG,BB,[BA]>. Arguments 2 and 3 set the default fore and background colors for the string using the same format as is used within the string, sans angle brackets, e.g. decho("<50,50,0:0,255,0>test").
You can also include the below tags.
Formatting
<b>  - bold
</b> - bold off
<i>  - italics
</i> - italics off
<u>  - underline
</u> - underline off
<o>  - overline
</o> - overline off
<s>  - strikethrough
</s> - strikethrough off
<r> - reset formatting

Note Note: Support for labels added in Mudlet 4.15; however, it does not turn a label into a miniconsole and every time you decho it will erase any previous echo sent to the label.

See also: cecho(), hecho(), copy2decho()
Parameters
  • name of console
(Optional) Name of the console to echo to. If no name is given, this will defaults to the main window.
  • text:
The text that you’d like to echo with embedded color tags. Tags take the RGB values only, see below for an explanation.


Note Note: Optional background transparancy parameter (BA) available in Mudlet 4.10+

Example
decho("<50,50,0:0,255,0>test")

decho("miniconsolename", "<50,50,0:0,255,0>test")

decho("\n<255,0,0>Red text with <i>italics</i>, <u>underline</u>, <s>strikethrough</s>, and <b>bold</b> formatting.")

decho("<\n<0,128,0><o><u>Green text with both over and underlines.</u></o>")

decho2ansi

ansiFormattedString = decho2ansi(text)
Converts decho formatted text to ansi formatted text. Used by dfeedTriggers, but useful if you want ansi formatted text for any other reason.
See also
decho(), dfeedTriggers()
Mudlet VersionAvailable in Mudlet4.10++

Note Note: non-color formatting added in Mudlet 4.15+

Parameters
  • text:
The decho formatted text for conversion
Returns
  • String converted to ansi formatting
Example
-- replicates the functionality of dfeedTriggers() for a single line.
-- you would most likely just use dfeedTriggers, but it makes for a tidy example.
feedTriggers(decho2ansi("\n<128,0,0>This is red.<r> <i>italic</i>, <b>bold</b>, <s>strikethrough</s>, <u>underline</u>\n"))

dechoLink

dechoLink([windowName], text, command, hint, true)
Echos a piece of text as a clickable link, at the end of the current selected line - similar to decho(). This version allows you to use colours within your link text.
Parameters
  • windowName:
(optional) allows selection between sending the link to a miniconsole or the "main" window.
  • text:
text to display in the echo. Same as a normal decho().
  • command:
Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
  • hint:
text for the tooltip to be displayed when the mouse is over the link.
  • true:
requires argument for the colouring to work.
Example
-- echo a link named 'press me!' that'll send the 'hi' command to the game
dechoLink("<50,50,0:0,255,0>press me!", function() send("hi") end, "This is a tooltip", true)

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
dechoLink("<50,50,0:0,255,0>press me!", [[send("hi")]], "This is a tooltip", true)

dechoPopup

dechoPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like decho(). The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
Mudlet VersionAvailable in Mudlet4.1+
Parameters
  • windowName:
(optional) name of the window to echo to. Use either main or omit for the main window, or the miniconsoles name otherwise.
  • text:
the text to display
  • {commands}:
a table of lua code strings to do or a functions (since Mudlet 4.11). ie, {[[send("hello")]], function() echo("hi!") end}
  • {hints}:
a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. {"send the hi command", "echo hi to yourself"}
  • useCurrentFormatElseDefault:
(optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
Example
-- Create some text as a clickable with a popup menu:
dechoPopup("<255,0,0>activities<r> to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"}, true)

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
dechoPopup("<255,0,0>activities<r> to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)

dinsertLink

dinsertLink([windowName], text, command, hint, true)
Echos a piece of text as a clickable link, at the end of the current cursor position - similar to dinsertText(). This version allows you to use colours within your link text.
See also: insertLink(), hinsertLink()
Mudlet VersionAvailable in Mudlet4.1+
Parameters
  • windowName:
optional parameter, allows selection between sending the link to a miniconsole or the main window.
  • text:
text to display in the echo. Same as a normal decho().
  • command:
Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
  • hint:
text for the tooltip to be displayed when the mouse is over the link.
  • true:
requires argument for the colouring to work.
Example
-- echo a link named 'press me!' that'll send the 'hi' command to the game
dinsertLink("<255,0,0>press <165,42,42:255,255,255>me!", function() send("hi") end, "This is a tooltip", true)

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
dinsertLink("<255,0,0>press <165,42,42:255,255,255>me!", [[send("hi")]], "This is a tooltip", true)

dinsertPopup

dinsertPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
Creates text with a left-clickable link, and a right-click menu for more options at the end of the current cursor position, like dinsertText(). The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
Mudlet VersionAvailable in Mudlet4.1+
Parameters
  • windowName:
(optional) name of the window to echo to. Use either main or omit for the main window, or the miniconsoles name otherwise.
  • text:
the text to display
  • {commands}:
a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. {[[send("hello")]], function() echo("hi!") end}
  • {hints}:
a table of strings which will be shown on the popup and right-click menu. ie, {"send the hi command", "echo hi to yourself"}
  • useCurrentFormatElseDefault:
(optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
Example
-- Create some text as a clickable with a popup menu:
dinsertPopup("<255,0,0>activities<r> to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"}, true)

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
dinsertPopup("<255,0,0>activities<r> to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)

deleteLabel

deleteLabel(labelName)
Deletes and removes a label from the screen. Note that if you'd like to show the label again, it is much more performant to hide/show it instead.
Note that you shouldn't use the Geyser label associated with the label you delete afterwards - that doesn't make sense and Geyser right now wouldn't know that it's been deleted, either.
See also: hideWindow(), showWindow(), createLabel()
Parameters
  • labelName: name of the label to delete.
createLabel("a very basic label",300,400,100,200,1)
setBackgroundColor("a very basic label", 255, 204, 0, 200)

-- delete the label after 3 seconds
tempTimer(3, function()
  deleteLabel("a very basic label")
end)
Mudlet VersionAvailable in Mudlet4.5+

deleteLine

deleteLine([windowName])
Deletes the current line under the user cursor. This is a high speed gagging tool and is very good at this task, but is only meant to be use when a line should be omitted entirely in the output. If you echo() to that line it will not be shown, and lines deleted with deleteLine() are simply no longer rendered. This is purely visual - triggers will still fire on the line as expected.
See also: replace(), wrapLine()
Parameters
  • windowName:
(optional) name of the window to delete the line in. If no name is given, it just deletes the line it is used on.

Note Note: for replacing text, replace() is the proper option; doing the following: selectCurrentLine(); replace(""); cecho("new line!\n") is better.

Example
-- deletes the line - just put this command into the big script box. Keep the case the same -
-- it has to be deleteLine(), not Deleteline(), deleteline() or anything else
deleteLine()

--This example creates a temporary line trigger to test if the next line is a prompt, and if so gags it entirely.
--This can be useful for keeping a pile of prompts from forming if you're gagging chat channels in the main window
--Note: isPrompt() only works on servers which send a GA signal with their prompt.
tempLineTrigger(1, 1, [[if isPrompt() then deleteLine() end]])

-- example of deleting multiple lines:
deleteLine()                            -- delete the current line
moveCursor(0,getLineNumber()-1)         -- move the cursor back one line
deleteLine()                            -- delete the previous line now

deselect

deselect([window name])
This is used to clear the current selection (to no longer have anything selected). Should be used after changing the formatting of text, to keep from accidentally changing the text again later with another formatting call.
See also: selectString(), selectCurrentLine()
Parameters
  • window name:
(optional) The name of the window to stop having anything selected in. If name is not provided the main window will have its selection cleared.
Example
--This will change the background on an entire line in the main window to red, and then properly clear the selection to keep further
--changes from effecting this line as well.
selectCurrentLine()
bg("red")
deselect()

disableClickthrough

disableClickthrough(label)
Disables clickthrough for a label - making it act 'normal' again and receive clicks, doubleclicks, onEnter, and onLeave events. This is the default behaviour for labels.
See also: enableClickthrough()
Parameters
  • label:
Name of the label to restore clickability on.
Mudlet VersionAvailable in Mudlet3.17+

disableCommandLine

disableCommandLine(windowName)
Disables the command line for the miniConsole named windowName
See Also: enableCommandLine()
Parameters
  • windowName:
The name of the miniConsole to disable the command line in.
Mudlet VersionAvailable in Mudlet4.10+

disableHorizontalScrollBar

disableHorizontalScrollBar([windowName])
Disables the horizontal scroll bar for the miniConsole/userwindow windowName or the main window
See Also: enableHorizontalScrollBar()
Parameters
  • windowName:
The name of the window to disable the scroll bar in. If "main" or not provided it is the main console.
Mudlet VersionAvailable in Mudlet4.10+

disableScrollBar

disableScrollBar([windowName])
Disables the scroll bar for the miniConsole/userwindow windowName or the main window
See Also: enableScrollBar()
Parameters
  • windowName:
(optional) The name of the window to disable the scroll bar in. If "main" or not provided it is the main console.

dreplace

dreplace([window, ]text)
Replaces the output line from the game with a colour-tagged string.

See Also: decho(), dinsertText()

Parameters
  • window:
    The window to replace the selection in. Optional, defaults to the main window if not provided.
  • text:
    The text to display, as with decho()
Example
    selectCaptureGroup(1)
    dreplace("<255,0,255>[ALERT!]: <r>"..matches[2])

dreplaceLine

dreplaceLine ([window], text)
Replaces the output line from the game with a colour-tagged string.
Mudlet VersionAvailable in Mudlet4.12+

See Also: decho(), dinsertText()

Parameters
  • window (optional):
the window to copy the text from. Defaults to "main".
  • text:
    The text to display, with RGB color values inside angle brackets <>, ie <128,0,0>. If you'd like to use a background color, put it after a colon : - <:128,0,0>. You can use the <r> tag to reset to the default color.
Example
dreplaceLine("<255,0,255>[ALERT!]: <r>"..line)

echoLink

echoLink([windowName], text, command, hint, [useCurrentFormatElseDefault])
Echos a piece of text as a clickable link, at the end of the current selected line - similar to echo().
See also: cechoLink(), hechoLink()
Parameters
  • windowName:
(optional) either be none or "main" for the main console, or a miniconsole / userwindow name.
  • text:
Text to display in the echo. Same as a normal echo().
  • command:
Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
  • hint:
Text for the tooltip to be displayed when the mouse is over the link.
  • useCurrentFormatElseDefault:
If true, then the link will use the current selection style (colors, underline, etc). If missing or false, it will use the default link style - blue on black underlined text.
Example
-- echo a link named 'press me!' that'll send the 'hi' command to the game
echoLink("press me!", function() send("hi") end, "This is a tooltip")

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
echoLink("press me!", [[send("hi")]], "This is a tooltip")

-- do the same, but send this link to a miniConsole
echoLink("my miniConsole", "press me!", function() send("hi") end, "This is a tooltip")

Note Note: The hint can contain the same sort of "rich-text" as can be used for "labels" - and if the command is set to be the empty string "" then this can be a means to show extra information for the text when the mouse is hovered over it but without a command being run should it be clicked upon, e.g.:

Screenshot showing example of fancy visual link

echoUserWindow

echoUserWindow(windowName, text)
This function will print text to both mini console windows, dock windows and labels. It is outdated however - echo() instead.

echoPopup

echoPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like echo. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
Parameters
  • windowName:
(optional) name of the window to echo to. Use either main or omit for the main window, or the miniconsoles name otherwise.
  • text:
the text to display
  • {commands}:
a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. {[[send("hello")]], function() echo("hi!") end}
  • {hints}:
a table of strings which will be shown on the popup and right-click menu. i.e. {"send the hi command", "echo hi to yourself"}
  • useCurrentFormatElseDefault:
(optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
Example
-- Create some text as a clickable with a popup menu:
echoPopup("activities to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"})

-- alternatively, put commands as text (in [[ and ]] to use quotation marks inside)
echoPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})

enableClickthrough

enableClickthrough(label)
Make a label 'invisible' to clicks - so if you have another label underneath, it'll be clicked on instead of this one on top.
This affects clicks, double-clicks, right-clicks, as well as the onEnter/onLeave events.
See also: disableClickthrough()
Parameters
  • label:
The name of the label to enable clickthrough on.
Mudlet VersionAvailable in Mudlet3.17+

enableCommandLine

enableCommandLine(windowName)
Enables the command line for the miniConsole named windowName
See Also: disableCommandLine()
Parameters
  • windowName:
The name of the miniConsole to enable the command line in.

Note Note: The command line name is the same as the miniConsole name

Mudlet VersionAvailable in Mudlet4.10+

enableHorizontalScrollBar

enableHorizontalScrollBar([windowName])
Enables the horizontal scroll bar for the miniConsole/userwindow windowName or the main window
See Also: disableHorizontalScrollBar()
Parameters
  • windowName:
The name of the window to enable the scroll bar in. If "main" or not provided it is the main console.
Mudlet VersionAvailable in Mudlet4.10+

enableScrollBar

enableScrollBar([windowName])
Enables the scroll bar for the miniConsole/userwindow windowName or the main window
See Also: disableScrollBar()
Parameters
  • windowName:
The name of the window to enable the scroll bar in. If "main" or not provided it is the main console.

fg

fg([window], colorName)
If used on a selection, sets the foreground color to colorName - otherwise, it will set the color of the next text-inserting calls (echo(), insertText, echoLink(), and others)
See Also: bg(), setBgColor()
Parameters
  • window:
(optional) name of the miniconsole to operate on. If you'd like it to work on the main window, don't specify anything or use main (since Mudlet 3.0).
  • colorName:
The name of the color to set the foreground to - list of possible names: Color Table
Example
--This would change the color of the text on the current line to green
selectCurrentLine()
fg("green")
resetFormat()

--This will echo red, green, blue in their respective colors
fg("red")
echo("red ")
fg("green")
echo("green ")
fg("blue")
echo("blue ")
resetFormat()

-- example of working on a miniconsole
fg("my console", "red")
echo("my console", "red text")

getAvailableFonts

getAvailableFonts()
This returns a "font - true" key-value list of available fonts which you can use to verify that Mudlet has access to a given font.
To install a new font with your package, include the font file in your zip/mpackage and it'll be automatically installed for you.
See also: getFont(), setFont()
Mudlet VersionAvailable in Mudlet3.10+
Example
-- check if Ubuntu Mono is a font we can use
if getAvailableFonts()["Ubuntu Mono"] then
  -- make the miniconsole use the font at size 16
  setFont("my miniconsole", "Ubuntu Mono")
  setFontSize("my miniconsole", 16)
end

getBackgroundColor

getBackgroundColor([windowName])
Gets the background for the given label, miniconsole, or userwindow.
Returns 4 values - red, green, blue, transparency. Colors returned are from 0 to 255 (0 being black), and transparency is from 0 to 255 (0 being completely transparent).
Parameters
  • windowName:
(optional) name of the label/miniconsole/userwindow to getthe background color from, or "main" for the main window.
Mudlet VersionAvailable in Mudlet4.15+
Example
local r, g, b, a = getBackgroundColor()
local rW, gW, bW, aW = getBackgroundColor("myWindow")

getBgColor

getBgColor(windowName)
This function returns the rgb values of the background color of the first character of the current selection on mini console (window) windowName. If windowName is omitted Mudlet will use the main screen.
See also: setBgColor()
Parameters
  • windowName:
A window to operate on - either a miniconsole or the main window.
Example
local r,g,b;
selectString("troll",1)
r,g,b = getBgColor()
if r == 255 and g == 0 and b == 0 then
    echo("HELP! troll is highlighted in red letters, the monster is aggressive!\n");
end

getBorderBottom

getBorderBottom()
Returns the size of the bottom border of the main window in pixels.
See also: getBorderSizes(), setBorderBottom()
Mudlet VersionAvailable in Mudlet4.0+
Example
setBorderBottom(150)
getBorderBottom()
-- returns: 150

getBorderLeft

getBorderLeft()
Returns the size of the left border of the main window in pixels.
See also: getBorderSizes(), setBorderLeft()
Mudlet VersionAvailable in Mudlet4.0+
Example
setBorderLeft(5)
getBorderLeft()
-- returns: 5

getBorderRight

getBorderRight()
Returns the size of the right border of the main window in pixels.
See also: getBorderSizes(), setBorderRight()
Mudlet VersionAvailable in Mudlet4.0+
Example
setBorderRight(50)
getBorderRight()
-- returns: 50

getBorderSizes

getBorderSizes()
Returns the a named table with the sizes of all borders of the main window in pixels.
See also: setBorderSizes(), getBorderTop(), getBorderRight(),getBorderBottom(), getBorderLeft()
Mudlet VersionAvailable in Mudlet4.0+
Example
setBorderSizes(100, 50, 150, 0)
getBorderSizes()
-- returns: { top = 100, right = 50, bottom = 150, left = 0 }
getBorderSizes().right
-- returns: 50

getBorderTop

getBorderTop()
Returns the size of the top border of the main window in pixels.
See also: getBorderSizes(), setBorderTop()
Mudlet VersionAvailable in Mudlet4.0+
Example
setBorderTop(100)
getBorderTop()
-- returns: 100

getClipboardText

getClipboardText()
Returns any text that is currently present in the clipboard.
See also: setClipboardText()
Note Note: Note: Available in Mudlet 4.10+
Example
local clipboardContents = getClipboardText()
echo("Clipboard: " .. clipboardContents)

getColorWildcard

getColorWildcard(ansi color number)
This function, given an ANSI color number (list), will return all strings on the current line that match it.
See also: isAnsiFgColor(), isAnsiBgColor()
Parameters
  • ansi color number:
A color number (list) to match.
Example
-- we can run this script on a line that has the players name coloured differently to easily capture it from
-- anywhere on the line
local match = getColorWildcard(14) -- this will be a table of every match

if match then -- if there's a table, then we try and print it on the screen!
  echo("\nFound "..table.concat(match, ", ").."!") -- this will combine all captured strings and separate them with a comma so it's easy to read.
else -- if there isn't something in match, then we haven't found anything to print on the screen!
  echo("\nDidn't find anyone.") 
end

getColumnCount

getColumnCount([windowName])
Gets the maximum number of columns (characters) that a given window can display on a single row, taking into consideration factors such as window width, font size, spacing, etc.
Parameters
  • windowName:
(optional) name of the window whose number of columns we want to calculate. By default it operates on the main window.
Mudlet VersionAvailable in Mudlet3.7+
Example
print("Maximum number of columns on the main window "..getColumnCount())

getColumnNumber

getColumnNumber([windowName])
Gets the absolute column number of the current user cursor.
Parameters
  • windowName:
(optional) either be none or "main" for the main console, or a miniconsole / userwindow name.

Note Note: the argument is available since Mudlet 3.0.

Example
HelloWorld = Geyser.MiniConsole:new({
  name="HelloWorld",
  x="70%", y="50%",
  width="30%", height="50%",
})

HelloWorld:echo("hello!\n")
HelloWorld:echo("hello!\n")
HelloWorld:echo("hello!\n")

moveCursor("HelloWorld", 3, getLastLineNumber("HelloWorld"))
-- should say 3, because we moved the cursor in the HellWorld window to the 3rd position in the line
print("getColumnNumber: "..tostring(getColumnNumber("HelloWorld")))

moveCursor("HelloWorld", 1, getLastLineNumber("HelloWorld"))
-- should say 3, because we moved the cursor in the HellWorld window to the 1st position in the line
print("getColumnNumber: "..tostring(getColumnNumber("HelloWorld")))

getCurrentLine

getCurrentLine([windowName])
Returns the content of the current line under the user cursor in the buffer. The Lua variable line holds the content of getCurrentLine() before any triggers have been run on this line. When triggers change the content of the buffer, the variable line will not be adjusted and thus hold an outdated string. line = getCurrentLine() will update line to the real content of the current buffer. This is important if you want to copy the current line after it has been changed by some triggers. selectString( line,1 ) will return false and won't select anything because line no longer equals getCurrentLine(). Consequently, selectString( getCurrentLine(), 1 ) is what you need.
Parameters
  • windowName:
(optional) name of the window in which to select text.
Example
print("Currently selected line: "..getCurrentLine())

getFgColor

getFgColor(windowName)
This function returns the rgb values of the color of the first character of the current selection on mini console (window) windowName. If windowName is omitted Mudlet will use the main screen.
Parameters
  • windowName:
A window to operate on - either a miniconsole or the main window.
Example
selectString("troll",1)
local r,g,b = getFgColor()
if r == 255 and g == 0 and b == 0 then
  echo("HELP! troll is written in red letters, the monster is aggressive!\n")
end

getFont

getFont([windowName])
Gets the current font of the given window or console name. Can be used to get font of the main console, dockable userwindows and miniconsoles.
See also: setFont(), setFontSize(), openUserWindow(), getAvailableFonts()
Mudlet VersionAvailable in Mudlet3.4+

Note Note: Since Mudlet 3.10, returns the actual font that was used in case you didn't have the required font when using setFont().

Parameters
  • windowName:
The window name to get font size of - can either be none or "main" for the main console, or a miniconsole/userwindow name.
Example
-- The following will get the "main" console font size.
display("Font in the main window: "..getFont())

display("Font in the main window: "..getFont("main"))

-- This will get the font size of a user window named "user window awesome".
display("Font size: " .. getFont("user window awesome"))

getFontSize

getFontSize([windowName])
Gets the current font size of the given window or console name. Can be used to get font size of the Main console as well as dockable UserWindows.
See also: setFontSize(), openUserWindow()
Parameters
  • windowName:
The window name to get font size of - can either be none or "main" for the main console, or a UserWindow name.
Mudlet VersionAvailable in Mudlet3.4+
Example
-- The following will get the "main" console font size.
local mainWindowFontSize = getFontSize()
if mainWindowFontSize then
    display("Font size: " .. mainWindowFontSize)
end

local mainWindowFontSize = getFontSize("main")
if mainWindowFontSize then
    display("Font size: " .. fs2)
end

-- This will get the font size of a user window named "user window awesome".
local awesomeWindowFontSize = getFontSize("user window awesome")
if awesomeWindowFontSize then
    display("Font size: " .. awesomeWindowFontSize)
end

getHTMLformat

spanTag = getHTMLformat(formatTable)
Takes in a table of formatting options in the same style as getTextFormat() and returns a span tag which will format text after it as the table describes.
See also
getTextFormat(), getLabelFormat()
Mudlet VersionAvailable in Mudlet4.15+
Parameters
  • formatTable:
Table with formatting options configured. Keys are foreground, background, bold, underline, overline, strikeout, italic, and reverse. All except for foreground and background should be boolean (true/false) values. Foreground and background are either { r, g, b, a } tables, or strings with QSS formatting directives
Returns
  • A string with the html span tag to format text in accordance with the format table.
Example
-- Returns a span tag for bold, red text on a green background
local span = getHTMLformat({
  foreground = { 255, 0, 0 },
  background = "#00FF00",
  bold = true
})

-- span will be '<span style="color: rgb(255, 0, 0);background-color: #00FF00; font-weight: bold; font-style: normal; text-decoration: none;">'

getImageSize

getImageSize(imageLocation)
Returns the width and the height of the given image. If the image can't be found, loaded, or isn't a valid image file - nil+error message will be returned instead.
See also: createLabel()
Parameters
  • imageLocation:
Path to the image.
Mudlet VersionAvailable in Mudlet4.5+
Example
local path = getMudletHomeDir().."/my-image.png"

cecho("Showing dimensions of the picture in: "..path.."\n")

local width, height = getImageSize(path)

if not width then
  -- in case of an problem, we don't get a height back - but the error message
  cecho("error: "..height.."\n")
else
  cecho(string.format("They are: %sx%s", width, height))
end

getLabelFormat

formatTable = getLabelFormat(labelName)
Returns a format table like the one returned by getTextFormat and suitable for getHTMLformat which will format text the same way as simply doing an echo to the label would
See also
getTextFormat(), getHTMLformat()
Mudlet VersionAvailable in Mudlet4.15+
Parameters
  • labelName:
The name of the label to scan the format of
Returns
  • A table with all the formatting options to achieve a default text format for label labelName.
Example
-- creates a test label, sets a stylesheet, and then returns the default format table for that label.
createLabel("testLabel", 10, 10, 300, 200, 1)
setLabelStyleSheet([[
  color: rgb(0,0,180);
  border-width: 1px;
  border-style: solid;
  border-color: gold;
  border-radius: 10px;
  font-size: 12.0pt;
  background: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #98f041, stop: 0.1 #8cf029, stop: 0.49 #66cc00, stop: 0.5 #52a300, stop: 1 #66cc00);
]])
local fmt = getLabelFormat("testLabel"))

--[[
{
  background = "rgba(0, 0, 0, 0)", -- this is transparent
  bold = false,
  foreground = "rgb(0,0,180)",
  italic = false,
  overline = false,
  reverse = false,
  strikeout = false,
  underline = false
}
--]]

getLabelSizeHint

width, height = getLabelSizeHint(labelName)
Returns the suggested labelsize as width and height
See also
getTextFormat(), getHTMLformat()
Mudlet VersionAvailable in Mudlet4.15+
Parameters
  • labelName:
The name of the label to get the suggested size from
Returns
  • suggested width and height (to fit text and/or an image on a label)
Example
-- text resizing example
-- create the label
createLabel("textLabel",400,400,300,300,1)
-- put some text on it
echo("textLabel", "This is my Test.\nAnother Test")
-- resizes the label to fit the text
resizeWindow("textLabel", getLabelSizeHint("textLabel"))

-- image resizing example
-- create the label
createLabel("imageLabel",400,400,300,300,1)
-- put some image on it
setBackgroundImage("imageLabel", getMudletHomeDir.."/myLabelImage.png")
-- resizes the label to fit the image
resizeWindow("imageLabel", getLabelSizeHint("imageLabel"))

getLabelStyleSheet

getLabelStyleSheet(labelName)
Returns the stylesheet set on a given label, which is used to customise the labels look and feel.
See also
getTextFormat()
Mudlet VersionAvailable in Mudlet4.15+
Parameters
  • labelName:
The name of the label to get the stylesheet from
Returns
  • stylesheet as a string
Example
createLabel("test", 50, 50, 100, 100, 0)
setLabelStyleSheet("test", [[
  background-color: white;
  border: 10px solid green;
  font-size: 12px;
  ]])
echo("test", "test")

-- now retrieve it and display:
local stylesheet = getLabelStyleSheet("test")
cecho(f"<green>the label's stylesheet is now: \n<white>{stylesheet}\n")

getLastLineNumber

getLastLineNumber(windowName)
Returns the latest line's number in the main window or the miniconsole. This could be different from getLineNumber() if the cursor was moved around.
Parameters
  • windowName:
name of the window to use. Either use main for the main window, or the name of the miniconsole.
Example
-- get the latest line's # in the buffer
local latestline = getLastLineNumber("main")

getLineCount

getLineCount([windowName])
Gets the absolute amount of lines in the current console buffer
Parameters
  • windowName
Optional name of the window to get the line count of. Defaults to the main window.
Example
echo("Main window has " .. getLineCount() .. " lines of text in it.")

getLines

getLines([windowName,] from_line_number, to_line_number)
Returns a section of the content of the screen text buffer. Returns a Lua table with the content of the lines on a per line basis. The form value is result = {relative_linenumber = line}.
Absolute line numbers are used.
Parameters
  • windowName
(optional) name of the miniconsole/userwindow to get lines for, or "main" for the main window (Mudlet 3.17+)
  • from_line_number:
First line number
  • to_line_number:
End line number
Example
-- retrieve & echo the last line:
echo(getLines(getLineNumber()-1, getLineNumber())[1])
-- find out which server and port you are connected to (as per Mudlet settings dialog):
local t = getLines(0, getLineNumber())

local server, port

for i = 1, #t do
  local s, p = t[i]:match("looking up the IP address of server:(.-):(%d+)")
  if s then server, port = s, p break end
end

display(server)
display(port)

getLineNumber

getLineNumber([windowName])
Returns the absolute line number of the current user cursor (the y position). The cursor by default is on the current line the triggers are processing - which you can move around with moveCursor() and moveCursorEnd(). This function can come in handy in combination when using with moveCursor() and getLines().
Parameters
  • windowName:
(optional) name of the miniconsole to operate on. If you'd like it to work on the main window, don't specify anything.

Note Note: The argument is available since Mudlet 3.0.

Example
-- use getLines() in conjuction with getLineNumber() to check if the previous line has a certain word
if getLines(getLineNumber()-1, getLineNumber())[1]:find("attacks") then echo("previous line had the word 'attacks' in it!\n") end

-- check how many lines you've got in your miniconsole after echoing some text.
-- Note the use of moveCursorEnd() to update getLineNumber()'s output
HelloWorld = Geyser.MiniConsole:new({
  name="HelloWorld",
  x="70%", y="50%",
  width="30%", height="50%",
})

print(getLineNumber("HelloWorld"))

HelloWorld:echo("hello!\n")
HelloWorld:echo("hello!\n")
HelloWorld:echo("hello!\n")

-- update the cursors position, as it seems to be necessary to do
moveCursorEnd("HelloWorld")
print(getLineNumber("HelloWorld"))

getMainConsoleWidth

getMainConsoleWidth()
Returns a single number; the width of the main console (game output) in pixels. This also accounts for any borders that have been set.
See also: getMainWindowSize()
Parameters
None
Example
-- Save width of the main console to a variable for future use.
consoleWidth = getMainConsoleWidth()

getMouseEvents

events = getMouseEvents()
Returns a table of registered mouse events, including any of the additional arguments they may have.
Mudlet VersionAvailable in Mudlet4.13+
See also
addMouseEvent(), removeMouseEvent()
Returns
  • Returns a table with mouse event uniqueName as indexes, containing all the creation arguments as the sub-table members.

getMousePosition

getMousePosition()
Returns the coordinates of the mouse's position, relative to the Mudlet window itself.
Parameters
None
Mudlet VersionAvailable in Mudlet3.1+
Example
-- Retrieve x and y position of the mouse to determine where to create a new label, then use that position to create a new label
local x, y = getMousePosition()
createLabel("clickGeneratedLabel", x, y, 100, 100, 1)
-- if the label already exists, just move it
moveWindow("clickGeneratedLabel", x, y)
-- and make it easier to notice
setBackgroundColor("clickGeneratedLabel", 255, 204, 0, 200)

getProfileTabNumber

getProfileTabNumber()
Returns the current tab number you're in. If you have just one profile loaded, it'll always return 1 - otherwise it'll be the nth tab that is currently open.
Parameters
None
Mudlet VersionAvailable in Mudlet4.11+
Example
print(f"Current playing in tab #{getProfileTabNumber()}.")

getMainWindowSize

getMainWindowSize()
Returns two numbers, the width and height in pixels of the main window.
See also: getUserWindowSize(), setMainWindowSize(), getMainConsoleWidth()
Parameters
None
Example
--this will get the size of your main mudlet window and save them
--into the variables mainHeight and mainWidth
mainWidth, mainHeight = getMainWindowSize()

getRowCount

getRowCount([windowName])
Gets the maximum number of rows that a given window can display at once, taking into consideration factors such as window height, font type, spacing, etc.
Parameters
  • windowName:
(optional) name of the window whose maximum number of rows we want to calculate. By default it operates on the main window.
Mudlet VersionAvailable in Mudlet3.7+
Example
print("Maximum of rows on the main window "..getRowCount())

getScroll

getScroll([windowName])
Returns line that the window is currently scrolled to.
See also: scrollTo, scrollUp, scrollDown
Parameters
  • windowName:
(optional) name of the window to ask about. Default is the main window.
Mudlet VersionAvailable in Mudlet4.17.0+
Example
-- button to jump to next instance of "Timbo"
local current = getScroll()
local data = getLines(current, getLineCount())
for count, line in ipairs(data) do
  local match = string.findPattern(line, "Timbo")
  if match then
    scrollTo(current + count)
    break
  end
end

getSelection

getSelection([windowName])
Returns the text currently selected with selectString(), selectSection(), or selectCurrentLine(). Note that this isn't the text currently selected with the mouse.
Also returns the start offset and length of the selection as second and third value.
Parameters
  • windowName:
(optional) name of the window to get the selection from. By default it operates on the main window.
Mudlet VersionAvailable in Mudlet3.16+
Example
selectCurrentLine()
print("Current line contains: "..getSelection())
retrieving the selection
text,offset,len = getSelection()
-- manipulate the selection, e.g. to discover the color of characters other than the first
-- then restore it
selectSection(offset, len)

getTextFormat

getTextFormat([windowName])
Gets the current text format of the currently selected text. May be used with other console windows. The returned values come in a table containing text attribute names and their values. The values given will be booleans for: bold, italics, underline, overline, strikeout, and reverse - followed by color triplet tables for the foreground and background colors.
See Also: setTextFormat()
Parameters
  • windowName
(optional) Specify name of selected window. If no name or "main" is given, the format will be gathered from the main console.
Mudlet VersionAvailable in Mudlet3.20+
Example
-- A suitable test for getTextFormat()
-- (copy it into an alias or a script)

clearWindow()

echo("\n")

local SGR = string.char(27)..'['
feedTriggers("Format attributes: '"..SGR.."1mBold"..SGR.."0m' '"..SGR.."3mItalic"..SGR.."0m' '"..SGR.."4mUnderline"..SGR.."0m' '"..SGR.."5mBlink"..SGR.."0m' '"..SGR.."6mF.Blink"..SGR.."0m' '"..SGR.."7mReverse"..SGR.."0m' '"..SGR.."9mStruckout"..SGR.."0m' '"..SGR.."53mOverline"..SGR.."0m'.\n")

moveCursor(1,1)
selectSection(1,1)

local results = getTextFormat()
echo("For first character in test line:\nBold detected: " .. tostring(results["bold"]))
echo("\nItalic detected: " .. tostring(results["italic"]))
echo("\nUnderline detected: " .. tostring(results["underline"]))
echo("\nReverse detected: " .. tostring(results["reverse"]))
echo("\nStrikeout detected: " .. tostring(results["strikeout"]))
echo("\nOverline detected: " .. tostring(results["overline"]))
echo("\nForeground color: (" .. results["foreground"][1] .. ", " .. results["foreground"][2] .. ", " .. results["foreground"][3] .. ")")
echo("\nBackground color: (" .. results["background"][1] .. ", " .. results["background"][2] .. ", " .. results["background"][3] .. ")")

selectSection(21,1)
echo("\n\nFor individual parts of test text:")
echo("\nBold detected (character 21): " .. tostring(results["bold"]))

selectSection(28,1)
echo("\nItalic detected (character 28): " .. tostring(results["italic"]))

selectSection(37,1)
echo("\nUnderline detected (character 37): " .. tostring(results["underline"]))

selectSection(67,1)
echo("\nReverse detected (character 67): " .. tostring(results["reverse"]))

selectSection(77,1)
echo("\nStrikeout detected (character 77): " .. tostring(results["strikeout"]))

selectSection(89,1)
echo("\nOverline detected (character 89): " .. tostring(results["overline"]))
echo("\n")

getUserWindowSize

getUserWindowSize(windowName)
Returns two numbers, the width and height in pixels. This is useful for calculating the given userwindow dimensions.
See also: getMainWindowSize()
Parameters
  • windowName
the name of the userwindow we will get the dimensions from
Mudlet VersionAvailable in Mudlet4.6.1+
Example
--this will get the size of your userwindow named "ChatWindow" and save them
--into the variables mainHeight and mainWidth
mainWidth, mainHeight = getUserWindowSize("ChatWindow")

getWindowWrap

getWindowWrap(windowName)
gets at what position in the line the will start word wrap.
Parameters
  • windowName:
Name of the "main" console or user-created miniconsole which you want to be wrapped differently. If you want to wrap the main window, use windowName "main" or leave empty.
Example
setWindowWrap("main", 10)
display(getWindowWrap("main"))

-- The following output will result in the main window console:
-- 10
Practical Example
-- display ======== line with maximum possible width without wrapping
echo(string.rep("=", getWindowWrap("main")))
Mudlet VersionAvailable in Mudlet4.11+

handleWindowResizeEvent

handleWindowResizeEvent()
(deprecated) This function is deprecated and should not be used; it's only documented here for historical reference - use the sysWindowResizeEvent event instead.

The standard implementation of this function does nothing. However, this function gets called whenever the main window is being manually resized. You can overwrite this function in your own scripts to handle window resize events yourself and e. g. adjust the screen position and size of your mini console windows, labels or other relevant GUI elements in your scripts that depend on the size of the main Window. To override this function you can simply put a function with the same name in one of your scripts thus overwriting the original empty implementation of this.

Parameters
None
Example
function handleWindowResizeEvent()
   -- determine the size of your screen
   WindowWidth=0;
   WindowHeight=0;
   WindowWidth, WindowHeight = getMainWindowSize();

   -- move mini console "sys" to the far right side of the screen whenever the screen gets resized
   moveWindow("sys",WindowWidth-300,0)
end

hasFocus

hasFocus()
Returns true or false depending if Mudlet's main window is currently in focus (ie, the user isn't focused on another window, like a browser). If multiple profiles are loaded, this can also be used to check if a given profile is in focus.
Parameters
None
Example
if attacked and not hasFocus() then
  runaway()
else
  fight()
end

hecho

hecho([windowName], text)
Echoes text that can be easily formatted with colour tags in the hexadecimal format. You can also add the below tags.
Formatting
<b>  - bold
</b> - bold off
<i>  - italics
</i> - italics off
<u>  - underline
</u> - underline off
<o>  - overline
</o> - overline off
<s>  - strikethrough
</s> - strikethrough off
See Also: decho(), cecho()

Note Note: Support for labels added in Mudlet 4.15; however, it does not turn a label into a miniconsole and every time you hecho it will erase any previous echo sent to the label.

Parameters
  • windowName:
(optional) name of the window to echo to. Can either be omitted or "main" for the main window, else specify the miniconsoles name.
  • text:
The text to display, with color changes made within the string using the format |cFRFGFB,BRBGBB or #FRFGFB,BRBGBB where FR is the foreground red value, FG is the foreground green value, FB is the foreground blue value, BR is the background red value, etc., BRBGBB is optional. |r or #r can be used within the string to reset the colors to default. Hexadecimal color codes can be found here: https://www.color-hex.com/

Note Note: Transparency for background in hex-format available in Mudlet 4.10+

Example
hecho("\n#ffffff White text!")
-- your text in white
hecho("\n#ca0004 Red text! And now reset #rit to the default color")
-- your text in red, then reset to default using #r
hecho("\n#ffffff,ca0004 White text with a red background!")
-- your text in white, against a red background
hecho("\n|c0000ff Blue text, this time using |c instead of #")
-- your text in blue, activated with |c vs #.
hecho("\n#ff0000Red text with #iitalics#/i, |uunderline|/u, #ooverline#/o, #sstrikethrough#/s, and #bbold#/b formatting.")
-- shows the various individual formatting options
hecho("\n#008000#o#uGreen text with both over and underlines.#/o#/u")

hecho2ansi

ansiFormattedString = hecho2ansi(text)
Converts hecho formatted text to ansi formatted text. Used by hfeedTriggers, but useful if you want ansi formatted text for any other reason.
See also
hecho(), hfeedTriggers()
Mudlet VersionAvailable in Mudlet4.10++

Note Note: non-color formatting added in Mudlet 4.15+

Parameters
  • text:
The hecho formatted text for conversion
Returns
  • String converted to ansi formatting
Example
-- replicates the functionality of hfeedTriggers() for a single line.
-- you would most likely just use hfeedTriggers, but it makes for a tidy example.
feedTriggers(hecho2ansi("\n#800000This is red.#r #iitalic#/i, #bbold#/b, #sstrikethrough#/s, #uunderline#/u\n"))

hechoLink

hechoLink([windowName], text, command, hint, true)
Echos a piece of text as a clickable link, at the end of the current selected line - similar to hecho(). This version allows you to use colours within your link text.
See also: cechoLink(), dechoLink()
Parameters
  • windowName:
(optional) - allows selection between sending the link to a miniconsole or the main window.
  • text:
text to display in the echo. Same as a normal hecho().
  • command:
Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
  • hint:
text for the tooltip to be displayed when the mouse is over the link.
  • true:
requires argument for the colouring to work.
Example
-- echo a link named 'press me!' that'll send the 'hi' command to the game
hechoLink("|ca00040black!", function() send("hi") end, "This is a tooltip", true)

-- # format also works
hechoLink("#ca00040black!", function() send("hi") end, "This is a tooltip", true)

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
hechoLink("#ca00040black!", [[send("hi")]], "This is a tooltip", true)

hechoPopup

hechoPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like hecho(). The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
Mudlet VersionAvailable in Mudlet4.1+
Parameters
  • windowName:
(optional) name of the window to echo to. Use either main or omit for the main window, or the miniconsoles name otherwise.
  • text:
the text to display
  • {commands}:
a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. {[[send("hello")]], function() echo("hi!") end}
  • {hints}:
a table of strings which will be shown on the popup and right-click menu. ie, {"send the hi command", "echo hi to yourself"}
  • useCurrentFormatElseDefault:
(optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
Example
-- Create some text as a clickable with a popup menu:
hechoPopup("#ff0000activities#r to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"}, true)

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
hechoPopup("#ff0000activities#r to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)

hideGauge

hideGauge(gaugeName)
hides the given gauge.
See also: showGauge(), createGauge()
Parameters
  • gaugeName:
name of the gauge to show.
Example
hideGauge("my gauge")
showGauge("my gauge")

hinsertLink

hinsertLink([windowName], text, command, hint, true)
Echos a piece of text as a clickable link, at the end of the current cursor position - similar to hinsertText(). This version allows you to use colours within your link text.
See also: insertLink(), dinsertLink()
Mudlet VersionAvailable in Mudlet4.1+
Parameters
  • windowName:
optional parameter, allows selection between sending the link to a miniconsole or the main window.
  • text:
text to display in the echo. Same as a normal hecho().
  • command:
Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
  • hint:
text for the tooltip to be displayed when the mouse is over the link.
  • true:
requires argument for the colouring to work.
Example
-- echo a link named 'press me!' that'll send the 'hi' command to the game
hinsertLink("#ff0000press #a52a2a,ffffffme!", function() send("hi") end, "This is a tooltip", true)

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
hinsertLink("#ff0000press #a52a2a,ffffffme!", [[send("hi")]], "This is a tooltip", true)

hinsertPopup

hinsertPopup([windowName], text, {commands}, {hints}, [useCurrentFormatElseDefault])
Creates text with a left-clickable link, and a right-click menu for more options at the end of the current cursor position, like hinsertText(). The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
Mudlet VersionAvailable in Mudlet4.1+
Parameters
  • windowName:
(optional) name of the window to echo to. Use either main or omit for the main window, or the miniconsoles name otherwise.
  • text:
the text to display
  • {commands}:
a table of lua code strings to do or a functions (since Mudlet 4.11). ie, {[[send("hello")]], function() echo("hi!") end}
  • {hints}:
a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. {"send the hi command", "echo hi to yourself"}
  • useCurrentFormatElseDefault:
(optional) a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
Example
-- Create some text as a clickable with a popup menu:
hinsertPopup("#ff0000activities#r to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"}, true)

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
hinsertPopup("#ff0000activities#r to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"}, true)

hreplaceLine

hreplaceLine ([window], text)
Replaces the output line from the game with a colour-tagged string.
Mudlet VersionAvailable in Mudlet4.12+

See Also: hecho(), hinsertText()

Parameters
  • window (optional):
the window to copy the text from. Defaults to "main".
  • text:
    The text to display, with hex color values , ie #ff00ff. If you'd like to use a background color, put it after a comma , - #,ff99ff. You can use the #r tag to reset to the default color.
Example
hreplaceLine("#ff00ff[ALERT!]: #r"..line)

hreplace

hreplace([window, ]text)
Replaces the output line from the game with a colour-tagged string.

See Also: hecho(), hinsertText()

Parameters
  • window:
    The window to replace the selection in. Optional, defaults to the main window if not provided.
  • text:
    The text to display, as with hecho()
Example
    selectCaptureGroup(1)
    hreplace("#EE00EE[ALERT!]: #r"..matches[2])
Mudlet VersionAvailable in Mudlet4.5+

hideToolBar

hideToolBar(name)
Hides the toolbar with the given name name and makes it disappear. If all toolbars of a tool bar area (top, left, right) are hidden, the entire tool bar area disappears automatically.
Parameters
  • name:
name of the button group to hide
Example
hideToolBar("my offensive buttons")

hideWindow

hideWindow(name)
This function hides a mini console, a user window or a label with the given name. To show it again, use showWindow().
See also: createMiniConsole(), createLabel(), deleteLabel()
Parameters
  • name
specifies the label or console you want to hide.
Example
function miniconsoleTest()
  local windowWidth, windowHeight = getMainWindowSize()

  -- create the miniconsole
  createMiniConsole("sys", windowWidth-650,0,650,300)
  setBackgroundColor("sys",255,69,0,255)
  setMiniConsoleFontSize("sys", 8)
  -- wrap lines in window "sys" at 40 characters per line - somewhere halfway, as an example
  setWindowWrap("sys", 40)

  print("created red window top-right")

  tempTimer(1, function()
    hideWindow("sys")
    print("hid red window top-right")
  end)

  tempTimer(3, function()
    showWindow("sys")
    print("showed red window top-right")
  end)
end

miniconsoleTest()

insertLink

insertLink([windowName], text, command, hint, [useCurrentLinkFormat])
Inserts a piece of text as a clickable link at the current cursor position - similar to insertText().
See also: echoLink(), insertText(), cinsertLink(), dinsertLink(), hinsertLink()
Parameters
  • windowName:
(optional) the window to insert the link in - use either "main" or omit for the main window.
  • text:
text to display in the window. Same as a normal echo().
  • command:
Lua code to do when the link is clicked, as text or a function (since Mudlet 4.11).
  • hint:
text for the tooltip to be displayed when the mouse is over the link.
  • useCurrentLinkFormat:
(optional) true or false. If true, then the link will use the current selection style (colors, underline, etc). If missing or false, it will use the default link style - blue on black underlined text.
Example
-- link with the default blue on white colors
insertLink("hey, click me!", function() echo("you clicked me!\n") end, "Click me popup")

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
insertLink("hey, click me!", [[echo("you clicked me!\n")]], "Click me popup")

-- use current cursor colors by adding true at the end
fg("red")
insertLink("hey, click me!", function() echo("you clicked me!\n") end, "Click me popup", true)
resetFormat()

Note Note: The hint can contain the same sort of "rich-text" as can be used for "labels" - and if the command is set to be the empty string "" then this can be a means to show extra information for the text when the mouse is hovered over it but without a command being run should it be clicked upon, e.g.:

Screenshot showing example of fancy visual link

insertPopup

insertPopup([windowName,] text, {commands}, {hints}[, useCurrentLinkFormat])
Creates text with a left-clickable link, and a right-click menu for more options exactly where the cursor position is, similar to insertText(). The inserted text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
Parameters
  • windowName:
(optional) name of the window to echo to - use either main or omit for the main window, or the miniconsoles name otherwise.
  • text:
the text inserted for the popup to be applied to.
  • {commands}:
a table of lua code commands to do, in text strings or as functions (since Mudlet 4.11), i.e. {[[send("hello")]], function() echo("hi!") end}.
  • {hints}:
a table of strings which will be shown when the pointer hovers over the popup's text and on the right-click menu. ie, {"send the hi command", "echo hi to yourself"}.
  • useCurrentLinkFormat:
(optional) boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
Example
-- Create some text as a clickable with a popup menu:
insertPopup("activities to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"})

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
insertPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})

insertText

insertText([windowName], text)
Inserts text at cursor postion in window - unlike echo(), which inserts the text at the end of the last line in the buffer (typically the one being processed by the triggers). You can use moveCursor() to move the cursor into position first.
insertHTML() also does the same thing as insertText, if you ever come across it.
See also: cinsertText()
Parameters
  • windowName:
(optional) The window to insert the text to.
  • text:
The text you will insert into the current cursor position.
Example
-- move the cursor to the end of the previous line and insert some text

-- move to the previous line
moveCursor(0, getLineNumber()-1)
-- move the end the of the previous line
moveCursor(#getCurrentLine(), getLineNumber())

fg("dark_slate_gray")
insertText(' <- that looks nice.')

deselect()
resetFormat()
moveCursorEnd()

ioprint

ioprint(text, some more text, ...)
Prints text to the to the stdout. This is only available if you launched Mudlet from cmd.exe on Windows, from the terminal on Mac, or from the terminal on a Linux OS (launch the terminal program, type mudlet and press enter).

Similar to echo(), but does not require a "\n" at the end for a newline and can print several items given to it. It cannot print whole tables. This function works similarly to the print() you will see in guides for Lua.

This function is useful in working out potential crashing problems with Mudlet due to your scripts - as you will still see whatever it printed when Mudlet crashes.

Parameters
  • text:
The information you want to display.
Example
ioprint("hi!")
ioprint(1,2,3)
ioprint(myvariable, someothervariable, yetanothervariable)

isAnsiBgColor

isAnsiBgColor(bgColorCode)
This function tests if the first character of the current selection in the main console has the background color specified by bgColorCode.
Parameters
  • bgColorCode:
A color code to test for, possible codes are:
0 = default text color
1 = light black
2 = dark black
3 = light red
4 = dark red
5 = light green
6 = dark green
7 = light yellow
8 = dark yellow
9 = light blue
10 = dark blue
11 = light magenta
12 = dark magenta
13 = light cyan
14 = dark cyan
15 = light white
16 = dark white
Example
selectString( matches[1], 1 )
if isAnsiBgColor( 5 ) then
    bg( "red" );
    resetFormat();
    echo( "yes, the background of the text is light green" )
else
    echo( "no sorry, some other background color" )
end

Note Note: The variable named matches[1] holds the matched trigger pattern - even in substring, exact match, begin of line substring trigger patterns or even color triggers that do not know about the concept of capture groups. Consequently, you can always test if the text that has fired the trigger has a certain color and react accordingly. This function is faster than using getBgColor() and then handling the color comparison in Lua.

Also note that the color code numbers are Mudlet specific, though they do represent the colors in the 16 ANSI color-set for the main console they are not in the same order and they additionally have the default background color in the zeroth position.

isAnsiFgColor

isAnsiFgColor(fgColorCode)
This function tests if the first character of the current selection in the main console has the foreground color specified by fgColorCode.
Parameters
  • fgColorCode:
A color code to test for, possible codes are:
0 = default text color
1 = light black
2 = dark black
3 = light red
4 = dark red
5 = light green
6 = dark green
7 = light yellow
8 = dark yellow
9 = light blue
10 = dark blue
11 = light magenta
12 = dark magenta
13 = light cyan
14 = dark cyan
15 = light white
16 = dark white
Example
selectString( matches[1], 1 )
if isAnsiFgColor( 5 ) then
    bg( "red" );
    resetFormat();
    echo( "yes, the text is light green" )
else
    echo( "no sorry, some other foreground color" )
end

Note Note: The variable named matches[1] holds the matched trigger pattern - even in substring, exact match, begin of line substring trigger patterns or even color triggers that do not know about the concept of capture groups. Consequently, you can always test if the text that has fired the trigger has a certain color and react accordingly. This function is faster than using getFgColor() and then handling the color comparison in Lua.

Also note that the color code numbers are Mudlet specific, though they do represent the colors in the 16 ANSI color-set for the main console they are not in the same order and they additionally have the default foreground color in the zeroth position.

loadWindowLayout

loadWindowLayout()
Resets the layout of userwindows (floating miniconsoles) to the last saved state.
See also: saveWindowLayout(), openUserWindow()
Mudlet VersionAvailable in Mudlet3.2+
Example
loadWindowLayout()

lowerWindow

lowerWindow(labelName)
Moves the referenced label/console below all other labels/consoles. For the opposite effect, see: raiseWindow().
Parameters
  • labelName:
the name of the label/console you wish to move below the rest.
Mudlet VersionAvailable in Mudlet3.1+
Example
createLabel("blueLabel", 300, 300, 100, 100, 1)   --creates a blue label
setBackgroundColor("blueLabel", 50, 50, 250, 255)

createLabel("redLabel", 350, 350, 100, 100, 1)    --creates a red label which is placed on TOP of the blue label, as the last made label will sit at the top of the rest
setBackgroundColor("redLabel", 250, 50, 50, 255)

lowerWindow("redLabel")                          --lowers redLabel, causing blueLabel to be back on top

moveCursor

moveCursor([windowName], x, y)
Moves the user cursor of the window windowName, or the main window, to the absolute point (x,y). This function returns false if such a move is impossible e.g. the coordinates don’t exist. To determine the correct coordinates use getLineNumber(), getColumnNumber() and getLastLineNumber(). The trigger engine will always place the user cursor at the beginning of the current line before the script is run. If you omit the windowName argument, the main screen will be used.
Returns true or false depending on if the cursor was moved to a valid position. Check this before doing further cursor operations - because things like deleteLine() might invalidate this.
Parameters
  • windowName:
(optional) The window you are going to move the cursor in.
  • x:
The horizontal axis in the window - that is, the letter position within the line.
  • y:
The vertical axis in the window - that is, the line number.
Example
-- move cursor to the start of the previous line and insert -<(
-- the first 0 means we want the cursor right at the start of the line,
-- and getLineNumber()-1 means we want the cursor on the current line# - 1 which
-- equals to the previous line
moveCursor(0, getLineNumber()-1)
insertText("-<(")

-- now we move the cursor at the end of the previous line. Because the
-- cursor is on the previous line already, we can use #getCurrentLine()
-- to see how long it is. We also just do getLineNumber() because getLineNumber()
-- returns the current line # the cursor is on
moveCursor(#getCurrentLine(), getLineNumber())
insertText(")>-")

-- finally, reset it to the end where it was after our shenaningans - other scripts
-- could expect the cursor to be at the end
moveCursorEnd()
-- a more complicated example showing how to work with Mudlet functions

-- set up the small system message window in the top right corner
-- determine the size of your screen
local WindowWidth, WindowHeight = getMainWindowSize()

-- define a mini console named "sys" and set its background color
createMiniConsole("sys",WindowWidth-650,0,650,300)
setBackgroundColor("sys",85,55,0,255)

-- you *must* set the font size, otherwise mini windows will not work properly
setMiniConsoleFontSize("sys", 12)
-- wrap lines in window "sys" at 65 characters per line
setWindowWrap("sys", 60)
-- set default font colors and font style for window "sys"
setTextFormat("sys",0,35,255,50,50,50,0,0,0)
-- clear the window
clearUserWindow("sys")

moveCursorEnd("sys")
setFgColor("sys", 10,10,0)
setBgColor("sys", 0,0,255)
echo("sys", "test1---line1\n<this line is to be deleted>\n<this line is to be deleted also>\n")
echo("sys", "test1---line2\n")
echo("sys", "test1---line3\n")
setTextFormat("sys",158,0,255,255,0,255,0,0,0);
--setFgColor("sys",255,0,0);
echo("sys", "test1---line4\n")
echo("sys", "test1---line5\n")
moveCursor("sys", 1,1)

-- deleting lines 2+3
deleteLine("sys")
deleteLine("sys")

-- inserting a line at pos 5,2
moveCursor("sys", 5,2)
setFgColor("sys", 100,100,0)
setBgColor("sys", 255,100,0)
insertText("sys","############## line inserted at pos 5/2 ##############")

-- inserting a line at pos 0,0
moveCursor("sys", 0,0)
selectCurrentLine("sys")
setFgColor("sys", 255,155,255)
setBold( "sys", true );
setUnderline( "sys", true )
setItalics( "sys", true )
insertText("sys", "------- line inserted at: 0/0 -----\n")

setBold( "sys", true )
setUnderline( "sys", false )
setItalics( "sys", false )
setFgColor("sys", 255,100,0)
setBgColor("sys", 155,155,0)
echo("sys", "*** This is the end. ***\n")

moveCursorDown

moveCursorDown([windowName,] [lines,] [keepHorizontal])
Moves the cursor in the given window down a specified number of lines.
See also: moveCursor(), moveCursorUp(), moveCursorEnd()
Parameters
  • windowName:
(optional) name of the miniconsole/userwindow, or "main" for the main window.
  • lines:
(optional) number of lines to move cursor down by, or 1 by default.
  • keepHorizontal:
(optional) true/false to specify if horizontal position should be retained, or reset to the start of the line otherwise.
Mudlet VersionAvailable in Mudlet3.17+
Example

Need example

moveCursorUp

moveCursorUp([windowName,] [lines,] [keepHorizontal])
Moves the cursor in the given window up a specified number of lines.
See also: moveCursor(), moveCursorDown(), moveCursorEnd()
Parameters
  • windowName:
(optional) name of the miniconsole/userwindow, or "main" for the main window.
  • lines:
(optional) number of lines to move cursor up by, or 1 by default.
  • keepHorizontal:
(optional) true/false to specify if horizontal position should be retained, or reset to the start of the line otherwise.
Mudlet VersionAvailable in Mudlet3.17+
Example

Need example

moveCursorEnd

moveCursorEnd([windowName])
Moves the cursor to the end of the buffer. "main" is the name of the main window, otherwise use the name of your user window.
See Also: moveCursor()
Returns true or false
Parameters
  • windowName:
(optional) name of the miniconsole/userwindow, or "main" for the main window.
Example

Need example

moveGauge

moveGauge(gaugeName, newX, newY)
Moves a gauge created with createGauge to the new x,y coordinates. Remember the coordinates are relative to the top-left corner of the output window.
Parameters
  • gaugeName:
The name of your gauge
  • newX:
The horizontal pixel location
  • newY:
The vertical pixel location
Example
-- This would move the health bar gauge to the location 1200, 400
moveGauge("healthBar", 1200, 400)

moveWindow

moveWindow(name, x, y)
This function moves window name to the given x/y coordinate. The main screen cannot be moved. Instead you’ll have to set appropriate border values → preferences to move the main screen e.g. to make room for chat or information mini consoles, or other GUI elements. In the future moveWindow() will set the border values automatically if the name parameter is omitted.
See Also: createMiniConsole(), createLabel(), handleWindowResizeEvent(), resizeWindow(), setBorderSizes(), openUserWindow()
Parameters
  • name:
The name of your window
  • newX:
The horizontal pixel location
  • newY:
The vertical pixel location

Note Note: Since Mudlet 3.7 this method can also be used on UserWindow consoles.

openUserWindow

openUserWindow(windowName, [restoreLayout], [autoDock], [dockingArea])
Opens a user dockable console window for user output e.g. statistics, chat etc. If a window of such a name already exists, nothing happens. You can move these windows (even to a different screen on a system with a multi-screen display), dock them on any of the four sides of the main application window, make them into notebook tabs or float them.
See also: resetUserWindowTitle(), setUserWindowTitle(), saveWindowLayout(), loadWindowLayout()
Parameters
  • windowName:
name of your window, it must be unique across ALL profiles if more than one is open (for multi-playing).
  • restoreLayout: (available in Mudlet 3.2+)
(optional) - only relevant, if false is provided. Then the window won't be restored to its last known position.
  • autoDock: (available in Mudlet 4.7+)
(optional) - only relevant, if false is provided. Then the window won't dock automatically at the corners.
  • dockingArea: (available in Mudlet 4.7+)
(optional) - the area your UserWindow will be docked at. possible docking areas your UserWindow will be created in (f" floating "t" top "b" bottom "r" right and "l" left). Docking area is "right" if not given any value.

Note Note: Since Mudlet version 3.2, Mudlet will automatically remember the window's last position.

Examples
openUserWindow("My floating window")
cecho("My floating window", "<red>hello <blue>bob!")

-- if you don't want Mudlet to remember its last position:
openUserWindow("My floating window", false)

paste

paste(windowName)
Pastes the previously copied text including all format codes like color, font etc. at the current user cursor position. The copy() and paste() functions can be used to copy formated text from the main window to a user window without losing colors e. g. for chat windows, map windows etc.
Parameters
  • windowName:
The name of your window

pauseMovie

pauseMovie(label name)
Pauses the gif animation on the label
Returns true
See also: setMovie(), startMovie(), setMovieFrame(), setMovieSpeed()
Mudlet VersionAvailable in Mudlet4.15+
Parameters
  • label name:
name of the gif label
Example
-- create a label with the name myMovie
createLabel("myMovie",0,0,200,200,0)

-- puts the gif on the label and animates it
setMovie("myMovie", getMudletHomeDir().."/movie.gif")
--stops the animation
pauseMovie("myMovie")

prefix

prefix(text, [writingFunction], [foregroundColor], [backgroundColor], [windowName])
Prefixes text at the beginning of the current line when used in a trigger.
Parameters
  • text:
the information you want to prefix
  • "writingFunction:"
optional parameter, allows the selection of different functions to be used to write the text, valid options are: echo, cecho, decho, and hecho.
  • "foregroundColor:"
optional parameter, allows a foreground color to be specified if using the echo function using a color name, as with the fg() function
  • "backgroundColor:"
optional parameter, allows a background color to be specified if using the echo function using a color name, as with the bg() function
  • "windowName:"
optional parameter, allows the selection a miniconsole or the main window for the line that will be prefixed
Example
-- Prefix the hours, minutes and seconds onto our prompt even though Mudlet has a button for that
prefix(os.date("%H:%M:%S "))
-- Prefix the time in red into a miniconsole named "my_console"
prefix(os.date("<red>%H:%M:%S<reset>", cecho, nil, nil, "my_console"))
See also: suffix()

print

print(text, some more text, ...)
Prints text to the main window. Similar to echo(), but does not require a "\n" at the end for a newline and can print several items given to it. It cannot print whole tables - use display() for those. This function works similarly to the print() you will see in guides for Lua.
Parameters
  • text:
The information you want to display.
Example
print("hi!")
print(1,2,3)
print(myvariable, someothervariable, yetanothervariable)

raiseWindow

raiseWindow(labelName)
Raises the referenced label/console above all over labels/consoles. For the opposite effect, see: lowerWindow().
Parameters
  • labelName:
the name of the label/console you wish to bring to the top of the rest.
Mudlet VersionAvailable in Mudlet3.1+
Example
createLabel("blueLabel", 300, 300, 100, 100, 1)   --creates a blue label
setBackgroundColor("blueLabel", 50, 50, 250, 255)

createLabel("redLabel", 350, 350, 100, 100, 1)    --creates a red label which is placed on TOP of the bluewindow, as the last made label will sit at the top of the rest
setBackgroundColor("redLabel", 250, 50, 50, 255)

raiseWindow("blueLabel")                          --raises blueLabel back at the top, above redLabel

removeCommandLineMenuEvent

removeCommandLineMenuEvent([window,] label)
Removes an existing command line menu event.
Parameters
  • window:
Window that item is associated with. Optional, defaults to "main" (main window console).
  • label:
Label under which element is registered
Returns
  • Returns True If the mouse event was removed successfully.

removeMouseEvent

removeMouseEvent(uniqueName)
Removes an existing mouse event. Returns True If the event exists and was removed successfully, throws a warning if the event doesn't exist.
Mudlet VersionAvailable in Mudlet4.13+
See also
getMouseEvents(), addMouseEvent()
Parameters
  • uniqueName:
A unique identifier that the mouse event was registered under.
Returns
  • Returns True If the mouse event was removed successfully.

replace

replace([windowName], with, [keepcolor])
Replaces the currently selected text with the new text. To select text, use selectString(), selectSection() or a similar function.

Note Note: If you’d like to delete/gag the whole line, use deleteLine() instead.

Note Note: when used outside of a trigger context (for example, in a timer instead of a trigger), replace() won't trigger the screen to refresh. Instead, use replace("") and insertText("new text") as insertText() does.

See also: creplace

Parameters
  • windowName:
(optional) name of window (a miniconsole)
  • with:
the new text to display.
  • keepcolor:
(optional) argument, setting this to true will keep the existing colors (since Mudlet 3.0+)
Example
-- replace word "troll" with "cute trolly"
selectString("troll",1)
replace("cute trolly")

-- replace the whole line
selectCurrentLine()
replace("Out with the old, in with the new!")

replaceAll

replaceAll(what, with, [keepcolor])
Replaces all occurrences of what in the current line with with.
Parameters
  • what:
the text to replace

Note Note: This accepts Lua patterns

  • with:
the new text to have in place
  • keepcolor:
setting this to true will keep the existing colors.

Note Note: keepcolor is available in Mudlet 4.10+

Examples
-- replace all occurrences of the word "south" in the line with "north"
replaceAll("south", "north")
-- replace all occurrences of the text that the variable "target" has
replaceAll(target, "The Bad Guy")

replaceLine

replaceLine ([window], text)
Replaces the output line from the game with your own text.

See Also: echo(), insertText()

Parameters
  • window (optional):
the window to copy the text from. Defaults to "main".
  • text:
    The text to display
Example
replaceLine("[ALERT!]: "..line)

replaceWildcard

replaceWildcard(which, replacement, [keepcolor])
Replaces the given wildcard (as a number) with the given text. Equivalent to doing:
selectString(matches[2], 1)
replace("text")
Parameters
  • which:
Wildcard to replace.
  • replacement:
Text to replace the wildcard with.
  • keepcolor:
setting this to true will keep the existing colors

Note Note: keepcolor available in Mudlet 4.10+

Example
replaceWildcard(2, "hello") -- on a perl regex trigger of ^You wave (goodbye)\.$, it will make it seem like you waved hello

resetCmdLineAction

resetCmdLineAction(commandLineName)
Resets the action on the command line so the it behaves like the main command line again.
Parameters
  • commandLineName
The name of the command line the action will be resetet.
See also: setCmdLineAction()
Mudlet VersionAvailable in Mudlet4.10+

resetBackgroundImage

resetBackgroundImage([windowName])
Resets the console background-image
Parameters
  • windowName
(optional) name of the console the image will be reset
See also: setBackgroundImage()
Mudlet VersionAvailable in Mudlet4.10+

resetFormat

resetFormat([windowName])
Resets the colour/bold/italics formatting. Always use this function when done adjusting formatting, so make sure what you've set doesn't 'bleed' onto other triggers/aliases.
Parameters
  • windowName
(optional) name of the console to reset formatting. Defaults to "main" if missing.
Example
-- select and set the 'Tommy' to red in the line
if selectString("Tommy", 1) ~= -1 then fg("red") end

-- now reset the formatting, so our echo isn't red
resetFormat()
echo(" Hi Tommy!")

-- another example: just highlighting some words
for _, word in ipairs{"he", "she", "her", "their"} do
  if selectString(word, 1) ~= -1 then
    bg("blue")
  end
end
resetFormat()

resetLabelCursor

resetLabelCursor(labelName)
Resets your mouse cursor to the default one.
See also: setLabelCursor(), setLabelCustomCursor()
Mudlet VersionAvailable in Mudlet4.8+
Parameters
  • labelName: label for which to reset the cursor for.
Example
resetLabelCursor("myLabel")
-- This will reset the mouse cursor over myLabel to the default one

resetLabelToolTip

resetLabelToolTip(labelName)
Resets the tooltip on the given label.
Mudlet VersionAvailable in Mudlet4.6.1+
Parameters
  • labelName:
The name of the label the tooltip will be reseted.
See also: setLabelToolTip()

resetMapWindowTitle

resetMapWindowTitle()
resets the title of the popped out map window to default.
Mudlet VersionAvailable in Mudlet4.8+
See also: setMapWindowTitle()

resetUserWindowTitle

resetUserWindowTitle(windowName)
resets the title of the UserWindow windowName
Parameters
  • windowName:
Name of the userwindow for which the title will be resetet
Mudlet VersionAvailable in Mudlet4.8+
See also: setUserWindowTitle(), openUserWindow()

resizeWindow

resizeWindow(windowName, width, height)
Resizes a mini console, label, or floating User Windows.
See also: createMiniConsole(), createLabel(), handleWindowResizeEvent(), resizeWindow(), setBorderSizes(), openUserWindow()
Parameters
  • windowName:
The name of your window
  • width:
The new width you want
  • height:
The new height you want

Note Note: Since Mudlet 3.7 this method can also be used on User Window consoles if they are floating.

saveWindowLayout

saveWindowLayout()
Saves the layout of userwindows (floating miniconsoles), in case you'd like to load them again later.
See also: loadWindowLayout(), openUserWindow()
Mudlet VersionAvailable in Mudlet3.2+
Example
saveWindowLayout()

scaleMovie

scaleMovie(label name, [autoscale])
Resizes the gif to fill the full size of its label
See also: setMovie(), startMovie()
Parameters
  • label name:
name of the label the gif will be scaled upon
  • autoscale:
(optional) if false the gif will only be scaled once, resizing the label won't rescale the image
Mudlet VersionAvailable in Mudlet4.15+

selectCaptureGroup

selectCaptureGroup(groupNumber)
Selects the content of the capture group number in your Perl regular expression (from matches[]). Also works with named capture group. It does not work with multimatches.
See also: selectCurrentLine()
Parameters
  • groupNumberOrName:
number of the capture group you want to select, or the name of the capture group as a string
Example
--First, set a Perl Reqular expression e.g. "you have (\d+) Euro".
--If you want to color the amount of money you have green you do:

selectCaptureGroup(1)
setFgColor(0,255,0)

-- Or perhaps instead if you were to use "you have (?<euro>\d+) Euro"
selectCaptureGroup("euro")
fg("green")

selectCmdLineText

selectCmdLineText([commandLine])
Selects the text in your command line. You can specify which one, if you got many.
See also: createCommandLine()
Mudlet VersionAvailable in Mudlet4.13+
Parameters
  • commandLine:
(optional) name of the command line you want to have selected
Example
-- First, create an extra commandline with the following lua script:
inputContainer = inputContainer or Adjustable.Container:new({
  x = 0, y = "-4c",
  name = "InputContainer", padding = 2,
  width = "100%", height = "4c",
  autoLoad = false
})
extraCmdLine = extraCmdLine or Geyser.CommandLine:new({
  name = "extraCmdLine",
  x = 0, y = 0, width = "100%", height = "100%"
}, inputContainer)
inputContainer:attachToBorder("bottom")

-- Now you can send the following lua code with your main command line.
-- It will give 2 seconds time to click around, unselect its text, etc. before selecting its text for you:
lua tempTimer(2, function() selectCmdLineText() end)

-- This will instead select the text in the command line named extraCmdLine:
lua selectCmdLineText('extraCmdLine')

-- Same as before, but using the Geyser.CommandLine function instead:
lua extraCmdLine:selectText()

selectCurrentLine

selectCurrentLine([windowName])
Selects the content of the current line that the cursor at. By default, the cursor is at the start of the current line that the triggers are processing, but you can move it with the moveCursor() function.

Note Note: This selects the whole line, including the linebreak - so it has a subtle difference from the slightly slower selectString(line, 1) selection method.

See also: selectString(), selectCurrentLine(), getSelection(), getCurrentLine(), deselect()
Parameters
  • windowName:
(optional) name of the window in which to select text.
Example
-- color the whole line green!
selectCurrentLine()
fg("green")
deselect()
resetFormat()

-- to select the previous line, you can do this:
moveCursor(0, getLineNumber()-1)
selectCurrentLine()

-- to select two lines back, this:
moveCursor(0, getLineNumber()-2)
selectCurrentLine()

selectSection

selectSection( [windowName], fromPosition, length )
Selects the specified parts of the line starting from the left and extending to the right for however how long. The line starts from 0.
Returns true if the selection was successful, and false if the line wasn't actually long enough or the selection couldn't be done in general.
See also: selectString(), selectCurrentLine(), getSelection()
Parameters
  • "windowName:"
(optional) name of the window in which to select text. By default the main window, if no windowName is given.
Will not work if "main" is given as the windowName to try to select from the main window.
  • fromPosition:
number to specify at which position in the line to begin selecting
  • length:
number to specify the amount of characters you want to select
Example
-- select and colour the first character in the line red
if selectSection(0,1) then fg("red") end

-- select and colour the second character green (start selecting from the first character, and select 1 character)
if selectSection(1,1) then fg("green") end

-- select and colour three character after the first two grey (start selecting from the 2nd character for 3 characters long)
if selectSection(2,3) then fg("grey") end

selectString

selectString([windowName], text, number_of_match)
Selects a substring from the line where the user cursor is currently positioned - allowing you to edit selected text (apply colour, make it be a link, copy to other windows or other things).

Note Note: You can move the user cursor with moveCursor(). When a new line arrives from the game, the user cursor is positioned at the beginning of the line. However, if one of your trigger scripts moves the cursor around you need to take care of the cursor position yourself and make sure that the cursor is in the correct line if you want to call one of the select functions. To deselect text, see deselect().

See also: deselect()
Parameters
  • windowName:
(optional) name of the window in which to select text. By default the main window, if no windowName or an empty string is given.
  • text:
The text to select. It is matched as a substring match (so the text anywhere within the line will get selected).
  • number_of_match:
The occurrence of text on the line that you'd like to select. For example, if the line was "Bob and Bob", 1 would select the first Bob, and 2 would select the second Bob.

Returns position in line or -1 on error (text not found in line)

Note Note: To prevent working on random text if your selection didn't actually select anything, check the -1 return code before doing changes:

Example
if selectString("big monster", 1) > -1 then fg("red") end

setAppStyleSheet

setAppStyleSheet(stylesheet [, tag])
Sets a stylesheet for the entire Mudlet application and every open profile. Because it affects other profiles that might not be related to yours, it's better to use setProfileStyleSheet() instead of this function.
Raises the sysAppStyleSheetChange event which comes with two arguments in addition to the event name. The first is the optional tag which was passed into the function, or "" if nothing was given. The second is the profile which made the stylesheet changes.
See also: setProfileStyleSheet()
Parameters
  • stylesheet:
The entire stylesheet you'd like to use.
  • tag: (available in Mudlet 3.19+)
(optional) string tag or identifier that will be passed as a second argument in the sysAppStyleSheetChange event
References
See Qt Style Sheets Reference for the list of widgets you can style and CSS properties you can apply on them.
See also QDarkStyleSheet, a rather extensive stylesheet that shows you all the different configuration options you could apply, available as an mpackage here.
Example
-- credit to Akaya @ http://forums.mudlet.org/viewtopic.php?f=5&t=4610&start=10#p21770
local background_color = "#26192f"
local border_color = "#b8731b"

setAppStyleSheet([[
  QMainWindow {
     background: ]]..background_color..[[;
  }
  QToolBar {
     background: ]]..background_color..[[;
  }
  QToolButton {
     background: ]]..background_color..[[;
     border-style: solid;
     border-width: 2px;
     border-color: ]]..border_color..[[;
     border-radius: 5px;
     font-family: BigNoodleTitling;
     color: white;
     margin: 2px;
     font-size: 12pt;
  }
  QToolButton:hover { background-color: grey;}
  QToolButton:focus { background-color: grey;}
]])
Mudlet VersionAvailable in Mudlet3.0+

Note Note: Enhanced in Mudlet version 3.19.0 to generate an event that profiles/packages can utilise to redraw any parts of the UI that they themselves had previously styled so their effects can be re-applied to the new application style.

It is anticipated that the Mudlet application itself will make further use of application styling effects and two strings are provisionally planned for the second parameter in the sysAppStyleSheetChange event: "mudlet-theme-dark" and "mudlet-theme-light"; it will also set the third parameter to "system".

setBackgroundColor

setBackgroundColor([windowName], r, g, b, [transparency])
Sets the background for the given label, miniconsole, or userwindow. Colors are from 0 to 255 (0 being black), and transparency is from 0 to 255 (0 being completely transparent).
Parameters
  • windowName:
(optional) name of the label/miniconsole/userwindow to change the background color on, or "main" for the main window.
  • r:
Amount of red to use, from 0 (none) to 255 (full).
  • g:
Amount of green to use, from 0 (none) to 255 (full).
  • b:
Amount of red to use, from 0 (none) to 255 (full).
  • transparency:
(optional) amount of transparency to use, from 0 (fully transparent) to 255 (fully opaque). Defaults to 255 if omitted.

Note Note: Transparency also available for main/miniconsoles in Mudlet 4.10+

Example
-- make a red label that's somewhat transparent
setBackgroundColor("some label",255,0,0,200)

setBackgroundImage

setBackgroundImage(labelName, imageLocation)
setBackgroundImage([windowname], imageLocation, [mode])
Loads an image file (png) as a background image for a label or console. This can be used to display clickable buttons in combination with setLabelClickCallback() and such.

Note Note: You can also load images on labels via setLabelStyleSheet().

Parameters (label)
  • labelName:
The name of the label to change it's background color.
  • imageLocation:
The full path to the image location. It's best to use [[ ]] instead of "" for it - because for Windows paths, backslashes need to be escaped.
Parameters (consoles)
  • windowName:
(optional) name of the miniconsole/userwindow to change the background image on, or "main" for the main window.
  • imageLocation:
The full path to the image location. It's best to use [[ ]] instead of "" for it - because for Windows paths, backslashes need to be escaped.
  • mode:
(optional) allows different modes for drawing the background image. Possible modes areː
    • border - the background image is stretched (1)
    • center - the background image is in the center (2),
    • tile - the background image is 'tiled' (3)
    • style - choose your own background image stylesheet, see example below (4)
See also: resetBackgroundImage()
Example (label)
-- give the top border a nice look
setBackgroundImage("top bar", [[/home/vadi/Games/Mudlet/games/top_bar.png]])
Example (main/miniconsole)
-- give the main window a background image
setBackgroundImage("main", [[:/Mudlet_splashscreen_development.png]], "center")

-- or use your own for the main window:
setBackgroundImage("main", [[C:\Documents and Settings\bub\Desktop\mypicture.png]], "center")

-- give my_miniconsole a nice background image and put it in the center
setBackgroundImage("my_miniconsole", [[:/Mudlet_splashscreen_development.png]], "center")

-- give my_miniconsole a nice background image with own stylesheet option
setBackgroundImage("my_miniconsole", [[background-image: url(:/Mudlet_splashscreen_development.png); background-repeat: no-repeat; background-position: right;]], "style")

Note Note: setBackgroundImage for main/miniconsoles and userwindows available in Mudlet 4.10+

setBgColor

setBgColor([windowName], r, g, b, [transparency])
Sets the current text background color in the main window unless windowName parameter given. If you have selected text prior to this call, the selection will be highlighted otherwise the current text background color will be changed. If you set a foreground or background color, the color will be used until you call resetFormat() on all further print commands.
If you'd like to change the background color of a window, see setBackgroundColor().
See also: cecho(), setBackgroundColor()
Parameters
  • windowName:
(optional) either be none or "main" for the main console, or a miniconsole / userwindow name.
  • r:
The red component of the gauge color. Passed as an integer number from 0 to 255
  • g:
The green component of the gauge color. Passed as an integer number from 0 to 255
  • b:
The blue component of the gauge color. Passed as an integer number from 0 to 255
  • transparency:
Amount of transparency to use, from 0 (fully transparent) to 255 (fully opaque). Optional, if not used color is fully opaque


Note Note: Transparency parameter available in Mudlet 4.10+

Example
--highlights the first occurrence of the string "Tom" in the current line with a red background color.
selectString( "Tom", 1 )
setBgColor( 255,0,0 )
--prints "Hello" on red background and "You" on blue.
setBgColor(255,0,0)
echo("Hello")
setBgColor(0,0,255)
echo(" You!")
resetFormat()

setBold

setBold(windowName, boolean)
Sets the current text font to bold (true) or non-bold (false) mode. If the windowName parameters omitted, the main screen will be used. If you've got text currently selected in the Mudlet buffer, then the selection will be bolded. Any text you add after with echo() or insertText() will be bolded until you use resetFormat().
  • windowName:
Optional parameter set the current text background color in windowname given.
  • boolean:
A true or false that enables or disables bolding of text
Example
-- enable bold formatting
setBold(true)
-- the following echo will be bolded
echo("hi")
-- turns off bolding, italics, underlines and colouring. It's good practice to clean up after you're done with the formatting, so other your formatting doesn't "bleed" into other echoes.
resetFormat()

setBorderBottom

setBorderBottom(size)
Sets the size of the bottom border of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
See Also: setBorderSizes(), setBorderColor(), getBorderBottom()
Parameters
  • size:
Height of the border in pixels - with 0 indicating no border.
Example
setBorderBottom(150)

setBorderColor

setBorderColor(red, green, blue)
Sets the color of the main windows border that you can create either with lua commands, or via the main window settings.
See Also: setBorderSizes()
Parameters
  • red:
Amount of red color to use, from 0 to 255.
  • green:
Amount of green color to use, from 0 to 255.
  • blue:
Amount of blue color to use, from 0 to 255.
Example
-- set the border to be completely blue
setBorderColor(0, 0, 255)

-- or red, using a name
setBorderColor( unpack(color_table.red) )

setBorderLeft

setBorderLeft(size)
Sets the size of the left border of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
See Also: setBorderSizes(), setBorderColor(), getBorderLeft()
Parameters
  • size:
Width of the border in pixels - with 0 indicating no border.
Example
setBorderLeft(5)

setBorderRight

setBorderRight(size)
Sets the size of the right border of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
See Also: setBorderSizes(), setBorderColor(), getBorderRight()
Parameters
  • size:
Width of the border in pixels - with 0 indicating no border.
Example
setBorderRight(50)

setBorderSizes

setBorderSizes(top, right, bottom, left)
Sets the size of all borders of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
The exact result of this function depends on how many numbers you give to it as arguments.
See also: getBorderSizes(), setBorderTop(), setBorderRight(), setBorderBottom(), setBorderLeft(), setBorderColor()
Mudlet VersionAvailable in Mudlet4.0+
Arguments
  • setBorderSizes(top, right, bottom, left)
4 arguments: All borders will be set to their new given size.
  • setBorderSizes(top, width, bottom)
3 arguments: Top and bottom borders will be set to their new given size, and right and left will gain the same width.
  • setBorderSizes(height, width)
2 arguments: Top and bottom borders will gain the same height, and right and left borders gain the same width.
  • setBorderSizes(size)
1 argument: All borders will be set to the same size.
  • setBorderSizes()
0 arguments: All borders will be hidden or set to size of 0 = no border.
Example
setBorderSizes(100, 50, 150, 0) 
-- big border at the top, bigger at the bottom, small at the right, none at the left

setBorderSizes(100, 50, 150) 
-- big border at the top, bigger at the bottom, small at the right and the left

setBorderSizes(100, 50) 
-- big border at the top and the bottom, small at the right and the left

setBorderSizes(100) 
-- big borders at all four sides

setBorderSizes() 
-- no borders at all four sides

setBorderTop

setBorderTop(size)
Sets the size of the top border of the main window in pixels. A border means that the game text won't go on it, so this gives you room to place your graphical elements there.
See Also: setBorderSizes(), setBorderColor(), getBorderTop()
Parameters
  • size:
Height of the border in pixels - with 0 indicating no border.
Example
setBorderTop(100)

setFgColor

setFgColor([windowName], red, green, blue)
Sets the current text foreground color in the main window unless windowName parameter given.
  • windowName:
(optional) either be none or "main" for the main console, or a miniconsole / userwindow name.
  • red:
The red component of the gauge color. Passed as an integer number from 0 to 255
  • green:
The green component of the gauge color. Passed as an integer number from 0 to 255
  • blue:
The blue component of the gauge color. Passed as an integer number from 0 to 255
See also: setBgColor(), setHexFgColor(), setHexBgColor(), resetFormat()
Example
--highlights the first occurrence of the string "Tom" in the current line with a red foreground color.
selectString( "Tom", 1 )
setFgColor( 255, 0, 0 )

setButtonStyleSheet

setButtonStyleSheet(button, markup)
Applies Qt style formatting to a button via a special markup language.
Parameters
  • button:
The name of the button to be formatted.
  • markup:
The string instructions, as specified by the Qt Style Sheet reference.
Note: You can instead use QWidget { markup }. QWidget will reference 'button', allowing the use of pseudostates like QWidget:hover and QWidget:selected
References
https://doc.qt.io/qt-5/stylesheet-reference.html
Example
setButtonStyleSheet("my test button", [[
  QWidget {
    background-color: #999999;
    border: 3px #777777;
  }
  QWidget:hover {
    background-color: #bbbbbb;
  }
  QWidget:checked {
    background-color: #77bb77;
    border: 3px #559955;
  }
  QWidget:hover:checked {
    background-color: #99dd99;
  } ]])

setClipboardText

setClipboardText(textContent)
Sets the value of the computer's clipboard to the string data provided.
See also: getClipboardText()
Parameters
  • textContent:
The text to be put into the clipboard.
Note Note: Note: Available in Mudlet 4.10+
Example
setClipboardText("New Clipboard Contents")
echo("Clipboard: " .. getClipboardText()) -- should echo "Clipboard: New Clipboard Contents"

setCmdLineAction

setCmdLineAction(commandLineName, luaFunctionName, [any arguments])
Specifies a Lua function to be called if the user sends text to the command line. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the command line action. Additionally, this function passes the command line input text as the final argument.

Note Note: If no action is set the command line behaves like the main command line and sends commands directly to the game or alias engine.

The function specified in luaFunctionName is called like so:

luaFuncName(optional number of arguments, text)
See also: resetCmdLineAction()
Parameters
  • commandLineName:
The name of the command line to attach the action function to.
  • luaFunctionName:
The Lua function name to call, as a string.
  • any arguments:
(optional) Any amount of arguments you'd like to pass to the calling function.

Note Note: You can also pass a function directly instead of using a string

Mudlet VersionAvailable in Mudlet4.10+
Example
function sendTextToMiniConsole(miniConsoleName, cmdLineText)
  echo(miniConsoleName, cmdLineText.."\n")
end

setCmdLineAction("myCmdLine", "sendTextToMiniConsole", "myMiniConsole")

setCmdLineStyleSheet

setCmdLineStyleSheet([commandLineName], markup)
Applies Qt style formatting to a command line via a special markup language.
Parameters
  • commandLineName:
(optional) Name of the command line (or miniconsole the command line is in). If not given the stylesheet will be applied to the main command line.
  • markup
The string instructions, as specified by the Qt Style Sheet reference.

Note Note: Moving the command line over can adjust the other elements on the same horizontal axis, such as the search feature, buttons and network latency monitor. These additional components can take up to 30% of the screen size (400px when getMainWindowSize() was returning 1216px width). Don't go too aggressive with the numbers at first otherwise it will push elements off screen. Moving the command line over 250px on the above monitor also needed modifying of the width and max-width CSS properties. setCmdLineStyleSheet("main", [[QPlainTextEdit {margin-left: 250px; max-width: 562px; width: 562px}]])

Mudlet VersionAvailable in Mudlet4.10+
See also: enableCommandLine(), createCommandLine()
Examples
-- move the main command line over to the right
setCmdLineStyleSheet("main", [[
  QPlainTextEdit {
    margin-left: 100px; /* change 100 to your number */
    background-color: black; /* change it to your background color */
  }
]])

--only change font-size of your main command line
setCmdLineStyleSheet("main", [[
  QPlainTextEdit {
    font-sizeː20pt; 
  }
]])

--change bg/fg color of your miniconsole command line (name of the miniconsole is 'myMiniconsole'
--the command line in the miniconsole has to be enabled
setCmdLineStyleSheet("myMiniConsole", [[
  QPlainTextEdit {
    background: rgb(0,100,0);
    color: rgb(0,200,255);
    font-size: 10pt;
  }
]])

setFont

setFont(name, font)
Sets the font on the given window or console name. Can be used to change font of the main console, miniconsoles, and userwindows. Prefer a monospaced font - those work best with text games. See here for more.
See also: getFont(), setFontSize(), getFontSize(), openUserWindow(), getAvailableFonts()
Parameters
  • name:
Optional - the window name to set font size of - can either be none or "main" for the main console, or a miniconsole / userwindow name.
  • font:
The font to use.
Mudlet VersionAvailable in Mudlet3.9+
Example
-- The following will set the "main" console window font to Ubuntu Mono, another font included in Mudlet.
setFont("Ubuntu Mono")
setFont("main", "Ubuntu Mono")

-- This will set the font size of a miniconsole named "combat" to Ubuntu Mono.
setFont("combat", "Ubuntu Mono")

setFontSize

setFontSize(name, size)
Sets a font size on the given window or console name. Can be used to change font size of the Main console as well as dockable UserWindows.
See Also: getFontSize(), openUserWindow()
Parameters
  • name:
Optional - the window name to set font size of - can either be none or "main" for the main console, or a UserWindow name.
  • size:
The font size to apply to the window.
Mudlet VersionAvailable in Mudlet3.4+
Example
-- The following will set the "main" console window font to 12-point font.
setFontSize(12)
setFontSize("main", 12)

-- This will set the font size of a user window named "uw1" to 12-point font.
setFontSize("uw1", 12)

setGauge

setGauge(gaugeName, currentValue, maxValue, gaugeText)
Use this function when you want to change the gauges look according to your values. Typical usage would be in a prompt with your current health or whatever value, and throw in some variables instead of the numbers.
See also: moveGauge(), createGauge(), setGaugeText()
Example
-- create a gauge
createGauge("healthBar", 300, 20, 30, 300, nil, "green")

--Change the looks of the gauge named healthBar and make it
--fill to half of its capacity. The height is always remembered.
setGauge("healthBar", 200, 400)
--If you wish to change the text on your gauge, you’d do the following:
setGauge("healthBar", 200, 400, "some text")

setGaugeStyleSheet

setGaugeStyleSheet(gaugeName, css, cssback, csstext)
Sets the CSS stylesheets on a gauge - one on the front (the part that resizes accoding to the values on the gauge) and one in the back. You can use Qt Designer to create stylesheets.
Example
setGaugeStyleSheet("hp_bar", [[background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #f04141, stop: 0.1 #ef2929, stop: 0.49 #cc0000, stop: 0.5 #a40000, stop: 1 #cc0000);
border-top: 1px black solid;
border-left: 1px black solid;
border-bottom: 1px black solid;
border-radius: 7;
padding: 3px;]],
[[background-color: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #bd3333, stop: 0.1 #bd2020, stop: 0.49 #990000, stop: 0.5 #700000, stop: 1 #990000);
border-width: 1px;
border-color: black;
border-style: solid;
border-radius: 7;
padding: 3px;]])

setGaugeText

setGaugeText(gaugename, css, ccstext )
Set the formatting of the text used inside the inserted gaugename.
Example
setGaugeText("healthBar", [[<p style="font-weight:bold;color:#C9C9C9;letter-spacing:1pt;word-spacing:2pt;font-size:12px;text-align:center;font-family:arial black, sans-serif;">]]..MY_NUMERIC_VARIABLE_HERE..[[</p>]])
Useful resources
http://csstxt.com - Generate the text exactly how you like it before pasting it into the css slot.
https://www.w3schools.com/colors/colors_picker.asp - Can help you choose colors for your text!

setHexBgColor

setHexBgColor([windowName], hexColorString)
Sets the current text background color in the main window unless windowName parameter given. This function allows to specify the color as a 6 character hexadecimal string.
  • windowName:
Optional parameter set the current text background color in windowname given.
  • hexColorString
6 character long hexadecimal string to set the color to. The first two characters 00-FF represent the red part of the color, the next two the green and the last two characters stand for the blue part of the color
See also: setBgColor(), setHexFgColor()
Example
--highlights the first occurrence of the string "Tom" in the current line with a red Background color.
selectString( "Tom", 1 )
setHexBgColor( "FF0000" )

setHexFgColor

setHexFgColor([windowName], hexColorString)
Sets the current text foreground color in the main window unless windowName parameter given. This function allows to specify the color as a 6 character hexadecimal string.
  • windowName:
Optional parameter set the current text foreground color in windowname given.
  • hexColorString
6 character long hexadecimal string to set the color to. The first two characters 00-FF represent the red part of the color, the next two the green and the last two characters stand for the blue part of the color
See also: setFgColor(), setHexBgColor()
Example
--highlights the first occurrence of the string "Tom" in the current line with a red foreground color.
selectString( "Tom", 1 )
setHexFgColor( "FF0000" )

setItalics

setItalics(windowName, bool)
Sets the current text font to italics/non-italics mode. If the windowName parameters omitted, the main screen will be used.

setLabelToolTip

setLabelToolTip(labelName, text, [duration])
Sets a tooltip on the given label.
Mudlet VersionAvailable in Mudlet4.6.1+
Parameters
  • labelName:
The name of the label to set the tooltip to.
  • text:
The text to be shown. Can contain Qt rich text formats.
  • duration:
Duration of the tooltip timeout in seconds. Optional, if not set the default duration will be set.
See also: resetLabelToolTip()

setLabelClickCallback

setLabelClickCallback(labelName, luaFunctionName, [any arguments])
Specifies a Lua function to be called if the user clicks on the label/image. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument. This table contains information about the mouse button clicked, other buttons that were pressed at the time, and the mouse cursor's local (relative to the label) and global (relative to the Mudlet window) position. The function specified in luaFunctionName is called like so:
luaFuncName(optional number of arguments, event)

where event has the following structure:

event = {
  x = 100,
  y = 200,
  globalX = 300,
  globalY = 320,
  button = "LeftButton",
  buttons = {"RightButton", "MidButton"},
}
See also: setLabelDoubleClickCallback(), setLabelReleaseCallback(), setLabelMoveCallback(), setLabelWheelCallback(),setLabelOnEnter(), setLabelOnLeave()
Parameters
  • labelName:
The name of the label to attach a callback function to.
  • luaFunctionName:
Lua function to call, or the function name, as a string.
  • any arguments:
(optional) Any amount of arguments you'd like to pass to the calling function.

Note Note: Event argument is available in 3.6+, and in 4.8+ you can pass a function directly instead of a string.

Note Note: While event.button may contain a single string of any listed below, event.buttons will only ever contain some combination of "LeftButton", "MidButton", and "RightButton"

The following mouse button strings are defined:
"LeftButton"        "RightButton"        "MidButton"
"BackButton"        "ForwardButton"      "TaskButton"
"ExtraButton4"      "ExtraButton5"       "ExtraButton6"
"ExtraButton7"      "ExtraButton8"       "ExtraButton9"
"ExtraButton10"     "ExtraButton11"      "ExtraButton12"
"ExtraButton13"     "ExtraButton14"      "ExtraButton15"
"ExtraButton16"     "ExtraButton17"      "ExtraButton18"
"ExtraButton19"     "ExtraButton20"      "ExtraButton21"
"ExtraButton22"     "ExtraButton23"      "ExtraButton24"
Example
createLabel("testLabel", 50, 50, 100, 100, 0)

function onClickGoNorth(event)
  if event.button == "LeftButton" then
    send("walk north")
  elseif event.button == "RightButton" then
    send("swim north")
  elseif event.button == "MidButton" then
    send("gallop north")
  end
end

setLabelClickCallback("testLabel", "onClickGoNorth")

-- you can also use them within tables:
mynamespace =
  {
    onClickGoNorth =
      function()
        echo("the north button was clicked!")
      end,
  }
setLabelClickCallback("testLabel", "mynamespace.onClickGoNorth")

-- or by passing the function directly:
setLabelClickCallback("testLabel", onClickGoNorth)

setLabelDoubleClickCallback

setLabelDoubleClickCallback(labelName, luaFunctionName, [any arguments])
Specifies a Lua function to be called if the user double clicks on the label/image. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, as in setLabelClickCallback()
Mudlet VersionAvailable in Mudlet3.6+
See also: setLabelClickCallback(), setLabelReleaseCallback(), setLabelMoveCallback(), setLabelWheelCallback(), setLabelOnEnter(), setLabelOnLeave()
Parameters
  • labelName:
The name of the label to attach a callback function to.
  • luaFunctionName:
The Lua function name to call, as a string.
  • any arguments:
(optional) Any amount of arguments you'd like to pass to the calling function.

setLabelMoveCallback

setLabelMoveCallback(labelName, luaFunctionName, [any arguments])
Specifies a Lua function to be called when the mouse moves while inside the specified label/console. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, as in setLabelClickCallback()
See Also: setLabelClickCallback(), setLabelDoubleClickCallback(), setLabelReleaseCallback(), setLabelWheelCallback(), setLabelOnEnter(), setLabelOnLeave()
Parameters
  • labelName:
The name of the label to attach a callback function to.
  • luaFunctionName:
The Lua function name to call, as a string.
  • any arguments:
(optional) Any amount of arguments you'd like to pass to the calling function.
Mudlet VersionAvailable in Mudlet3.6+

setLabelOnEnter

setLabelOnEnter(labelName, luaFunctionName, [any arguments])
Specifies a Lua function to be called when the mouse enters within the labels borders. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, similar to setLabelClickCallback(), but with slightly different information.
For this callback, the event argument has the following structure:
event = {
  x = 100,
  y = 200,
  globalX = 300,
  globalY = 320,
}
See Also: setLabelClickCallback(), setLabelDoubleClickCallback(), setLabelReleaseCallback(), setLabelMoveCallback(), setLabelWheelCallback(), setLabelOnLeave()
Parameters
  • labelName:
The name of the label to attach a callback function to.
  • luaFunctionName:
The Lua function name to call, as a string - it must be registered as a global function, and not inside any namespaces (tables).
  • any arguments:
(optional) Any amount of arguments you'd like to pass to the calling function.
Example
function onMouseOver()
  echo("The mouse is hovering over the label!\n")
end

setLabelOnEnter( "compassNorthImage", "onMouseOver" )

setLabelOnLeave

setLabelOnLeave(labelName, luaFunctionName, [any arguments])
Specifies a Lua function to be called when the mouse leaves the labels borders. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button.
See Also: setLabelClickCallback(), setLabelOnEnter()
Parameters
  • labelName:
The name of the label to attach a callback function to.
  • luaFunctionName:
The Lua function name to call, as a string - it must be registered as a global function, and not inside any namespaces (tables).
  • any arguments:
(optional) Any amount of arguments you'd like to pass to the calling function.
Example
function onMouseLeft(argument)
  echo("The mouse quit hovering over the label the label! We also got this as data on the function: "..argument)
end

setLabelOnLeave( "compassNorthImage", "onMouseLeft", "argument to pass to function" )

setLabelReleaseCallback

setLabelReleaseCallback(labelName, luaFunctionName, [any arguments])
Specifies a Lua function to be called when a mouse click ends that originated on the specified label/console. This function is called even if you drag the mouse off of the label/console before releasing the click. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, as in setLabelClickCallback()
Mudlet VersionAvailable in Mudlet3.0+
See Also: setLabelClickCallback(), setLabelDoubleClickCallback(), setLabelMoveCallback(), setLabelWheelCallback(), setLabelOnEnter(), setLabelOnLeave()
Parameters
  • labelName:
The name of the label to attach a callback function to.
  • luaFunctionName:
The Lua function name to call, as a string.
  • any arguments:
(optional) Any amount of arguments you'd like to pass to the calling function.

Note Note: The event argument only available since Mudlet 3.6

Example
function onReleaseNorth()
  echo("the north button was released!")
end

setLabelReleaseCallback( "compassNorthImage", "onReleaseNorth" )

-- you can also use them within tables:
mynamespace = {
  onReleaseNorth = function()
    echo("the north button was released!")
  end
}

setLabelReleaseCallback( "compassNorthImage", "mynamespace.onReleaseNorth" )

setLabelStyleSheet

setLabelStyleSheet(label, markup)
Applies Qt style formatting to a label via a special markup language.
Parameters
  • label:
The name of the label to be formatted (passed when calling createLabel).
  • markup:
The string instructions, as specified by the Qt Style Sheet reference.
Note that when specifying a file path for styling purposes, forward slashes, / , must be used, even if your OS uses backslashes, \ , normally.
References
https://doc.qt.io/qt-5/stylesheet-reference.html
Example
-- This creates a label with a white background and a green border, with the text "test"
-- inside.
createLabel("test", 50, 50, 100, 100, 0)
setLabelStyleSheet("test", [[
  background-color: white;
  border: 10px solid green;
  font-size: 12px;
  ]])
echo("test", "test")
-- This creates a label with a single image, that will tile or clip depending on the
-- size of the label. To use this example, please supply your own image.
createLabel("test5", 50, 353, 164, 55, 0)
setLabelStyleSheet("test5", [[
  background-image: url("C:/Users/Administrator/.config/mudlet/profiles/Midkemia Online/Vyzor/MkO_logo.png");
  ]])
-- This creates a label with a single image, that can be resized (such as during a
-- sysWindowResizeEvent). To use this example, please supply your own image.
createLabel("test9", 215, 353, 100, 100, 0)
setLabelStyleSheet("test9", [[
  border-image: url("C:/Users/Administrator/.config/mudlet/profiles/Midkemia Online/Vyzor/MkO_logo.png");
  ]])
--This creates a label whose background changes when the users mouse hovers over it.

--putting the styleSheet in a variable allows us to easily change the styleSheet. We also are placing colors in variables that have been preset.  
local labelBackgroundColor = "#123456"
local labelHoverColor = "#654321"
local labelFontSize = 12
local labelName = "HoverLabel"
local ourLabelStyle = [[
QLabel{
	background-color: ]]..labelBackgroundColor..[[;
	font-size: ]]..labelFontSize..[[px;
	qproperty-alignment: 'AlignCenter | AlignCenter';
}
QLabel::hover{
	background-color: ]]..labelHoverColor..[[;
	font-size: ]]..labelFontSize..[[px;
	qproperty-alignment: 'AlignCenter | AlignCenter';
}
]]

--Creating the label using the labelName and ourLabelStyle variables created above.
createLabel(labelName,0,0,400,400,1)
setLabelStyleSheet(labelName, ourLabelStyle)
echo("HoverLabel","This text shows while mouse is or is not over the label.")
--Using QLabel::hover mentioned above. Lets "trick" the label into changing it's text.
--Please keep in mind that the setLabelMoveCallback allows for much more control over not just your label but your entire project.

--putting the styleSheet in a variable allows us to easily change the styleSheet. We also are placing colors in variables that have been preset.  
local labelBackgroundColor = "#123456"
local labelHoverColor = "#654321"
local labelFontSize = 12
local labelName = "HoverLabel"
--Notice we are adding a string returned from a function. In this case, the users profile directory.
local ourLabelStyle = [[
QLabel{
	border-image: url("]]..getMudletHomeDir()..[[/imagewithtext.png");
}
QLabel::hover{
	border-image: url("]]..getMudletHomeDir()..[[/imagewithhovertext.png");
}
]]

--Creating the label using the labelName and ourLabelStyle variables created above.
createLabel(labelName,0,0,400,400,1)
setLabelStyleSheet(labelName, ourLabelStyle)
--This is just to example that echos draw on top of the label. You would not want to echo onto a label you were drawing text on with images, because echos would draw on top of them.
echo("HoverLabel","This text shows while mouse is or is not over the label.")

setLabelCursor

setLabelCursor(labelName, cursorShape)
Changes how the mouse cursor looks like when over the label. To reset the cursor shape, use resetLabelCursor().
See also: resetLabelCursor(), setLabelCustomCursor()
Mudlet VersionAvailable in Mudlet4.8+
Parameters
  • labelName:
Name of the label which you want the mouse cursor change at.
  • cursorShape
Shape of the mouse cursor. List of possible cursor shapes is available here.
Example
setLabelCursor("myLabel", "Cross")
-- This will change the mouse cursor to a cross if it's over the label myLabel

setLabelCustomCursor

setLabelCustomCursor(labelName, custom cursor, [hotX, hotY])
Changes the mouse cursor shape over your label to a custom cursor. To reset the cursor shape, use resetLabelCursor().
See also: resetLabelCursor(), setLabelCursor()
Mudlet VersionAvailable in Mudlet4.8+
Parameters
  • labelName:
Name of the label which you want the mouse cursor change at.
  • custom cursor
Location of your custom cursor file. To be compatible with all systems it is recommended to use png files with size of 32x32.
  • hotX
X-coordinate of the cursors hotspot position. Optional, if not set it is set to -1 which is in the middle of your custom cursor.
  • hotY
Y-coordinate of the cursors hotspot position. Optional, if not set it is set to -1 which is in the middle of your custom cursor.
Example
setLabelCustomCursor("myLabel", getMudletHomeDir().."/custom_cursor.png")
-- This will change the mouse cursor to your custom cursor if it's over the label myLabel

setLabelWheelCallback

setLabelWheelCallback(labelName, luaFunctionName, [any arguments])
Specifies a Lua function to be called when the mouse wheel is scrolled while inside the specified label/console. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button. Additionally, this function passes an event table as the final argument, similar to setLabelClickCallback(), but with slightly different information.
For this callback, the event argument has the following structure:
event = {
  x = 100,
  y = 200,
  globalX = 300,
  globalY = 320,
  buttons = {"RightButton", "MidButton"},
  angleDeltaX = 0,
  angleDeltaY = 120
}
Keys angleDeltaX and angleDeltaY correspond with the horizontal and vertical scroll distance, respectively. For most mice, these values will be multiples of 120.
See Also: setLabelClickCallback(), setLabelDoubleClickCallback(), setLabelReleaseCallback(), setLabelMoveCallback(), setLabelOnEnter(), setLabelOnLeave()
Parameters
  • labelName:
The name of the label to attach a callback function to.
  • luaFunctionName:
The Lua function name to call, as a string.
  • any arguments:
(optional) Any amount of arguments you'd like to pass to the calling function.
Mudlet VersionAvailable in Mudlet3.6+
Example
function onWheelNorth(event)
  if event.angleDeltaY > 0 then
    echo("the north button was wheeled forwards over!")
  else
    echo("the north button was wheeled backwards over!")
  end
end

setLabelWheelCallback( "compassNorthImage", "onWheelNorth" )

-- you can also use them within tables:
mynamespace = {
  onWheelNorth = function()
    echo("the north button was wheeled over!")
  end
}

setWheelReleaseCallback( "compassNorthImage", "mynamespace.onWheelNorth" )

setLink

setLink([windowName], command, tooltip)
Turns the selected text into a clickable link - upon being clicked, the link will do the command code. Tooltip is a string which will be displayed when the mouse is over the selected text.
Parameters
  • windowName:
(optional) name of a miniconsole or a userwindow in which to select the text in.
  • command:
command to do when the text is clicked, as text or Lua function.
  • tooltip:
tooltip to show when the mouse is over the text - explaining what would clicking do.
Example
-- you can clickify a lot of things to save yourself some time - for example, you can change
--  the line where you receive a message to be clickable to read it!
-- perl regex trigger:
-- ^You just received message #(\w+) from \w+\.$
-- script:
selectString(matches[2], 1)
setUnderline(true) setLink([[send("msg read ]]..matches[2]..[[")]], "Read #"..matches[2])
resetFormat()

-- example of selecting text in a miniconsole and turning it into a link:
HelloWorld = Geyser.MiniConsole:new({
  name="HelloWorld",
  x="70%", y="50%",
  width="30%", height="50%",
})
HelloWorld:echo("hi")
selectString("HelloWorld", "hi", 1)
setLink("HelloWorld", "echo'you clicked hi!'", "click me!")

setMainWindowSize

setMainWindowSize(mainWidth, mainHeight)
Changes the size of your main Mudlet window to the values given.
See Also: getMainWindowSize()
Parameters
  • mainWidth:
The new width in pixels.
  • mainHeight:
The new height in pixels.
Example
--this will resize your main Mudlet window
setMainWindowSize(1024, 768)

setMapWindowTitle

setMapWindowTitle(text)
Changes the title shown in the mapper window when it's popped out.
See also: resetMapWindowTitle()
Parameters
  • text:
New window title to set.
Mudlet VersionAvailable in Mudlet4.8+
Example
setMapWindowTitle("my cool game map")

setMiniConsoleFontSize

setMiniConsoleFontSize(name, fontSize)
Sets the font size of the mini console. see also: setFontSize(), createMiniConsole(), createLabel()

setMovie

setMovie(label name, path to gif)
Adds a gif to the selected label and animates it. Note that gifs are pretty expensive to play, so don't add too many at once.
Some websites you can get gifs from are Tenor and Giphy (not officially endorsed).
Returns true
See also: startMovie(), pauseMovie(), setMovieFrame(), setMovieSpeed()
Mudlet VersionAvailable in Mudlet4.15+
Parameters
  • label name:
name of the label the gif will be animated on
  • path:
path of the gif file
Example
-- download & show a gif within mudlet
local saveto = getMudletHomeDir().."/kymip.gif"
-- animation credit to https://opengameart.org/content/kymiball-ii-third-prototype-scraps
local url = "https://opengameart.org/sites/default/files/kymip_0.gif"

if downloadHandler then killAnonymousEventHandler(downloadHandler) end
downloadHandler = registerAnonymousEventHandler("sysDownloadDone",
  function(_, filename)
    if filename ~= saveto then
      return true
    end
    
    local width, height = getImageSize(saveto)

    createLabel("kymip", 300, 300, width, height, 0)
    setMovie("kymip", saveto)
    setLabelReleaseCallback("kymip", function() deleteLabel("kymip") end)
  end, true)

downloadFile(saveto, url)
local gifpath = getMudletHomeDir().."/movie.gif"

local width, height = getImageSize(gifpath)

-- create a label with the name mygif
createLabel("mygif", 0, 0, width, height,0)
-- put the gif on the label and animate it
setMovie("mygif", gifpath)

setMovieFrame

setMovieFrame(label name, frame nr)
Jump to a specific frame in the gif.
Returns true if successful, and false if frame doesn't exist.
See also: setMovie(), startMovie(), pauseMovie(), setMovieSpeed()
Mudlet VersionAvailable in Mudlet4.15+
Parameters
  • label name:
name of the gif label
  • frame nr:
the gif animations frame nr to jump to
Example
-- create a label with the name myMovie
createLabel("myMovie",0,0,200,200,0)

-- puts the gif on the label and animates it
setMovie("myMovie", getMudletHomeDir().."/movie.gif")
--stops the animation
pauseMovie("myMovie")
-- jumps to frame 12 of the animation
setMovieFrame("myMovie", 12)
--start the animation
startMovie("myMovie")

setMovieSpeed

setMovieSpeed(label name, speed in percent)
Set the animation speed, in percent.
Returns true
See also: setMovie(), startMovie(), pauseMovie(), setMovieFrame()
Mudlet VersionAvailable in Mudlet4.15+
Parameters
  • label name:
name of the gif label
  • speed in percent:
the gif animations speed in percent for example 50 for 50% speed
Example
-- create a label with the name myMovie
createLabel("myMovie",0,0,200,200,0)

-- puts the gif on the label and animates it
setMovie("myMovie", getMudletHomeDir().."/movie.gif")
--accelerates the animation to a speed of 150%
setMovieSpeed("myMovie",150)

setOverline

setOverline([windowName], boolean)
Sets the current text font to be overlined (true) or not overlined (false) mode. If the windowName parameters omitted, the main screen will be used. If you've got text currently selected in the Mudlet buffer, then the selection will be overlined. Any text you add after with echo() or insertText() will be overlined until you use resetFormat().
  • windowName:
(optional) name of the window to set the text to be overlined or not.
  • boolean:
A true or false that enables or disables overlining of text
Example
-- enable overlined text
setOverline(true)
-- the following echo will be have an overline
echo("hi")
-- turns off bolding, italics, underlines, colouring, and strikethrough (and, after this and reverse have been added, them as well). It's good practice to clean up after you're done with the formatting, so other your formatting doesn't "bleed" into other echoes.
resetFormat()
Mudlet VersionAvailable in Mudlet3.17+

setPopup

setPopup([windowName], {lua code}, {hints})
Turns the selected() text into a left-clickable link, and a right-click menu for more options. The selected text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
Parameters
  • windowName:
the name of the console to operate on. If not using this in a miniConsole, use "main" as the name.
This argument was ignored before Mudlet 4.11.
  • {lua code}:
a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. {[[send("hello")]], function() echo("hi!") end}
  • {hints}:
a table of strings which will be shown on the popup and right-click menu. ie, {"send the hi command", "echo hi to yourself"}.


Example
-- In a `Raising your hand in greeting, you say "Hello!"` exact match trigger,
-- the following code will make left-clicking on `Hello` show you an echo, while right-clicking
-- will show some commands you can do.

selectString("Hello", 1)
setPopup("main", {function() send("bye") end, function() echo("hi!") end}, {"send 'bye' to the MUD", "click to echo 'hi!'"})

-- alternatively, put command as text (in [[ and ]] to use quotation marks inside)
setPopup("main", {[[send("bye")]], [[echo("hi!")]]}, {"send 'bye' to the MUD", "click to echo 'hi!'"})

setProfileStyleSheet

setProfileStyleSheet(stylesheet)
Sets a stylesheet for the current Mudlet profile - allowing you to customise content outside of the main window (the profile tabs, the scrollbar, and so on). This function is better than setAppStyleSheet() because it affects only the current profile and not every other one as well.
See also: setAppStyleSheet()
Parameters
  • stylesheet:
The entire stylesheet you'd like to use. See Qt Style Sheets Reference for the list of widgets you can style and CSS properties you can apply on them.
See also QDarkStyleSheet, a rather extensive stylesheet that shows you all the different configuration options you could apply, available as an mpackage here.
Example
-- credit to Akaya @ http://forums.mudlet.org/viewtopic.php?f=5&t=4610&start=10#p21770
local background_color = "#26192f"
local border_color = "#b8731b"

setProfileStyleSheet([[
  QMainWindow {
     background: ]]..background_color..[[;
  }
  QToolBar {
     background: ]]..background_color..[[;
  }
  QToolButton {
     background: ]]..background_color..[[;
     border-style: solid;
     border-width: 2px;
     border-color: ]]..border_color..[[;
     border-radius: 5px;
     font-family: BigNoodleTitling;
     color: white;
     margin: 2px;
     font-size: 12pt;
  }
  QToolButton:hover { background-color: grey;}
  QToolButton:focus { background-color: grey;}

  QTreeView {
     background: ]]..background_color..[[;
     color: white;
  }

  QMenuBar{ background-color: ]]..background_color..[[;}

  QMenuBar::item{ background-color: ]]..background_color..[[;}

  QDockWidget::title {
     background: ]]..border_color..[[;
  }
  QStatusBar {
     background: ]]..border_color..[[;
  }
  QScrollBar:vertical {
     background: ]]..background_color..[[;
     width: 15px;
     margin: 22px 0 22px 0;
  }
  QScrollBar::handle:vertical {
     background-color: ]]..background_color..[[;
     min-height: 20px;
     border-width: 2px;
     border-style: solid;
     border-color: ]]..border_color..[[;
     border-radius: 7px;
  }
  QScrollBar::add-line:vertical {
   background-color: ]]..background_color..[[;
   border-width: 2px;
   border-style: solid;
   border-color: ]]..border_color..[[;
   border-bottom-left-radius: 7px;
   border-bottom-right-radius: 7px;
        height: 15px;
        subcontrol-position: bottom;
        subcontrol-origin: margin;
  }
  QScrollBar::sub-line:vertical {
   background-color: ]]..background_color..[[;
   border-width: 2px;
   border-style: solid;
   border-color: ]]..border_color..[[;
   border-top-left-radius: 7px;
   border-top-right-radius: 7px;
        height: 15px;
        subcontrol-position: top;
        subcontrol-origin: margin;
  }
  QScrollBar::up-arrow:vertical, QScrollBar::down-arrow:vertical {
     background: white;
     width: 4px;
     height: 3px;
  }
  QScrollBar::add-page:vertical, QScrollBar::sub-page:vertical {
     background: none;
  }
]])

-- if you'd like to reset it, use:
setProfileStyleSheet("")

-- to only affect scrollbars within the main window and miniconsoles, prefix them with 'TConsole':
setProfileStyleSheet[[
  TConsole QScrollBar:vertical {
      border: 2px solid grey;
      background: #32CC99;
      width: 15px;
      margin: 22px 0 22px 0;
  }
  TConsole QScrollBar::handle:vertical {
      background: white;
      min-height: 20px;
  }
  TConsole QScrollBar::add-line:vertical {
      border: 2px solid grey;
      background: #32CC99;
      height: 20px;
      subcontrol-position: bottom;
      subcontrol-origin: margin;
  }
  TConsole QScrollBar::sub-line:vertical {
      border: 2px solid grey;
      background: #32CC99;
      height: 20px;
      subcontrol-position: top;
      subcontrol-origin: margin;
  }
  TConsole QScrollBar::up-arrow:vertical, QScrollBar::down-arrow:vertical {
      border: 2px solid grey;
      width: 3px;
      height: 3px;
      background: white;
  }
  TConsole QScrollBar::add-page:vertical, QScrollBar::sub-page:vertical {
      background: none;
  }
]]
Mudlet VersionAvailable in Mudlet4.6+

setReverse

setReverse([windowName], boolean)
Sets the current text to swap foreground and background color settings (true) or not (false) mode. If the windowName parameters omitted, the main screen will be used. If you've got text currently selected in the Mudlet buffer, then the selection will have it's colors swapped. Any text you add after with echo() or insertText() will have their foreground and background colors swapped until you use resetFormat().
  • windowName:
(optional) name of the window to set the text colors to be reversed or not.
  • boolean:
A true or false that enables or disables reversing of the fore- and back-ground colors of text
Example
-- enable fore/back-ground color reversal of text
setReverse(true)
-- the following echo will have the text colors reversed
echo("hi")
-- turns off bolding, italics, underlines, colouring, and strikethrough (and, after this and overline have been added, them as well). It's good practice to clean up after you're done with the formatting, so other your formatting doesn't "bleed" into other echoes.
resetFormat()
Mudlet VersionAvailable in Mudlet3.17+

Note Note: Although the visual effect on-screen is the same as that of text being selected if both apply to a piece of text they neutralise each other - however the effect of the reversal will be carried over in copies made by the "Copy to HTML" and in logs made in HTML format log file mode.

setStrikeOut

setStrikeOut([windowName], boolean)
Sets the current text font to be striken out (true) or not striken out (false) mode. If the windowName parameters omitted, the main screen will be used. If you've got text currently selected in the Mudlet buffer, then the selection will be bolded. Any text you add after with echo() or insertText() will be striken out until you use resetFormat().
  • windowName:
(optional) name of the window to set the text to be stricken out or not.
  • boolean:
A true or false that enables or disables striking out of text
Example
-- enable striken-out text
setStrikeOut(true)
-- the following echo will be have a strikethrough
echo("hi")
-- turns off bolding, italics, underlines, colouring, and strikethrough. It's good practice to clean up after you're done with the formatting, so other your formatting doesn't "bleed" into other echoes.
resetFormat()

setTextFormat

setTextFormat(windowName, r1, g1, b1, r2, g2, b2, bold, underline, italics, [strikeout], [overline], [reverse])
Sets current text format of selected window. This is a more convenient means to set all the individual features at once compared to using setFgColor(windowName, r,g,b), setBold(windowName, true), setItalics(windowName, true), setUnderline(windowName, true), setStrikeOut(windowName, true).
See Also: getTextFormat()
Parameters
  • windowName
Specify name of selected window. If empty string "" or "main" format will be applied to the main console
  • r1,g1,b1
To color text background, give number values in RBG style
  • r2,g2,b2
To color text foreground, give number values in RBG style
  • bold
To format text bold, set to 1 or true, otherwise 0 or false
  • underline
To underline text, set to 1 or true, otherwise 0 or false
  • italics
To format text italic, set to 1 or true, otherwise 0 or false
  • strikeout
(optional) To strike text out, set to 1 or true, otherwise 0 or false or simply no argument
  • overline
(optional) To use overline, set to 1 or true, otherwise 0 or false or simply no argument
  • reverse
(optional) To swap foreground and background colors, set to 1 or true, otherwise 0 or false or simply no argument
Example
--This script would create a mini text console and write with bold, struck-out, yellow foreground color and blue background color "This is a test".
createMiniConsole( "con1", 0,0,300,100);
setTextFormat("con1",0,0,255,255,255,0,true,0,false,1);
echo("con1","This is a test")

Note Note: In versions prior to 3.7.0 the error messages and this wiki were wrong in that they had the foreground color parameters as r1, g1 and b1 and the background ones as r2, g2 and b2.

setUnderline

setUnderline(windowName, bool)
Sets the current text font to underline/non-underline mode. If the windowName parameters omitted, the main screen will be used.

setUserWindowTitle

setUserWindowTitle(windowName, text)
sets a new title text for the UserWindow windowName
Parameters
  • windowName:
Name of the userwindow
  • text
new title text
Mudlet VersionAvailable in Mudlet4.8+
See also: resetUserWindowTitle(), openUserWindow()

setUserWindowStyleSheet

setUserWindowStyleSheet(windowName, markup)
Applies Qt style formatting to the border/title area of a userwindow via a special markup language.
Parameters
  • windowName:
Name of the userwindow
  • markup
The string instructions, as specified by the Qt Style Sheet reference.
Note that when you dock the userwindow the border style is not provided by this
Mudlet VersionAvailable in Mudlet4.10+
Example
-- changes the title area style of the UserWindow 'myUserWindow'
setUserWindowStyleSheet("myUserWindow", [[QDockWidget::title{ 
    background-color: rgb(0,255,150);
    border: 2px solid red;
    border-radius: 8px;
    text-align: center;    
    }]])
See also: openUserWindow()

setWindow

setWindow(windowName, name, [Xpos, Ypos, show])
Changes the parent window of an element.
Mudlet VersionAvailable in Mudlet4.8+
Parameters
  • windowName:
Name of the userwindow which you want the element put in. If you want to put the element into the main window, use windowName "main".
  • name
Name of the element which you want to switch the parent from. Elements can be labels, miniconsoles and the embedded mapper. If you want to move the mapper use the name "mapper"
  • Xpos:
X position of the element. Measured in pixels, with 0 being the very left. Passed as an integer number. Optional, if not given it will be 0.
  • Ypos:
Y position of the element. Measured in pixels, with 0 being the very top. Passed as an integer number. Optional, if not given it will be 0.
  • show:
true or false to decide if the element will be shown or not in the new parent window. Optional, if not given it will be true.
Example
setWindow("myuserwindow", "mapper")
-- This will put your embedded mapper in your userwindow "myuserwindow".

setWindowWrap

setWindowWrap(windowName, wrapAt)
sets at what position in the line the will start word wrap.
Parameters
  • windowName:
Name of the "main" console or user-created miniconsole which you want to be wrapped differently. If you want to wrap the main window, use windowName "main".
  • wrapAt:
Number of characters at which the wrap must happen at the latest. This means, it probably will be wrapped earlier than that.
Example
setWindowWrap("main", 10)
display("This is just a test")

-- The following output will result in the main window console:
"This is
just a
test"

setWindowWrapIndent

setWindowWrapIndent(windowName, wrapTo)
sets how many spaces wrapped text will be indented with (after the first line of course).
Parameters
  • windowName:
Name of the "main" console or user-created miniconsole which you want to be wrapped differently. If you want to wrap the main window, use windowName "main".
  • wrapTo:
Number of spaces which wrapped lines are prefixed with.
Example
setWindowWrap("main", 10)
setWindowWrapIndent("main", 3)
display("This is just a test")

-- The following output will result in the main window console:
"This is
   just a
   test"

showCaptureGroups

showCaptureGroups()
Lua debug function that highlights in random colors all capture groups in your trigger regex on the screen. This is very handy if you make complex regex and want to see what really matches in the text. This function is defined in DebugTools.lua.
Example
Make a trigger with the regex (\w+) and call this function in a trigger. All words in the text will be highlighted in random colors.

showMultimatches

showMultimatches()
Lua helper function to show you what the table multimatches[n][m] contains. This is very useful when debugging multiline triggers - just doing showMultimatches() in your script will make it give the info. This function is defined in DebugTools.lua.
Example

See How to use multimatches[n][m] for a more thorough explanation including examples.

showWindow

showWindow(name)
Makes a hidden window (label or miniconsole) be shown again.
See also: hideWindow()

startMovie

startMovie(label name)
Starts the gif animation - if it was previously stopped or paused.
Returns true
See also: setMovie(), pauseMovie(), setMovieFrame(), setMovieSpeed()
Mudlet VersionAvailable in Mudlet4.15+
Parameters
  • label name:
name of the gif label
Example
-- create a label with the name myMovie
createLabel("myMovie",0,0,200,200,0)

-- puts the gif on the label and animates it
setMovie("myMovie", getMudletHomeDir().."/movie.gif")
--stops the animation
pauseMovie("myMovie")
--restart the animation
startMovie("myMovie")

showColors

showColors([columns], [filterColor], [sort])
shows the named colors currently available in Mudlet's color table. These colors are stored in color_table, in table form. The format is color_table.colorName = {r, g, b}.
See Also: bg(), fg(), cecho()
Parameters
  • columns:
(optional) number of columns to print the color table in.
  • filterColor:
(optional) filter text. If given, the colors displayed will be limited to only show colors containing this text.
  • sort:
(optional) sort colors alphabetically.
Example
-- display as four columns:
showColors(4)

-- show only red colours:
showColors("red")

The output for this is:

showColors(4)

showGauge

showGauge(gaugeName)
shows the given gauge, in case it was hidden previously.
See also: hideGauge(), createGauge()
Parameters
  • gaugeName:
name of the gauge to show.
Example
hideGauge("my gauge")
showGauge("my gauge")

showToolBar

showToolBar(name)
Makes a toolbar (a button group) appear on the screen.
Parameters
  • name:
name of the button group to display
Example
showToolBar("my attack buttons")

suffix

suffix(text, [writingFunction], [foregroundColor], [backgroundColor], [windowName])
Suffixes text at the end of the current line. This is similar to echo(), which also suffixes text at the end of the line, but different - echo() makes sure to do it on the last line in the buffer, while suffix does it on the line the cursor is currently on.
Parameters
  • text
the information you want to prefix
  • writingFunction
optional parameter, allows the selection of different functions to be used to write the text, valid options are: echo, cecho, decho, and hecho.
  • foregroundColor
optional parameter, allows a foreground color to be specified if using the echo function using a color name, as with the fg() function
  • backgroundColor
optional parameter, allows a background color to be specified if using the echo function using a color name, as with the bg() function
  • windowName
optional parameter, allows the selection a miniconsole or the main window for the line that will be prefixed
See also: prefix(), echo()

setCommandBackgroundColor

setCommandBackgroundColor([windowName], r, g, b, [transparency])
Sets the background color for echo of commands. Colors are from 0 to 255 (0 being black), and transparency is from 0 to 255 (0 being completely transparent).
Parameters
  • windowName:
(optional) name of the label/miniconsole/userwindow to change the background color on, or "main" for the main window.
  • r:
Amount of red to use, from 0 (none) to 255 (full).
  • g:
Amount of green to use, from 0 (none) to 255 (full).
  • b:
Amount of red to use, from 0 (none) to 255 (full).
  • transparency:
(optional) amount of transparency to use, from 0 (fully transparent) to 255 (fully opaque). Defaults to 255 if omitted.
Mudlet VersionAvailable in Mudlet4.17.0+
Example
-- make a red command background color in main console.
setCommandBackgroundColor(255,0,0,200)

setCommandForegroundColor

setCommandForegroundColor([windowName], r, g, b, [transparency])
Sets the foreground color for echo of commands. Colors are from 0 to 255 (0 being black), and transparency is from 0 to 255 (0 being completely transparent).
Parameters
  • windowName:
(optional) name of the label/miniconsole/userwindow to change the background color on, or "main" for the main window.
  • r:
Amount of red to use, from 0 (none) to 255 (full).
  • g:
Amount of green to use, from 0 (none) to 255 (full).
  • b:
Amount of red to use, from 0 (none) to 255 (full).
  • transparency:
(optional) amount of transparency to use, from 0 (fully transparent) to 255 (fully opaque). Defaults to 255 if omitted.
Mudlet VersionAvailable in Mudlet4.17.0+
Example
-- make a red command foreground color in main console.
setCommandForegroundColor(255,0,0,200)

scrollDown

scrollDown([windowName,] [lines])
Scrolls down in window by a certain number of lines.
See also: getScroll, scrollTo, scrollUp
Parameters
  • windowName:
(optional) name of the window in which to scroll. Default is the main window.
  • lines:
(optional) how many lines to scroll by. Default is 1.
Mudlet VersionAvailable in Mudlet4.17.0+
Example
-- scroll down by 7 lines
scrollDown(7)

scrollUp

scrollUp([windowName,] [lines])
Scrolls up in window by a certain number of lines.
See also: getScroll, scrollTo, scrollDown
Parameters
  • windowName:
(optional) name of the window in which to scroll. Default is the main window.
  • lines:
(optional) how many lines to scroll by. Default is 1.
Mudlet VersionAvailable in Mudlet4.17.0+
Example
-- scroll up by 7 lines
scrollUp(7)

scrollTo

scrollTo([windowName,] [lineNumber])
Scrolls window to a specific line in the buffer.
Parameters
  • windowName:
(optional) name of the window in which to scroll. Default is the main window.
  • lineNumber:
(optional) target line to scroll to, counting from the top of buffer or with negative numbers to count from the end of buffer. Default is the end of the buffer, to stop scrolling.
See also: getScroll, scrollUp, scrollDown
Mudlet VersionAvailable in Mudlet4.17.0+
Example
-- scroll to line 42 in buffer
scrollTo(42)

-- start of session
scrollTo(0)

-- 20 lines ago
scrollTo(-20)

-- chat window to line 30
scrollTo("chat", 30)

-- stop scrolling main window
scrollTo()

-- stop scrolling chat window
scrollTo("chat")

windowType

typeOfWindow = windowType(windowName)
Given the name of a window, will return if it's a label, miniconsole, userwindow or a commandline.
See also
createLabel(), openUserWindow()
Mudlet VersionAvailable in Mudlet4.15+
Parameters
  • windowName:
The name used to create the window element. Use "main" for the main console


Returns
  • Window type as string ("label", "miniconsole", "userwindow", or "commandline") or nil+error if it does not exist.
Example
-- Create a Geyser label and and check its type
testLabel = Geyser.Label:new({name = "testLabel"})
display(windowType(testLabel.name))  -- displays "label"

-- the main console returns "miniconsole" because it uses the same formatting functions
display(windowType("main")) -- displays "miniconsole"

-- check for the existence of a window
local windowName = "this thing does not exist"
local ok, err = windowType(windowName)
if ok then
  -- do things with it, as it does exist.
  -- the ok variable will hold the type of window it is ("label", "commandline", etc)
else
  cecho("<red>ALERT!! window does not exist")
end
Additional development notes

wrapLine

wrapLine(windowName, lineNumber)
wraps the line specified by lineNumber of mini console (window) windowName. This function will interpret \n characters, apply word wrap and display the new lines on the screen. This function may be necessary if you use deleteLine() and thus erase the entire current line in the buffer, but you want to do some further echo() calls after calling deleteLine(). You will then need to re-wrap the last line of the buffer to actually see what you have echoed and get your \n interpreted as newline characters properly. Using this function is no good programming practice and should be avoided. There are better ways of handling situations where you would call deleteLine() and echo afterwards e.g.:
selectString(line,1)
replace("")

This will effectively have the same result as a call to deleteLine() but the buffer line will not be entirely removed. Consequently, further calls to echo() etc. sort of functions are possible without using wrapLine() unnecessarily.

See Also: replace(), deleteLine()
Parameters
  • windowName:
The miniconsole or the main window (use main for the main window)
  • lineNumber:
The line number which you'd like re-wrapped.
Example
-- re-wrap the last line in the main window
wrapLine("main", getLineCount())